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Post by roll right, roll hard! on Mar 20, 2015 10:03:36 GMT
Hi i will test it after work, but just wanna ask did anyone know how it work? i mean for xample :
Eclaire Light Attribute, Incresed Heal Received, Magic Resistance -20%, When Attacking: Probability of 1.5 Times Normal Attack (Hidden Correction: 50% Additional Attack Damage to Azcans) Remarks: Heal Increment = Lv×2
that heal reward is my main lvl - so max 270 x 2 or released lvl x 2?
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Post by Capicuo on Mar 20, 2015 10:13:32 GMT
Hi i will test it after work, but just wanna ask did anyone know how it work? i mean for xample : Eclaire Light Attribute, Incresed Heal Received, Magic Resistance -20%, When Attacking: Probability of 1.5 Times Normal Attack (Hidden Correction: 50% Additional Attack Damage to Azcans) Remarks: Heal Increment = Lv×2
that heal reward is my main lvl - so max 270 x 2 or released lvl x 2?
I'm pretty sure it's ur main lv, from what i'vi experience with Ciel&Magia hood's Max MP/HP boost by lv.
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Post by roll right, roll hard! on Mar 20, 2015 10:15:43 GMT
Hi i will test it after work, but just wanna ask did anyone know how it work? i mean for xample : Eclaire Light Attribute, Incresed Heal Received, Magic Resistance -20%, When Attacking: Probability of 1.5 Times Normal Attack (Hidden Correction: 50% Additional Attack Damage to Azcans) Remarks: Heal Increment = Lv×2
that heal reward is my main lvl - so max 270 x 2 or released lvl x 2?
I'm pretty sure it's ur main lv, from what i'vi experience with Ciel&Magia hood's Max MP/HP boost by lv. yep if it will take stat from released on, items with that discript would bi sooooo op
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