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Post by ManaKhe on Mar 17, 2015 1:26:34 GMT
So we already know the names of the 5 classes that will be released eventually: Beast Knight, Servant, Summoner, Necromancer, and Alchemist. We also know what classes they will come from: Beast Knight is a Knight Servant is a Cleric Summoner is a Hunter Necromancer is a Wizard Alchemist is a special job
Now from what I've seen/read about the two classes already released in JP is that Beast Knight is a Tank/DPS but probably more leaning towards the tank side and Servant is a Healer/Support. Another Healer will be an awesome addition as Bishop is the only healer currently but that means it's gotta get on Bishops level, and Bishops are OP lol. Another Tank is welcome too but wasn't as needed as another healer.
So basically what do you want to see from Summoner, Necromancer, and Alchemist?
I think Summoner should be a PURE magic DPS class, as right now we don't have that. HWIZ+Magic Ninja are Magic DPS but not PURE and they don't have the damage that the pure DPS classes have but bring other things to the party(MP heals, status effects, survival/possible tanking). As Hunters are pure DPS and Summoner is typically a type of mage I think this fits it the best.
Necromancer should fulfill the same role as High Wizard pretty much but either be less towards the support side with more DPS or vice versa. If they go more towards support an AOE MP heal would be nice, possibly healing 1.5x of the HP consumed instead of 2x like MP Recharge 3. Either way it will be able to MP heal. It's probably going to use Fear at least as a status effect and will have at least Thunderbolt 1 for Paralyze. Might be nice if it Burns and does Lethargic(Geo's status effect) as well. I've thought of and talked with a couple other people about this about the possibility of this being a drain healer as well but idk they could balance that as the heals would either be underwhelming or the DPS would be too high for a healer.
Alchemist could be anything really. The main possibilities I see are Healer/Support(honestly having 3 would be fine and probably good) or a jack of all trades type that buffs itself with potions. I would prefer a Healer type but Special Jobs themselves always tend to be more gimmicky in nature so I don't know how well a gimmicky healer would work lol.
Edit: Thought of something else sort of for Necromancer. They could be a DoT class that has similar DPS to Hwiz. Uses Poison+Burn+Bleed with a better form of Drain.
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Post by dot on Mar 17, 2015 3:37:12 GMT
Just a quick question. How far are we from getting these new classes?
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Post by ManaKhe on Mar 17, 2015 4:23:25 GMT
Just a quick question. How far are we from getting these new classes? For Summoner, Necromancer, and Alchemist it's gonna be a while as they aren't even out in JP yet(reason why I'm only speculating about them) so it's gonna be a while before we get them. Beast Knight and Servant came out in like the beginning of November I think? Maybe a little earlier but around that time. So I don't know exactly when we will get them as they are inconsistent with how far the spread us and JP apart in the time they release stuff. Could be this month, could be in a few months. Maybe they released them and want to balance stuff more? As far as I can tell neither are OP, but I haven't seen hardly any servant videos so they could be weak. It's a healer/support though so it will naturally have less videos xD.
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Post by Deleted on Mar 17, 2015 4:53:50 GMT
So we already know the names of the 5 classes that will be released eventually: Beast Knight, Servant, Summoner, Necromancer, and Alchemist. We also know what classes they will come from: Beast Knight is a Knight Servant is a Cleric Summoner is a Hunter Necromancer is a Wizard Alchemist is a special job Now from what I've seen/read about the two classes already released in JP is that Beast Knight is a Tank/DPS but probably more leaning towards the tank side and Servant is a Healer/Support. Another Healer will be an awesome addition as Bishop is the only healer currently but that means it's gotta get on Bishops level, and Bishops are OP lol. Another Tank is welcome too but wasn't as needed as another healer. So basically what do you want to see from Summoner, Necromancer, and Alchemist? I think Summoner should be a PURE magic DPS class, as right now we don't have that. HWIZ+Magic Ninja are Magic DPS but not PURE and they don't have the damage that the pure DPS classes have but bring other things to the party(MP heals, status effects, survival/possible tanking). As Hunters are pure DPS and Summoner is typically a type of mage I think this fits it the best. Necromancer should fulfill the same role as High Wizard pretty much but either be less towards the support side with more DPS or vice versa. If they go more towards support an AOE MP heal would be nice, possibly healing 1.5x of the HP consumed instead of 2x like MP Recharge 3. Either way it will be able to MP heal. It's probably going to use Fear at least as a status effect and will have at least Thunderbolt 1 for Paralyze. Might be nice if it Burns and does Lethargic(Geo's status effect) as well. I've thought of and talked with a couple other people about this about the possibility of this being a drain healer as well but idk they could balance that as the heals would either be underwhelming or the DPS would be too high for a healer. Alchemist could be anything really. The main possibilities I see are Healer/Support(honestly having 3 would be fine and probably good) or a jack of all trades type that buffs itself with potions. I would prefer a Healer type but Special Jobs themselves always tend to be more gimmicky in nature so I don't know how well a gimmicky healer would work lol. Edit: Thought of something else sort of for Necromancer. They could be a DoT class that has similar DPS to Hwiz. Uses Poison+Burn+Bleed with a better form of Drain. I can see necromancer abusing dark element skills aloot, fear ailment may come handy now xD Summoner honestly sounds like it summons some elemental gods spell based on the final fantasy games i've played especially FF Tactics Advanced, like Kirin or something lol, it was fun having one in FF xD Alchemist sounds like a class that can abuse effect ailments on bosses lol, maybe their skills will increase the effect or something is what i think, can't wait for these to come tho
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Post by ManaKhe on Mar 17, 2015 5:23:52 GMT
Yeah I'm almost just more excited that we will have another healer class besides Bishop haha. It's just odd having only 1 healing class when there are multiple tanks and DPS xD. More variety would be nice rather than "Okay now let's find a Bishop, we need a Bishop for this" you know?
Alchemist may abuse status effects. I think I would like to see Necromancer abuse them more though, they will likely use a lot of dark element stuff though you are right. However I don't think it would be off the wall for Necros to cause Poison, Bleed, and Burn xD. All would need to be AOE to balance out how crummy DoT's would be for low HP enemies in this game. I think instant cast DoT's would comprise of the majority of the damage, then have another spell to proc the bleed effect with that is Dark Element. The main issue I could see with them being completely Dark based is...there are a LOT of Dark bosses lol. I think DoT's would cover up that weakness a good bit. If most of their damage came from DoT's then they could focus more on supporting the party as well by applying Paralyze and MPing while DoT's are going off. It would suit that DPS/support role well.
Alchemist should probably at least do some Poison and maybe some Burn damage. Maybe they could be a Physical DoT class while Necro is magic lol. Summoner would either summon things to fight for them or have spells that bring out summons for one attack. I think having summons fight for them would be nicer and more unique. Just give them things to do to manage the summons.
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Post by skene on Mar 17, 2015 6:32:11 GMT
I dont think it'll matter much... every nub is still gonna want to be a noneja.
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Post by ManaKhe on Mar 17, 2015 6:47:46 GMT
I dont think it'll matter much... every nub is still gonna want to be a noneja. You gotta belieeeeve! They could just turn all current Ninja's into Beast Knights and remove Ninja trololol. Jk but I know people who wouldn't hate them if they did that haha. I mean...Beast Knights use clones too, they just have 30k+HP while they are doing it lol. Also Beast Knights get Warcry 3 AND Guard 2. Probably Warcry 4 as well lol. I call shenanigans! I wonder if Servant will get Heal 3 at some point xD. They have a suped up Divine Bless with a much bigger range lol.
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Post by Rascally on Mar 17, 2015 8:32:42 GMT
What is DoT?
Summoner sounds like the job in Final Fantasy online, if anyone ever played that. They had a Beast knight too.
Summoner will likely raise elemental mobs for either tank or damage and will be able to stand back and offer a low-mid level heal. Although maybe not heal as its hunter class.. Hmm. I wonder if they would be a largely solo class.
Beast knight will probably turn mobs over to their own control to boost their own damage output.
Alchemist sounds pretty gimmicky
Corrected: I meant summoner lol
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Post by Capicuo on Mar 17, 2015 11:23:41 GMT
I wish summoner would have different elemental minions tu summon, those takes part of ur exp and can be tanks, dps or pt support. All the skills summoner get r pet buff and the pet itself. It sound a lot OP, but in another MMORPG ive played the lack of exp gain make ppl to dont even think bout making one. I had one and i really enjoyed it. It is my fav playstile.
Necromancer sounds like a dark bishop, it can support pt, but at cost of its own like (like the aoe mp heal u said) and can use dark element magic along status ailment atks. And the most impprtant, it gain some benefits from deads foe (like regain hp/mp with every mob defeated, raise atk/matk a bit with every mob defeated).
Alchemist gotta b a pt item user. Its skills allow him to raises pt's item effect&duration, and also he makes mob to drop consumables more often.
Edit: bout servant, i see it rlly OP. It transfer half of its stat to the target, can heal and buff. I see a future where every one will make one as a buff slave lol.
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Post by Jeancarlo on Mar 17, 2015 15:40:23 GMT
So we already know the names of the 5 classes that will be released eventually: Beast Knight, Servant, Summoner, Necromancer, and Alchemist. We also know what classes they will come from: Beast Knight is a Knight Servant is a Cleric Summoner is a Hunter Necromancer is a Wizard Alchemist is a special job Now from what I've seen/read about the two classes already released in JP is that Beast Knight is a Tank/DPS but probably more leaning towards the tank side and Servant is a Healer/Support. Another Healer will be an awesome addition as Bishop is the only healer currently but that means it's gotta get on Bishops level, and Bishops are OP lol. Another Tank is welcome too but wasn't as needed as another healer. So basically what do you want to see from Summoner, Necromancer, and Alchemist? I think Summoner should be a PURE magic DPS class, as right now we don't have that. HWIZ+Magic Ninja are Magic DPS but not PURE and they don't have the damage that the pure DPS classes have but bring other things to the party(MP heals, status effects, survival/possible tanking). As Hunters are pure DPS and Summoner is typically a type of mage I think this fits it the best. Necromancer should fulfill the same role as High Wizard pretty much but either be less towards the support side with more DPS or vice versa. If they go more towards support an AOE MP heal would be nice, possibly healing 1.5x of the HP consumed instead of 2x like MP Recharge 3. Either way it will be able to MP heal. It's probably going to use Fear at least as a status effect and will have at least Thunderbolt 1 for Paralyze. Might be nice if it Burns and does Lethargic(Geo's status effect) as well. I've thought of and talked with a couple other people about this about the possibility of this being a drain healer as well but idk they could balance that as the heals would either be underwhelming or the DPS would be too high for a healer. Alchemist could be anything really. The main possibilities I see are Healer/Support(honestly having 3 would be fine and probably good) or a jack of all trades type that buffs itself with potions. I would prefer a Healer type but Special Jobs themselves always tend to be more gimmicky in nature so I don't know how well a gimmicky healer would work lol. Edit: Thought of something else sort of for Necromancer. They could be a DoT class that has similar DPS to Hwiz. Uses Poison+Burn+Bleed with a better form of Drain. What is a "PURE magic DPS"? You may want to add definitions to the terms you're using here since they are a bit confusing. In point of fact, I would say that a HW is "Purer" DD than a Sniper since half the skills of Snipers are buffs/ailment cures that does NOTHING to mobs, while HW DD skills have Added benefit of Debuffs (Blizzard does Freeze, Meteror does burn, etc) which either inflicts dmg to mobs or weakens them. As for the new classes, I just hope Alchemist won't have item requirements, like having to carry a dozen "ingredients" to do anything. The rest just sounds like hybrids of the class we already have and not too interesting, IMO.
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Post by Jeancarlo on Mar 17, 2015 16:00:02 GMT
DOT = Damage Over Time. Ex would be poison
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Post by ManaKhe on Mar 17, 2015 16:09:24 GMT
To JeancarloI kinda half way explained what the Pure was xD. However the primary reasons Hwiz are so useful in parties are Freeze, Paralyze, and MP healing. They also offer high burst damage to skip barriers if needed. However they don't offer even close to the same DPS as Assassin, Geo Monk, and Sniper but offer a lot more to the party. Majority of people don't look for Hwiz because of awesome DPS like the other classes but look for them because it just makes things go a lot smoother and they buff Monks damage by a ton as well. I see why you say Snipers aren't really "pure" DPS either. They honestly do offer a few things to the party outside of DPS, but their support skills don't make an enormous difference usually and they are typically there because they do really good damage instead of their buffs. The freeze+occasional Paralyze means they could take the place of a High Wiz if the party doesn't need an MPer though and there's a Monk in the party. They also do slightly less damage than Assassins and Geo Monks do on bosses though so it seems pretty fair. Basically a Pure Magic DPS would maybe have a couple nifty buffs for the party but none would make a huge impact, it also wouldn't have MP recharge but it's DPS would be around Assassin's, Sniper's, and Monk's. To RascallyDoT is Damage over time . Basically it would be a class that specializes in Status effects that do damage(Poison, Burn, and Bleed in this game). I've played both of the final fantasy online games They have Summoner and Beast Master. Beast Knight is more in the direction of a Knight with beast-like strength I guess lol. It's already released in JP. It basically has Gladiator HP, Guard 2(only Pally has this), Warcry 3(only Glad has this), and a PT AOE that is a taunt. Oh it can also use clones like Ninjas haha but not as many I don't think. Still imagine a Ninja with 50k HP and clones xD.
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Post by ManaKhe on Mar 17, 2015 16:12:42 GMT
I wish summoner would have different elemental minions tu summon, those takes part of ur exp and can be tanks, dps or pt support. All the skills summoner get r pet buff and the pet itself. It sound a lot OP, but in another MMORPG ive played the lack of exp gain make ppl to dont even think bout making one. I had one and i really enjoyed it. It is my fav playstile. Necromancer sounds like a dark bishop, it can support pt, but at cost of its own like (like the aoe mp heal u said) and can use dark element magic along status ailment atks. And the most impprtant, it gain some benefits from deads foe (like regain hp/mp with every mob defeated, raise atk/matk a bit with every mob defeated). Alchemist gotta b a pt item user. Its skills allow him to raises pt's item effect&duration, and also he makes mob to drop consumables more often. Edit: bout servant, i see it rlly OP. It transfer half of its stat to the target, can heal and buff. I see a future where every one will make one as a buff slave lol. I wouldn't say Servant is anymore OP than Bishop is xD. It's basically just a different way of handling healing compared to Bishops. Prevent damage instead of heal it by using Stoneskin+Clones and buffing the tank like crazy while controlling aggro. It would be nice for Summoners to actually Summon mobs rather than have summons as nukes. I could see how people would think it sounds OP. However from experience in most games I've played...it never is and might be the opposite usually lol.
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Post by Rascally on Mar 17, 2015 17:03:46 GMT
To @ rascally DoT is Damage over time . Basically it would be a class that specializes in Status effects that do damage(Poison, Burn, and Bleed in this game). I've played both of the final fantasy online games They have Summoner and Beast Master. Beast Knight is more in the direction of a Knight with beast-like strength I guess lol. It's already released in JP. It basically has Gladiator HP, Guard 2(only Pally has this), Warcry 3(only Glad has this), and a PT AOE that is a taunt. Oh it can also use clones like Ninjas haha but not as many I don't think. Still imagine a Ninja with 50k HP and clones xD. I see. Never heard that term before. xD And that's interesting regarding beast knight, I think that's one of the jobs of be more interested in if it has decent Enoggh damage to offer (one of the reasons I ditched Pally was because I found it slow and boring x.x). I like to be able to solo solidly, hence enchanter xD
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Post by Ardent Sakuro on Mar 17, 2015 17:36:12 GMT
Wanna see some sexy skills
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