
Post by Ryukengan on Mar 4, 2015 21:36:05 GMT
Hello everyone, I just wanted to share the English translations for some of the unwritten formulas (in game), which can be found in the Japanese Wiki
Simply click on the names to make the formulas appear.{HP Formula}HP = [(Job Value) + [Lv × 0.8 × (20 + Equipment and Job VIT)] + [6 + (Lv × 0.2)] × Status VIT] + Flat HP Values] × [1 + Percentual HP Values] {MP Formula}MP = [20 + Lv × 0.8 + Lv × 0.8 × (5 + Equipment and Job INT) + 4 × Status INT + Flat MP Values] × [1 + Percentual MP Values] {White Physical Damage Calculation}White Physical Damage = [ATK + Weapon ATK Value + Own Lv  Enemy Lv  Enemy DEF + (Random Numbers)] × (1 + Attribute Coefficient) + (Melee)
Random Numbers = (RNG between 0 and Weapon ATK  1) ÷ 5 {MATK}MATK = {[(Complete INT  1) × 4 + (Complete DEX  1) × 0.5 + (Weapon ATK IF using Rod, Throwing, or Magic Rod)] + Flat MATK Values} x [1 + Percentual MATK Values] {Received Physical Damage Calculation}Received Physical Damage Calculation = (Enemy ATK + Random Value (0 to about 20% of the Enemy ATK)  Own DEF) × [1  (Equip DEF Values + Complete Equip Refine Value) ÷ 100] × (1  Physical Resistance) {Received Magic Damage Calculation}Received Magic Damage Calculation = [Enemy MATK + Random Value (0 to about 20% of the Enemy MATK)  Own MDEF × (1 + Percentual MDEF)] × (1  Magic Resistance) {Critical Damage}Critical damage = [White Physical Damage  Melee] × (1.5 + CRT ÷ 200) × (1 + Percentual Critical Damage) + (Melee) {Critical Rate}Critical Rate = [(CRT ÷ 3) + 5 + Flat Critical Rate Values] x [1 + Percentual Critical Rate Values] {Nemesis Damage}Nemesis damage = [(MATK x 9.5  Enemy MDEF) + MATK x Random Numbers (1 to 9) ÷ 100] x (1 + Attribute Coefficient + Magic Power %) {Heal 3 Recovery Amount}Base Value=(600+MATK)×2 Random Numbers = RNG between 0 and 4 Heal Amount =｛Base Value + Base Value x Random Numbers ÷ 100｝× (1 + Heal Coefficient + Magic Power%))


Envy
Community Contributor

Post by Envy on Oct 14, 2015 7:55:01 GMT
Anyway to calculate magic damage ? Only physical is listed here



Post by Ryukengan on Oct 14, 2015 8:20:17 GMT
Anyway to calculate magic damage ? Only physical is listed here It's different for every skill, which skill do you want to know? I'll try to research it.


Envy
Community Contributor

Post by Envy on Oct 16, 2015 4:25:12 GMT
Anyway to calculate magic damage ? Only physical is listed here It's different for every skill, which skill do you want to know? I'll try to research it. Nemesis if you can find it owo



Post by Ryukengan on Oct 21, 2015 9:00:16 GMT
Nemesis damage = [(MATK x 9.5  Enemy MDEF) + MATK x Random Numbers (1 to 9) ÷ 100] x (1 + Attribute Coefficient + Magic Power %) Envy



Post by zman0507 on Oct 22, 2015 7:29:15 GMT
Do you think you can find geo breaker and frontal strike (samurai skill)?


Envy
Community Contributor

Post by Envy on Nov 2, 2015 8:24:11 GMT
Nemesis damage = [(MATK x 9.5  Enemy MDEF) + MATK x Random Numbers (1 to 9) ÷ 100] x (1 + Attribute Coefficient + Magic Power %) Envy do you know how the random numbers are selected? And attribute coefficient only applys to dark ele right? If not can you find how to calculate light against an ele? And magic power % means? Sorry I have alot of questions xD


Arei Vax
Member
Bringing the sexy back XD

Post by Arei Vax on Nov 12, 2015 23:06:09 GMT
idk if this is usefull but Sion capp reward formula is Heal Reward= Agi x 2



Post by Ryukengan on Nov 13, 2015 8:45:34 GMT
Nemesis damage = [(MATK x 9.5  Enemy MDEF) + MATK x Random Numbers (1 to 9) ÷ 100] x (1 + Attribute Coefficient + Magic Power %) Envy do you know how the random numbers are selected? And attribute coefficient only applys to dark ele right? If not can you find how to calculate light against an ele? And magic power % means? Sorry I have alot of questions xD The random numbers are completely random. The attribute coefficient applies to dark and light element, for dark it's +, for light it's . Magic Power % is for example "Light Magic +5%" or "All Magic +4%"


Eaysley
Community Contributor
"These violent delights have violent ends."

Post by Eaysley on Jan 17, 2016 15:09:30 GMT
Crit rate is confusing. Is it missing open and close parentheses? What if I don't have percentage value equip on? Will it be 0? Let's say I have 2 Cerberus on (20 flat) and no percentual crit rate bonus (0 ). Assume I have 300 Crit too. Following this formula: (300/3)+520x0 100+5+0 105 (say cap is 95) So 2x Cerberus penalty doesn't apply at all? That doesn't seem right. Is the absence of percentual value equal to 1 or 0? Because 1 will make more sense. Edit: or you just completely remove it from the computation? That makes sense too. Thanks for clarifying.



Post by _ on Jan 17, 2016 15:22:42 GMT
Crit rate is confusing. Is it missing open and close parentheses? What if I don't have percentage value equip on? Will it be 0? Let's say I have 2 Cerberus on (20 flat) and no percentual crit rate bonus (0 ). Assume I have 300 Crit too. Following this formula: (300/3)+520x0 100+5+0 105 (say cap is 95) So 2x Cerberus penalty doesn't apply at all? That doesn't seem right. Is the absence of percentual value equal to 1 or 0? Because 1 will make more sense. i would imagine itll hold true were it not for overcapping crt stat or crt rate lines (not saying you use it) but since thats the case it gets all screwy from what ive seen


Eaysley
Community Contributor
"These violent delights have violent ends."

Post by Eaysley on Jan 17, 2016 15:26:50 GMT
Crit rate is confusing. Is it missing open and close parentheses? What if I don't have percentage value equip on? Will it be 0? Let's say I have 2 Cerberus on (20 flat) and no percentual crit rate bonus (0 ). Assume I have 300 Crit too. Following this formula: (300/3)+520x0 100+5+0 105 (say cap is 95) So 2x Cerberus penalty doesn't apply at all? That doesn't seem right. Is the absence of percentual value equal to 1 or 0? Because 1 will make more sense. i would imagine itll hold true were it not for overcapping crt stat or crt rate lines (not saying you use it) but since thats the case it gets all screwy from what ive seen ? Screwy? What? ? Sorry I don't understand what you said at all. No offense. Anyway, I was once a lower level with 300 crit and I used 2 cerberus before and crit rate dropped significantly that's why I wanted to clarify the formula.



Post by Deleted on Jan 31, 2016 14:52:56 GMT
Can I request for the formula for Heal skill? Or a link about it if it has been posted already. Thanks in advance!



Post by Deleted on Feb 2, 2016 13:37:08 GMT
Crit rate is confusing. Is it missing open and close parentheses? What if I don't have percentage value equip on? Will it be 0? Let's say I have 2 Cerberus on (20 flat) and no percentual crit rate bonus (0 ). Assume I have 300 Crit too. Following this formula: (300/3)+520x0 100+5+0 105 (say cap is 95) So 2x Cerberus penalty doesn't apply at all? That doesn't seem right. Is the absence of percentual value equal to 1 or 0? Because 1 will make more sense. Edit: or you just completely remove it from the computation? That makes sense too. Thanks for clarifying. Hi. This formula should do it: Critical Rate = [(CRT ÷ 3) + 5 + Flat Critical Rate Values] x [1 + Percentual Critical Rate Values] For your example following this formula: =[(300÷3)+520] x [1+0%] =[10015] x [1+0%] =[85] x [1+0%] *Apply Distributive Property =85+(85x0%) =85



Post by Ryukengan on Feb 3, 2016 8:41:17 GMT
Crit rate is confusing. Is it missing open and close parentheses? What if I don't have percentage value equip on? Will it be 0? Let's say I have 2 Cerberus on (20 flat) and no percentual crit rate bonus (0 ). Assume I have 300 Crit too. Following this formula: (300/3)+520x0 100+5+0 105 (say cap is 95) So 2x Cerberus penalty doesn't apply at all? That doesn't seem right. Is the absence of percentual value equal to 1 or 0? Because 1 will make more sense. Edit: or you just completely remove it from the computation? That makes sense too. Thanks for clarifying. Sorry I just saw this, you would have 85% critical rate like the post below mentioned, the absence of percentual value equals to 1 of course so it would be (300/3) + 5  20 x 1 = 85

