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Post by Att1tude on Aug 27, 2014 6:38:12 GMT
If you have a books for drop rate+50(flat rate),+25 rate,book for multiplying that to x2 makes rate to 150. I killed 300 entys for mw3 yesterday, dropped mw3. So drop rate for this rare would be 1/300(just assuming). Theoretically every second kill should give a mw3 lol. Well i used that book set on ganei scrap iron was raining after that and not so long time after when xtal dropped. Ik itll be endless thread. Jp wiki has some values for stars like 5* was rate+2% or smth but WHO KNOWS. No-one for sure. Via Tapatalk, try it
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Post by MiLiGRiTo on Aug 27, 2014 6:46:16 GMT
Your logic and math Is flawed. Explain then. Its easy to say as such 100% of 1% Is 1% 1000% of 1% Is 10% 75% = 3/4 or 75/100 or 600/800 etc.
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Post by womble on Aug 27, 2014 6:48:30 GMT
If you have a books for drop rate+50(flat rate),+25 rate,book for multiplying that to x2 makes rate to 150. I killed 300 entys for mw3 yesterday, dropped mw3. So drop rate for this rare would be 1/300(just assuming). Theoretically every second kill should give a mw3 lol. Well i used that book set on ganei scrap iron was raining after that and not so long time after when xtal dropped. Ik itll be endless thread. Jp wiki has some values for stars like 5* was rate+2% or smth but WHO KNOWS. No-one for sure. Via Tapatalk, try it Again youve ADDED. You have to do it against your base amount. If we assume you have a base 10% chance to throw a rare roll. And if we take your first book which is a flat rate +50 im going to guess we need to figure out how much each point of that book is worth. If i use crit. And i am by no means saying crit is accurate for this. 50 rate against 10% at 3 rates per 1% ur sitting at 16.6% added. You are now 26,6% chance of a rare drop attempt at whatever the devs set your rare chance of a koda and ganei xtal at. Toss in your second book against 10% at a 25 rate. Now ur 8.3+26.6 =34.9% chamce at a rare roll chance. Remember i said u can drop common uncommon off these as well. But ultimately you had a 35% chance at a koda or ganei xtal. Both of which u failed to get. Wheres my math and logic flawed? Aside from basing drop off crit ratios.
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Post by womble on Aug 27, 2014 6:50:16 GMT
Explain then. Its easy to say as such 100% of 1% Is 1% 1000% of 1% Is 10% 75% = 3/4 or 75/100 or 600/800 etc. And you achieved 1000% boost how? Do share your secrets. Remember its against ur base. Do share. Please. Do share. I love to see this via 3 books
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Post by MiLiGRiTo on Aug 27, 2014 6:59:24 GMT
100% of 1% Is 1% 1000% of 1% Is 10% 75% = 3/4 or 75/100 or 600/800 etc. And you achieved 1000% boost how? Do share your secrets. Remember its against ur base. Do share. Please. Do share. I love to see this via 3 books Seriously, If you cannot accept your math corrected which Is an elementary thing, I cannot make you understand the logic.
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Post by womble on Aug 27, 2014 7:17:38 GMT
And you achieved 1000% boost how? Do share your secrets. Remember its against ur base. Do share. Please. Do share. I love to see this via 3 books Seriously, If you cannot accept your math corrected which Is an elementary thing, I cannot make you understand the logic. And if youd read the post youd understand why im rebutting you. Im using made up numbers and youre so focused on correcting those made up numbers rather than trying to figure out the real ones over the main point pf the post. Trying to be a smartass know it all. So go ahead. Lecture me on school maths while i continue to try explain things in easymode to people who are very obviously smarter than you that are reading the post and comprehending it. Dont blame me. Blame yourself. Here. Read below because i think attitude needs some clarification as do a lot of people: That % i gave you. Is not your % chance at getting a koda or an xtal. That is your % chance to try and put your fingers in the hat to pull the lucky number out for the item. And that number i gave you is pure 100% speculation. Unfortunately mili doesnt understand that concept hecause he hasnt read my posts. I hope you do.
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Post by MiLiGRiTo on Aug 27, 2014 7:22:31 GMT
I know its a made up number, but the math is flawed. If your math is flawed, no amount of logic can correct it, you will eventually end up with flawed figures.
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Post by womble on Aug 27, 2014 7:26:27 GMT
Easymode:
You have a 34.9% chance based on made up numbers to try an get a who knows what kinda chance the devs programmed in to get a koda or ganei xtal using attitudes example.
Make sense? Hope so.
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Post by womble on Aug 27, 2014 7:27:52 GMT
I know its a made up number, but the math is flawed. If your math is flawed, no amount of logic can correct it, you will eventually end up with flawed figures. Still truing to argue that you can get a 1000% chance to roll for a rare because i pulled a random number and put an x in front of it eh? Tsk tsk. So sad
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Post by Att1tude on Aug 27, 2014 7:28:26 GMT
Lets say you drop rare, 1 from 1000 kills. 2000 kills you Should have gotten 2 drop(rares). You have 1 star fortune for example 1star(remembering from jpwiki not correctly though value is not what i say) +0.5% drop rate It could go like the amount of kills decreases by 0.5% so 1/1000 changes to 1/950. Now with books. +50 rate +25 rate X2 book Drop rate+50% book =125(by books itself,i dunno how much 0.5% is from this one star fortune given as example) Could it be like a drop from 125/950 Or 1/825? Include guild bonus+tix+curonnes+jar(+100% for example lol) % 125+100% rate atm =250 250/950 Or 1/700 All theories and thats what we r tryna figure out here. Good timekilling too. Via Tapatalk, try it
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Post by MiLiGRiTo on Aug 27, 2014 7:33:01 GMT
Easy mode: You have a 34.9% chance based on made up numbers to try an get a who knows what kinda chance the devs programmed in to get a koda or ganei xtal using attitudes example. Make sense? Hope so. The dev writes drop rates In fractions, not In percentages. You will Insist that you are not flawed.
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Post by Att1tude on Aug 27, 2014 7:33:30 GMT
Shud delete topic and make more realistic example values though Via Tapatalk, try it
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Post by MiLiGRiTo on Aug 27, 2014 7:35:44 GMT
Lets say you drop rare, 1 from 1000 kills. 2000 kills you Should have gotten 2 drop(rares). You have 1 star fortune for example 1star(remembering from jpwiki not correctly though value is not what i say) +0.5% drop rate It could go like the amount of kills decreases by 0.5% so 1/1000 changes to 1/950. Now with books. +50 rate +25 rate X2 book Drop rate+50% book =125(by books itself,i dunno how much 0.5% is from this one star fortune given as example) Could it be like a drop from 125/950 Or 1/825? Include guild bonus+tix+curonnes+jar(+100% for example lol) % 125+100% rate atm =250 250/950 Or 1/700 All theories and thats what we r tryna figure out here. Good timekilling too. Via Tapatalk, try it All rate adjustments only affect the numerator.
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Post by Deleted on Aug 27, 2014 7:37:45 GMT
Bully ze GM
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Post by godofafro on Aug 27, 2014 7:44:47 GMT
From what i see, the question lies on this: rare drop rate+ x amnt = ? (What exactly)
So lets say ur rate of one rare is 1/100
some people intepret it as base rate with another 50 added into straight. Hence it became 51/100
some people take it as this gives you fifty more rolls of the "luck" tries. Hence ( 1/100 ) x 50 times = ( x amt )
the question is, which is the checksum implemented in iruna
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