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Post by jeesus on Aug 23, 2014 22:16:26 GMT
Out of curiosity... assuming you have max crit and agi and using the standard ninja set( kodaII, schwartz, atleta ring) which would result in a higher dmg output when comparing Van regal (with cerberus xtal -10 Crit Rate, +12% Crit Dmg) - ATK:8, VIT+2, Critical Damage +10%, Physical damage resistance -20% and Horned Helm Up (with cerberus xtal -10 Crit Rate, +12% Crit Dmg) - Vit+5, Atk+3%, Atk up by 15% of CRT Also assume that u have lots of tech to negate the -10 crit rate from cerberus x) Would appreciate any input too poor to actually test myself haha ;(
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Roxzen
Community Contributor
Goodbye :) Thanks for the memories Iruna, the Forums was an awesome place!
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Post by Roxzen on Aug 23, 2014 22:21:35 GMT
Out of curiosity... assuming you have max crit and agi and using the standard ninja set( kodaII, schwartz, atleta ring) which would result in a higher dmg output when comparing Van regal (with cerberus xtal -10 Crit Rate, +12% Crit Dmg) - ATK:8, VIT+2, Critical Damage +10%, Physical damage resistance -20% and Horned Helm Up (with cerberus xtal -10 Crit Rate, +12% Crit Dmg) - Vit+5, Atk+3%, Atk up by 15% of CRT Also assume that u have lots of tech to negate the -10 crit rate from cerberus x) Would appreciate any input too poor to actually test myself haha ;( I think someone said tech lvl 2, but the question I have is, the stat for H.helm up atk by 15% of crit, is it based off the raw crit points or actual crit dmg? I think vanregal would give more dmg? O.o? 15% of 256 is 38.4
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Post by reaper17 on Aug 23, 2014 23:04:14 GMT
Vanregal does more, and variant does even more than vanregal
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Post by jeesus on Aug 24, 2014 2:06:36 GMT
oh? actually? what are variant stats?
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Post by reaper17 on Aug 24, 2014 4:23:02 GMT
Attack&matck+4%, mele+200 , and absolute evade-5% . Great for shell bosses too
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Post by jeesus on Aug 24, 2014 8:04:00 GMT
what, how does that do more than vanregal? what does the melee+200 really mean?? so confused x.x
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Roxzen
Community Contributor
Goodbye :) Thanks for the memories Iruna, the Forums was an awesome place!
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Post by Roxzen on Aug 24, 2014 8:20:31 GMT
what, how does that do more than vanregal? what does the melee+200 really mean?? so confused x.x Melee adds dmg to your total dmg output(not atk, but how much dmg you're doing to mob), as well as help break through barriers that bosses place up, for example guevol, magonza, or F.G. that one moment where your dmg turns to 1 instead of your dmg being 1 melee adds to that so melee+200 would give 200 more dmg when a boss places their barrier.
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Post by jeesus on Aug 24, 2014 9:09:34 GMT
so for a straight dps ninja, would koda2+9, schwartz, variant, atleta ring be the best set to hit the hardest?
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Post by reaper17 on Aug 25, 2014 5:30:23 GMT
Well ultimi hits harder then Schwartz; I'm going to do a test soon to see if flame blauzen does more dmg then my variant soon but either way variant is super useful for those shell bosses. With koda2 ultimi maggy and variant I break 750+ dmg through shells with normal hits instead of hitting 1
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Post by Jeancarlo on Aug 25, 2014 16:48:58 GMT
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Post by Deleted on Aug 26, 2014 21:14:25 GMT
variant does heal hp :v on swingin ze nails i think *attackin*
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Post by Att1tude on Aug 26, 2014 22:05:53 GMT
Variant is useful for bosses ull need a set that you can do 1hp and clone with iron up or something. When defense is up on boss just switch for variant, i found fighting with variant only is quite lot of cloning(dat g.ring missing eva) also you can clone With variant and g.ring. Whatever fits best. Remember its xtrade so dont put ganei in it(rawr) Via Tapatalk, try it
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