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Post by amnesia on Jun 5, 2022 9:00:31 GMT
Hi everyone, I'm Bishop, currently lv 333. Since I'm Matk oriented I think I need 6 Blue/Green and 2 Blue lines for Ai (correct me if I'm wrong please). My question now is: in which ways do I need to put the green/blue ai's and/or is the adventurer ai (red, but gives matk +4%) better than some random blue and green lines (I don't have spina). Thanks in advance
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Rocketpower
Member
I thought to miss you, Another to hate..
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Post by Rocketpower on Jun 5, 2022 20:17:51 GMT
Lian G/B should be under 50m Parazaia G/B should be under 50m Berzen G/B should be under 50m Adventure G/B free mq Gatekeeper G/B should be under 50m (You can find all of them at stall)
Expensive AL Ouvel,Sauro II, Sauro III, Medona etc
If you're newbie I suggest getting under 50m AL first and all the decent equipments, later on you can slowly upgrade to other al
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Post by Yogurt on Jun 6, 2022 19:46:30 GMT
GBRHi everyone, I'm Bishop, currently lv 333. Since I'm Matk oriented I think I need 6 Blue/Green and 2 Blue lines for Ai (correct me if I'm wrong please). My question now is: in which ways do I need to put the green/blue ai's and/or is the adventurer ai (red, but gives matk +4%) better than some random blue and green lines (I don't have spina). Thanks in advance Could try this for 6 cyan lines: G / | \ BBB \ | / GThis would be your base MATK increase with cyan lines(Last box): Sample AL Crysta setup with Red Adventurer AL: G / | \ BBB \ | / R
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Post by Yogurt on Jun 6, 2022 19:48:13 GMT
So with those 2 formulas, say we have: { 1000, 2000, 3000, 4000, 5000 [Base Matk values] for X and 10%, 20%, 30%, 40%, 50% [Matk+%] for Y } ...from various sources like equips and stuff. If we compute them all, you get this spreadsheet: and if my math is right, seems like 3 cyan lines + Adv AL mostly beat 6 cyan lines with random ALs. But only in this kind of situation.. If everything else fails, you can always try your luck with the AL crysta color changer xD
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Post by Yogurt on Jun 6, 2022 20:11:50 GMT
(X + 110 MATK) * (1.00 + Y/100)
(X + 80 MATK) * (1.00 + Y/100 + 0.04)
Reason why I added the flat Matk bonus from apos lines (+110 / +80) to the Base Matk (X) before multiplying by Matk% is because Matk% multiplies flat Matk gained from lines too.
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Post by amnesia on Jun 10, 2022 8:13:49 GMT
Wow, okay, thank you so much for responding and doing the math Really helped me out! Grettings
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