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Post by Aza on Oct 20, 2021 22:32:22 GMT
Bk new skills seems nice. They push us to become tank and by tanking/taking hits we can do more skills. Idk how fast the 2% beast/hit is. I think the passive works best against multiple mobs or high aspd boss like Wibo's Sauro. If wild hunt attack multiple enemies and have good hate generation, it will be easier to tank MG and 3I. Because currently I have to stock 500 of each HP and MP pots to grind lel. The other thing that bothers me is fear howl, it doesn't work like monk's battle roar so I can't chain spawn; BK doesn't have any skill to chain spawn.
That aside, with new skill bimo seems to want us to focus a bit more on the tank/hate generation side first, then we can think of the damage. Or is it always been like this?
I still use sword, I'll rethink the build once I hit cap. But currently more inclined to claw than sword, as claw gives evasion and that's what make BK special ❤ Everyone can have cap resistance but little can have cap evasion, although it's easier now to cap evasion thanks to acrobat and riddle hatter. Still no idea how to mix dmg and eva together.
But I have some idea for autoskill based build. Maybe I'll use:
Ceduro III Sauro II Exile/Ultimi Iniliba Sector plaster Ideaus/Riddle hatter Hero clawer Starmuncher
Why iniliba? High proc rate and we don't get hit too often. The future passive will also let us to get clone simply by using tyrant. So before Iniliba and ceduro proc, there are already 2 layer of defense ahead, evasion and clone. Item delay is the last resort when I'm in danger or to get rid of that annoying ailment. The set is still not good in damage but probably have 'okay' number so the fight doesn't last too long. Ceduro's raw atk is very important to regain atk lost by using exile. All raw atk stat will increase alot more dmg when using exile.
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Post by Owe on Oct 21, 2021 5:58:04 GMT
Aza I like your set, I kinda think disable is a bit overkill for what we need and Iniliba is a really good choice for us. (I still love d mail tho it solves a lot of problems, like carrying 500 mp potions) I tried max evasion with high melee res some time back, it’s strong. I didn’t use any auto at the time so I can only imagine how strong it would be. Although as you said, atk and evasion balance is kinda like banging your head on a wall lol I really do hope wild fang is a usable aoe skill or actually just usable in general, otherwise isn’t it just cross fang or am I missing something here? 😂 Beast rise on hit is huge, I think they’re telling us to buckle down and get our defense right
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Post by Aza on Oct 21, 2021 16:16:16 GMT
Aza I like your set, I kinda think disable is a bit overkill for what we need and Iniliba is a really good choice for us. (I still love d mail tho it solves a lot of problems, like carrying 500 mp potions) I tried max evasion with high melee res some time back, it’s strong. I didn’t use any auto at the time so I can only imagine how strong it would be. Although as you said, atk and evasion balance is kinda like banging your head on a wall lol I really do hope wild fang is a usable aoe skill or actually just usable in general, otherwise isn’t it just cross fang or am I missing something here? 😂 Beast rise on hit is huge, I think they’re telling us to buckle down and get our defense right Wild hunt heals for idk how much. I was supposed to say If the heal is good it will help tyrant spamming and if it's aoe, we will be able to grind in pta like pally. Good hate generation is a plus, but not necessary. Sniper can help with the chainspawning. Before asobimo buff wild hunt with heal, I'm also wondering why tf asobimo make wild hunt.. either it has secrets not yet revealed or it's just useless, like headcrush for high wizard. We already have useless Loucura lol we don't need 2 useless skills. I think almost every class have at least 1 useless skill, but 2 is too many. Immortal set bk is also interesting but it needs private gear. Yeah d.mail and u.sam gives so much MP. My samu use that too. Usam also deals with the skill delay. New normal claw on JP has unique stat, hate rise, ATK up by VIT and skill delay. Seems like a clue for us to raise vit too. So maybe we need to balance 4 stat or something close to that. Or, if bk use exile, CRT stat will be not too important to raise, so CRT can be the 4th priority, STR=AGI>VIT=CRT. That's all idea I can think about, for now.
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Post by Owe on Oct 21, 2021 21:53:34 GMT
Wild hunt heals for idk how much. I was supposed to say If the heal is good it will help tyrant spamming and if it's aoe, we will be able to grind in pta like pally. Good hate generation is a plus, but not necessary. Sniper can help with the chainspawning. Before asobimo buff wild hunt with heal, I'm also wondering why tf asobimo make wild hunt.. either it has secrets not yet revealed or it's just useless, like headcrush for high wizard. We already have useless Loucura lol we don't need 2 useless skills. I think almost every class have at least 1 useless skill, but 2 is too many. Immortal set bk is also interesting but it needs private gear. Yeah d.mail and u.sam gives so much MP. My samu use that too. Usam also deals with the skill delay. New normal claw on JP has unique stat, hate rise, ATK up by VIT and skill delay. Seems like a clue for us to raise vit too. So maybe we need to balance 4 stat or something close to that. Or, if bk use exile, CRT stat will be not too important to raise, so CRT can be the 4th priority, STR=AGI>VIT=CRT. That's all idea I can think about, for now. Ah, if wild hunt does indeed heals us I can see it actually being useful, I guess we’ll have to see exactly the reason that we’re getting this skill. I think wild hunt would have to be something more powerful than Asobimo would release to make immortal viable lol. We don’t get the element boost snipers do, and if the skill was that crazy op, I think everyone would be able to at least make a 95% res set for more options. Immortal tank set I think is probably possible, like a tyrant edge, fear howl type of build. It’s so cool I think we’re getting direct tank buffs, while at the same time getting a little more dps. I doubt we’re getting a silent killing/zero, but I hope wild hunt does something I think the thing I realized was that I needed far more hp than I initially thought. At max apos, (it pains me to think about the grinding) my thought was I could max 2 stats, have the 100 GR for evasion, and have around 750 stats left to distribute evenly or near evenly (ex 350+400). So I think we can get high vit without going too much out the way. The challenge comes from getting as much hp on gear as possible without depleting dps. But there’s a lot of gears that fulfill this (Sauro ii, starmuncher, etc.) It’s just a matter of putting the pieces together. Exile clothes seem pretty op tho honestly. Do you have the name of that claw? It really sounds good.
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Post by Aza on Oct 21, 2021 22:49:44 GMT
JP Update Minaula Blacksmith
Tojiro Shirasaya / 白鞘藤二郎 (claw) - ◇Daemon × 1 (◇ダエモン)
- Tip of Cross Headed Spear × 2 (十文字槍の穂先)
- Sacred Wood × 8 (神木)
- 2,000,000 Spina
ATK:220 DEF:0
Critical Damage+15%, Skill Delay-1sec, Hate Rise+25%, MeleeR+5%, MagicR-8%, ATK up by VIT x ? クリティカルダメージ+15% スキルディレイ-1秒 ヘイト増加+25% 物理耐性+5% 魔法耐性-8% VITが高いほどATKが増加
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Post by Owe on Oct 22, 2021 3:54:21 GMT
That is a super strong option, hopefully the atk boost is viable, I’m interested to see which way you take your build.
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Post by Brynne on Oct 26, 2021 16:34:21 GMT
it's been a while since I test my dmg. today test by Ignition with fire drink.
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Post by dalton on Nov 18, 2021 5:31:44 GMT
Amber Sail VI [Claws] 📷 ATK: 285 ASPD最低 クリティカルダメージ+25% 回避+50% INT+16 射程+2 ATK+6% 攻撃時、確率で魔法攻撃 ASPD = 1 Critical damage +25% Evasion +50% INT +16 Range +2 ATK +6% Autoskill Autoskill +10% Absolute Evasion +10% Magic Evasion +10% Counter on Evasion +10%
Would this claw good for claw bk? Bk attack speed is not based on the ASPD on status so maybe claw bk can use this, if the claw released. I mean it has 10% absolute and magic evasion, 50% evasion, and 10% autoskill is good for bite.
Btw alleviate give 40% absolute and magic eva with claw right?
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Post by Brynne on Nov 19, 2021 3:17:19 GMT
you can use Amber sail for skill spam but you can't use it for auto attack.
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Post by Owe on Nov 19, 2021 20:07:51 GMT
No attack speed is based on aspd and amber sail makes it minimum regardless of our passives
Yeah alleviation is around 45% absolute and magic evasion base from my testing
I think it’s definitely a good option. 10% evasion is really, really strong. Normal evasion boost is helpful as well. Like Brynne said you’d be doing more skill spam but you can still bite in between skill delay and be fine to top off your hp.
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Post by Owe on May 12, 2022 3:13:58 GMT
JP Update Minaula Blacksmith
Tojiro Shirasaya / 白鞘藤二郎 (claw) - ◇Daemon × 1 (◇ダエモン)
- Tip of Cross Headed Spear × 2 (十文字槍の穂先)
- Sacred Wood × 8 (神木)
- 2,000,000 Spina
ATK:220 DEF:0
Critical Damage+15%, Skill Delay-1sec, Hate Rise+25%, MeleeR+5%, MagicR-8%, ATK up by VIT x ? クリティカルダメージ+15% スキルディレイ-1秒 ヘイト増加+25% 物理耐性+5% 魔法耐性-8% VITが高いほどATKが増加 Idk about anyone else… but I’m using them 😂 Shirasaya Toujiro @223+7 Sauro Fang L4 @288+7 (+16% atk over Toujiro) For comparison sake Sauro Fang L5 @314+7◇Sauro II (17% atk over L4) Now I can build “correct” and cap agi at 256 to max evasion, and go overcap on Vit, because even though it gives less atk than Agi… hp is much more useful than eva at this point. Plus they just look cool 😂 Feels bad to stelfy for like 30 points tho
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Post by dalton on May 12, 2022 10:30:46 GMT
I use the usual sword build without agi and recently try to use amber sail iv and kind of surprised that I reach 1k eva, so far the evasion is quite good combined with clone. I have 100 green points in my apos too. So I'm wondering, is there any difference in evasion performance between 0 agi and max agi?
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Post by dalton on May 12, 2022 10:45:47 GMT
JP Update Minaula Blacksmith
Tojiro Shirasaya / 白鞘藤二郎 (claw) - ◇Daemon × 1 (◇ダエモン)
- Tip of Cross Headed Spear × 2 (十文字槍の穂先)
- Sacred Wood × 8 (神木)
- 2,000,000 Spina
ATK:220 DEF:0
Critical Damage+15%, Skill Delay-1sec, Hate Rise+25%, MeleeR+5%, MagicR-8%, ATK up by VIT x ? クリティカルダメージ+15% スキルディレイ-1秒 ヘイト増加+25% 物理耐性+5% 魔法耐性-8% VITが高いほどATKが増加 Idk about anyone else… but I’m using them 😂 Shirasaya Toujiro @223+7 Sauro Fang L4 @288+7 (+16% atk over Toujiro) For comparison sake Sauro Fang L5 @314+7◇Sauro II (17% atk over L4) Now I can build “correct” and cap agi at 256 to max evasion, and go overcap on Vit, because even though it gives less atk than Agi… hp is much more useful than eva at this point. Plus they just look cool 😂 Feels bad to stelfy for like 30 points tho Did you try debby talon ii? It has similar stat with tojiro but has higher atk point Debby's Talon II [Claws] ATK: 305 VIT+15, Critical damage+32% Skill delay-1 sec, Magic R-10% ATK up by VIT Magic attack chance by attack VIT +15 Critical damage +32% Skill Delay -1.0s Magic R -10% [X = 1.10 * VIT] [ATK up by X] Autoskill
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Post by Owe on May 12, 2022 11:52:06 GMT
I use the usual sword build without agi and recently try to use amber sail iv and kind of surprised that I reach 1k eva, so far the evasion is quite good combined with clone. I have 100 green points in my apos too. So I'm wondering, is there any difference in evasion performance between 0 agi and max agi? So yes there is a difference between 0 agi and 256 agi when it comes to evasion. There seems to be a hidden stat of “evasion potential”. At 0 agi you have 80% “evasion potential” (95% absolute/magic evasion would be reduced and you will evade around 76% of the time) and at 256 you have 100% “evasion potential” (if you achieve 95% absolute/magic evasion, you will evade around 95% of the time). It’s most noticeable if you stelfy and have a lot of absolute/magic evasion. With alleviation alone, you can notice a big difference if you’re using claws. At 0 agi, you lose about 8% absolute and magic evasion due to lower “evasion potential”. If you’re not going to use claws normally though, don’t use your stats on Agi. We get enough evasion just from equipping claws. 37% abs/mag eva (what you get from alleviation with 0 agi) is enough to sort of rely on a clone in case you get hit for a big % of your hp. There doesn’t seem to be a difference when you go over the 256 cap. I tested this at the Goblins near Plazuda that always throw magic. At 0 Agi I evade under my magic evasion rate, at 256 agi I evaded at my magic evasion rate, and at 300 agi I evaded at my magic evasion rate. I actually tested this as an assassin with capped magic evasion. If you have an assassin friend actually you can test by checking your rate before and after getting their buff (48 agi might be low but it should be enough to see a difference over enough hits.) Luckily Equip/Class/Buff Agi does count towards the total. Normal evasion is a bit trickier to test, but my 1000 eva characters with 256 agi do indeed evade more than my 1000 eva characters with 0 agi. Did you try debby talon ii? It has similar stat with tojiro but has higher atk point Debby's Talon II [Claws] ATK: 305 VIT+15, Critical damage+32% Skill delay-1 sec, Magic R-10% ATK up by VIT Magic attack chance by attack VIT +15 Critical damage +32% Skill Delay -1.0s Magic R -10% [X = 1.10 * VIT] [ATK up by X] Autoskill I actually have not (probably because of the magic r, I was skipping anything that lowered it too much, I completely missed it). Let me check it out.
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Post by Owe on May 12, 2022 12:16:07 GMT
Debby’s Talon @294+7 ◇Ideaus Toujiro @223+9 ◇Sauro II Looks like I was waiting for nothing omg, but um yeah Debby is pretty freakin sick 😂 I’m still liking Toujiro personally, I think it has a higher net positive overall, butttt… let me upgrade this Debby and get back to you.
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