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Post by divinelight on Sept 3, 2020 9:50:06 GMT
What do you think about emailing asobimo to remove time limit for battle fields just like toram has no time limit in battle fields? There are classes that are obviously disadvantaged when it comes to boss solos and cannot hope to solo even mq mode such as servant or need really expensive setups just to get by like minstrel and so on against insanely strong bosses like joshuca or possibly even the upcoming episode 6 final boss etc and beyond, and not everyone can just wait hours and days etc just waiting for someone kind enough to help them finally get through or have the spina to pay for help,and i am sure alot of them would rather solo and take around an hour or more doing that and be done with it rather than spend an indefinite amount of time waiting for help to arrive or that they themself in their point of view hoping they have enough spina for the help ((example 300m+ for joshuca and possibly much higher for episode 6 final boss who may be much much stronger than joshuca))*, so what i am proposing would really help them if there are enough people to request to asobimo the removal of party field time limit allowing the disadvantaged classes the chance to push through on their own even in times there are no help available. Another benefit to removing battle field time limit is that it could also help already advantaged classes against the episode 6 final boss who even in mq mode could possibly make even the already insanely difficult non-mq mode of joshuca seem like a joke in comparison of their difficulty levels, and such a solo mq battle would probably take 45 minutes and beyond even with 1m+ dps, or 2+ hours with 350k+ dps, if we assume that the episode 6 final boss has around 500 million+ to billions of hp and has enormous resistances and defenses, crazy field effects, attacks and spells that ignore all defenses,etc.
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Post by wonderer on Sept 3, 2020 13:54:08 GMT
What do you think about emailing asobimo to remove time limit for battle fields just like toram has no time limit in battle fields? There are classes that are obviously disadvantaged when it comes to boss solos and cannot hope to solo even mq mode such as servant or need really expensive setups just to get by like minstrel and so on against insanely strong bosses like joshuca or possibly even the upcoming episode 6 final boss etc and beyond, and not everyone can just wait hours and days etc just waiting for someone kind enough to help them finally get through or have the spina to pay for help,and i am sure alot of them would rather solo and take around an hour or more doing that and be done with it rather than spend an indefinite amount of time waiting for help to arrive or that they themself in their point of view hoping they have enough spina for the help ((example 300m+ for joshuca and possibly much higher for episode 6 final boss who may be much much stronger than joshuca))*, so what i am proposing would really help them if there are enough people to request to asobimo the removal of party field time limit allowing the disadvantaged classes the chance to push through on their own even in times there are no help available. Another benefit to removing battle field time limit is that it could also help already advantaged classes against the episode 6 final boss who even in mq mode could possibly make even the already insanely difficult non-mq mode of joshuca seem like a joke in comparison of their difficulty levels, and such a solo mq battle would probably take 45 minutes and beyond even with 1m+ dps, or 2+ hours with 350k+ dps, if we assume that the episode 6 final boss has around 500 million+ to billions of hp and has enormous resistances and defenses, crazy field effects, attacks and spells that ignore all defenses,etc. Devs did make plans to increase time from 15m to 20m, I think they already increased time in jp iruna to 20min.
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Post by ShaDH04 on Sept 3, 2020 14:01:54 GMT
When I did my Servant's mq, the only bosses I got stuck on were Pauk and Botanutte. Not only do both bosses have bs effects, they were wind too. Broom Sweep already does low dmg and against wind bosses its lowered by -50%. It didnt matter how many times I would do those bosses because I knew I was gonna lose to those two by a stupid ass timer (I was so sure I'd lose by the timer that I didnt even bother to solo the bosses after I saw my dmg against those two and just died once to get out and just asked friends to help me out). I have never played a game where there is a timer for every single boss. If you take a look at Iruna, you will clearly see why most games just dont do that at all. And to answer the question, even if someone emailed Asobimo to remove the timer, I doubt they'd actually listen.
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Post by divinelight on Sept 3, 2020 16:50:28 GMT
When I did my Servant's mq, the only bosses I got stuck on were Pauk and Botanutte. Not only do both bosses have bs effects, they were wind too. Broom Sweep already does low dmg and against wind bosses its lowered by -50%. It didnt matter how many times I would do those bosses because I knew I was gonna lose to those two by a stupid ass timer (I was so sure I'd lose by the timer that I didnt even bother to solo the bosses after I saw my dmg against those two and just died once to get out and just asked friends to help me out). I have never played a game where there is a timer for every single boss. If you take a look at Iruna, you will clearly see why most games just dont do that at all. And to answer the question, even if someone emailed Asobimo to remove the timer, I doubt they'd actually listen. yes that is why i propose a group effort on at least a good portion of us to request asobimo to remove the battle field timer, if a good amount of people request for the removal of the battle field timer they may consider it, and that if you didn't have friends or a helpful guild and all the nice random people who wouldn't charge you were off, you could have been spending hours or longer waiting at those bosses or perhaps even given up on mq altogether.
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Post by wonderer on Sept 3, 2020 18:46:20 GMT
Changes gonna be made only when jp players want it, otherwise very less likely if asked in english iruna.
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Post by divinelight on Sept 3, 2020 22:34:00 GMT
Changes gonna be made only when jp players want it, otherwise very less likely if asked in english iruna. oh i see maybe we could ask jp players from eng community that play both if they could ask national jp players who have the disadvantaged classes what they think of the proposal for the removal of battle field time limit and see if they could request for the developers about removing battle field time limit. Also if any jp-eng player is reading the thread thank you so much if you could ask national jp players about the proposal to request developers to remove battle field time limit!!!
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Post by J.D.X. on Sept 4, 2020 10:09:48 GMT
The boss field timer?
But...wouldn't that make things a little TOO easy?
I mean, without a time limit, you kinda technically can't lose if ya have pets.
And that would be boring.
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Post by divinelight on Sept 4, 2020 11:20:40 GMT
The boss field timer? But...wouldn't that make things a little TOO easy? I mean, without a time limit, you kinda technically can't lose if ya have pets. And that would be boring. your right in a way but there can be something else to represent losing, like death number tally per rounds or personally knowing that each of your death received counts as a loss subjectively and to any youtube watcher's perspective if your a youtuber, and besides that, being locked out of mq exclusive contents ((example specia blessed stone, apostolia, etc)) just because you couldn't find help as a disadvantaged class like servant or minstrel etc on a budget and couldn't gear up with top tier stuff due to real life constraints on time to farm or couldn't produce enough spina in a time efficient manner to pay for service ((example 300m+ for joshuca)) just to get through the mq is very unfair for them in a way and could lead to them quitting iruna especially if they do not have multiple devices to make an advantaged class to help their disadvantaged class etc due to issues like parents won't buy them 2nd device and so on ((not everyone has credit card or job access you know? for example kids that are at least below employable age who have parents that do not wish to buy them additional devices they need to make advantaged classes to help their disadvantaged class)). also in toram a sequel to iruna there was never a boss field time limit. But here is an alternative solution for iruna online boss field time limit, maybe the mq version of bosses could have no time limits, but the after-mq versions of the bosses have the time limits, does that sound better?
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Post by J.D.X. on Sept 4, 2020 12:47:48 GMT
The boss field timer? But...wouldn't that make things a little TOO easy? I mean, without a time limit, you kinda technically can't lose if ya have pets. And that would be boring. your right in a way but there can be something else to represent losing, like death number tally per rounds or personally knowing that each of your death received counts as a loss subjectively and to any youtube watcher's perspective if your a youtuber, and besides that, being locked out of mq exclusive contents ((example specia blessed stone, apostolia, etc)) just because you couldn't find help as a disadvantaged class like servant or minstrel etc on a budget and couldn't gear up with top tier stuff due to real life constraints on time to farm or couldn't produce enough spina in a time efficient manner to pay for service ((example 300m+ for joshuca)) just to get through the mq is very unfair for them in a way and could lead to them quitting iruna especially if they do not have multiple devices to make an advantaged class to help their disadvantaged class etc due to issues like parents won't buy them 2nd device and so on ((not everyone has credit card or job access you know? for example kids that are at least below employable age who have parents that do not wish to buy them additional devices they need to make advantaged classes to help their disadvantaged class)). also in toram a sequel to iruna there was never a boss field time limit. But here is an alternative solution for iruna online boss field time limit, maybe the mq version of bosses could have no time limits, but the after-mq versions of the bosses have the time limits, does that sound better? Toram doesn't have a time limit, but it dies have an easy mode where most players just waltz past bosses without much effort. The downside to this is that you then have tons of players at higher bosses who have no idea how to fight the more difficult ones, so finding a decent party is really hard. And while it is a little unfair to those who haven't reached certain points... Would making things easier be fair for those who worked really hard to win and achieve these difficulties?
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Post by divinelight on Sept 4, 2020 13:14:07 GMT
your right in a way but there can be something else to represent losing, like death number tally per rounds or personally knowing that each of your death received counts as a loss subjectively and to any youtube watcher's perspective if your a youtuber, and besides that, being locked out of mq exclusive contents ((example specia blessed stone, apostolia, etc)) just because you couldn't find help as a disadvantaged class like servant or minstrel etc on a budget and couldn't gear up with top tier stuff due to real life constraints on time to farm or couldn't produce enough spina in a time efficient manner to pay for service ((example 300m+ for joshuca)) just to get through the mq is very unfair for them in a way and could lead to them quitting iruna especially if they do not have multiple devices to make an advantaged class to help their disadvantaged class etc due to issues like parents won't buy them 2nd device and so on ((not everyone has credit card or job access you know? for example kids that are at least below employable age who have parents that do not wish to buy them additional devices they need to make advantaged classes to help their disadvantaged class)). also in toram a sequel to iruna there was never a boss field time limit. But here is an alternative solution for iruna online boss field time limit, maybe the mq version of bosses could have no time limits, but the after-mq versions of the bosses have the time limits, does that sound better? Toram doesn't have a time limit, but it dies have an easy mode where most players just waltz past bosses without much effort. The downside to this is that you then have tons of players at higher bosses who have no idea how to fight the more difficult ones, so finding a decent party is really hard. And while it is a little unfair to those who haven't reached certain points... Would making things easier be fair for those who worked really hard to win and achieve these difficulties? well is it fair to make unemployable aged children whose parents won't buy or allow them to have a 2nd or 3rd device be excluded from mq only contents especially if they only want to play the disadvantaged classes as their primary class especially in a premise where people will not help them out ((for example joshuca or at least any boss that poses enough difficulty to be practically impossible for them)) and all the nice capable people are not just not around, which effectively forces them to be stuck indefinitely unless they could somehow pay an absurd amount of spina for their budget ((300m+ would take them weeks of creating and selling empty crystals just to reach)) which could drive them to quit the game entirely because the only ones around that are capable of helping them are mean greedy people that won't help them unless very high price demands are met? I mean with no boss field time limit and they get through all of the mqs, they could simply go back and contribute to the game and learn afterwards to then make spina gear up and contribute overall to parties they join in the future. Also players who have advantaged classes like ourselves((i use bishop enchanter and magic ninja)) should look at this in a more positive light, true things become alot easier for the disadvantaged classes, but it will add play value incentives for them to continue playing and after they get past the obstacles they can contribute afterwards having their essentials down to begin properly farming gearing up well and join party play with players who have advantaged classes like ourselves and perform at their essential support roles they were meant for.
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Post by Nobody (Retired for now) on Sept 4, 2020 14:43:03 GMT
Well, I kind off understand you, divinelight, here in Mexico (A 3dr class country...) basically we common people get paid low for any job, and that kind of luxuries are not an option (Multi device and Tix) My old phone was my dad's, then my mom's, and then mine. Only my dad worked and we are 6 living in a single house. And because I was in HS, and was underaged, having a decent job was not possible. MQs and farming were hard as fck. Now that I'm older, I have a little bit decent job, I help him economically, I can buy that stuff. (I earn around 340 dollars per month, which is not too much, and is not the worst we can get here in Mexico, which is around 140 dollars per month)
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Post by divinelight on Sept 4, 2020 15:25:58 GMT
Well, I kind off understand you, divinelight, here in Mexico (A 3dr class country...) basically we common people get paid low for any job, and that kind of luxuries are not an option (Multi device and Tix) My old phone was my dad's, then my mom's, and then mine. Only my dad worked and we are 6 living in a single house. And because I was in HS, and was underaged, having a decent job was not possible. MQs and farming were hard as fck. Now that I'm older, I have a little bit decent job, I help him economically, I can buy that stuff. (I earn around 340 dollars per month, which is not too much, and is not the worst we can get here in Mexico, which is around 140 dollars per month) I am glad you understand the points i was making about why removing boss field time limit can be a good thing, even though i have never used disadvantaged classes, i do understand that due to their absolutely low damage compared to all advantaged classes even if they are fully equipped with best equipments, the disadvantaged classes who are not fully equipped will eventually reach a boss that is absolutely impossible for them, and if nice people are not around or available, their only options of help are greedy people with advantaged classes who will only help them if very high price demands are met, which the underequipped disadvantaged class user will often not have or are unable to make the spina time efficiently ((weeks of raid to make and sell enough empty crystas to meet for example 300m+)) for that one mq they found impossible to ever solo which could discourage them from continuing playing iruna especially if they wanted the disadvantaged class as thier primary class, and that i understand that they could be children that have strict parents that will not buy or allow them to have multidevice and that they could also be not old enough to work and make enough money for a 2nd or more device to make an advantaged class to help their disadvantaged class
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Post by blackghost on Sept 4, 2020 16:40:40 GMT
Sorry guys I can't relate. I'm a Magic paladin too. I usually have equal trouble with all bosses, Pauk and all but after studying their attack patterns, avoiding AOE (certain Area effects activate under certain conditions like after 30secs activating if you're using a skill, not activating otherwise) and using the skill most suited to the job (for example if the boss uses lots of status effects like Paul then use holy thrust over knight's oath, despite having lower damage spamming it gives higher DPS but requires lots of MP restorers, such strategy allowed me to beat pauk at lvl280 without dying even once). Right now the only problem I have is with lvl400 joshuca who I can get to 1/5 of his HP after spamming holy thrust which does only 250k damage every 5 to 10 seconds (depends on MP restorers but 3 is a minimum) and using vampire blow and dying only once. Quite frankly if I had extended time by about 1:30 I'd have killed him on our second fight. While making it easier on classes with Low DPS is important, making it too easy is also a concern. The characters we have are immortal in battle as we can/will be revived by pets but once a boss is dead that's it, giving players more time means that a win is inevitable which kills the point of fighting.
Also, anyone that has high or mid tank capability and has 350k DPS but ends up losing just needs to adapt better
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Post by Nobody (Retired for now) on Sept 4, 2020 17:00:29 GMT
I had problems mostly when I was new playing with my old HW. Now I have Monk, Necromancer, Bishop and a Summoner, and with them I'm perfectly capable of being alone. Those classes are not too dependent on parties, that is why I have them.
With my Monk I got enough equip for each character before making them, and that is the reason why I've been able to solo MQ, specially with my new Summoner.
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Post by Owe on Sept 4, 2020 17:34:43 GMT
I have a boomer story.
The very first time I played iruna, I spent so much time grinding chakos to level up. Then I went to colons, then brosch, then mooths. I grinded to about Lv 15 (lol) and at that point I found out a bout the mq. Long story short I got to the goblin bros without Goche and I couldn’t beat them at all (my build was trash). I ran from fort bailune several times and I found out that there was a timer. This experience caused me to delete the game.
Fast forward about a year, I re-downloaded the game not knowing it was the one that I rage quit. But I remembered the freakin goblins. This time my build was a lot better. I spent days (maybe weeks) farming a rose ring slot to sell and buy equipment before I started mq. And those goblins couldn’t even touch me! I actually laughed... were they really this easy?
I’ve got so many experiences like this in my time playing the game; Zazel, Cerbera, Parazia, Beelzetor, Zimov just of the top of my head. Whether it was watching people on YouTube beat them, having someone strong help out, or just trying one more time, I found hope and knew I could get better.
I think there’s value in those experiences.
But I agree that there should be some support in helping lower lvl players. If asobimo ever gets their s%#@ together with the cheating, I’d love to see some competition that supports helping people. Like a guild competition that takes into account mqs cleared (the further the mq the more “points”), experience gained (not scenario exp), and bosses killed for maybe a specific “bragging rights” ava. To me something like this would promote playing the game in all aspects as well as giving a reason for people to help a teammate. Which achieves the goal of #1 helping people move through the game, and #2 reducing wait times because guilds should be better and more people should be on at the same time (having 30 consistently unactive people would significantly reduce your chances of winning something from the guild event)
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