So I was thinking how to make my necromancer stronger, then the Fallen God set popped into my head.
Hence my question: Is Fallen God's magic set better than the normal set? (Dark Book V4, Fallen Angel Wing)
I don't really wanna spend like 5b on the set then realise it's useless :T
Maybe throw is t natural weap of necro
Throw Assist 1
A technique to assist throwing. Increase MATK when equipping Throwing weapons.
Lv 120 Throw Assist 1 App. Necromancer
Lv 140 Throw Assist 2 Necromancer
Shikigami Yorishiro [Throwing]
ATK: 290 DEF: 5
Dark element, MATK+10% Dark magic +20%
Melee to Light +20% MATK +10% Dark Magic +20%
Blacksmith
Shikigami Yorishiro [Throwing]
1: Stencil x3
2: Kitsunebi x3
3: Flame Aureola x10
Maldario Downtown
Dark Book Vol. 4 [Canes] 📷
ATK: 290 DEF: 5
MATK+10% INT+5 DEX+15 Dark magic +25% Dark element
Melee to Light +20% MATK +10% INT +5 DEX +15 Dark Magic +25% Heal Reward -25%
Notes: ATK = Dark Book Vol. 3 +40?
Roughly similar stat but no heal negative n hv benefit on passive skill throw. If wanna go fg set then t complete set is fg crown staff armor
Fallen God's Armor [Armor] 📷
ATK: 5 DEF: 30
MaxHP&MP-10%, Light R -50% Dark R +20%, ATK&MATK+14% With fallen god's weapon...
MaxHP -10% MaxMP -10% Light R -50% Dark R +20% ATK +14% MATK +14% [Fallen God's Sword][Fallen God's Bow][Fallen God's Claw][Fallen God's Staff][Fallen God's Chakram] Skill Delay -1.0s Melee R +10% Magic R +10% Critical damage +10%
Notes: When equipped with the Devil 's weapon, Skill delay - 1 sec, Melee&Magic Res + 10%, critical damage + 10%
Fallen God's Crown [Additional] 📷
ATK: 20 DEF: 15
Light R -10%, Dark R +5%, MATK+12% Cast time -10%, Spell burst +3% With Fallen God's Armor...
Light R -10% Dark R +5% MATK +12% Cast Time -10% Spellburst +3% [Fallen God's Armor] MaxHP +10% MaxMP +10% MATK +6% Cast Time -10% Spellburst +2%
Notes: MaxHP&MP +10% MATK + 6% Cast Time - 10% Spell Burst + 2%
allen God's Staff [Canes] 📷
ATK: 310
Dark element, MaxHP&MP-5%, MATK+14% Spell burst +2%, Magic+2% to Boss With Fallen God's Armor...
Melee to Light +20% MaxHP -5% MaxMP -5% MATK +14% Spellburst +2% Magic to boss +2% [Fallen God's Armor] MaxHP +10% MaxMP +10% MATK +8% Spellburst +6% Magic to boss +2% Fire Magic +10% Water Magic +10% Wind Magic +10% Earth Magic +10% If [Mage] then Dark Magic +5% Light Magic -90% Melee to Dark -90%
Notes: When Devil's Armor, more MATK + 8% boss magic + 2% MaxHP&MP + 10 % melee res + 10%
Fg chakram (throw) also might be a good choice to harnest both fg power n throw passive necroskill matk up
Fallen God's Chakram [Throwing] 📷
ATK: 315
Dark element, MaxHP&MP-5%, ATK&MATK+8%,Critical damage +10% With Fallen God's Armor...
Melee to Light +20% MaxHP -5% MaxMP -5% ATK +8% MATK +8% Critical damage +10% [Fallen God's Armor] MaxHP +10% MaxMP +10% ATK +4% MATK +4% Critical damage +8% Light Magic -90% Melee to Dark -90%
Notes: When equipped with Devil's armor, MaxHP&MP + 10% ATK · MATK + 4% Critical Damage + 8%
From t stat it seems if 1slot fg might win but if t darkbook 2s or shikigami 2s might better.