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Oct 12, 2018 20:21:05 GMT
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Post by juice on Oct 12, 2018 20:21:05 GMT
Summoner apprentice · Summoner Edit
Protection
SLv 3 MP 70 Summoner Apprentice Master in change job
Venom Attack
SLv 4 MP 80 Summoner Apprentice Master in changing job
Arrow Rain
SLv 3 MP 80 Summoner Apprentice Master in changing job
Survival (Passive)
SLv 2 Summoner Apprentice Acquisition at
leisure time SLv 3 Summer time learn at change
Baby Wolf
Summon baby wolf. Summoned beasts that are good at attacking. Consume MP to maintain summons. Also, the natural resilience of MP declines.
SLv1 10% of the maximum MP Apprentice apprentice mastering at the change of job
Night colon
Summon the night colon. A summoned beast good at defense. Consume MP to maintain summons. Also, the natural resilience of MP declines.
SLv1 10% of the maximum MP Apprentice apprentice mastering at the change of job
Farfe
Summon Falfe. A summoned beast good at recovery. Consume MP to maintain summons. Also, the natural resilience of MP declines.
SLv1 10% of the maximum MP Apprentice apprentice mastering at the change of job
CLASSION
Restore the HP of one specified summon beast.
SLv 1 MP 60 + Maximum MP 3% apprentice apprentice master learned
※ MATK, INT is irrelevant?
Command · Attack
Make one enemy to be attacked attack the summoned beast. Switch on which summoned beast to give instructions with Lv of skill.
SLv1 MP1 summoner apprentice mastery learned
SLv2 MP1 summoner apprentice mastery learned
SLv3 MP1 summoner apprentice mastery learning
Command team
Establish a team to enhance the effect of command. If you are in the team, you can obtain the effect of relaxing MP consumption and alleviating the increase in hostility.
SLv1 MP50 + 9% of maximum MP summoner Apprentice mastery change
Repatriation
Cancel the summons of all summoned beasts being summoned.
SLv1 MP1 summoner apprentice mastery at leisure
Double Attack (Passive)
SLv 2 Summer Time Learning at the time of change
Evolution
SLv3 MP96 Summerner Learning at changeover
Hawk Eye
SLv3 MP128 Summerner Learning at the job change
Command · Skill invocation 1
Switch on which summoned beast to give instructions with Lv of skill. Instruct the use of skill 1 towards enemies designated as summoned beasts.
SLv1 MP5 + Maximum MP 1% Summer time Change in learning
SLv2 MP5 + Maximum MP 1% Summer time Change in job acquisition
SLv3 MP5 + Maximum MP 1% Summer time change in job learning
Command · Skill Invocation 2
Switch on which summoned beast to give instructions with Lv of skill. Instruct the use of skill 2 towards enemies designated as summoned beasts.
SLv 1 MP 10 + Maximum MP 3% Acquisition at the time of job change
SLv 2 MP 10 + Maximum MP 3% Summer time change at work
SLv 3 MP 10 + Maximum MP 3% Summer time Learning at job change
Command · Skill Invocation 3
Switch on which summoned beast to give instructions with Lv of skill. Instruct the use of skill 3 towards enemies designated as summoned beasts.
SLv 1 MP 30 + Maximum MP 5% Acquisition at the time of job change
SLv 2 MP 30 + Maximum MP 5% Summer time
Vocational learning SLv 3 MP 30 + Maximum MP 5% Summer time Learning at job change
Command · Match
All the summoned beasts that are summoned for the specified enemy will make simultaneous attacks with the timing.
SLv1 MP 8% of maximum MP Learning at the time of changing summer job
About the specification of the summoned beast Edit
It is almost the same as the necromancer 's evil spirit?
Summoned beast ATK, MATK depends on character
If equipped with anything other than a bow, the damage done - 30% will be done
Summoning and position, summoning beast recovery magic rises in relation to the maximum MP
Summoned beasts will continue to act as long as the MP continues depending on the command
Baby Wolf is a nasty child wolf. Run around in the air with special ability. I'm good at attacking.
Skill 1 tail attack
Physical skill to attack enemies with a tail. Because it is bushy tail, it may not hurt?
Damage = self-Lv × 35 + (ATK + MATK ) × 1.8 + ( self-Lv- enemy Lv) × 1.5- enemy DEF
Skill 2
Scratching Physical skill to scratch enemies with nails. Bleed the enemies with probability.
Damage = self Lv × 45 + (ATK + MATK) × 2.4 + (self Lv - enemy Lv) × 2 - enemy DEF × 4 ÷ 3
Skill 3 Ice Spear
Water magic skills to release ice blade to the enemy. Freeze the enemies with probability. Enemies near the target can also be involved.
Damage = self Lv × 65 + (ATK + MATK) × 3.6 + (self Lv - enemy Lv) × 3 - enemy MDEF ÷ 4
A colon who was watching the knight of the knight colon. A helmet is a gift from knights (special order). I'm good at defending.
Skill 1 head butted
physical skills to attack the enemy in the head-butting. Thanks to the helmet it does not hurt!
Damage = self-Lv × 32 + (ATK + MATK ) × 0.9 + ( self-Lv- enemy Lv) × 1.5- enemy DEF
Skill 2 Petit Guardian
Physical skill to attack all hostile enemies. Enemies near the target can also be involved. A skill learned while seeing during training.
Damage = self Lv × 27.5 + (ATK + MATK) × 0.75 + (self Lv - enemy Lv) × 1.25 - enemy DEF × 5 ÷ 6
Skill 3
Recovery skills to heal your own injuries in photosynthesis photosynthesis. It can be done with both sun and moon like light.
Farfa leisurely little bird. I like to sing songs with snacks. I am good at supporting.
Skill 1 Petit Thunder
Wind magic skills to attack with small thunder. I am a bit weak as I get tingling.
※ Paralyze your enemies with probability.
Damage = self Lv × 29 + (ATK + MATK) × 0.45 + (self Lv - enemy Lv) × 1.5 - enemy MDEF ÷ 8
Skill 2
Recovery skills to heal ally by skipping feathers of healing . Only one person can recover at a time, but you can recover far ally.
Skill 3 Healing songs
Recovery skills to heal ally singing songs. You can recover lots of ally at once, but you can not recover far ally because of the small voice.
※ Two recovery skills are used only when targeting enemies
Protection
SLv 3 MP 70 Summoner Apprentice Master in change job
Venom Attack
SLv 4 MP 80 Summoner Apprentice Master in changing job
Arrow Rain
SLv 3 MP 80 Summoner Apprentice Master in changing job
Survival (Passive)
SLv 2 Summoner Apprentice Acquisition at
leisure time SLv 3 Summer time learn at change
Baby Wolf
Summon baby wolf. Summoned beasts that are good at attacking. Consume MP to maintain summons. Also, the natural resilience of MP declines.
SLv1 10% of the maximum MP Apprentice apprentice mastering at the change of job
Night colon
Summon the night colon. A summoned beast good at defense. Consume MP to maintain summons. Also, the natural resilience of MP declines.
SLv1 10% of the maximum MP Apprentice apprentice mastering at the change of job
Farfe
Summon Falfe. A summoned beast good at recovery. Consume MP to maintain summons. Also, the natural resilience of MP declines.
SLv1 10% of the maximum MP Apprentice apprentice mastering at the change of job
CLASSION
Restore the HP of one specified summon beast.
SLv 1 MP 60 + Maximum MP 3% apprentice apprentice master learned
※ MATK, INT is irrelevant?
Command · Attack
Make one enemy to be attacked attack the summoned beast. Switch on which summoned beast to give instructions with Lv of skill.
SLv1 MP1 summoner apprentice mastery learned
SLv2 MP1 summoner apprentice mastery learned
SLv3 MP1 summoner apprentice mastery learning
Command team
Establish a team to enhance the effect of command. If you are in the team, you can obtain the effect of relaxing MP consumption and alleviating the increase in hostility.
SLv1 MP50 + 9% of maximum MP summoner Apprentice mastery change
Repatriation
Cancel the summons of all summoned beasts being summoned.
SLv1 MP1 summoner apprentice mastery at leisure
Double Attack (Passive)
SLv 2 Summer Time Learning at the time of change
Evolution
SLv3 MP96 Summerner Learning at changeover
Hawk Eye
SLv3 MP128 Summerner Learning at the job change
Command · Skill invocation 1
Switch on which summoned beast to give instructions with Lv of skill. Instruct the use of skill 1 towards enemies designated as summoned beasts.
SLv1 MP5 + Maximum MP 1% Summer time Change in learning
SLv2 MP5 + Maximum MP 1% Summer time Change in job acquisition
SLv3 MP5 + Maximum MP 1% Summer time change in job learning
Command · Skill Invocation 2
Switch on which summoned beast to give instructions with Lv of skill. Instruct the use of skill 2 towards enemies designated as summoned beasts.
SLv 1 MP 10 + Maximum MP 3% Acquisition at the time of job change
SLv 2 MP 10 + Maximum MP 3% Summer time change at work
SLv 3 MP 10 + Maximum MP 3% Summer time Learning at job change
Command · Skill Invocation 3
Switch on which summoned beast to give instructions with Lv of skill. Instruct the use of skill 3 towards enemies designated as summoned beasts.
SLv 1 MP 30 + Maximum MP 5% Acquisition at the time of job change
SLv 2 MP 30 + Maximum MP 5% Summer time
Vocational learning SLv 3 MP 30 + Maximum MP 5% Summer time Learning at job change
Command · Match
All the summoned beasts that are summoned for the specified enemy will make simultaneous attacks with the timing.
SLv1 MP 8% of maximum MP Learning at the time of changing summer job
About the specification of the summoned beast Edit
It is almost the same as the necromancer 's evil spirit?
Summoned beast ATK, MATK depends on character
If equipped with anything other than a bow, the damage done - 30% will be done
Summoning and position, summoning beast recovery magic rises in relation to the maximum MP
Summoned beasts will continue to act as long as the MP continues depending on the command
Baby Wolf is a nasty child wolf. Run around in the air with special ability. I'm good at attacking.
Skill 1 tail attack
Physical skill to attack enemies with a tail. Because it is bushy tail, it may not hurt?
Damage = self-Lv × 35 + (ATK + MATK ) × 1.8 + ( self-Lv- enemy Lv) × 1.5- enemy DEF
Skill 2
Scratching Physical skill to scratch enemies with nails. Bleed the enemies with probability.
Damage = self Lv × 45 + (ATK + MATK) × 2.4 + (self Lv - enemy Lv) × 2 - enemy DEF × 4 ÷ 3
Skill 3 Ice Spear
Water magic skills to release ice blade to the enemy. Freeze the enemies with probability. Enemies near the target can also be involved.
Damage = self Lv × 65 + (ATK + MATK) × 3.6 + (self Lv - enemy Lv) × 3 - enemy MDEF ÷ 4
A colon who was watching the knight of the knight colon. A helmet is a gift from knights (special order). I'm good at defending.
Skill 1 head butted
physical skills to attack the enemy in the head-butting. Thanks to the helmet it does not hurt!
Damage = self-Lv × 32 + (ATK + MATK ) × 0.9 + ( self-Lv- enemy Lv) × 1.5- enemy DEF
Skill 2 Petit Guardian
Physical skill to attack all hostile enemies. Enemies near the target can also be involved. A skill learned while seeing during training.
Damage = self Lv × 27.5 + (ATK + MATK) × 0.75 + (self Lv - enemy Lv) × 1.25 - enemy DEF × 5 ÷ 6
Skill 3
Recovery skills to heal your own injuries in photosynthesis photosynthesis. It can be done with both sun and moon like light.
Farfa leisurely little bird. I like to sing songs with snacks. I am good at supporting.
Skill 1 Petit Thunder
Wind magic skills to attack with small thunder. I am a bit weak as I get tingling.
※ Paralyze your enemies with probability.
Damage = self Lv × 29 + (ATK + MATK) × 0.45 + (self Lv - enemy Lv) × 1.5 - enemy MDEF ÷ 8
Skill 2
Recovery skills to heal ally by skipping feathers of healing . Only one person can recover at a time, but you can recover far ally.
Skill 3 Healing songs
Recovery skills to heal ally singing songs. You can recover lots of ally at once, but you can not recover far ally because of the small voice.
※ Two recovery skills are used only when targeting enemies