Post by Shady_Shiroe on Oct 11, 2018 1:01:36 GMT
So now that the summoner is released in EN iruna I will like to join by helping future summoners
ok so here is what I got while playing as an app summoner:
The second your units(summons) come to life they start attacking which is sometimes annoying when you still want to buff, I have int > dex > agi build (might restart char cuz I don't have slefys book) so when your units summon you enter combat which your the first to get attacked by mobs if your units are not fast enough which becomes a pain when you die so easily due to lack of vit. One interesting thing is that each summon has its own skill(listed below). One thing I really want to find out is if all your stats can effect your units, example: if you have a lot of vit, would your summons also have a lot of HP, or if you have a lot of crt, would your summons have higher critical rate and damage. Well that is what this thread will be for, so please post anything you find.
This is information might not be accurate (cuz I die to fast and can't find mods that can survive long enough and can't kill me quick enough) but this is what I got for now, also sorry if this post is sloppy, I'm not the best at writing.
I will try my best to get down the skills you get as an apprentice
Here you can also find a lot of information: irunaonline.boards.net/thread/26753/introduction-summoner-class-bug-fixes
This list will be the new skills and the descriptions that the game gives you, also the end part is my understanding of it:
1)Baby wolf Slv 1 - Secret skill to summon Baby wolf. Requires MP to preserve the summon. | a unit used mainly for attack
2)Kight Colon Slv 1 - Secret skill to summon Knight Colon. Requires MP to preserve the summon. | a unit mainly used for defense/tank
3)Farfy Slv 1 - Secret skill to summon Farfy. Requires MP to preserve the summon. | a unit for healer/support
4)Curacion Slv 1 - Secret skill to heal a summon. Recovers summon's HP. | a healing spell that can only be used on your units
5)Command: Attack Slv 3 - Direction Command: Select target to attack. Select summon's target to attack. | still figuring out how to use
6)Command Area Slv 1 - Enhance the effects of commanding. Reduce MP cost for commanding and keeping summons. | gives a buff for 2min and creates a circle the reduces mp cost and seems to increase mp recovery (not sure) and if you leave the circle the effect disappears
7)Unsummon Slv 1 - A skill to send back all the summons. | removes all units
Pet Skills:
Baby wolf: Scratch = bleeding, Ice Spears = freeze, Tail attack = magical attack
Farfy skills: Feather of healing = heal, Lil Thunder = paralysis
Knight colon skills: Headbutt = stun, Lil Guardian = (unclear), Photosynthesis = self heal
ok so here is what I got while playing as an app summoner:
The second your units(summons) come to life they start attacking which is sometimes annoying when you still want to buff, I have int > dex > agi build (might restart char cuz I don't have slefys book) so when your units summon you enter combat which your the first to get attacked by mobs if your units are not fast enough which becomes a pain when you die so easily due to lack of vit. One interesting thing is that each summon has its own skill(listed below). One thing I really want to find out is if all your stats can effect your units, example: if you have a lot of vit, would your summons also have a lot of HP, or if you have a lot of crt, would your summons have higher critical rate and damage. Well that is what this thread will be for, so please post anything you find.
This is information might not be accurate (cuz I die to fast and can't find mods that can survive long enough and can't kill me quick enough) but this is what I got for now, also sorry if this post is sloppy, I'm not the best at writing.
I will try my best to get down the skills you get as an apprentice
Here you can also find a lot of information: irunaonline.boards.net/thread/26753/introduction-summoner-class-bug-fixes
This list will be the new skills and the descriptions that the game gives you, also the end part is my understanding of it:
1)Baby wolf Slv 1 - Secret skill to summon Baby wolf. Requires MP to preserve the summon. | a unit used mainly for attack
2)Kight Colon Slv 1 - Secret skill to summon Knight Colon. Requires MP to preserve the summon. | a unit mainly used for defense/tank
3)Farfy Slv 1 - Secret skill to summon Farfy. Requires MP to preserve the summon. | a unit for healer/support
4)Curacion Slv 1 - Secret skill to heal a summon. Recovers summon's HP. | a healing spell that can only be used on your units
5)Command: Attack Slv 3 - Direction Command: Select target to attack. Select summon's target to attack. | still figuring out how to use
6)Command Area Slv 1 - Enhance the effects of commanding. Reduce MP cost for commanding and keeping summons. | gives a buff for 2min and creates a circle the reduces mp cost and seems to increase mp recovery (not sure) and if you leave the circle the effect disappears
7)Unsummon Slv 1 - A skill to send back all the summons. | removes all units
Pet Skills:
Baby wolf: Scratch = bleeding, Ice Spears = freeze, Tail attack = magical attack
Farfy skills: Feather of healing = heal, Lil Thunder = paralysis
Knight colon skills: Headbutt = stun, Lil Guardian = (unclear), Photosynthesis = self heal