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Post by sudipto(quit) on Apr 3, 2018 9:29:42 GMT
Samurai, necromancer, assassin and summoner remaining. They balance 2 classes per week. So in 2 weeks they should finish balancing the classes. Maybe in 2 months we'll get them. The two weeks thing sounds exciting! Hope it could be cut down to 1 month instead of 2... q.q well it usually takes 8 months so let's not get ahead of ourselves xD
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Apr 3, 2018 17:38:34 GMT
I know this is too late. But with ressu adjusment, is that means R.I.P for snead claw bishop? o.o
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Post by Crysta|'s hubby on Apr 3, 2018 18:19:23 GMT
Also you should keep in mind they never said the ressu skill delay in was shortened so you'd either have really slow skill spam after it or really miniscule nemesis dmg XD....
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Post by pingrek on Apr 3, 2018 18:23:34 GMT
I know this is too late. But with ressu adjusment, is that means R.I.P for snead claw bishop? o.o I don't think it would be an entire R.I.P because they could always use green apos to boost their evasion and then have a good amount of vit for hp, maybe a R.I.P for soloing of these newer bosses but like other things a proper tank will solve that problem for most things and let the snead build stay alive
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Post by bikini on Apr 4, 2018 8:24:09 GMT
I know this is too late. But with ressu adjusment, is that means R.I.P for snead claw bishop? o.o yes, idk why people want snead claw for bish, i can understand servant because lack skill for atack, and nemesis will do normal damage to bosses.
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Post by NightBreeze on Apr 4, 2018 12:20:53 GMT
Awesome news for Beast Knights! The damage of Impact Blow and Tyrant Edge is greatly increased! Also Blood Nail (that buff which increases atk and critical dmg for 20 sec) is a bit more effective I think.
Impact Blow: Before: 180k, After: 300k. (335k with Blood Nail)
Tyrant Edge: Before: 140k, After: 220k.
So it seems like a ~60% increase in dmg for those 2 skills.
Also, I was able to do 1m Crossfang (from the side) and 1m Rapid Fang using the Blood Nail buff.
Stats were 441 STR, CRT, DEX, rest VIT. Standard test server BK equips, no apos, ns spec.
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Post by ACupOfCoffee on Apr 4, 2018 16:00:07 GMT
Awesome news for Beast Knights! The damage of Impact Blow and Tyrant Edge is greatly increased! Also Blood Nail (that buff which increases atk and critical dmg for 20 sec) is a bit more effective I think. Impact Blow: Before: 180k, After: 300k. (335k with Blood Nail) Tyrant Edge: Before: 140k, After: 220k. So it seems like a ~60% increase in dmg for those 2 skills. Also, I was able to do 1m Crossfang (from the side) and 1m Rapid Fang using the Blood Nail buff. Stats were 441 STR, CRT, DEX, rest VIT. Standard test server BK equips, no apos, ns spec. Oh my, my friend is going to love this update. He can already hit 1.1m with RF right now xD
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Post by Krish (Retired Player) on Apr 4, 2018 16:55:49 GMT
Proud of Beast Knights getting a damage boost but I kind of wished they would also get something to raise resistance like Gladiators had. Oh well, I just hope they are just as durable in the end, else they'll probably only be damagers and that unique howl skill may be useless in the case of tanking. Paladins got an awesome adjustment and albeit not having any damage boost to guardian, I am still proud of the progress they have made. For sins, I want their durability to be raised but the damage slightly nerfed. I'm not sure about their damage limits, but according to the community they are the best damagers of them all and I feel it would be a bit unfair if all damage classes didn't match this. It would make assassins high priority for damage in PTs. I understand that some people wouldnt want this for reasons, I believe it would be because of the high damage in sacrifice for the low durability they have. Anyways, looking forward to new details, it has made sense and they are putting great care into these classes.
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Post by pingrek on Apr 4, 2018 17:49:36 GMT
Proud of Beast Knights getting a damage boost but I kind of wished they would also get something to raise resistance like Gladiators had. Oh well, I just hope they are just as durable in the end, else they'll probably only be damagers and that unique howl skill may be useless in the case of tanking. Paladins got an awesome adjustment and albeit not having any damage boost to guardian, I am still proud of the progress they have made. For sins, I want their durability to be raised but the damage slightly nerfed. I'm not sure about their damage limits, but according to the community they are the best damagers of them all and I feel it would be a bit unfair if all damage classes didn't match this. It would make assassins high priority for damage in PTs. I understand that some people wouldnt want this for reasons, I believe it would be because of the high damage in sacrifice for the low durability they have. Anyways, looking forward to new details, it has made sense and they are putting great care into these classes. Beast knights do have a skill(alleviation) for resistance as long as they use a sword, but you may be talking about something like solid skin that acts as a buffer between taking actual hp damage
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Post by sandimailana on Apr 4, 2018 19:36:24 GMT
I know this is too late. But with ressu adjusment, is that means R.I.P for snead claw bishop? o.o I don't think it would be an entire R.I.P because they could always use green apos to boost their evasion and then have a good amount of vit for hp, maybe a R.I.P for soloing of these newer bosses but like other things a proper tank will solve that problem for most things and let the snead build stay alive For bish level 319-,yes R.I.P fight bos solo.but for level 320+ & have holy spike,still can fight solo.
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Post by sudipto(quit) on Apr 5, 2018 1:02:00 GMT
Proud of Beast Knights getting a damage boost but I kind of wished they would also get something to raise resistance like Gladiators had. Oh well, I just hope they are just as durable in the end, else they'll.... Beast knights do have a skill(alleviation) for resistance as long as they use a sword, but you may be talking about something like solid skin that acts as a buffer between taking actual hp damage yeah if fear howl at least worked on high lvl bosses
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Post by Crysta|'s hubby on Apr 5, 2018 1:57:24 GMT
In regards to sin dmg as mentioned above....every class is getting balanced but also getting their own roles. pally has tanking ,bishop has healing ,hw has mp healing ,and assassin has dmg...that is about it and I guess stun but the other dmg skills like rapid fang and zero ray can already do that too just with different criteria so unless assassin gets a major survival buff (which is unlikely based on almost every rpg in existence assassin/rogue is almost always the dmger) then their main strong point and focus will be dmg .Don't get me wrong I'd love sin to be able to survive more solo and not need a pt to begin with XD.....but more than likely they will stay as the highest single target dmger ,sniper as highest aoe dmger (since they can't mp heal or heal) and so on and so forth
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Post by ManaKhe on Apr 5, 2018 5:10:42 GMT
Proud of Beast Knights getting a damage boost but I kind of wished they would also get something to raise resistance like Gladiators had. Oh well, I just hope they are just as durable in the end, else they'll probably only be damagers and that unique howl skill may be useless in the case of tanking. Paladins got an awesome adjustment and albeit not having any damage boost to guardian, I am still proud of the progress they have made. For sins, I want their durability to be raised but the damage slightly nerfed. I'm not sure about their damage limits, but according to the community they are the best damagers of them all and I feel it would be a bit unfair if all damage classes didn't match this. It would make assassins high priority for damage in PTs. I understand that some people wouldnt want this for reasons, I believe it would be because of the high damage in sacrifice for the low durability they have. Anyways, looking forward to new details, it has made sense and they are putting great care into these classes. Just in regard to sins: They have consistently been highest DPS in the game since full jobs came out. Actually from full jobs until Geo Monk became more of a thing they were the top DPS by a large margin. They have never been heavily sought after in parties, welcomed yes, but never the top pick. Maybe for some odd reason this could change with this patch(if they get buffed a good bit it would) but I doubt it. Sin has been the highest DPS this whole time even with the meta party and is not in the meta party.
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Pixie
Member
Profile pic wip by @Acetyl
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Post by Pixie on Apr 5, 2018 8:37:52 GMT
I hope they make sd for resu set to 1 since there is a cap on how its cast lol
Side note i think snead claw still appeals to people who dont want the cast time of nemisis etc. Plus snead just looks cool xD
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Post by sudipto(quit) on Apr 5, 2018 12:23:30 GMT
Awesome news for Beast Knights! The damage of Impact Blow and Tyrant Edge is greatly increased! Also Blood Nail (that buff which increases atk and critical dmg for 20 sec) is a bit more effective I think. Impact Blow: Before: 180k, After: 300k. (335k with Blood Nail) Tyrant Edge: Before: 140k, After: 220k. So it seems like a ~60% increase in dmg for those 2 skills. Also, I was able to do 1m Crossfang (from the side) and 1m Rapid Fang using the Blood Nail buff. Stats were 441 STR, CRT, DEX, rest VIT. Standard test server BK equips, no apos, ns spec. Oh my, my friend is going to love this update. He can already hit 1.1m with RF right now xD ouo can I ask equips and build? xD
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