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Post by bikini on Mar 26, 2018 12:49:34 GMT
sandimailana How much bishop damage at boss? nemesis had cast time is it? If nemesis damage only 250k or lower, I think it will be low dps against newest boss. nemesis is fast cast,about 0,3secs cast i dont think can reach 250k per nemesis with full damage at boss, and the delay will be horrible and mpc.
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Post by sandimailana on Mar 26, 2018 13:34:52 GMT
sandimailana How much bishop damage at boss? nemesis had cast time is it? If nemesis damage only 250k or lower, I think it will be low dps against newest boss. 250k non spell burst.with spell burst can deal 350k to monster element neutral,dark & maybe earth ( i see after test to oritius,freedos ) And holy spike can deal 140-170k non spell burst Nemesis can give ailment,it's good for fight bos & holy spike has effect "give slow movement to monster",look like slow movement from bos groenra
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Post by sandimailana on Mar 26, 2018 13:38:58 GMT
I think after rebalance release, bishop can change from support to second hitter & damager at party *-* Wouldn't this require a good matk set if playing Bishop as the 2nd damager? Need matk & light magic set for 2nd damager
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Makina Yuki
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Post by Makina Yuki on Mar 26, 2018 13:43:57 GMT
I wonder how much holy spike can proc in 10 sec. From what I know in JP iruna and current EN iruna, 250k damage per skill isnt really op anymore.
I mean, gladi can do roughly same damage per tempest and maybe more after adjusment. Pally new skill allows their guardian reach 200k+ damage. And even I saw 200k magic blade damage. Rather than nemesis, I think holy spike is more useful for secondary damage skill for bishop since they still need buffing entire party member all time.
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Post by Done~with~forums on Mar 26, 2018 14:44:54 GMT
When a servant souls u for stats u leave them with with low hp low cspd low delay etc only thing positive on servant side is a matk boost but its pretty worth less cuz u lose so much to do so little the take 0 dmg by aoe/area effect is nice but its not 100% and still leave us weak and to close to boss i have 24k hp when soul conect, and matack booost(better heal) for delay use ministerium and new skill give -2,5sd. skill dont need high mp or delay like a bishop. that bre skill is lvl 340 what of new servants? that hp is 1 hit lol have u seen new bosses
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Mar 26, 2018 15:09:10 GMT
Done~with~forums I think high hp still useful against newest boss. For best example, look cecilia, her deathclaw will dealt instant 30k damage even with resist set, clones, and stone skin active .-. Another example is ignatz. He can hit you frequently, so you will need high hp, resist set, and eva to conter it.
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Post by ACupOfCoffee on Mar 26, 2018 15:16:04 GMT
Wouldn't this require a good matk set if playing Bishop as the 2nd damager? Need matk & light magic set for 2nd damager I see, I guess its time to look for a light magic set
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Post by Done~with~forums on Mar 26, 2018 16:42:38 GMT
Done~with~forums I think high hp still useful against newest boss. For best example, look cecilia, her deathclaw will dealt instant 30k damage even with resist set, clones, and stone skin active .-. Another example is ignatz. He can hit you frequently, so you will need high hp, resist set, and eva to conter it. thats what im saying... But when you soul as a servant you lose hp Cspd Eva Sd Hit Crt Def Mdef Etc Sooo survivability and support is hard the lose is greater at lower lvls even if u get a matk boost for your heals its not worth it
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Post by Done~with~forums on Mar 26, 2018 17:53:12 GMT
thats what im saying... But when you soul as a servant you lose hp Cspd Eva Sd Hit Crt Def Mdef Etc Sooo survivability and support is hard the lose is greater at lower lvls even if u get a matk boost for your heals its not worth it I'm not exactly sure how much SD and CSPD increases by, but with equips nowadays, isn't it easy enough to counter that if you're playing support? With a tank like paladin, you won't have to worry too much about AOE damage thanks to devotion so survival is covered for support. You get a MATK boost which means more heals. Plus if you wanna do some damage, you could always opt not to use Soul Connect so you could survive better. Right? im sorry have u played servant? Im a 340+ servant been maining servants since the 1st day it came out .-.
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Post by Done~with~forums on Mar 26, 2018 17:54:51 GMT
thats what im saying... But when you soul as a servant you lose hp Cspd Eva Sd Hit Crt Def Mdef Etc Sooo survivability and support is hard the lose is greater at lower lvls even if u get a matk boost for your heals its not worth it I'm not exactly sure how much SD and CSPD increases by, but with equips nowadays, isn't it easy enough to counter that if you're playing support? With a tank like paladin, you won't have to worry too much about AOE damage thanks to devotion so survival is covered for support. You get a MATK boost which means more heals. Plus if you wanna do some damage, you could always opt not to use Soul Connect so you could survive better. Right? i can show you if u like ign Bunny~E
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Post by NightBreeze on Mar 26, 2018 20:05:25 GMT
Tested the HW nerf, here's what spamming zero ray looks like now: 707605 - 554026 - 384236 728318 - 563686 - 390659 712915 - 534115 - 366250 So it seems the dmg went from 100%->100%->100% to 100%->75%->50%. Update: The results above were obtained when there was a bug that made it so the first skill used was already weakened, as if you had already used another one before that. Now the bug is fixed. I tested again with a similar setup, and the first zero does 900k+. So here are updated damage percentages for zero ray: 100%->80%->60%->40%.
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Post by Maxwello on Mar 26, 2018 22:20:18 GMT
That looks perfectly fair
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Blerfy
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Post by Blerfy on Mar 26, 2018 22:49:03 GMT
Tested the HW nerf, here's what spamming zero ray looks like now: 707605 - 554026 - 384236 728318 - 563686 - 390659 712915 - 534115 - 366250 So it seems the dmg went from 100%->100%->100% to 100%->75%->50%. Update: The results above were obtained when there was a bug that made it so the first skill used was already weakened, as if you had already used another one before that. Now the bug is fixed. I tested again with a similar setup, and the first zero does 900k+. So here are updated damage percentages for zero ray: 100%->80%->60%->40%. This makes me a bit happier, would have much rathered the survival though, so rip
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Blerfy
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Post by Blerfy on Mar 26, 2018 23:25:26 GMT
Im not sure what everyone is talking about with servant. I think this will be a great change for them. Servant doesnt really need higher damage because at their core they ARE a pure support class. As it is, they can still solo rather well. My serv doesnt have a problem as a claw magic autoskill build. Only real problem I have is SD which I could easily fix with updated gear. I have a guildie who also has a serv with the mainstream INT VIT DEX build and he's soloed well with the counter set as a bishop would use to solo mq Bishop and Servant are comparable when it comes to support. They share the same role as healers. The aggro management Servant good is an added bonus for them not the core of the class. That said Sweep Bloom is too weak. To be honest they should just remove the physical part of the skill and add that into the magical part so its MATK x 8.5. This will still put it as the weakest magic AOE class by a large margin but it will be workable. Counter sets are nice, However Bishop can do the exact same thing but better. When it comes to balancing Servant, one has to keep Bishop in mind. With the balance changes Servant and Bishop should be about the same when it comes to support, however Bishop does way more damage. And no Servant isn't any more support than Bishop is. When I said Bish was more for healing and Serv is more for hate management, I meant Bish has better heals while Servs can manage the hate to compensate for the lower heal I'll agree that with this update bish will still always so more damage and that is a bit unfair, sweep broom does need more damage to be comparable. Id say serv is more support than bishop solely due to being compatible with any class. Serv can transfer their stats, typically VIT heavy, and increase a pt members hp quite a bit, and have a buff solely for increasing hp and mp. They have a spammable clone (yes I know clones are getting nerfed but the nerf on them isnt too bad) for eva-survivalists. They have a higher bless than bishops. They have a lower aegis, but they have shield of light to help compensate for it and decrease more damage (and aegis will be a passive skill soon too). And they can add an autoskill as addition damage by attack, defense, and evasion. In JP they can even increase item buff times, raise attack speed, and increase atk/matk. Then comparing what bish has in the way of buffs: bless (lower than servs but longer) that increases job bonus slightly, range cut (useless), resurrection (getting nerfed), -mpc, -SD, increase mp and matk, and double job bonus. As of right now, bish beats serv in boosting damage, especially for magic classes, but id say serv probably has them beat now for survival buffs. Survival is going to be more important than ever soon enough, and survival is beneficial for any class in any position in the pt. Damage helps too of course, but id rather my tank, whatever class they may be, focus their survival over their damage. If anything I see serv working along-side bish or mins after this. Mins+Serv, Bish+Serv, and the currrent Bish+Mins are likely going to be equally op in terms of support.
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Post by bikini on Mar 26, 2018 23:45:31 GMT
Bishop and Servant are comparable when it comes to support. They share the same role as healers. The aggro management Servant good is an added bonus for them not the core of the class. That said Sweep Bloom is too weak. To be honest they should just remove the physical part of the skill and add that into the magical part so its MATK x 8.5. This will still put it as the weakest magic AOE class by a large margin but it will be workable. Counter sets are nice, However Bishop can do the exact same thing but better. When it comes to balancing Servant, one has to keep Bishop in mind. With the balance changes Servant and Bishop should be about the same when it comes to support, however Bishop does way more damage. And no Servant isn't any more support than Bishop is. When I said Bish was more for healing and Serv is more for hate management, I meant Bish has better heals while Servs can manage the hate to compensate for the lower heal I'll agree that with this update bish will still always so more damage and that is a bit unfair, sweep broom does need more damage to be comparable. Id say serv is more support than bishop solely due to being compatible with any class. Serv can transfer their stats, typically VIT heavy, and increase a pt members hp quite a bit, and have a buff solely for increasing hp and mp. They have a spammable clone (yes I know clones are getting nerfed but the nerf on them isnt too bad) for eva-survivalists. They have a higher bless than bishops. They have a lower aegis, but they have shield of light to help compensate for it and decrease more damage (and aegis will be a passive skill soon too). And they can add an autoskill as addition damage by attack, defense, and evasion. In JP they can even increase item buff times, raise attack speed, and increase atk/matk. Then comparing what bish has in the way of buffs: bless (lower than servs but longer) that increases job bonus slightly, range cut (useless), resurrection (getting nerfed), -mpc, -SD, increase mp and matk, and double job bonus. As of right now, bish beats serv in boosting damage, especially for magic classes, but id say serv probably has them beat now for survival buffs. Survival is going to be more important than ever soon enough, and survival is beneficial for any class in any position in the pt. Damage helps too of course, but id rather my tank, whatever class they may be, focus their survival over their damage. If anything I see serv working along-side bish or mins after this. Mins+Serv, Bish+Serv, and the currrent Bish+Mins are likely going to be equally op in terms of support. you forgot party buffs, which increase damage for magic and melee. servant only lose stats when lend, if u have 1 agi, u keep same eva and dont lose. Eng have lv2 heal skills, and lv2 servant beat lv2 cleric heal, jap have lv3, and magic soul lv4, that increase matack and hp when conect, and job mastery, increase vit, int, and dex. i cant say wich is better, for farm after balance, with resu nerf. i have both capped bish and servant, i dont worry wich is better.
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