Post by caporal on Jun 28, 2016 21:33:07 GMT
This is not MY guide, this is an Enchanter all in one guide that I created, completed and updated
Main informations by : Shiruyui , ManaKhe , Takarra,Makina Yuki caporal
First of all, let me introduce myself : My IGN is caporal and i'm a lvl 353 High Wizard playing since beta.
I noticed that enchanters didn't have an updated guide, so I decided to create one. I have an enchanter lvl 260 don't worry. Of course I'm not a pro enchanter but I have some knowledge and a lot of information will not be from me, but maybe you.
As you may noticed, english isn't my main language, and I'm asking you to not judge this guide on this or criticize it if you find grammar mistakes, but you can help me with them in private. I'll do my best, thanks for reading.
I noticed that enchanters didn't have an updated guide, so I decided to create one. I have an enchanter lvl 260 don't worry. Of course I'm not a pro enchanter but I have some knowledge and a lot of information will not be from me, but maybe you.
As you may noticed, english isn't my main language, and I'm asking you to not judge this guide on this or criticize it if you find grammar mistakes, but you can help me with them in private. I'll do my best, thanks for reading.
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Makina Yuki 's quote :
Shiruyui 's quote (outdated)
Makina Yuki 's quote :
With new update enchanter DPS no longer average but high DPS, even enchanter DPS can be comparable to pure DPS class such as sk, assasins, and zero ray hw. With nowday equip enchanter can dish out 300k-500k dps outside special status, and 500k-1m dps during special status per normal attack especially against boss that has melee barrier. That damage not including damage from dual blow which can double enchanter dps. Enchanter can become hybrid between dps and tank via auto attack because more autoskill will attract more hate new, this theory is proved at s400, mamonea, and most boss in Iruna. As for survival, enchanter survival and soloing capability are high since we dont rely too much on poition also has good survival thanks to stoneskin and skills that make damage disable set proc more often than another class in Iruna. However enchanter suffers in mob killing rate since they had no AoE skills, also enchanter is buff reliant class which means you will take more time to kill buff delete boss.
Shiruyui 's quote (outdated)
So first of all, enchanters are from the wizard branch, they have the base high wizards skills such as drain, mp heal, mini heal, thunderbolt, etc. Enchanters are mostly a solo class, which means they can solo easily with their average DPS, they can eat a lot of damage, etc. Enchanter is a hard class to level if you don't burn all your MQs, since we don't have AOE and our damage may be kinda low compared to the other classes when we are below 220. But there are many good points, we don't often depend on parties to kill a boss or a mob, so enchanter is a good class for you if you want to be independant. You will mostly be a DPS enchanter below 220 because we can't keep aggro easily.
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Apprenticeship Requirement:
- Level 120 Wizard
- Fire Lance 3 (quest in the church at sofya)
- Ice Spear 3 (quest in the churche at sofya)
- Mana Recharge 3 (quest from synthetiser (tbc) at kleya)
- Thunderbolt 1 (quest from Nesri at Saterica)
Then :
Talk to Nesri in President's Office, northeast building of Capital city Saterica.
Enchanter Requirement:
Then :
Talk to King Elban in the Palace of Elban City.
Talk to Nesri in President's Office, northeast building of Capital city Saterica.
Enchanter Requirement:
- Level 140 Apprentice Enchanter
Then :
Talk to King Elban in the Palace of Elban City.
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Profits
Cons :
Profits
- Low potions consumption
- Lot of HP and MP
- Can deal nice damage
- Can use any weapon type
- Good magic penetration
- Good survivability
- Immune to most of status ailment
- Funny gameplay for Auto-attack builds
Cons :
- no Aoe
- Buff reliant
- Outperformed by some dps class at low HP boss
- Must play solo most of the time
- Long skill delay for Mana Burn
- Need Right equipment to dealt high damage
- Hard to play before lvl 160
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INT :
VIT :
AGI :
DEX :
CRT :
INT :
- For MATK (used for autoskills)
- For MDEF
- For MP pool
- For ATK with magic swords, magic bows, magic nails
VIT :
- For more HP and survivability
- For DEF
AGI :
- At least 130 AGI for Max ASPD (auto - attack builds)
- For EVA (auto - attack builds)
DEX :
- For ATK and MATK
- For shorter Cast Time and Skill Delay
CRT :
- For critical hit rate (Magic Claw build users)
BL and GL :
- for matk
- for magic pierce
- for more MP
RD :
- For more Autoskill
- For ASPD
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There is 2 Main type of enchanters :
AGI>CRT>INT
This is the build for DPS with claws : Max AGI and CRT for max ATK and max INT for max MATK. Easy to play even at low lvl. Your survivability will depend of your evasion.
INT>VIT>DEX>AGI
This is the build for TANK with magic swords :Max INT for max MATK, High VIT for survability - hp, DEX for Hit rate and MATK, and AGI if you have spare points to spend to reach max ASPD. Your survivability will depend of your HP max.
Expert builds :
INT>DEX>AGI (at least 300 AGI)>VIT>GLB
This is DPS build that more focused at evasion: Make your AGI to 256 and VIT to 170 first for survival and solo MQ, also dont forget add INT and DEX at early level (at least 100 INT and 70 DEX). After AGI reach 256 its up to your preferance. This build has good survival also can dealt high damage and this is my current build. This build can use hiereus full effect.
INT>DEX>VIT> AGI (at least 256 AGI)>GLB
This is DPS build that more focused at HP: Make your AGI to 256 and VIT to 170 first for survival and solo MQ, also dont forget add INT and DEX at early level (at least 100 INT and 70 DEX). After AGI reach 256 its up to your preferance. This build has more HP than previous build also can dealt high damage. This build cant use hiereus full effect.
INT > 235 DEX > 35 AGI > 100 RD and BL > VIT
This is the revisited build for autoskill ench, it can deal lot more damage. This build is recommended at high lvl by using a stefly's book. However, you can still try it from lvl 15 but it will be harder. I suggest you to start with 50 VIT, it will help a lot. INT is for matk as our main source of power, 235 DEX is enough for cast time and skill delay, 35 AGI is enough to reach max ASPD with RD and BL. This build have to use 6 purple line in apostolia ( 3 red AL xtal + 2 blue AL xtal). RD and BL will give a lot of autoskill, HP max, critical rate and will give enough ASPD to reach the max.
◎ Enchanter Magic Blade ◎
There is 2 Main type of enchanters :
◎ Enchanter Auto Attack ◎
Basic builds
INT>DEX>AGI
This is the build for DPS with magic swords: This build is very easy to play. INT and DEX for matk while AGI is used for ASPD and EVA. Your survivability will depend of your evasion.
INT>DEX>AGI
This is the build for DPS with magic swords: This build is very easy to play. INT and DEX for matk while AGI is used for ASPD and EVA. Your survivability will depend of your evasion.
AGI>CRT>INT
This is the build for DPS with claws : Max AGI and CRT for max ATK and max INT for max MATK. Easy to play even at low lvl. Your survivability will depend of your evasion.
INT>VIT>DEX>AGI
This is the build for TANK with magic swords :Max INT for max MATK, High VIT for survability - hp, DEX for Hit rate and MATK, and AGI if you have spare points to spend to reach max ASPD. Your survivability will depend of your HP max.
Expert builds :
INT>DEX>AGI (at least 300 AGI)>VIT>GLB
This is DPS build that more focused at evasion: Make your AGI to 256 and VIT to 170 first for survival and solo MQ, also dont forget add INT and DEX at early level (at least 100 INT and 70 DEX). After AGI reach 256 its up to your preferance. This build has good survival also can dealt high damage and this is my current build. This build can use hiereus full effect.
INT>DEX>VIT> AGI (at least 256 AGI)>GLB
This is DPS build that more focused at HP: Make your AGI to 256 and VIT to 170 first for survival and solo MQ, also dont forget add INT and DEX at early level (at least 100 INT and 70 DEX). After AGI reach 256 its up to your preferance. This build has more HP than previous build also can dealt high damage. This build cant use hiereus full effect.
INT > 235 DEX > 35 AGI > 100 RD and BL > VIT
This is the revisited build for autoskill ench, it can deal lot more damage. This build is recommended at high lvl by using a stefly's book. However, you can still try it from lvl 15 but it will be harder. I suggest you to start with 50 VIT, it will help a lot. INT is for matk as our main source of power, 235 DEX is enough for cast time and skill delay, 35 AGI is enough to reach max ASPD with RD and BL. This build have to use 6 purple line in apostolia ( 3 red AL xtal + 2 blue AL xtal). RD and BL will give a lot of autoskill, HP max, critical rate and will give enough ASPD to reach the max.
◎ Enchanter Magic Blade ◎
▶ ▷ DPS-TANK: INT, DEX, VIT
If there are other builds that are effective, let me know and I'll add them.
If there are other builds that are effective, let me know and I'll add them.
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This table is made by Takarra, I have to copy it because he is really really good, and it can't be better.
However , I may add some info if need
This table is made by Takarra, I have to copy it because he is really really good, and it can't be better.
However , I may add some info if need
Absorb Converts some damage received into MP Minimum of 1 MP gained | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | P | N/A | N/A | N/A | App. Enchanter Job Change | 2% of damage converted to MP |
Lv.2 | P | N/A | N/A | N/A | Enchanter Job Change | 4% of damage converted to MP |
Lv.3 | P | N/A | N/A | 200 | Item - Matif (Drafbourg) | 6% of damage converted to MP |
Lv.4 | P | N/A | N/A | 260 | Item - Sitara (Kreya City) | 8% of damage converted to MP |
Enchant ATK up based on INT when a magic weapon is equipped | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | P | N/A | N/A | N/A | App. Enchanter Job Change | |
Lv.2 | P | N/A | N/A | N/A | Enchanter Job Change | |
Lv.3 | P | N/A | N/A | 260 | Item - Sitara (Kreya City) | |
Draw Increases autoskill trigger rate | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | 88 | 5 min | N/A | App. Enchanter Job Change | Autoskill +5% |
Lv.2 | A | 152 | 6 min | N/A | Enchanter Job Change | Autoskill +10% |
Magic Barrier DEF&MDEF up by INT MaxHP is also increased | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | 480 | 10 min | N/A | App. Enchanter Job Change | MaxHP +1000 |
Lv.2 | A | 720 | 10 min | N/A | Enchanter Job Change | MaxHP +2000 |
Lv.3 | A | 960 | 10 min | 180 | Quest - Levia (Port Spargas) | MaxHP +3000 |
Lv.4 | A | 1200 | 10 min | 280 | Item - Sitara (Kreya City) | MaxHP +4000 |
Enchant Weapon Chance of triggering an elemental magic attack during a normal attack | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | 320 | 5 min | N/A | Enchanter Job Change | |
Lv.2 | A | 480 | 6 min | 200 | Item - Filely (Eryldan Desert) | |
Lv.3 | A | 640 | 7 min | 260 | Item - Sitara (Kreya City) | |
Stone Skin Temporarily reduces damage received Wears off after a few hits The more VIT you have, the longer it will last | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | 100 | 5 min | 160 | Quest - King Elbano (Elban City) | Lasts for 30sec + MaxMP/200 |
Lv.2 | A | 130 | 6 min | 220 | Quest - Levia (Port Spargas) | Lasts for 30sec + MaxMP/200 |
Lv.3 | A | 160 | 7 min | 300 | Quest - King Elbano (Eldan City) | Lasts for 30sec + MaxMP/200 |
Mana Burn Generate an attack that might hit and stun the enemy The closer to the target, the higher the chance of hitting them Damage is based off of MaxMP and MATK | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | 1000 | N/A | 160 | Quest - Levia (Port Spargas) | If skill succeeds, the user and target are stunned If skill fails, 1 dmg is dealt to enemy |
Power Enhancement Increase STR&CRT by cutting DEX value in half Reduction of DEX allocated to STR&CRT equally | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | 8 | 15 min | 210 | Quest - Vafardo (Elban City) | Effect of skill only ends after time runs out |
Origin Party buff to change your element Use it to increase elemental defense or elemental damage | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | 160 | 2 min | 180 | Quest - Levia (Port Spargas) | Fire-element |
Lv.2 | A | 160 | 2 min | 180 | Quest - Levia (Port Spargas) | Water-element |
Lv.3 | A | 160 | 2 min | 180 | Quest - Levia (Port Spargas) | Wind-element |
Lv.4 | A | 160 | 2 min | 180 | Quest - Levia (Port Spargas) | Earth-element |
Illness Hit Transfer status ailments back to your foe You will then become immune to those status ailments for 30 seconds | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | 64 | N/A | 200 | Quest - Levia (Port Spargas) | Transfer poison, paralysis, or blind |
Lv.2 | A | 96 | N/A | 240 | Item - Levia (Lograth City) | Transfer poison, paralysis, blind, freeze, or burn |
Magic Blade Deal physical and magic damage at the same time Magic attack is neutral-element Chance to make enemy dizzy Necessary skill delay = 1sec | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | 100 | N/A | 220 | Quest - Matif (Drafbourg) | |
Lv.2 | A | 500 | N/A | 320 | Item - Sitara (Kreya City) | |
Qadal A neutral magic attack followed by buffs Increase MATK&ATK, DEF&MDEF, and autoskill rate Increase or decrease skill delay Power increases as Magic Overheat increases Reduce attack interval if Magic Overheat is 90~99% If Magic Overheat reaches 100%, it is reduced to 30% and all buffs are erased | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | See Info | 10 sec | 240 | Quest - Matif (Drafbourg) | MP Cost varies by MaxMP |
Lv.2 | A | See Info | 10 sec | 320 | Quest - King Elbano (Eldan City) | MP Cost varies by MaxMP |
Limit Break Increase autoskill trigger rate | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | A | ? | See Info | 260 | Quest - Levia (Lograth City) | Lasts 10sec~2min Time increases as Magic Overheat increases |
Job Mastery Increase in status | ||||||
Skill | P/A | MP | Time | Lv. | Get | Info |
Lv.1 | P | N/A | N/A | 280 | Quest - King Elbano (Eldan City) |
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Basic Configurations :
Full MATK ▶ 6 Blue-Green lines + 2 blue or green lines
Full ATK ▶6 yellow lines + 2 rred lines
ATK + TANK ▶ 4 yellow lines + 4 red lines
Full EVA ▶ 8 green lines
Full TANK ▶ 8 red lines
Full Autoskill ▶ 6 purple lines + 2 red lines
▲Recommended Al crysta ▲
▲Rita
Basic Configurations :
Full MATK ▶ 6 Blue-Green lines + 2 blue or green lines
Full ATK ▶6 yellow lines + 2 rred lines
ATK + TANK ▶ 4 yellow lines + 4 red lines
Full EVA ▶ 8 green lines
Full TANK ▶ 8 red lines
Full Autoskill ▶ 6 purple lines + 2 red lines
▲Recommended Al crysta ▲
▲Rita
- - Mp cost+40%, Fire, Earth, Wind, Water Magic 10%
- - skill delay -1 seconds, item delay +0.5 seconds
- - ASPD + 10% Casting time -10% delay -0.5 Second
- - ATK + 15 ATK + 2% MATK + 30 MATK + 2%
- - HP + 1000 Auto Skill + 1% Rate Cut + 5%
- - DEF+ 75 MDEF+ 150 Hp Natural Recovery+ 10%
- - MaxMP+500 AutoSkill+1% Range Cut?+5%
- - MATK + 20 MATK + 3% MP natural recovery + 25%
- - MaxMP + 10% magic resistance + 10% magic eva+ 5% cast defense + 5%
▲Bergen
- MATK +3%, Magic Evasion +2%, ATK -3%
▲Rua II
- Melee To Fire+ 10% Fire Magic + 10%
- Melee To Earth + 10% Earth Magic + 10
- MATK +4% Water magic +4% Cast time -4%
▲ Death Chils
- Hate rise - 25%
- ATK +6% MATK +6% MaxHP -10% MaxMP -10%
- Autoskill +5% Hate rise +20% ASPD +20%
- Melee R +10%, Magic R +10%, Hate rise -20%, Melee pierce +15%, Magic pierce +15%
- If the status had more than 350, is obtained by adding the Effect corresponding to the relevant Status
- Ailment R + 10% Magic evasion + 10%. Melee & Magic power increase of an element depending on the week day
- Melee +3% to all elements, All magic +3%, Delay -0.5 sec, Autoskill +2%
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Makina Yuki did a great gear review, so I'll it here, be sure to thanks her
here is her explanation :
Makina Yuki did a great gear review, so I'll it here, be sure to thanks her
Hello fellow ench. Enchanater is Job in Iruna that utilize gear to dealt damage also for their defense. I believe you know that www.iruna-online.info/ provide many information about weapon, armor, etc stats also its hidden, but there are no enchanter gear review ( autoskill damage, proc rate, etc). In this thread, I will review some enchanter gear. Remember, I only give stats to some gear that try before.
Here explanation for stats grade classification:
Overall Grade:
>8.5 = Recommended
7.5 - 8.4 = Worth to buy, but need correct gear set to make it good
4.1 - 7.4 = At least can become alternative gear.
<4.0 = Not worth to buy
So lets start the review
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Be sure to pick weapons that suit your build. Such as Magic Swords, Throwing , Bow and claws are optional but cannot be used with Struggler
Magic Swords Bow Throwing Weapons will be the major weapons used for the strongest damage outcomes
{◈Angel Ring - "Production tailoring lv 193"}
DEF : 18
Light magic +3% MATK +15% Heal recovery +10% Magic attack chance by attack
Review : Light magic autoskill additional gear. Normally, Light autoskill damage is weak compared to another element (only Neutral magic autoskill that has lower damage than Light). However Angel Ring autoskill is exception. Its auto can be compared with another element magic without its origin level(except dark and earth autoskill). Also this gear is Important piece to make semi-defensive set that I mention in Caliburn. Put Wizard to this add for more magic resistance and Light magic boost.
Conclusion :
Be sure to pick weapons that suit your build. Such as Magic Swords, Throwing , Bow and claws are optional but cannot be used with Struggler
Magic Swords Bow Throwing Weapons will be the major weapons used for the strongest damage outcomes
{◈Dialan Scythe - (upgrade from Kreldan) "EXB-2993"}
ATK : 160 - 175
Magic Sword, MATK+150, CRT+25, Accuracy -15%, Effect slightly change if AGI>127
(Hidden Performance: When Attacking, Probability of Magic Attack)
ATK : 160 - 175
Magic Sword, MATK+150, CRT+25, Accuracy -15%, Effect slightly change if AGI>127
(Hidden Performance: When Attacking, Probability of Magic Attack)
{◈Dim Sword IV - (upgrade from Anniversary Event) "Anniversary event lottery"}
ATK : 235 - 245
Magic Sword, All Status +5
(Hidden Performance: When Attacking, Probability of Magic Attack)
Review :Dark element magic autoskill sword. For now, this weapon deal highest raw autoskill damage, as high as Dajarte but without negatives. However this sword has mediocre stats and low autoskill proc rate. This sword will be shine in Special Status condition.
Conclusion :
ATK : 235 - 245
Magic Sword, All Status +5
(Hidden Performance: When Attacking, Probability of Magic Attack)
Review :Dark element magic autoskill sword. For now, this weapon deal highest raw autoskill damage, as high as Dajarte but without negatives. However this sword has mediocre stats and low autoskill proc rate. This sword will be shine in Special Status condition.
Conclusion :
{◈Dia Espada - (upgrade from WIbo, then Kleya, then Port Spargas, then Pilaneza) "Boss Colon"}
ATK : 195 - 210
Magic Sword, MATK+5%, Magic Attack Chance, Neutral Magic +20%
Review : An infamous old day enchanter weapon. Magic sword with neutral type magic autoskill. This weapon proc rate is very high, however its damage is very low. After enchanter Origin skill update which increase elemental magic damage from autoskill and change magic blade element type, this weapon isnt relevant again either for Auto Attack or Magic Blade enchanter.
Conclusion :
ATK : 195 - 210
Magic Sword, MATK+5%, Magic Attack Chance, Neutral Magic +20%
Review : An infamous old day enchanter weapon. Magic sword with neutral type magic autoskill. This weapon proc rate is very high, however its damage is very low. After enchanter Origin skill update which increase elemental magic damage from autoskill and change magic blade element type, this weapon isnt relevant again either for Auto Attack or Magic Blade enchanter.
Conclusion :
{◈Kutune Sirka II - (upgrade from Eldan) "Ragiram"}
ATK : 230 - 245
Magic Sword, Melee & Magic Piece +15%, Magic Increase by INT, When Attacking, MATK up Chance
ATK : 230 - 245
Magic Sword, Melee & Magic Piece +15%, Magic Increase by INT, When Attacking, MATK up Chance
{◈Giblekening - (upgrade from Underground Bailune blacksmith's quest) "Mea's quest in Sateria"}
ATK : 250 - 258
Magic Sword, ASPD +20% MATK +6% attack, a little magic attack ATK · MATK is in Lv with probability increase
Review :
Magic sword with Water element magic autoskill. Nothing special with this weapon unless you pair this sword with Cataract Helm. This sword autoskill damage is lower than Cherose but higher than Leviathan.
Conclusion :
ATK : 250 - 258
Magic Sword, ASPD +20% MATK +6% attack, a little magic attack ATK · MATK is in Lv with probability increase
Review :
Magic sword with Water element magic autoskill. Nothing special with this weapon unless you pair this sword with Cataract Helm. This sword autoskill damage is lower than Cherose but higher than Leviathan.
Conclusion :
{◈Nilm - (upgrade from Underground Bailune) "Eternity maze floor 64 lottery"}
ATK : 241 - 247
Magic Sword, Increase Magic Power by LVL, When Attacking: Probability of Magic Attack, Physical Damage -10% to Water/Fire/Wind/Earth Elements
ATK : 241 - 247
Magic Sword, Increase Magic Power by LVL, When Attacking: Probability of Magic Attack, Physical Damage -10% to Water/Fire/Wind/Earth Elements
{◈Sinbad IV - (upgrade from Elban, then Pilaneza, Then Ioleu Village) "Random reward from Inje man's quest"}
ATK : 245 - 256
Thunder Element, Magic Sword, AGI+24, Absolute & magic Evasion +5%, Evasion Rate Up by Chance by Attack
ATK : 245 - 256
Thunder Element, Magic Sword, AGI+24, Absolute & magic Evasion +5%, Evasion Rate Up by Chance by Attack
{◈Pramia + II - (upgrade at Kreya then Mioreita) "Ifrit"}
ATK : 268
Normal Claws , MATK +10%, Critical damage -5%, magic through +10%, Critical rate +30, Magic R -10%, Magic attack chance by attack
ATK : 268
Normal Claws , MATK +10%, Critical damage -5%, magic through +10%, Critical rate +30, Magic R -10%, Magic attack chance by attack
{◈Jupiter - "smithing lvl "}
ATK :
Normal Throwing, Wind Attribute, MATK+5%, MaxHP+25%, Critical Rate+25, Magic Attack chance by Attack
ATK :
Normal Throwing, Wind Attribute, MATK+5%, MaxHP+25%, Critical Rate+25, Magic Attack chance by Attack
{◈Lueur Bow - (upgrade from Underground Bailune) "Mignon"}
ATK : 251 - 259
Magic Bow, Melee +15% to Dark, Magic Evasion up by VIT, When Attacking, Chance of Evasion Rate Up
(Hidden Correction: Chanting Defense+?)
ATK : 251 - 259
Magic Bow, Melee +15% to Dark, Magic Evasion up by VIT, When Attacking, Chance of Evasion Rate Up
(Hidden Correction: Chanting Defense+?)
{◈Indigo Breaker - (upgrade from Anniversary Venue) "Anniversary Event lottery}
ATK : 198 - 226
Magic Bow, ASPD+10%, Magic up by LVL, MaxHP+5%, ATK-35%, Evasion -50%, MATK+15% if INT>199
ATK : 198 - 226
Magic Bow, ASPD+10%, Magic up by LVL, MaxHP+5%, ATK-35%, Evasion -50%, MATK+15% if INT>199
{◈Hiereus II - (upgrade at Mioreita"Wizard"}
ATK : 301
Magic Bow MATK +12% Evasion +10% Autoskills +9% Adds MATK +9% INT +10 Evasion +15% if AGI > 299
ATK : 301
Magic Bow MATK +12% Evasion +10% Autoskills +9% Adds MATK +9% INT +10 Evasion +15% if AGI > 299
{◈Seele Bow IV- (upgrade from Pilaneza, then Eldan, then Aqruf) "Herald of Underworld"}
ATK : 118
Magical Bow ATK increases according to Lv Absolute Hit + 20% Auto Skill Trigger + 6% When attacking , Magical Attack with Probability
Complete: [X = 1.25 * Lv] [ATK up by X] [Melee up by X] Absolute Accuracy +20% Autoskill +6% Autoskill
ATK : 118
Magical Bow ATK increases according to Lv Absolute Hit + 20% Auto Skill Trigger + 6% When attacking , Magical Attack with Probability
Complete: [X = 1.25 * Lv] [ATK up by X] [Melee up by X] Absolute Accuracy +20% Autoskill +6% Autoskill
{◈Gram - "production Smithing lv 192"}
ATK : 300
Magic Sword, Dark Element, Spell Burst +10%, ATK +16%, MATK +16%, Autoskill +3%, Magic attack chance.
Review :
Dark element magic autoskill sword. This sword stats is perfect for enchanter. ATK & MATK +16% with +10% Spell Burst will make you dealt high damage on boss. But its autoskill damage just rank B which quite average for Magic autoskill damage, even tough Gram autoskill damage can be reach rank A if you against melee barrier boss/mob.
Conclusion :
ATK : 300
Magic Sword, Dark Element, Spell Burst +10%, ATK +16%, MATK +16%, Autoskill +3%, Magic attack chance.
Review :
Dark element magic autoskill sword. This sword stats is perfect for enchanter. ATK & MATK +16% with +10% Spell Burst will make you dealt high damage on boss. But its autoskill damage just rank B which quite average for Magic autoskill damage, even tough Gram autoskill damage can be reach rank A if you against melee barrier boss/mob.
Conclusion :
{◈Caliburn - "Smithing lv190"}
ATK : 275 - 290
Magic Sword, Light Element, MATK +15%, Melee R +10%, Magic R +10%, Magic Attack Chance by Attack
Review :
This sword function is for defensive purpose, however this sword can become Light element autoskill damage set for enchanter. In my opinion, this sword is great for semi-defensive set since you can use this sword with Wizard Crysta for more magic resistance and Light magic boost purpose.
Conclusion :
ATK : 275 - 290
Magic Sword, Light Element, MATK +15%, Melee R +10%, Magic R +10%, Magic Attack Chance by Attack
Review :
This sword function is for defensive purpose, however this sword can become Light element autoskill damage set for enchanter. In my opinion, this sword is great for semi-defensive set since you can use this sword with Wizard Crysta for more magic resistance and Light magic boost purpose.
Conclusion :
{◈Earthquake Bell - "Vulschem"}
ATK : 277 - 283
Earth magic +20% MATK +8% Autoskills +5%, Magic attack chance by attack
Review :
Earth magic autoskill rod. One of most balanced enchanter weapon with high autoskill damage. EQ autoskill damage almost as high as dajarte, but no negatives. This rod will be shine at Earth autoskill magic set (which means you need cherose). This rod almost had no negatives.
Conclusion :
ATK : 277 - 283
Earth magic +20% MATK +8% Autoskills +5%, Magic attack chance by attack
Review :
Earth magic autoskill rod. One of most balanced enchanter weapon with high autoskill damage. EQ autoskill damage almost as high as dajarte, but no negatives. This rod will be shine at Earth autoskill magic set (which means you need cherose). This rod almost had no negatives.
Conclusion :
{◈Struggler II - (upgrade from Ioleu Village ) "Leviam"}
ATK : 10 DEF : 15 - 21
Spell Burst +10%, Magic Pierce +17%, INT+5, Magic Recovery +13%, MATK+3%
(hidden : MATK up by VIT until VIT=175)
ATK : 10 DEF : 15 - 21
Spell Burst +10%, Magic Pierce +17%, INT+5, Magic Recovery +13%, MATK+3%
(hidden : MATK up by VIT until VIT=175)
{◈Emido II - (upgrade from Maios) "Create at Kreya"}
ATK : 20 DEF : 12 - 15
MATK+14%, Absolute Evasion +7%, Autoskill +8%, Spell Burst +10%, Cast Time -20%, Magic Resistance -25%
ATK : 20 DEF : 12 - 15
MATK+14%, Absolute Evasion +7%, Autoskill +8%, Spell Burst +10%, Cast Time -20%, Magic Resistance -25%
{◈Dark Priest Robe III - (upgrade from Port Spargas, then Eldan) "DArk Dragon Finstern"}
DEF : 9 - 15
MATK+5%, MDEF+20%, Magic Resistance +5%, Autoskill Trigger +5%, When Defending: Probability of Magic Counterattack
(Hidden Correction: Dark Magic Power +10%)
DEF : 9 - 15
MATK+5%, MDEF+20%, Magic Resistance +5%, Autoskill Trigger +5%, When Defending: Probability of Magic Counterattack
(Hidden Correction: Dark Magic Power +10%)
{◈Heinrich Mail II - (upgrade from Eldan) "Raton 2"}
DEF : 17 - 23
ATK and MATK +10%, Physical and Magic Through +3%, Magic Evasion +5%, Mitigation when HP is 25% or less
(Hidden Correction: INT+3, VIT+3)
DEF : 17 - 23
ATK and MATK +10%, Physical and Magic Through +3%, Magic Evasion +5%, Mitigation when HP is 25% or less
(Hidden Correction: INT+3, VIT+3)
{◈Dragon mail II - (upgrade from Sateria) "Beelzenom"}
ATK : 12 DEF : 14 - 20
ATK+7%, MATK+8%, Critical Rate +10, Physical and Magical Resistance +4%, Absolute Accuracy +15% (Hidden Performance: When Defending, Probability of Physical Counterattack. When Counterattack is Triggered, Disable the Damage)
ATK : 12 DEF : 14 - 20
ATK+7%, MATK+8%, Critical Rate +10, Physical and Magical Resistance +4%, Absolute Accuracy +15% (Hidden Performance: When Defending, Probability of Physical Counterattack. When Counterattack is Triggered, Disable the Damage)
{◈Bellow of Order II - (upgrade at Maldario) "Gatekeeper"}
ATK :
Melee R +13% Magic R +13% Skill Delay -1.2s [X = 1.20 * STR] [ATK up by X] [X = 1.20 * INT] [MATK up by X] Autoskill
ATK :
Melee R +13% Magic R +13% Skill Delay -1.2s [X = 1.20 * STR] [ATK up by X] [X = 1.20 * INT] [MATK up by X] Autoskill
{◈Magia Hood II - (upgrade from Eldan) "Licosaro"}
DEF : 13 - 15
MaxHP and MP up by LVL, MP Cost -15%, When Attacking, Probability of Magic Attack
Review : Random magic autoskill additional gear. This gear is good for beginner since you don't need buy magic autoskill crysta to your additional gear slot. However, this gear autoskill is unstable. Also, because ench has Origin skill, this gear will be outperformed by specific element additional gear & crysta.
Conclusion :
DEF : 13 - 15
MaxHP and MP up by LVL, MP Cost -15%, When Attacking, Probability of Magic Attack
Review : Random magic autoskill additional gear. This gear is good for beginner since you don't need buy magic autoskill crysta to your additional gear slot. However, this gear autoskill is unstable. Also, because ench has Origin skill, this gear will be outperformed by specific element additional gear & crysta.
Conclusion :
{◈Spin Shield - "Cherose"}
ATK : ?? DEF : ??
VIT+5, MATK+7%, Autoskill+8%, Critical damage+20%, Evasion-30%, Critical damage down by STR
ATK : ?? DEF : ??
VIT+5, MATK+7%, Autoskill+8%, Critical damage+20%, Evasion-30%, Critical damage down by STR
{◈Mir Symbol - "Freedos"}
DEF : 13 - 18
ATK +3%, MATK +3%, Autoskill +5%, Evasion +5%, Wind resistance -5%, MaxHP up by level
DEF : 13 - 18
ATK +3%, MATK +3%, Autoskill +5%, Evasion +5%, Wind resistance -5%, MaxHP up by level
{◈Ciel III - (upgrade from Lograth then Varant) "Tormentor"}
ATK : 10 DEF : 17
Neutral magic +10% Auto HP & MP recovery +10% Evasion +30, HP & MP up by Lv, Magic attack chance by attack
ATK : 10 DEF : 17
Neutral magic +10% Auto HP & MP recovery +10% Evasion +30, HP & MP up by Lv, Magic attack chance by attack
{◈Sage Hat III - (upgrade at Maios, then Varant) "Crescent"}
DEF: 19-21
MATK +11% Fire & Water & Wind & Earth magic +11% Autoskills +7% Skill delay -0.7 sec Range cut +17%
[X = 3.00 * Lv] [MaxHP up by X]
DEF: 19-21
MATK +11% Fire & Water & Wind & Earth magic +11% Autoskills +7% Skill delay -0.7 sec Range cut +17%
[X = 3.00 * Lv] [MaxHP up by X]
{◈Fallen Angel Wing - "Production tailoring lv186"}
DEF : 5 - 11
MATK +20%, MaxMP +20%, Melee to Light +10%, Magic Attack Chance by Attack.
Review : Dark magic autoskill gear. This add has highest MATK boost compared to other additional gear, also give autoskill chance by attack. However, its autoskill damage is similar with Gram (rank B against non-melee barrier but rank A against melee barrier). This gear price is ridiculous for beginner (1b+), so dont recommended for beginner until you had complete Dark set.
Conclusion :
DEF : 5 - 11
MATK +20%, MaxMP +20%, Melee to Light +10%, Magic Attack Chance by Attack.
Review : Dark magic autoskill gear. This add has highest MATK boost compared to other additional gear, also give autoskill chance by attack. However, its autoskill damage is similar with Gram (rank B against non-melee barrier but rank A against melee barrier). This gear price is ridiculous for beginner (1b+), so dont recommended for beginner until you had complete Dark set.
Conclusion :
{◈Angel Ring - "Production tailoring lv 193"}
DEF : 18
Light magic +3% MATK +15% Heal recovery +10% Magic attack chance by attack
Review : Light magic autoskill additional gear. Normally, Light autoskill damage is weak compared to another element (only Neutral magic autoskill that has lower damage than Light). However Angel Ring autoskill is exception. Its auto can be compared with another element magic without its origin level(except dark and earth autoskill). Also this gear is Important piece to make semi-defensive set that I mention in Caliburn. Put Wizard to this add for more magic resistance and Light magic boost.
Conclusion :
{◈Cataract Helm -"Production alchemy lv162"}
DEF : 16 - 22
ATK · MATK +5% Heal reward +10% attack, magic attack with probability
Review ; Water autoskill magic additional gear. Personally I never try this gear, but since I heard this add auto damage is higher than Giblekening, I decided to put this gear to list. This gear stats is inferior compared to Sage Hat reup. But since its has autoskill that beat gible, I think this gear will increase DPS from Water set.
Conclusion :
DEF : 16 - 22
ATK · MATK +5% Heal reward +10% attack, magic attack with probability
Review ; Water autoskill magic additional gear. Personally I never try this gear, but since I heard this add auto damage is higher than Giblekening, I decided to put this gear to list. This gear stats is inferior compared to Sage Hat reup. But since its has autoskill that beat gible, I think this gear will increase DPS from Water set.
Conclusion :
{◈Javali Bangle - "Javali"}
Absolute evasion + 4%, Melee pierce + 2%, Chance of reducing attack interval by attack
Absolute evasion + 4%, Melee pierce + 2%, Chance of reducing attack interval by attack
{◈Myrica Wristlet - "Muzraks"}
Vit up based on 50% of lvl with swords. Neutral resistance+5%
Vit up based on 50% of lvl with swords. Neutral resistance+5%
{◈Lotus Seeds - "kijimu after sofya"}
Auto skill chance +5%, CRT-20
Auto skill chance +5%, CRT-20
{◈Fearsome Claw - "Wyra"}
auto skill generation + 3%
auto skill generation + 3%
{}
{◈Dia Espada - (upgrade from WIbo, then Kleya, then Port Spargas, then Pilaneza) "Boss Colon"}
ATK : 195 - 210
Magic Sword, MATK+5%, Magic Attack Chance, Neutral Magic +20%
ATK : 195 - 210
Magic Sword, MATK+5%, Magic Attack Chance, Neutral Magic +20%
{◈Kutune Sirka II - (upgrade from Eldan) "Ragiram"}
ATK : 230 - 245
Magic Sword, Melee & Magic Piece +15%, Magic Increase by INT, When Attacking, MATK up Chance
ATK : 230 - 245
Magic Sword, Melee & Magic Piece +15%, Magic Increase by INT, When Attacking, MATK up Chance
{◈Sauro Astel L3 - "Ardent lvl 300"}
ATK : 240 - 250
Universal attribute MATK + 10% INT + 5 ASPD + 30% in the CRT + 5 probability 2 times attack(hidden correction: range +?)
ATK : 240 - 250
Universal attribute MATK + 10% INT + 5 ASPD + 30% in the CRT + 5 probability 2 times attack(hidden correction: range +?)
{◈Dragon Roar III - (upgrade From Sateria, then Maios) "Ziddu"}
ATK : 262 - 271
Fire Element, ASPD-10%, MaxHP+30%, Critical Damage +10%, Critical Rate +30, CRT+6
ATK : 262 - 271
Fire Element, ASPD-10%, MaxHP+30%, Critical Damage +10%, Critical Rate +30, CRT+6
{◈Wound Trance - (upgrade from ) "Pagrom"}
ATK : 225 - 240
Special Word, MaxHP+17%, Damage Reflection +10%, DEF Increased by DEX
ATK : 225 - 240
Special Word, MaxHP+17%, Damage Reflection +10%, DEF Increased by DEX
{◈Ama no Habakiri II - (upgrade from Kreya) ""}
ATK : 210 - 225
Special Sword, Magic Resistance +7%, MDEF up by 2 times the LVL, Absolute Accuracy +25%, When Defending, if LVL>139… (When Defending, Chance to Reflect an Amount of Damage, with a Limit of 9999)
ATK : 210 - 225
Special Sword, Magic Resistance +7%, MDEF up by 2 times the LVL, Absolute Accuracy +25%, When Defending, if LVL>139… (When Defending, Chance to Reflect an Amount of Damage, with a Limit of 9999)
{◈Jupiter - "smithing lvl ??"}
ATK :
Normal Throwing, Wind Attribute, MATK+5%, MaxHP+25%, Critical Rate+25, Magic Attack chance by Attack
ATK :
Normal Throwing, Wind Attribute, MATK+5%, MaxHP+25%, Critical Rate+25, Magic Attack chance by Attack
{◈Heinrich Mail II - (upgrade from Eldan) "Raton 2"}
DEF : 17 - 23
ATK and MATK +10%, Physical and Magic Through +3%, Magic Evasion +5%, Mitigation when HP is 25% or less
(Hidden Correction: INT+3, VIT+3)
DEF : 17 - 23
ATK and MATK +10%, Physical and Magic Through +3%, Magic Evasion +5%, Mitigation when HP is 25% or less
(Hidden Correction: INT+3, VIT+3)
{◈Dragon mail II - (upgrade from Sateria) "Beelzenom"}
ATK : 12 DEF : 14 - 20
ATK+7%, MATK+8%, Critical Rate +10, Physical and Magical Resistance +4%, Absolute Accuracy +15% (Hidden Performance: When Defending, Probability of Physical Counterattack. When Counterattack is Triggered, Disable the Damage)
ATK : 12 DEF : 14 - 20
ATK+7%, MATK+8%, Critical Rate +10, Physical and Magical Resistance +4%, Absolute Accuracy +15% (Hidden Performance: When Defending, Probability of Physical Counterattack. When Counterattack is Triggered, Disable the Damage)
{◈Hulam Nemes II - (upgrade from Lograth, then Underground Bailune) "Valtia"}
ATK : 5 DEF : 17 - 23
MATK+8%, Magic Penetration +15%, DEX+10, MaxHP+1500, Skill Delay -1.2 seconds
(Hidden Correction: Magical Power + LVL)
ATK : 5 DEF : 17 - 23
MATK+8%, Magic Penetration +15%, DEX+10, MaxHP+1500, Skill Delay -1.2 seconds
(Hidden Correction: Magical Power + LVL)
{◈Licht Armor II - (upgrade at Eldan) "ou obtenir"}
DEF : 16 - 22
DEF and MDEF Increase Depending on the Level, Physical and Magic Resistance + 7%, Delay -0.5 seconds, When Defending, Probability of Skill Delay Decrease
(Hidden Performance: When Defending, Skill Delay Reduced for 10 seconds, Probability if ATK rise by 1%)
DEF : 16 - 22
DEF and MDEF Increase Depending on the Level, Physical and Magic Resistance + 7%, Delay -0.5 seconds, When Defending, Probability of Skill Delay Decrease
(Hidden Performance: When Defending, Skill Delay Reduced for 10 seconds, Probability if ATK rise by 1%)
{◈Exelis III - (upgrade from Port Spargas, then Pilaneza) "Schlingel"}
ATK : 20 DEF : 6 - 12
ATK +3%, MATK +3%, Avoidance +10%, Magic Resistance +12%, Skill Delay -1.5 second
ATK : 20 DEF : 6 - 12
ATK +3%, MATK +3%, Avoidance +10%, Magic Resistance +12%, Skill Delay -1.5 second
{◈Carib Horns - "Christmas Event lottery"}
ATK : 35 DEF : 1 - 3
ATK +8% ASPD -100%, Melee through +2%, Additional attack chance by attack, Critical up during Xmas. STR +5
ATK : 35 DEF : 1 - 3
ATK +8% ASPD -100%, Melee through +2%, Additional attack chance by attack, Critical up during Xmas. STR +5
{◈Reckless II - (upgrade from Ioleu Village) "Piconi"}
ATK : ?
ATK & MATK+10%, Absolute & Magic Evasion +7%, Melee & Magic Recovery -3%, Rate Cut -15%, Heal Reward +5%
ATK : ?
ATK & MATK+10%, Absolute & Magic Evasion +7%, Melee & Magic Recovery -3%, Rate Cut -15%, Heal Reward +5%
{◈Glory Cape - "Almas"}
DEF : 12 - 17
INT & VIT +2, Adds ATK & MATK +5%, Melee & Magic R +5%, Autoskill +5% if Lv > 199.
DEF : 12 - 17
INT & VIT +2, Adds ATK & MATK +5%, Melee & Magic R +5%, Autoskill +5% if Lv > 199.
{◈Idealsol - "Eldas"}
ATK : ?
Max HP +20% Melee R +5% Fire R -20% Damage cut chance by defense DEF up based on Lv
ATK : ?
Max HP +20% Melee R +5% Fire R -20% Damage cut chance by defense DEF up based on Lv
{◈Myrica Wristlet - "Muzrak"}
ATK : ?
Vit up based on 50% of lvl with swords. Neutral resistance+5%
ATK : ?
Vit up based on 50% of lvl with swords. Neutral resistance+5%
{}
For auto attack builds : Any xtal that add autoskills or gives MATK / Spell Burst. A good suggestion for xtal is to put matk xtal on equipment that already have an autoskill (mainly weapon and additional gear) and put an autoskill xtal (ifrit, cherose...) on equipment that doesn't have autoskill (mainly armor and special equipment). With enough autoskill trigger rate, you'll be able to cast 4 autoskill with only 1 auto attack.
• Dajarte
Magic R -11%, Magic evasion -11%
, ATK+11%, Put dark magic attack on the equipment. (Consumes autoskill)
• Cherose
Earth magic chance by attack (consume Autoskill)
• Pretortoise
Adds Wind Magic attack on equipment. (Consumes autoskill)
• Leviathan
Add water magic atk chance by atk (consume autoskill)
• Ifrit
Chance of fire-element magic attack. Consumes autoskill
• Gewalt
Add light magic atk chance by atk (consume autoskill)
• Enfar
adds dark element to magic attacks, consumes autoskill
• Frederico
Absolute & Magical Avoidance +2% INT +5 MATK +10%. When equipped in weapon, autoskill +7%. If DEX >= 250, Magical Power +1%
• Sauro II
MaxHP +20%, MaxMP +20%, Exp +5%. On weapon, ATK +15%, MATK +20%, Melee pierce +5%, Magic pierce +5%
• Praldy
Magic R +6%, Autoskill +3%, Adds Spell burst +10% on Armor.
• Pole
INT +5, Autoskill +3%. When equipped to additional equipment, Autoskill +2% and Spell Burst Rate +10%.
• Agira Jarma
MATK +12% Cast defense +5%, adds MATK +8% INT +5 if equipped on special
• Gerust
MATK+15%, Skill delay+1 second, Adds MATK+5% on weapons.
• Mezzaluna
MATK +15% MaxMP -40%, Adds MaxMP +40% on Special.
For auto attack builds : Any xtal that add autoskills or gives MATK / Spell Burst. A good suggestion for xtal is to put matk xtal on equipment that already have an autoskill (mainly weapon and additional gear) and put an autoskill xtal (ifrit, cherose...) on equipment that doesn't have autoskill (mainly armor and special equipment). With enough autoskill trigger rate, you'll be able to cast 4 autoskill with only 1 auto attack.
• Dajarte
Magic R -11%, Magic evasion -11%
, ATK+11%, Put dark magic attack on the equipment. (Consumes autoskill)
• Cherose
Earth magic chance by attack (consume Autoskill)
• Pretortoise
Adds Wind Magic attack on equipment. (Consumes autoskill)
• Leviathan
Add water magic atk chance by atk (consume autoskill)
• Ifrit
Chance of fire-element magic attack. Consumes autoskill
• Gewalt
Add light magic atk chance by atk (consume autoskill)
• Enfar
adds dark element to magic attacks, consumes autoskill
• Frederico
Absolute & Magical Avoidance +2% INT +5 MATK +10%. When equipped in weapon, autoskill +7%. If DEX >= 250, Magical Power +1%
• Sauro II
MaxHP +20%, MaxMP +20%, Exp +5%. On weapon, ATK +15%, MATK +20%, Melee pierce +5%, Magic pierce +5%
• Praldy
Magic R +6%, Autoskill +3%, Adds Spell burst +10% on Armor.
• Pole
INT +5, Autoskill +3%. When equipped to additional equipment, Autoskill +2% and Spell Burst Rate +10%.
• Agira Jarma
MATK +12% Cast defense +5%, adds MATK +8% INT +5 if equipped on special
• Gerust
MATK+15%, Skill delay+1 second, Adds MATK+5% on weapons.
• Mezzaluna
MATK +15% MaxMP -40%, Adds MaxMP +40% on Special.
{For Magic Blade Build ◄}
Weapons :
Kaiser 2 - ATK/MATK+5%, Adds critical damage +3% and neutral magic+6% on Weapons
Fiona - Magic pierce 3%, MaxMp10% and if add on weapon matk 14% skill delay -0.3 sec
Body Armor
Moldus - DEX+1 Matk+7% ,Effect doubles if dex >199
Medona - MATK +6%, Skill Delay -0.1sec, Cast Time -15%, MaxHP&MP -8%. An additional MATK +10% when equipped on armor.
Add Equip
Isurugi- MATK +15%, MP cost +50%, Adds MP cost -25% and MATK -3% on weapons
Ushilith- Matk+12%, Spellburst+1% skill delay-0,2s then on additiona adds more -0,3s skill delay.
Tarna- MATK +10%, Magic +100. When equipped to add. equip, a further MATK +5% and magic +400 is added
Special Equip
Mezzaluna- MATK +15%, MaxMP -40%, MaxMP +40% when equipped to a special equipment
For Tanking
MaxHP+20%
Weapons :
Kaiser 2 - ATK/MATK+5%, Adds critical damage +3% and neutral magic+6% on Weapons
Fiona - Magic pierce 3%, MaxMp10% and if add on weapon matk 14% skill delay -0.3 sec
Body Armor
Moldus - DEX+1 Matk+7% ,Effect doubles if dex >199
Medona - MATK +6%, Skill Delay -0.1sec, Cast Time -15%, MaxHP&MP -8%. An additional MATK +10% when equipped on armor.
Add Equip
Isurugi- MATK +15%, MP cost +50%, Adds MP cost -25% and MATK -3% on weapons
Ushilith- Matk+12%, Spellburst+1% skill delay-0,2s then on additiona adds more -0,3s skill delay.
Tarna- MATK +10%, Magic +100. When equipped to add. equip, a further MATK +5% and magic +400 is added
Special Equip
Mezzaluna- MATK +15%, MaxMP -40%, MaxMP +40% when equipped to a special equipment
For Tanking
MaxHP+20%
{}
☆ HP
Blaiard, Morbeelzem - Sword
Sand Dragon Zandt, Mountain Dragon Bergen - Bow
Improved Gulie, Gankaku - Cane
Strix, Ifrit, Zimov - Claw
Niapa, Nuitram - Throwing
Ferzen, Jabek - Armor
Minotaur, Kijimu, Kinote, Obligaus, Dullahan, Rowell - Additional Equipment
Masked Warrior - Special
Effect
Lv1: MaxHP +280
Lv2: MaxHP +440
Lv3: MaxHP +600
Lv4: MaxHP +760
Lv5: MaxHP +920
☆ Melee Defense
Colon Boss, Morbeelzem - Sword
Metal Brow - Bow
Beelzedam, Guevol - Cane
Ganei - Claw
Ferzen, Warrior of Light - Armow
Bongea, Daemon, Dulllahan, Freedos - Additional
Theru - Special
Effect
Lv1: DEF +10
Lv2: DEF +20
Lv3: DEF +30
Lv4: DEF +40
Lv5: DEF +50
☆ Magic
Shojo, Shojo 2 - Bow
Grecia, Guevol - Cane
Thotoras, Altan - Claw
Niapa - Throwing
Kaiser, Raton - Armor
Effect
Lv1: MATK +10, MaxMP-1%
Lv2: MATK +12, MaxMP-2%
Lv3: MATK +16, MaxMP-3%
Lv4: MATK +22, MaxMP-4%
Lv5: MATK +30, MaxMP-5%
☆ Magic Defense
Minenaga, Lord Dragon Kaiser II - Sword
Tarante - Bow
Vatendeth, Improved Gulie - Cane
Gerust, Larkas, Maelriel - Claw
Ziddu - Throwing
Aurumteus, Valtia - Armor
Hydra, Kimale, Dunkelheit - Additional
Effect
Lv1: MDEF +30
Lv2: MDEF +60
Lv3: MDEF +90
Lv4: MDEF +120
Lv5: MDEF +150
☆ Hit
Blaiard, Beelzed - Sword
Tarante , Metal Brow - Bow
Grecia - Cane
Altan - Claw
Isurugi Statue - Throwing
Kaphar, Sky Dragon Himmel - Armor
Argyros, Plant Dragon, Seele Zauga, Arick , Ushilth- Additional Equipment
Anubites - Special Equipment
Effect
Lv1: HIT +10
Lv2: HIT +15
Lv3: HIT +20
Lv4: HIT +25
Lv5: HIT +30
☆ Evasion
Kaise Piltz, Irai - Sword
Captian Beelz, Nero, Xeltysis, Zazel - Bow
Garel, Spector - Cane
Ganei, Larkas - Claw
Ziddu - Throwing
Wizaleon, Schlingel - Armor
Peyote, Mater, Blauzen, Rowel, Cerebus - Additional
Giant Ape Man - Special
Effect
Lv1: EVA +10
Lv2: EVA +15
Lv3: EVA +20
Lv4: EVA +25
Lv5: EVA +30
☆ Intelligence
Sauro, Ardent Sauro (150+255), Beelzetor - Sword
Sauro, Ardent Sauro (150+255) - Bow
Grecia - Cane
Grail - Claw
Plazuda - Throwing
Kaiser - Armor
Vasaria, False Grecia, Beelzebub - Additional
Anubites - Special Equip
Effect
Lv1: INT +1
Lv2: INT +2
Lv3: INT +3
Lv4: INT +4
Lv5: INT +5
☆ Quick Use
Forgotten Knight - Sword
Bergen - Bow
Sianas 2 - Cane
Maelriel - Claw
Glabora - Throwing
Raton - Armor
Matadora, Veltria, Oritius - Additional
Rusalka? - Special
Effect
Lv1: Item recovery -5%, Seconds delay -0.5
Lv2: Item recovery -4%, Seconds delay -0.5
Lv3: Item recovery -3%, Seconds delay -0.5
Lv4: Item recovery -2%, Seconds delay -0.5
Lv5: Item recovery -1%, Seconds delay -0.5
☆ Provoke
Colon Boss, Kaise Piltz - Sword
Moldus, Zazel - Bow
Garel. Imseti - Cane
Schlingel, Hailos - Armor
Colon Tree, Argyros, Kinote, Dezigman, Stormia, Muscle Colon - Additional
Doom - Special
Effect
Lv1: Hate Growth Rate +5%
Lv2: Hate Growth Rate +10%
Lv3: Hate Growth Rate +15%
Lv4: Hate Growth Rate +20%
Lv5: Hate Growth Rate +25%
☆ Automatic
Gatekeeper - Bow
Dezigman, Veltria, Seele Zauga II, Mikumahi - Additional
Effect
Lv1: Auto skill +1%
Lv2: Auto skill +2%
Lv3: Auto skill +3%
Lv4: Auto skill +4%
Lv5: Auto skill +5%
☆ HP
Blaiard, Morbeelzem - Sword
Sand Dragon Zandt, Mountain Dragon Bergen - Bow
Improved Gulie, Gankaku - Cane
Strix, Ifrit, Zimov - Claw
Niapa, Nuitram - Throwing
Ferzen, Jabek - Armor
Minotaur, Kijimu, Kinote, Obligaus, Dullahan, Rowell - Additional Equipment
Masked Warrior - Special
Effect
Lv1: MaxHP +280
Lv2: MaxHP +440
Lv3: MaxHP +600
Lv4: MaxHP +760
Lv5: MaxHP +920
☆ Melee Defense
Colon Boss, Morbeelzem - Sword
Metal Brow - Bow
Beelzedam, Guevol - Cane
Ganei - Claw
Ferzen, Warrior of Light - Armow
Bongea, Daemon, Dulllahan, Freedos - Additional
Theru - Special
Effect
Lv1: DEF +10
Lv2: DEF +20
Lv3: DEF +30
Lv4: DEF +40
Lv5: DEF +50
☆ Magic
Shojo, Shojo 2 - Bow
Grecia, Guevol - Cane
Thotoras, Altan - Claw
Niapa - Throwing
Kaiser, Raton - Armor
Effect
Lv1: MATK +10, MaxMP-1%
Lv2: MATK +12, MaxMP-2%
Lv3: MATK +16, MaxMP-3%
Lv4: MATK +22, MaxMP-4%
Lv5: MATK +30, MaxMP-5%
☆ Magic Defense
Minenaga, Lord Dragon Kaiser II - Sword
Tarante - Bow
Vatendeth, Improved Gulie - Cane
Gerust, Larkas, Maelriel - Claw
Ziddu - Throwing
Aurumteus, Valtia - Armor
Hydra, Kimale, Dunkelheit - Additional
Effect
Lv1: MDEF +30
Lv2: MDEF +60
Lv3: MDEF +90
Lv4: MDEF +120
Lv5: MDEF +150
☆ Hit
Blaiard, Beelzed - Sword
Tarante , Metal Brow - Bow
Grecia - Cane
Altan - Claw
Isurugi Statue - Throwing
Kaphar, Sky Dragon Himmel - Armor
Argyros, Plant Dragon, Seele Zauga, Arick , Ushilth- Additional Equipment
Anubites - Special Equipment
Effect
Lv1: HIT +10
Lv2: HIT +15
Lv3: HIT +20
Lv4: HIT +25
Lv5: HIT +30
☆ Evasion
Kaise Piltz, Irai - Sword
Captian Beelz, Nero, Xeltysis, Zazel - Bow
Garel, Spector - Cane
Ganei, Larkas - Claw
Ziddu - Throwing
Wizaleon, Schlingel - Armor
Peyote, Mater, Blauzen, Rowel, Cerebus - Additional
Giant Ape Man - Special
Effect
Lv1: EVA +10
Lv2: EVA +15
Lv3: EVA +20
Lv4: EVA +25
Lv5: EVA +30
☆ Intelligence
Sauro, Ardent Sauro (150+255), Beelzetor - Sword
Sauro, Ardent Sauro (150+255) - Bow
Grecia - Cane
Grail - Claw
Plazuda - Throwing
Kaiser - Armor
Vasaria, False Grecia, Beelzebub - Additional
Anubites - Special Equip
Effect
Lv1: INT +1
Lv2: INT +2
Lv3: INT +3
Lv4: INT +4
Lv5: INT +5
☆ Quick Use
Forgotten Knight - Sword
Bergen - Bow
Sianas 2 - Cane
Maelriel - Claw
Glabora - Throwing
Raton - Armor
Matadora, Veltria, Oritius - Additional
Rusalka? - Special
Effect
Lv1: Item recovery -5%, Seconds delay -0.5
Lv2: Item recovery -4%, Seconds delay -0.5
Lv3: Item recovery -3%, Seconds delay -0.5
Lv4: Item recovery -2%, Seconds delay -0.5
Lv5: Item recovery -1%, Seconds delay -0.5
☆ Provoke
Colon Boss, Kaise Piltz - Sword
Moldus, Zazel - Bow
Garel. Imseti - Cane
Schlingel, Hailos - Armor
Colon Tree, Argyros, Kinote, Dezigman, Stormia, Muscle Colon - Additional
Doom - Special
Effect
Lv1: Hate Growth Rate +5%
Lv2: Hate Growth Rate +10%
Lv3: Hate Growth Rate +15%
Lv4: Hate Growth Rate +20%
Lv5: Hate Growth Rate +25%
☆ Automatic
Gatekeeper - Bow
Dezigman, Veltria, Seele Zauga II, Mikumahi - Additional
Effect
Lv1: Auto skill +1%
Lv2: Auto skill +2%
Lv3: Auto skill +3%
Lv4: Auto skill +4%
Lv5: Auto skill +5%
{}
Shiruyui 's quote
Shiruyui 's quote
Here, I'll give some tips for leveing, since enchanter may seem hard to level. Not a lot of people would want to party with you so you mustn't give up! Also, you'll pretty live like a high wizard until level 120, so get a few high wizard gears.
Way 1: 1. You can start with a little bit of MQ, then do squeleton quest from Venia, near the forgotten cave, pretty easy quest, you can party with others at your level.
2. Then at level 50ish, you can do Sitara quest in Kleya city, you need to kill 3x 60 monsters. You can also try to find a party there.
3. ATG is also a good leveling quest for level 80+ if I'm correct. It's like a sitara quest but you also need to kill a boss, False Grecia. It's also easy to find a party there.
4. There's naga quest in Elban City, just before Himmel. To get there you must go to the Magic research institute, Talk to Vanfarno (go to the maze) or take his ☆Quest City of Artificial Human. You'll be teleported to Himmel. Before taking the quest, you must leave the ☆quest you just took. Naga Quest i from the NPC in front of you. You can level at naga until 160 or even 180. It's an awesome quest and it's pretty easy to solo. Quest is available at level 120.
5. If you are tired of Nagas, you can do Mawid quest for level 170+, which is at Mawid Plains near Drafbourg. You kill 3 set of monsters. It's kinda is hard to solo that quest so you can party up with your guildies and friends, but it's soloable.
6. After mawid quest, you can do PTD - Protect the Dragon, it's like Mawid. I suggest you to use a conter set with Shiki-Onis. It's also better to party but it's soloable. You can TIQ eve without killig the rare mob.
6,1. There's a small quest from Kakeula's blacksmith, save the cracked shieds from PTD, it gives you a small exp boost each time.
7. Then of course you can grind megaroche/high ents/neknotts/nommars. I also suggest you to do a few MQS each 3 or 5 levels, do not completly rely on MQ to level. While you grind you can meet other fellow enchanters, talk about your gears builds etc.
Way 2: 1. Burn all MQ and grind until cap o.o/
I suggest the Way 1 since by talking with other players you can learn many useful things and make friends. I dislike Way 2 but it's a possible so I'll list it here.
Way 1: 1. You can start with a little bit of MQ, then do squeleton quest from Venia, near the forgotten cave, pretty easy quest, you can party with others at your level.
2. Then at level 50ish, you can do Sitara quest in Kleya city, you need to kill 3x 60 monsters. You can also try to find a party there.
3. ATG is also a good leveling quest for level 80+ if I'm correct. It's like a sitara quest but you also need to kill a boss, False Grecia. It's also easy to find a party there.
4. There's naga quest in Elban City, just before Himmel. To get there you must go to the Magic research institute, Talk to Vanfarno (go to the maze) or take his ☆Quest City of Artificial Human. You'll be teleported to Himmel. Before taking the quest, you must leave the ☆quest you just took. Naga Quest i from the NPC in front of you. You can level at naga until 160 or even 180. It's an awesome quest and it's pretty easy to solo. Quest is available at level 120.
5. If you are tired of Nagas, you can do Mawid quest for level 170+, which is at Mawid Plains near Drafbourg. You kill 3 set of monsters. It's kinda is hard to solo that quest so you can party up with your guildies and friends, but it's soloable.
6. After mawid quest, you can do PTD - Protect the Dragon, it's like Mawid. I suggest you to use a conter set with Shiki-Onis. It's also better to party but it's soloable. You can TIQ eve without killig the rare mob.
6,1. There's a small quest from Kakeula's blacksmith, save the cracked shieds from PTD, it gives you a small exp boost each time.
7. Then of course you can grind megaroche/high ents/neknotts/nommars. I also suggest you to do a few MQS each 3 or 5 levels, do not completly rely on MQ to level. While you grind you can meet other fellow enchanters, talk about your gears builds etc.
Way 2: 1. Burn all MQ and grind until cap o.o/
I suggest the Way 1 since by talking with other players you can learn many useful things and make friends. I dislike Way 2 but it's a possible so I'll list it here.
{}
{}
more soonEnchanter Type | Autoskill Enchanter | ||
Level | 363 | ||
STATS | 420 INT 256 VIT 256 AGI 256 DEX 100 GR 100 BL | ||
AL page | 4 green lines 4 blue lines | ||
Al xtals | Sauro II Gatekeeper Ouvel Spikeleon Shelk | ||
Video Date | 16/11/2017 | {} | |
EQUIPEMENTS SET 1 | Name | Xtal | Ability |
Weapon | Gram +9 | Frederico x2 | Intemlligence lv 4 |
Armor | Struggler III +9 | Dajarte | Spell Burst lv5 |
Additional Gear | Fallen Angel Wing+9 | Dunkelis II | Autoskill lv5 |
Special Equipment | Festan Ring | President Mezzaluna | Rate Cut lv5 |
credits to : AnTz Dark§tØrm @jeffreychea Krish (Retired Player) and maybe other players