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Post by Deleted on Aug 15, 2014 3:25:07 GMT
i dont think staff is anywhere good for tanking. as tanking, you need to spend less point to aspd and develop more vit. staff requires max agi and ate up most of your point which should be invested for vit. the point of using staff is purely for damage. tanking is 0/100.
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Post by ManaKhe on Aug 15, 2014 6:42:34 GMT
i dont think staff is anywhere good for tanking. as tanking, you need to spend less point to aspd and develop more vit. staff requires max agi and ate up most of your point which should be invested for vit. the point of using staff is purely for damage. tanking is 0/100. Meh, they are okay at it. It's still an Enchanter. It is more of a DPS build though. My friends know i can tank so I get asked to do it all the time so staff build isn't an option for me haha.
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Post by Deleted on Aug 15, 2014 8:07:41 GMT
i dont think staff is anywhere good for tanking. as tanking, you need to spend less point to aspd and develop more vit. staff requires max agi and ate up most of your point which should be invested for vit. the point of using staff is purely for damage. tanking is 0/100. Meh, they are okay at it. It's still an Enchanter. It is more of a DPS build though. My friends know i can tank so I get asked to do it all the time so staff build isn't an option for me haha. well for your guides, staff weapons should not be there for tanking as instead of aiding it is making tanking worst with slow aspd.
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Post by MiLiGRiTo on Aug 15, 2014 11:47:39 GMT
Not sure why you guys associate weapons with tanking. You add VIT it becomes tanky regardless of any weapon. You add more AGI you gain evasion which can also be used for tanking. The only weapon I wouldn't associate to tanking are weapons with penalty like claws with minus magic resistance, but tanks can still live with it.
So what am I missing?
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Post by Mahouko on Aug 16, 2014 17:25:40 GMT
In case anyone is curious about Charm or Dialan Scythe, I just made one of each. The charm is obviously a staff ( has mana wave lol), while the Dialan Scythe is a magic sword (water element). If you decide to upgrade a blood scythe, do not upgrade in Spargas first or you will not be able to get Dialan Scythe. The red on blood scythe also changes to blue once you upgrade.
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Post by ManaKhe on Aug 16, 2014 17:49:32 GMT
Not sure why you guys associate weapons with tanking. You add VIT it becomes tanky regardless of any weapon. You add more AGI you gain evasion which can also be used for tanking. The only weapon I wouldn't associate to tanking are weapons with penalty like claws with minus magic resistance, but tanks can still live with it. So what am I missing? High survival isn't the same as being a tank. It's more about maintaining hate. Swords/Claws/Bows have a slower cast time on Drain so it takes time away from attacking and building hate. Throwing and Staff do not have this problem. Having an Autoskill or Autoskill % is going to help maintain hate. More autoskills=more hate. Provoke Auto also doesn't consume autoskills so the weapon is a great spot to put it. Staff needs 190ish AGI for max ASPD(probably a little lower). AGI also isn't as good for tanking. It's too unreliable and some bosses are just gonna hit you anyways. If you want to tank the harder stuff you need VIT. You also need high DEX since some bosses have very high EVA and you don't want to be missing a lot. I have 230+ DEX and still miss Moldus some. Throwing doesn't really have any downsides for Enchanter tanking. It has a fast Drain, requires only 144 AGI, and there are some great stats on them. They also have a lot of MATK. Flabellum UP has an Autoskill AND 10-12% max HP AND it adds HIT. Dragon Roar also has a massive HP bonus. I think Crits build more hate than regular ATKs so DRoar has that going for it too. Enchanters CAN tank with almost any weapon but Throwing has the most going for it by a good bit. Sinbad is also a decent option amongst Swords but that is hard to get compared to other tank weapons and won't provide much of a boost for a lot of bosses.
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Post by ManaKhe on Aug 16, 2014 17:50:34 GMT
In case anyone is curious about Charm or Dialan Scythe, I just made one of each. The charm is obviously a staff ( has mana wave lol), while the Dialan Scythe is a magic sword (water element). If you decide to upgrade a blood scythe, do not upgrade in Spargas first or you will not be able to get Dialan Scythe. The red on blood scythe also changes to blue once you upgrade. The Scythe looks interesting. Do you know what the effect is if you have over 127 AGI?
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Post by Mahouko on Aug 18, 2014 1:36:07 GMT
In case anyone is curious about Charm or Dialan Scythe, I just made one of each. The charm is obviously a staff ( has mana wave lol), while the Dialan Scythe is a magic sword (water element). If you decide to upgrade a blood scythe, do not upgrade in Spargas first or you will not be able to get Dialan Scythe. The red on blood scythe also changes to blue once you upgrade. The Scythe looks interesting. Do you know what the effect is if you have over 127 AGI? Well I honestly had no idea initially, but I'm running a to be minstrel alt through MQ right now (currently a 105 cleric max Int/68 Agi w/ a Vasaria xtal lol), and the ice hits 41 Chiro for only 87, while ifrits proccing for 4k. I'll post back with differences before and after my agi is 127+ using same mob as test.
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Post by MiLiGRiTo on Aug 18, 2014 10:56:30 GMT
Not sure why you guys associate weapons with tanking. You add VIT it becomes tanky regardless of any weapon. You add more AGI you gain evasion which can also be used for tanking. The only weapon I wouldn't associate to tanking are weapons with penalty like claws with minus magic resistance, but tanks can still live with it. So what am I missing? High survival isn't the same as being a tank. It's more about maintaining hate. Swords/Claws/Bows have a slower cast time on Drain so it takes time away from attacking and building hate. Throwing and Staff do not have this problem. Having an Autoskill or Autoskill % is going to help maintain hate. More autoskills=more hate. Provoke Auto also doesn't consume autoskills so the weapon is a great spot to put it. Staff needs 190ish AGI for max ASPD(probably a little lower). AGI also isn't as good for tanking. It's too unreliable and some bosses are just gonna hit you anyways. If you want to tank the harder stuff you need VIT. You also need high DEX since some bosses have very high EVA and you don't want to be missing a lot. I have 230+ DEX and still miss Moldus some. Throwing doesn't really have any downsides for Enchanter tanking. It has a fast Drain, requires only 144 AGI, and there are some great stats on them. They also have a lot of MATK. Flabellum UP has an Autoskill AND 10-12% max HP AND it adds HIT. Dragon Roar also has a massive HP bonus. I think Crits build more hate than regular ATKs so DRoar has that going for it too. Enchanters CAN tank with almost any weapon but Throwing has the most going for it by a good bit. Sinbad is also a decent option amongst Swords but that is hard to get compared to other tank weapons and won't provide much of a boost for a lot of bosses. Well, You do have a point in the cast time of drain, which can lose hate (I know because I have a tank glad and I lose aggro when I lag because berserk attack is slow when affected by lag). But then again, how often do we need to cast it if we have a bishop in the party?
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Post by ManaKhe on Aug 18, 2014 16:09:37 GMT
High survival isn't the same as being a tank. It's more about maintaining hate. Swords/Claws/Bows have a slower cast time on Drain so it takes time away from attacking and building hate. Throwing and Staff do not have this problem. Having an Autoskill or Autoskill % is going to help maintain hate. More autoskills=more hate. Provoke Auto also doesn't consume autoskills so the weapon is a great spot to put it. Staff needs 190ish AGI for max ASPD(probably a little lower). AGI also isn't as good for tanking. It's too unreliable and some bosses are just gonna hit you anyways. If you want to tank the harder stuff you need VIT. You also need high DEX since some bosses have very high EVA and you don't want to be missing a lot. I have 230+ DEX and still miss Moldus some. Throwing doesn't really have any downsides for Enchanter tanking. It has a fast Drain, requires only 144 AGI, and there are some great stats on them. They also have a lot of MATK. Flabellum UP has an Autoskill AND 10-12% max HP AND it adds HIT. Dragon Roar also has a massive HP bonus. I think Crits build more hate than regular ATKs so DRoar has that going for it too. Enchanters CAN tank with almost any weapon but Throwing has the most going for it by a good bit. Sinbad is also a decent option amongst Swords but that is hard to get compared to other tank weapons and won't provide much of a boost for a lot of bosses. Well, You do have a point in the cast time of drain, which can lose hate (I know because I have a tank glad and I lose aggro when I lag because berserk attack is slow when affected by lag). But then again, how often do we need to cast it if we have a bishop in the party? I typically tank without a Bishop. I also party with melee DPS pretty often(Gladiator and Monk) so I like for the Bishop to focus on them rather than me.
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Post by MiLiGRiTo on Aug 18, 2014 22:02:22 GMT
The Scythe looks interesting. Do you know what the effect is if you have over 127 AGI? Well I honestly had no idea initially, but I'm running a to be minstrel alt through MQ right now (currently a 105 cleric max Int/68 Agi w/ a Vasaria xtal lol), and the ice hits 41 Chiro for only 87, while ifrits proccing for 4k. I'll post back with differences before and after my agi is 127+ using same mob as test. 87 dmg? it looks pretty bad. Could you check with megas and ents?
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Post by Mahouko on Aug 19, 2014 6:04:35 GMT
Well I honestly had no idea initially, but I'm running a to be minstrel alt through MQ right now (currently a 105 cleric max Int/68 Agi w/ a Vasaria xtal lol), and the ice hits 41 Chiro for only 87, while ifrits proccing for 4k. I'll post back with differences before and after my agi is 127+ using same mob as test. 87 dmg? it looks pretty bad. Could you check with megas and ents? If you read the whole post, that was before I had 128 agi. Now that I over 127, it's comparable to ice spear dmg. I posted about this because manakhe was interested and it looks like it's rather meh unless over 127 agi aka not great for leveling new toons.
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Post by MiLiGRiTo on Aug 19, 2014 7:26:58 GMT
87 dmg? it looks pretty bad. Could you check with megas and ents? If you read the whole post, that was before I had 128 agi. Now that I over 127, it's comparable to ice spear dmg. I posted about this because manakhe was interested and it looks like it's rather meh unless over 127 agi aka not great for leveling new toons. Oh ok. How much damage now? sorry iruna's description Is misleading. Ice spear damage and 87dmg Is not what I would consider as "slightly changes".
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Post by ManaKhe on Aug 23, 2014 16:30:03 GMT
87 dmg? it looks pretty bad. Could you check with megas and ents? If you read the whole post, that was before I had 128 agi. Now that I over 127, it's comparable to ice spear dmg. I posted about this because manakhe was interested and it looks like it's rather meh unless over 127 agi aka not great for leveling new toons. Thanks for checking it out for me! I'm gonna have to get one and check it out now haha.
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Post by sweetshoney on Aug 25, 2014 2:12:44 GMT
In case anyone is curious about Charm or Dialan Scythe, I just made one of each. The charm is obviously a staff ( has mana wave lol), while the Dialan Scythe is a magic sword (water element). If you decide to upgrade a blood scythe, do not upgrade in Spargas first or you will not be able to get Dialan Scythe. The red on blood scythe also changes to blue once you upgrade. where do u get dialan scythe upgrade
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