Shiruyui
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Take away the lies and become an ace
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Post by Shiruyui on Mar 31, 2016 18:24:44 GMT
This thread can be a guide for all party formations you've had and worked well against whatever bosses. Idk if you'd want to add your experience on that or no & share it with others. I'll share 2 of my best party formations I've had; both including an enchanter, of course. I'll also share the equipments required, but only for enchanters (since I'm comfortable for that class).
★★★ 1.Burning OathBasic requirements: - enchanter 160+ (manaburn) - Support-Tank - paladin 260+ (knight oath) - DPS - bishop 260+ preferably (bright heal) - Support - high wizard or geo monk 2xx+ (damage skills) - DPS Explanation: Enchanter will spam mana burn, while paladin does his knight oath and the other pt members do their usual jobs. Bishop keeps the ailments away from the paladin so they won't bother the knight oath skill while the other DPS does the damage while the paladin is casting his skill. Geo monk would be great since the boss will be stunned by the enchanter and thus help the geo breaker's damage. This formation has worked very well on most bosses. It's a bit more slow when the boss is stunning/mp depleting but when you get the right rythm, you can effectivel wreck the boss. Enchanter's required equipments: Since you need quite some skill delay to spam manaburn, you can fill it up easily with many equipments. Here's my personnal manaburn spam set: Violafar/metalbrow Tentacion/metalbrow Girl's hood/zant Any special equipment (perhaps avoid wisdom ring since the mpc+% hurts quite a lot) i have Maelriel and Cheltil in my al page, so you'll need to compensate with ★QC's if you don't have those als. You can also add more ★QC's to your preference. *Side note* For easter event, against Medona, you'll have to be careful, Medona sometimes does an AOE stun and thus affects the paladin. The trick is, to have a faster party, enter altogether in the same time in the party field. Medona's first AOE stun hits +/-20 seconds after ONE party member enters the field. So just run all in the same time, make paladin cast knight oath asap and thus you won't be slowed down by Medona's first AOE stun. Also, refill your mp between each mana burn/skill since the boss drains your mp. ♤◇♧♡ 2. Qadal SpamBasic requirements: - enchanter 280+ (qadal and limit break) - DPS - bishop 2xx (support) - Support - any tank, paladin, gladiator, ninja, etc 2xx (tank and hate) - Tank - any DPS, geo monk, high wizard, assassin, sniper, etc (damage skills) - DPS Explanations: Enchanter will spam qadal/limit break, while the tanker tanks, support supports and DPS does some damage. Qadal is very useful since it can break purple barriers and deal quite good damage. This formation has worked well on many bosses, such as Leviam and co. The downside on this is the constant and huge use of MP by the enchanter, limit break and qadal takes a lot of MP, especially with spellboost. Enchanters also can't spam many qadals before rebuffing limit break. However, once you also grab the rythm, the party will be smooth. Enchanter's required equipments: It's pretty much the same set as magic blade spam, qadal is based on neutral magic and matk. I'll share my personnal set for that formation: Dia Espada/Kaiser2 Struggler/Moldus Snow Earmuff/Ulshilt Any special Old pic from fiona time More recent with Baum Warrior
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Post by Deleted on Apr 1, 2016 5:27:13 GMT
Nice guide let us promote manaburn for pt farm I agree with meldona pt farm for manaburn enchanter and since meldona drain mp and make all pt consume too much mp,the damager should able to use little amount of mp as possible,exemple;Knight oath paladin or gladiator with 260 skill Also what girl's hood stat?
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Shiruyui
Member
Take away the lies and become an ace
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Post by Shiruyui on Apr 1, 2016 14:30:09 GMT
Nice guide :) :) let us promote manaburn for pt farm :) I agree with meldona pt farm for manaburn enchanter and since meldona drain mp and make all pt consume too much mp,the damager should able to use little amount of mp as possible,exemple;Knight oath paladin or gladiator with 260 skill :) Also what girl's hood stat? Haha yep, quick skill delay/low stun time allows you to refill mp to everyone before the boss's stun wears off. I took it from my friend's website: Natural Recovery +30%, Ailment Resistance +10%, Stun Time -1sec, DEF +100, MDEF +7%. During White Day Event, Item Delay -1sec it's only available during white day event, x trade also p.p
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Post by Deleted on Apr 1, 2016 14:38:55 GMT
Thanks for equipment info,now i have to wait for 1 year for this add ×.×
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Post by Variz on Apr 1, 2016 22:15:27 GMT
5 Sec enough for Mana Burn? Or you have some QC abis and Cheltil+Maelriel too?
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Shiruyui
Member
Take away the lies and become an ace
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Post by Shiruyui on Apr 2, 2016 0:14:55 GMT
5 Sec enough for Mana Burn? Or you have some QC abis and Cheltil+Maelriel too? Oh indeed, I omitted the al crystals. Yep, I have cheltil/maelriel and no ★QC.
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Post by MiLiGRiTo on Apr 2, 2016 4:45:25 GMT
*Side note* For easter event, against Medona, you'll have to be careful, Medona sometimes does an AOE stun and thus affects the paladin. The trick is, to have a faster party, enter altogether in the same time in the party field. Medona's first AOE stun hits +/-20 seconds after ONE party member enters the field. So just run all in the same time, make paladin cast knight oath asap and thus you won't be slowed down by Medona's first AOE stun. Also, refill your mp between each mana burn/skill since the boss drains your mp. ♤◇♧♡ Is the +/-20second AOE stun by Medona separate from the stun booms which is HP based? (I notice stun somewhere around 50% HP and another one afterwards per my solo runs. I notice that the effective way to solo grind her is via 2 oath hits, unfortunately I cannot use currones in order to do that) Also curious on how the party with stunner perform with stun booms? Who gets the aggro when you are disabled or if the stun fails?
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Post by Deleted on Apr 2, 2016 6:03:52 GMT
Usually the stunner or bishop that cast brightheal before that will take boss aggro,also boss hate will always on stunner enchy if(i really mean if)that stunner enchy manaburn it first and always can keep meldona in stun status and ,and sometimes i failed to perform manaburn(failed to perform not succees failed)when stun boom altough meldona still in stun status,and if meldona recover from stuned before me she will attack me coz of the aggro before
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Shiruyui
Member
Take away the lies and become an ace
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Post by Shiruyui on Apr 2, 2016 12:50:49 GMT
*Side note* For easter event, against Medona, you'll have to be careful, Medona sometimes does an AOE stun and thus affects the paladin. The trick is, to have a faster party, enter altogether in the same time in the party field. Medona's first AOE stun hits +/-20 seconds after ONE party member enters the field. So just run all in the same time, make paladin cast knight oath asap and thus you won't be slowed down by Medona's first AOE stun. Also, refill your mp between each mana burn/skill since the boss drains your mp. ♤◇♧♡ Is the +/-20second AOE stun by Medona separate from the stun booms which is HP based? (I notice stun somewhere around 50% HP and another one afterwards per my solo runs. I notice that the effective way to solo grind her is via 2 oath hits, unfortunately I cannot use currones in order to do that) Also curious on how the party with stunner perform with stun booms? Who gets the aggro when you are disabled or if the stun fails? As far as I've tested, the first aoe stun is only time based as long as you don't take away too much HP. By that, I meant like if you enter the pt field and by +-20 seconds you still didn't take out about half of the hp, you'll get stunned. Indeed the other stun aoes are hp based (as soon as k.oath came into action, we got stunned). And that's the kinda tricky part. If the bishop is doing a good job by always keeping a revive buff on everyone, even if the aggro moves away to someone else, the party will still live. I usually get up fast with my stun -sec equipments, included in my manaburn spam set. And can neutralize the boss, by the time everyone gets up and attack again. I'll try to put it in a simpler way: Boss aoe stuns everyone Boss attacks x member Member still lives due to revive buff Enchanter gets up quickly thanks to the equipments and stuns the boss Other pt members get up Back to play With enough sd-, you can cast manaburn again quickly even if you missed/etc. As in my case with my good usual party, usually, when the boss AOE stuns, it was still stunned from my manaburn. So by the time I get up and manaburn him again, he doesn't really have the time to attack. Of course sometimes it gets messy due to bad timing, but in most runs, it works very well, once everyone gets the beat.
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Post by MiLiGRiTo on Apr 4, 2016 1:16:59 GMT
I couldn't activate Medona's time based stun so it must be something that is activated only on a party.
I reckon the burn/oath party's only concern is the area effect stun since mp delete can easily defeated by using mp pots. Otherwise, it looks like a smooth and fast party. But I think the best advantage of the burn is for geo monks (maybe ench + 3 geo monks?)
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Shiruyui
Member
Take away the lies and become an ace
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Post by Shiruyui on Apr 4, 2016 15:48:50 GMT
I couldn't activate Medona's time based stun so it must be something that is activated only on a party. I reckon the burn/oath party's only concern is the area effect stun since mp delete can easily defeated by using mp pots. Otherwise, it looks like a smooth and fast party. But I think the best advantage of the burn is for geo monks (maybe ench + 3 geo monks?) Yep geo monk would be very useful and make good trio with enchanter and paladin with the stun. However, I think 3 monks would be a bit too much (bishop's heals/buffs and bright heal to remove status ailments are required). However, I personnally like the high wizard since he/she can help me refill mp if necessary on Medona, but geo monk would be optimal for this set on most bosses.
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