Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Nov 8, 2015 18:08:31 GMT
Yes and it seems like instant status removing items are better than vaccines since you can use them at the "right time" to remove the negative status Oh and btw negative buffs does not affect the skill!!! I have been farming Vida which does +Hate -Guard +SD -Elemental Resist ... etc (a lot of negative red status) but the skill succeeds without any problem. Yeah, I meant negative buffs like poison/blind/stun/paralyze (not sure if burn/freeze too, but I think so). Sorry been away long enough to forget stuff. Yeah i think burn and freeze too... pretty sure they are
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asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Nov 13, 2015 2:20:14 GMT
Bleed/stun/dizzy/lethargic/freeze/burn/drain/fear/poison/para/blind. yey
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Post by MiLiGRiTo on Nov 13, 2015 2:34:27 GMT
Fortis does not affect the Oath's damage and Rage Force affects Oath's damage
Everybody concur?
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Post by Ryukengan on Nov 13, 2015 11:54:53 GMT
From what I've read so far a theoretical formula (by no means is this correct, it's probably far off from the truth but just to get a basic concept)
Knight's Oath Damage: [(ATK - enemy DEF) x 100] x (1 + Missing HP% x 0.5) x Rage Force Bonus Factor (need more research on this) x Elemental Factor
The 0.5 might also be a 0.66. I'm not a Paladin, just trying to help round up some info.
If someone can do the following I can gather more info:
Try different ATK values, try different Missing % HP values, try different MaxHP values with the same Missing HP% and ATK, try different stat builds with the same ATK (maybe it scales with STR in a special way like Guardian), try Melee+ with same conditions (As in, same ATK, same max HP, same weapon, same missing HP, same buffs), try different elemental weapons with the same conditions and of course post the results here.
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Post by simprince on Nov 13, 2015 18:00:34 GMT
Does it mean that pally does not need to overcap VIT now? I am thinking about having only 256VIT, overcap STR and DEX using either normal sword or bow. 256 VIT should not make pally fragile anyway, right? Could guardian suffer in this case?
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Post by lacs on Nov 13, 2015 21:10:21 GMT
you are going to, indeed, destroy a paladin capability to use guardian, guardian is great for low hp mobs, and if you are trying to build a powerful knight oath user, you might wanna only lvl with high hp mobs, like b warriors and stuff, but you might be more vulnerable against low hp mobs, I'm kinda going with my magic sword pally, I have kinda good atk, and if I need more, there is also food
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asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Nov 13, 2015 22:29:21 GMT
Fortis does not affect the Oath's damage and Rage Force affects Oath's damage Everybody concur? Thank you for that btw
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Post by MiLiGRiTo on Nov 14, 2015 0:52:32 GMT
From what I've read so far a theoretical formula (by no means is this correct, it's probably far off from the truth but just to get a basic concept) Knight's Oath Damage: [(ATK - enemy DEF) x 100] x (1 + Missing HP% x 0.5) x Rage Force Bonus Factor (need more research on this) x Elemental Factor The 0.5 might also be a 0.66. I'm not a Paladin, just trying to help round up some info. If someone can do the following I can gather more info: Try different ATK values, try different Missing % HP values, try different MaxHP values with the same Missing HP% and ATK, try different stat builds with the same ATK (maybe it scales with STR in a special way like Guardian), try Melee+ with same conditions (As in, same ATK, same max HP, same weapon, same missing HP, same buffs), try different elemental weapons with the same conditions and of course post the results here. Yeah it's somewhere along the lines although I believe it isn't as straight forward as atk-def. Will try to check for lvl-(mob lvl) and weapon atk. Might also be possible that hp missing is less than x0.5 (maybe x0.4 or something). I never seem to get 49.5% more damage at 99% hp missing. I know rage force affects it but by how much is hard to tell for now. Hate is a puzzle. Elemental is pretty straightforward: dmg x (1 + element bonus)
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Post by maximo24 on Nov 14, 2015 1:08:14 GMT
Well for what a read pally need to cap vit no matter what sinces you need the max atk posible and the most def possible you need cap vit and for what i experience you need pretty good amount of hp since you deal way better dmag below 25% of your hp in order to survide the 10 sec delay you need hp to support the dmg taken so if you uave very low hp example if you have 50k hp your 25% is goin to be like 12.5k you going to be really fragil if you get a hit over 10k your not going to be able to survive and you dont want to use those 10 sec on recovering hp sinse you need time to recover status if you get poison or blind etc theres not enough time to heal your self and cure bad status thats why you need vit to kep you hp high so at 25% you can have a less 30k and with myrica and vit over cap you can have way more atk then using sword remever you need vit give you atk so you get 2 thing in one stat second dex you get cool down and atk and last str
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Post by Ryukengan on Nov 14, 2015 9:19:35 GMT
From what I've read so far a theoretical formula (by no means is this correct, it's probably far off from the truth but just to get a basic concept) Knight's Oath Damage: [(ATK - enemy DEF) x 100] x (1 + Missing HP% x 0.5) x Rage Force Bonus Factor (need more research on this) x Elemental Factor The 0.5 might also be a 0.66. I'm not a Paladin, just trying to help round up some info. If someone can do the following I can gather more info: Try different ATK values, try different Missing % HP values, try different MaxHP values with the same Missing HP% and ATK, try different stat builds with the same ATK (maybe it scales with STR in a special way like Guardian), try Melee+ with same conditions (As in, same ATK, same max HP, same weapon, same missing HP, same buffs), try different elemental weapons with the same conditions and of course post the results here. Yeah it's somewhere along the lines although I believe it isn't as straight forward as atk-def. Will try to check for lvl-(mob lvl) and weapon atk. Might also be possible that hp missing is less than x0.5 (maybe x0.4 or something). I never seem to get 49.5% more damage at 99% hp missing. I know rage force affects it but by how much is hard to tell for now. Hate is a puzzle. Elemental is pretty straightforward: dmg x (1 + element bonus) I am 90% sure that there is also a random number, like with pretty much every skill. It's just hard to come up with something without being able to test myself, but testing out the random factor would be the easiest thing to find out I guess. Just recreate the same scenario many times and post the results and that way we can find out the random factor.
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Post by MiLiGRiTo on Nov 14, 2015 14:25:12 GMT
Yeah it's somewhere along the lines although I believe it isn't as straight forward as atk-def. Will try to check for lvl-(mob lvl) and weapon atk. Might also be possible that hp missing is less than x0.5 (maybe x0.4 or something). I never seem to get 49.5% more damage at 99% hp missing. I know rage force affects it but by how much is hard to tell for now. Hate is a puzzle. Elemental is pretty straightforward: dmg x (1 + element bonus) I am 90% sure that there is also a random number, like with pretty much every skill. It's just hard to come up with something without being able to test myself, but testing out the random factor would be the easiest thing to find out I guess. Just recreate the same scenario many times and post the results and that way we can find out the random factor. Im still uncertain if there is a random number. The numbers pop up differently but in relatively small figures (maybe a couple of hundreds upto couple thousand) but this could be due to hate from stun parry). I was able to pop the exact same number consecutively at one time which is why I have some reservations about it. BTW, i think the magic number is (atk x 135). I tested the difference between with and without warcry and found the ratio between damage and atk difference. My test is from 100% hp. It is quite hard to test because even if you take 1dmg, the missing hp multiplier kicks in, and 1dmg is already rounded as 1% hp loss. There are still hidden factors on determining the damage (like mob def and weapon atk) and I have only tested in megas. I still need to check if the 135 multiplier is a constant or is affected by other factors (e.g. level)
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mokie
Community Contributor
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Post by mokie on Nov 15, 2015 1:27:49 GMT
From what I've read so far a theoretical formula (by no means is this correct, it's probably far off from the truth but just to get a basic concept) Knight's Oath Damage: [(ATK - enemy DEF) x 100] x (1 + Missing HP% x 0.5) x Rage Force Bonus Factor (need more research on this) x Elemental Factor The 0.5 might also be a 0.66. I'm not a Paladin, just trying to help round up some info. If someone can do the following I can gather more info: Try different ATK values, try different Missing % HP values, try different MaxHP values with the same Missing HP% and ATK, try different stat builds with the same ATK (maybe it scales with STR in a special way like Guardian), try Melee+ with same conditions (As in, same ATK, same max HP, same weapon, same missing HP, same buffs), try different elemental weapons with the same conditions and of course post the results here. I think the formula is just closed, but there are some factor beside those. For example, when I hit 1 damage, I will do 98 damage constantly. I still cannot answer this myself too. xD
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Post by notaioudorn on Nov 15, 2015 3:46:50 GMT
So what equipment and xtals should i use for knight oath build?
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bravebor
Community Contributor
to slack to give a damn, yet to bored to not say anything...
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Post by bravebor on Nov 16, 2015 9:02:56 GMT
So what equipment and xtals should i use for knight oath build? It's all still pretty well experimental right now, but there's a thread up already for people to list what gears there's using for knights oath...and for people to ask what gears to use for it
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Post by ◀♡ReD♥▶ on Nov 24, 2015 8:13:49 GMT
i just have one question. Does knights oath crit. if yes if one has 100% crit rate will it be helpful
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