Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Aug 8, 2015 12:51:30 GMT
I find it a bit annoying that meelee doesn't apply to Double Attack. I noticed this while solo farming Magonza. Normal attack while on barrier is around 2k and 5-6 damage (two 2/3's) with DA. It's a bummer cuz my DA chance is very high due to high CRT. Or is it a glitch? Doubt it. I wish the devs could tweak it to make meelee apply to DA as well.
Have you guys noticed that too?
Also, to anyone who can confirm, is Double Attack classified as Autoskill? If I'm not mistaken, there's also a cap rate for DA chance.
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Post by turling on Aug 9, 2015 11:54:16 GMT
Correct me if I'm wrong but I believe the cap rate for it is 40% plus any auto skill ability.
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Post by Ardent Sakuro on Aug 10, 2015 19:28:36 GMT
Double attack is an autoskill, therefore would not benefit from melee boost when hitting a hard def barrier, but benefits from melee when hitting a normal def.
Similar to pillar blade gains damage from melee but could not break through a barrier.
Idk if there is a cap for double attack rate but i know that as long as u gain more crt double attack rate increases as well.
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Post by quitted on Aug 11, 2015 1:45:19 GMT
Correct me if I'm wrong but I believe the cap rate for it is 40% plus any auto skill ability. no one really know the how double attack rate formulated and whether it have cap or not.but some japanese bloggers that i read before give theory that double attack rate is combination of minimum rate for each double attack lv + (CRT/10). for example they say if you have 390 CRT and double attack lv4, the trigger rate will be like this: (390/10)% + minimum 15% trigger rate of double attack lv4 = 39%+15% = 54% total.
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Post by quitted on Aug 11, 2015 1:51:43 GMT
I find it a bit annoying that meelee doesn't apply to Double Attack. I noticed this while solo farming Magonza. Normal attack while on barrier is around 2k and 5-6 damage (two 2/3's) with DA. It's a bummer cuz my DA chance is very high due to high CRT. Or is it a glitch? Doubt it. I wish the devs could tweak it to make meelee apply to DA as well. Have you guys noticed that too? Also, to anyone who can confirm, is Double Attack classified as Autoskill? If I'm not mistaken, there's also a cap rate for DA chance. MiLiGRiTo said to me before, that negative autoskill stat in sword dropped by interfike make he doesnt do double attack at all when his CRT is 1.so i guess yes double attack is considered as autoskill.
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Post by Ryukengan on Aug 19, 2015 3:34:49 GMT
Correct me if I'm wrong but I believe the cap rate for it is 40% plus any auto skill ability. no one really know the how double attack rate formulated and whether it have cap or not.but some japanese bloggers that i read before give theory that double attack rate is combination of minimum rate for each double attack lv + (CRT/10). for example they say if you have 390 CRT and double attack lv4, the trigger rate will be like this: (390/10)% + minimum 15% trigger rate of double attack lv4 = 39%+15% = 54% total. It's a bit more generous, I don't know the base but I'm assuming it's 10% (not sure if it raises with skill level, I know that damage scales for sure) but the CRT scaling is 1% every 9 CRT. I made a test with 10% base at the current double attack level and the data was pretty accurate with 1000 hits.
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Post by quitted on Aug 19, 2015 7:51:49 GMT
no one really know the how double attack rate formulated and whether it have cap or not.but some japanese bloggers that i read before give theory that double attack rate is combination of minimum rate for each double attack lv + (CRT/10). for example they say if you have 390 CRT and double attack lv4, the trigger rate will be like this: (390/10)% + minimum 15% trigger rate of double attack lv4 = 39%+15% = 54% total. It's a bit more generous, I don't know the base but I'm assuming it's 10% (not sure if it raises with skill level, I know that damage scales for sure) but the CRT scaling is 1% every 9 CRT. I made a test with 10% base at the current double attack level and the data was pretty accurate with 1000 hits. yes i heard 10% trigger rate before, but i believe the number tested on double attack lv3 (before getting the lv4 during apprentice gladiator). when did you do your test? the 15% minimum trigger rate what i saw from japanese blogger theorized here . if you try read the full post, that japanese blogger give even weirder theory,that you need less CRT to raise every 1% trigger rate as double attack lv raised, he said double attack lv4 trigger rate 1% up every 6.7 CRT. about the theory of 10 CRT to need raise for every 1% trigger rate, i believe it mentioned in other blog. i dont remember where. i think i forget to put it on web browser bookmark. all these blogs i read when i was looking info about relationship between autoskill and double attack trigger rate long time ago.
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Post by Ryukengan on Aug 19, 2015 7:58:20 GMT
It's a bit more generous, I don't know the base but I'm assuming it's 10% (not sure if it raises with skill level, I know that damage scales for sure) but the CRT scaling is 1% every 9 CRT. I made a test with 10% base at the current double attack level and the data was pretty accurate with 1000 hits. yes i heard 10% trigger rate before, but i believe the number tested on double attack lv3 (before getting the lv4 during apprentice gladiator). when did you do your test? the 15% minimum trigger rate what i saw from japanese blogger theorized here . if you try read the full post, that japanese blogger give even weirder theory,that you need less CRT to raise every 1% trigger rate as double attack lv raised, he said double attack lv4 trigger rate 1% up every 6.7 CRT. about the theory of 10 CRT to need raise for every 1% trigger rate, i believe it mentioned in other blog. i dont remember where. i think i forget to put it on web browser bookmark. all these blogs i read when i was looking info about relationship between autoskill and double attack trigger rate long time ago. I can do another test if anyone can lend me a Rapid Fire reup (sold mine), I don't think that the weapon type affects the trigger rate though I'm not sure. I tested last time as full Gladiator at Megas.
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Post by quitted on Aug 19, 2015 8:34:15 GMT
yup it would be good if someone try again,but i wont bother much which formula is the true one because i will raise CRT anyway because i prefer auto attack buff from sword tempest over pillar blade.
it would better if someone test relationship between autoskill and double attack trigger rate and also the upcoming H&MP regen autoskill from lv260 skill . if there is positive relatiship for those 2 things, im planning to replace my red al crysta grid to purple+red grid and repleace sets that contain CRT star ability to autoskill star ability
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Aug 19, 2015 13:08:22 GMT
I couldn't care less about formulas, rates and whatnot. I just hoped DA would break through barriers. I mean like Gladiators are supposed to be the hardest meelee hitters right? Yet its most common auto attack (I feel like it's hell lot more than 40%) can't even take advantage of meelee.
I think Gladiator in general needs a buff in this game (to compete with top classes: ninjas (or worse ninjas with hacks). I really hope that 260 skill really makes gladiator immune from abnormal statuses.
^PS I saw you LFPing in new MQ earlier xD I've given up making PTs in MQs since noone wants gladiators. Besides that boss was easy and barely scratched me (1st MQ version kill is always easy)
I wanted to say hi but I was too shy lol
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Post by quitted on Aug 21, 2015 5:06:58 GMT
I couldn't care less about formulas, rates and whatnot. I just hoped DA would break through barriers. I mean like Gladiators are supposed to be the hardest meelee hitters right? Yet its most common auto attack (I feel like it's hell lot more than 40%) can't even take advantage of meelee. I think Gladiator in general needs a buff in this game (to compete with top classes: ninjas (or worse ninjas with hacks). I really hope that 260 skill really makes gladiator immune from abnormal statuses. ^PS I saw you LFPing in new MQ earlier xD I've given up making PTs in MQs since noone wants gladiators. Besides that boss was easy and barely scratched me (1st MQ version kill is always easy) I wanted to say hi but I was too shy lol original lv260 skill in i-mode version called rampage do add melee boost and also makes ailments disabled (refer info inside box below). but i think they dropped in modified android/ios version, replaced with HP&MP recovery autoskill chance on attack. but im not 100% sure about the modification. more info about lv260 skill , i suggest you to go here
Rampage
It will rampage brandishing a weapon. The defense of the enemy can be increased Ignore to attack. When activated, it will consume all remaining MP.
SLv1 MP1 (all MP) Quest [skill acquisition trial!] (Lv260) clear (duration 6 seconds special state 1 second to 13 seconds ※ +1 seconds for each remaining MP300,暴撃force +1 seconds for each 20%)
※ state in the abnormal skills unavailable
※ in skills used become MaxMP1
※ in proportion to the casting time of special state, skill delay is increased or decreased. (Shortening of the delay is possible)
※ during during the special state physical power increase = STR × 4 effect time physical power increase = STR × 2
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Post by quitted on Aug 22, 2015 13:46:25 GMT
Eaysley, its kinda dissapointing that melee boost most likely dropped in new android/ios version's lv260 skill,but for your information the dizzy status inflicted by astute skill and the bleeding not exist in original i-mode version
if you ask me, both how the way dizzy and bleeding status do damage is way more advance than normal melee stat.
dizzy status reduce enemy's DEF, so it could benefits more than yourself. astute is very good if you in raid, up to 100 people do higher damage.thats way better than personal melee boost.
and for bleeding, its basically like melee stat but trigger when mob/boss attack you/your party member instead. thats mean mob/boss getting damage even if you are busy doing other stuff like casting buffs/ sitting far away from boss recovering your HP,etc. dont you think its way more cool than regular melee stat?
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Aug 24, 2015 13:34:07 GMT
I didn't know that. I guess that's still a great compensation for DA's lack of meelee. I use Astute all the time (esp solo farming semi-easy bosses like Magonza and Zazel)
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mokie
Community Contributor
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Post by mokie on Sept 5, 2015 7:43:20 GMT
You might already get the answer due to old thread. I just confirm what I know. (I'm not playing Glad, but I plan to. So, I found this thread by accident.)
Firstly, you are correct that melee doesn't apply for DA. When my pally use Fortis(melee up by 2*vit), DA damage is still the same.
Secondly, 40% is not the cap of DA rate. DA rate can be increased or decreased by +/-autoskill% and purple lines as well.
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Post by HappyFeet on Nov 29, 2015 6:09:23 GMT
hv u guy try barbaro axe up(melee up 4x by str) normal hit and normal hit while in effect of of 100% tempest,i found somethin to do with melee
example : my str is 353 with b.axe up clean normal to baum is 17k
after fully charge tempest is 18.1k
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