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Post by _ on Apr 25, 2015 14:29:24 GMT
so, if this skill make gladiator immune all bad ailment. Then make immune exhaust from using esperanza right? thats a debuff not an ailment, ailment is psn blind para (those are only vaccs so far) they might add new ones later AFAIK
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Post by quitted on Apr 25, 2015 14:54:29 GMT
so, if this skill make gladiator immune all bad ailment. Then make immune exhaust from using esperanza right? that immunity is most likely not exist,because many blogs/tweets debunked it,like i saw a twitter says he fight raton but they still getting blind. the reason why it mentioned so much in twitter and blogs by jp players is because it exist in original i-mode version skill called rampage. so info that most likely wrong i highlight them with red color.
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Post by quitted on Apr 27, 2015 10:43:55 GMT
found another video. this one much better showcasing the effects than the earlier one. you can clearly see HP recovery is possible too on pillar blade, 9180 HP (20% of 45900 MaxHP) and his tempest sword delay become shorter after lost colosseum activated.
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Post by Ardent Sakuro on Apr 27, 2015 23:20:10 GMT
Whatever that gives, gonna live with it. Lol
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Post by quitted on May 6, 2015 14:11:59 GMT
new video added
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Jul 8, 2015 15:05:51 GMT
I hope number 9 is true! I can already solo many bosses with ease due to Cross Counter and Solid Skin spam. I can't imagine having immunity as well.
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Post by quitted on Oct 14, 2015 15:29:08 GMT
translate.google.com/translate?hl=en&sl=ja&u=ameblo.jp%2Fandroidiruna%2Fentry-12083219927.htmlnew blog entry from a japanese player said the lv260 skill could have more effects than skill+item delay reduction and fixed 1 MP cost. He said that this skill could be have rate cut stat that reduce HP percentage-based attack by half of total damage received. I think he also said that skill+item delay reduction is actually reduced by half for all skill, he gave a example 10 seconds skill delay become 5 seconds delay only after lost colosseum triggered, but i have no idea which skill have 10 second delay. He also mention that the HP and MP regen autoskill in this skill most probably have fixed rate and not influenced by autoskill stat because he said the regen autoskill still triggered even if he use tyrant sword which have big negative autoskill-25% stat.. well, i hope you guys keep share info anyway when they are released soon,probably on 4th november update. btw below is blog entries which shows mob that we have to slay/collect their materials for upcoming skill quests,for double attack lv5, you need to buy a a book. all gladiator skill quest and skill book is from npc delma @ lograth city. lost colloseum : translate.google.com/translate?hl=en&sl=ja&u=http://irunasenki.com/?p=1541warcry lv4 : translate.google.com/translate?hl=en&sl=ja&u=http://irunasenki.com/?p=1523
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Post by LeviDane on Oct 15, 2015 8:10:07 GMT
translate.google.com/translate?hl=en&sl=ja&u=ameblo.jp%2Fandroidiruna%2Fentry-12083219927.htmlnew blog entry from a japanese player said the lv260 skill could have more effects than skill+item delay reduction and fixed 1 MP cost. He said that this skill could be have rate cut stat that reduce HP percentage-based attack by half of total damage received. I think he also said that skill+item delay reduction is actually reduced by half for all skill, he gave a example 10 seconds skill delay become 5 seconds delay only after lost colosseum triggered, but i have no idea which skill have 10 second delay. He also mention that the HP and MP regen autoskill in this skill most probably have fixed rate and not influenced by autoskill stat because he said the regen autoskill still triggered even if he use tyrant sword which have big negative autoskill-25% stat.. well, i hope you guys keep share info anyway when they are released soon,probably on 4th november update. btw below is blog entries which shows mob that we have to slay/collect their materials for upcoming skill quests,for double attack lv5, you need to buy a a book. all gladiator skill quest and skill book is from npc delma @ lograth city. lost colloseum : translate.google.com/translate?hl=en&sl=ja&u=http://irunasenki.com/?p=1541warcry lv4 : translate.google.com/translate?hl=en&sl=ja&u=http://irunasenki.com/?p=1523 I also read his blog a few days ago. Skill delay reduced by half would be a massive benefit. I could get rid of all dex and put it elsewhere. I wonder if the delay by half is before the skill delay from equips is calculated. For example, tempest is 5 second delay with no dex. So new skill will reduce skill delay to 2.5 secs then you only need 1.5 secs from gears/xtals. Or if skill delay from gears get calculated first; 5 seconds delay tempest with -2 secs from gears/xtal leaving delay of tempest at 3 secs. Then the new skill reduce it by another -1.5 secs. Can't wait to test this. Hopefully it's the former, not the latter.
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Post by quitted on Oct 15, 2015 10:42:59 GMT
translate.google.com/translate?hl=en&sl=ja&u=ameblo.jp%2Fandroidiruna%2Fentry-12083219927.htmlnew blog entry from a japanese player said the lv260 skill could have more effects than skill+item delay reduction and fixed 1 MP cost. He said that this skill could be have rate cut stat that reduce HP percentage-based attack by half of total damage received. I think he also said that skill+item delay reduction is actually reduced by half for all skill, he gave a example 10 seconds skill delay become 5 seconds delay only after lost colosseum triggered, but i have no idea which skill have 10 second delay. He also mention that the HP and MP regen autoskill in this skill most probably have fixed rate and not influenced by autoskill stat because he said the regen autoskill still triggered even if he use tyrant sword which have big negative autoskill-25% stat.. well, i hope you guys keep share info anyway when they are released soon,probably on 4th november update. btw below is blog entries which shows mob that we have to slay/collect their materials for upcoming skill quests,for double attack lv5, you need to buy a a book. all gladiator skill quest and skill book is from npc delma @ lograth city. lost colloseum : translate.google.com/translate?hl=en&sl=ja&u=http://irunasenki.com/?p=1541warcry lv4 : translate.google.com/translate?hl=en&sl=ja&u=http://irunasenki.com/?p=1523 I also read his blog a few days ago. Skill delay reduced by half would be a massive benefit. I could get rid of all dex and put it elsewhere. I wonder if the delay by half is before the skill delay from equips is calculated. For example, tempest is 5 second delay with no dex. So new skill will reduce skill delay to 2.5 secs then you only need 1.5 secs from gears/xtals. Or if skill delay from gears get calculated first; 5 seconds delay tempest with -2 secs from gears/xtal leaving delay of tempest at 3 secs. Then the new skill reduce it by another -1.5 secs. Can't wait to test this. Hopefully it's the former, not the latter. hopefully calculated before all equipment and crysta calculation, thats sounds more true half. maybe berserk is the skill which he gave as a example 10 seconds skill delay become 5 seconds. but what i want to know about berserk is whether still consume all remaining MP or absolutely only 1 MP. If absolutely only 1 MP, gladiator gonna be OP,
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Post by LeviDane on Oct 15, 2015 11:23:47 GMT
I also read his blog a few days ago. Skill delay reduced by half would be a massive benefit. I could get rid of all dex and put it elsewhere. I wonder if the delay by half is before the skill delay from equips is calculated. For example, tempest is 5 second delay with no dex. So new skill will reduce skill delay to 2.5 secs then you only need 1.5 secs from gears/xtals. Or if skill delay from gears get calculated first; 5 seconds delay tempest with -2 secs from gears/xtal leaving delay of tempest at 3 secs. Then the new skill reduce it by another -1.5 secs. Can't wait to test this. Hopefully it's the former, not the latter. hopefully calculated before all equipment and crysta calculation, thats sounds more true half. maybe berserk is the skill which he gave as a example 10 seconds skill delay become 5 seconds. but what i want to know about berserk is whether still consume all remaining MP or absolutely only 1 MP. If absolutely only 1 MP, gladiator gonna be OP, It would make more sense to do the calculation before gears/xtals. I think berserk will consume all mp as before. I have tested this with the item from coin shop that makes mp consumption become 1. The reason behind this is because berserks duration is based on how much mp is consumed. If it only used 1mp it would either last 1 second or be infinitely long. You can't use any other skills while berserk. So if it was infinitely long you wouldn't be able to do anything else except log out the game lol.
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