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Post by Jeancarlo on Apr 17, 2015 16:30:22 GMT
May need more testing on my part, but has anyone noticed any difference in Nemesis lately?
Been playing with Nommars, and the last few nights, have noticed that I can NOT attack a 4th mob. As in if I have 3 mobs already damaged, I can target a mob, cast nemesis, and then nothing. I get a Failed to activate skill message and that's it. Mob doesn't even aggro me. Further testing shows that it does not attack adjacent mobs either. E.g. I have 2 mobs already damaged, and I attack a 3rd that's close to a possible 4th mob. Nemesis only hits the 3rd (Maybe the first 2 if close enough) but not the 4th.
One thing I was warned about Nemesis when I was starting is that Neme Will hit mobs close to your target, even if you already have other mobs damaged. While it can only hit 3 mobs at a time, it Will hit non-damaged mobs if close enough to the targeted mobs. This seems to be no longer the case?
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Post by _ on Apr 17, 2015 17:48:56 GMT
i haven't noticed any change tbh chief, i never tried to go past 3 targeted but its still possible if you're in a full bishop pt (don't ask why i was in it lol) that each target different mobs and all are able to have 3 each (generally I've noticed when in a pt with hw and other aoe players the aoe effect won't work if theres 2-3 mobs targeted but for some reason with 2+ bishops it isn't an issue even with all close to each other)
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Post by Tilt*Madara on Apr 17, 2015 17:49:00 GMT
Never noticed nem hitting more than 4 enemies at a time. I might be reading this wrong though.
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Post by Jeancarlo on Apr 17, 2015 18:11:02 GMT
Never noticed nem hitting more than 4 enemies at a time. I might be reading this wrong though. No, not hitting 4 at a time on one Neme. As mentioned, max of 3 at once. However, previously, I was able to dmg a Fourth mob either directly (i.e. specifically targeting it) or indirectly (i.e. beside the mob I targeted). Right now, if I already have 3 mobs on me/pt, I get a Fail to activate skill message instead of damaging a 4th mob, even though my Bish goes through the entire casting animation. I basically used this to "hog" spawns sometimes. When I know 1-2 of the 3 mobs (ents, usually) are about to die, I go in search of another mob so that I could have 4, even 5 mobs targeted to me/pt. Very helpful esp since Resty buff + Viola means my counters can hit for 13-15K per counter. But can't seem to do this with Nommars. I will try and test Ents if this is also no longer true.
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Post by Rascally on Apr 18, 2015 17:08:25 GMT
Never noticed nem hitting more than 4 enemies at a time. I might be reading this wrong though. No, not hitting 4 at a time on one Neme. As mentioned, max of 3 at once. However, previously, I was able to dmg a Fourth mob either directly (i.e. specifically targeting it) or indirectly (i.e. beside the mob I targeted). Right now, if I already have 3 mobs on me/pt, I get a Fail to activate skill message instead of damaging a 4th mob, even though my Bish goes through the entire casting animation. I basically used this to "hog" spawns sometimes. When I know 1-2 of the 3 mobs (ents, usually) are about to die, I go in search of another mob so that I could have 4, even 5 mobs targeted to me/pt. Very helpful esp since Resty buff + Viola means my counters can hit for 13-15K per counter. But can't seem to do this with Nommars. I will try and test Ents if this is also no longer true. Not bishop, but I have noticed the exact same thing happening with my HW A couple of days ago. . I'm in too much of a daze most of the time to recall whether it has always been this way, but the fact it made me pause suggests not.
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Post by Jeancarlo on Apr 19, 2015 5:41:49 GMT
Update: more testing and it looks like I just can't target. 4th mob if 3 are already tagged. BUT, I can dmg more than 1 if less than 3 mobs tagged previously. Was able to tag 5 mobs at one point: 2 tagged, and 3rd mob came w #4 &5
still, something new I think
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Post by Jeancarlo on Apr 20, 2015 16:19:12 GMT
Update: More testing with Nemesis, PTed with my PLD spamming Guardian
If my "own" targets are at max 3, I cannot directly target the PLD's targets. Again with the "Failed to Activate skills". So we end up with 3 each. Not sure if PLD's guardian would have the same problem (he was stationary)
This one, not sure if it's new or not as I only noticed this now while testing for this specific issue.
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Post by drrockso on May 6, 2015 8:01:02 GMT
I've only seen it hit three but if ur in a party and they kill it before your nemesis that message will appear even if your not targeting there monster
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reb13
Member
Community Contributor
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Post by reb13 on May 6, 2015 8:45:46 GMT
As far as ik, nemesis only hit max3 that it had already targetted sorta like u hit nommar A B n C. Ur pt members hit A D n E. U try to cast nemesis on D. It will show failed to activate. It will only activate on A B n C only but it can hit D n E If they r closer to the targetted nommar then the others like this> nommars r lined up A D B C E. If u cast nemesis on B it will hit D n C.if u cast on D or E it will fail to activate. So here u go then^^/
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Post by Jeancarlo on May 6, 2015 15:48:35 GMT
As far as ik, nemesis only hit max3 that it had already targetted sorta like u hit nommar A B n C. Ur pt members hit A D n E. U try to cast nemesis on D. It will show failed to activate. It will only activate on A B n C only but it can hit D n E If they r closer to the targetted nommar then the others like this> nommars r lined up A D B C E. If u cast nemesis on B it will hit D n C.if u cast on D or E it will fail to activate. So here u go then^^/ Yes and no. I've tested this pretty thoroughly once I noticed this.. change (though it's possible I just misremembered the past now, lol) but it is possible to have up to 5 active targets while only able to hit 3 of them at a time. Example: You have A & B already targeted (damaged, aggroed to you) You hit C, that's far from A & B but very close to D & E. You can end up hitting C, D, & E Depending on how far away A &B were*, you Could have A, B, C, D, & E running after you, while you can only hit 3 of them no matter how close they are. *Mobs seems to lose aggro faster now if you run too far from them. Again, either faulty memory or a not too recent change
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Post by saanda on May 6, 2015 17:17:12 GMT
Ive noticed this as well, specifically at nommars. Though i do sometimes have problems grabbing extra mobs at baum warriors. I had figured my app was on the fritz (as it usually is lol) and let it be.
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