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Post by neizel on Feb 5, 2015 8:10:34 GMT
neizel if you have free time could you fill out the guide at the top that damage has me super interested in your stats and gear. Much appreciated if you would. Edit: Does the damage says 33k or 23k for double attack and 14k for regular critical? 23-26k double and 14-16k regular
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Post by HawkEyè5 on Feb 8, 2015 4:48:16 GMT
Still confused on damage. Like how are you guys hitting 12k+/hit. With max CRT which gives 2.78x(white damage) you guys would need 4000 atk. lol don't understand.
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Post by ManaKhe on Feb 8, 2015 4:55:06 GMT
Still confused on damage. Like how are you guys hitting 12k+/hit. With max CRT which gives 2.78x(white damage) you guys would need 4000 atk. lol don't understand. I don't think it's exactly ATK=white damage. Also gotta remember that Snipers have Hawkeye which increases their Crit damage by a good bit. There's also elements. Most of the people who do the most damage use Elemental weapons as well.
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Post by HawkEyè5 on Feb 8, 2015 5:01:00 GMT
With megas i can hit up to 6k crit single hit. Idk if this is correct, but i think element advantage adds near 50% extra damage. And white damage i think is just atk-mobs defense. I'll have to study up again. Off to JP wiki.
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Post by Crysta| on Feb 9, 2015 17:53:20 GMT
With megas i can hit up to 6k crit single hit. Idk if this is correct, but i think element advantage adds near 50% extra damage. And white damage i think is just atk-mobs defense. I'll have to study up again. Off to JP wiki. Element advantage on weapons is 20%, also xtals add +10%. There are other xtals that add +15% to an element when in additional gear, but the 1 for water (megaroche) has yet to be implemented.
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Post by Crysta| on Feb 9, 2015 17:55:34 GMT
Still confused on damage. Like how are you guys hitting 12k+/hit. With max CRT which gives 2.78x(white damage) you guys would need 4000 atk. lol don't understand. I don't think it's exactly ATK=white damage. Also gotta remember that Snipers have Hawkeye which increases their Crit damage by a good bit. There's also elements. Most of the people who do the most damage use Elemental weapons as well. Hawkeye level 3/4 adds +20/25% crit damage respectively. Just thought you'd like to know ^^
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Post by ManaKhe on Feb 9, 2015 18:15:46 GMT
With megas i can hit up to 6k crit single hit. Idk if this is correct, but i think element advantage adds near 50% extra damage. And white damage i think is just atk-mobs defense. I'll have to study up again. Off to JP wiki. You also gotta remember how much +Crit damage% you can get nowadays. We will assume 3k ATK and use the ATK-mobs DEF thing. 3k is not anywhere near impossible to obtain at this point. Lets say Megas have like 400 DEF which is pretty reasonable. So thats 2.6k there without any crit anything. 256 CRT would make about 2.8x crit damage. So... 2.6 x 2.8=7.28k damage before any crit damage or elemental modifiers. Element would be an extra 20% damage so: 7.28k x 1.2= 8.7k Now we will add in Hawkeye which is 25% Crit damage: 8.7k x 1.25=10.875k. We will just use 10.9k instead. This is before any kind of crit damage from gear. What's these people are probably using for Crit damage is: Ultimi, Vanregal, Cerberus xtal, and Raaton xtal. All those together could definitely get someone up to 14k+ damage for non double attack crits. The game multiplies a lot of stuff together so stuff REALLY adds up when you get everything together for damage. 12k is probably achievable with closer to 2k ATK than 3k actually depending on the situation. Hope this helps you understand them crazy numbers
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Post by HawkEyè5 on Feb 9, 2015 18:46:21 GMT
With megas i can hit up to 6k crit single hit. Idk if this is correct, but i think element advantage adds near 50% extra damage. And white damage i think is just atk-mobs defense. I'll have to study up again. Off to JP wiki. You also gotta remember how much +Crit damage% you can get nowadays. We will assume 3k ATK and use the ATK-mobs DEF thing. 3k is not anywhere near impossible to obtain at this point. Lets say Megas have like 400 DEF which is pretty reasonable. So thats 2.6k there without any crit anything. 256 CRT would make about 2.8x crit damage. So... 2.6 x 2.8=7.28k damage before any crit damage or elemental modifiers. Element would be an extra 20% damage so: 7.28k x 1.2= 8.7k Now we will add in Hawkeye which is 25% Crit damage: 8.7k x 1.25=10.875k. We will just use 10.9k instead. This is before any kind of crit damage from gear. What's these people are probably using for Crit damage is: Ultimi, Vanregal, Cerberus xtal, and Raaton xtal. All those together could definitely get someone up to 14k+ damage for non double attack crits. The game multiplies a lot of stuff together so stuff REALLY adds up when you get everything together for damage. 12k is probably achievable with closer to 2k ATK than 3k actually depending on the situation. Hope this helps you understand them crazy numbers I find increasing the base works better than increasing the multiplier.
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Post by ManaKhe on Feb 9, 2015 18:57:59 GMT
You also gotta remember how much +Crit damage% you can get nowadays. We will assume 3k ATK and use the ATK-mobs DEF thing. 3k is not anywhere near impossible to obtain at this point. Lets say Megas have like 400 DEF which is pretty reasonable. So thats 2.6k there without any crit anything. 256 CRT would make about 2.8x crit damage. So... 2.6 x 2.8=7.28k damage before any crit damage or elemental modifiers. Element would be an extra 20% damage so: 7.28k x 1.2= 8.7k Now we will add in Hawkeye which is 25% Crit damage: 8.7k x 1.25=10.875k. We will just use 10.9k instead. This is before any kind of crit damage from gear. What's these people are probably using for Crit damage is: Ultimi, Vanregal, Cerberus xtal, and Raaton xtal. All those together could definitely get someone up to 14k+ damage for non double attack crits. The game multiplies a lot of stuff together so stuff REALLY adds up when you get everything together for damage. 12k is probably achievable with closer to 2k ATK than 3k actually depending on the situation. Hope this helps you understand them crazy numbers I find increasing the base works better than increasing the multiplier. xD After you get the base to a certain point it's better to increase the crit damage instead. That point is pretty high though. Also we have much better crit damage options compared to ATK options currently. 10% Crit damage is better than what any ATK gear could do at the moment and Cerberus is better than anything you can put on Weapon currently. Raaton is just ridiculous obviously lol.
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Post by HawkEyè5 on Feb 9, 2015 19:16:33 GMT
ManaKhe I'm a number cruncher so I do the math to fiqure maximum damage potential. At level 256 I want 300 for AGI Dex and CRT
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Post by Jeancarlo on Feb 9, 2015 19:21:46 GMT
ManaKhe I'm a number cruncher so I do the math to fiqure maximum damage potential. At level 256 I want 300 for AGI Dex and CRT Unfortunately, you can only crunch so much numbers until you have to go out in the field and see where your numbers took you. You may want to test Mermaid Gem (5%Crt DMG + Rate) vs powerful Ring (5% ATK) and see which one actually gives you more over all DMG for example. Best if you can test it on multiple mobs too including bosses to see if numbers change depending on mob def. 1 Make sure you're at 95% CRT Rate so the 5% Crt Rate from mermaid won't affect the results. L200+ so you don't have to worry about Powerful ring's other buff (-MP% unless >200). This is the closest thing to apples and apples I can think of to see if adding more atk or crt dmg will yield more actual DMG
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Post by HawkEyè5 on Feb 9, 2015 19:51:41 GMT
ManaKhe I'm a number cruncher so I do the math to fiqure maximum damage potential. At level 256 I want 300 for AGI Dex and CRT Unfortunately, you can only crunch so much numbers until you have to go out in the field and see where your numbers took you. You may want to test Mermaid Gem (5%Crt DMG + Rate) vs powerful Ring (5% ATK) and see which one actually gives you more over all DMG for example. Best if you can test it on multiple mobs too including bosses to see if numbers change depending on mob def. 1 Make sure you're at 95% CRT Rate so the 5% Crt Rate from mermaid won't affect the results. L200+ so you don't have to worry about Powerful ring's other buff (-MP% unless >200). This is the closest thing to apples and apples I can think of to see if adding more atk or crt dmg will yield more actual DMG I think I'll probably do test of crit DMG vs atk DMG at 2000atk.
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Post by Kirin。 on Feb 10, 2015 11:46:25 GMT
I had a long post on this, but stat wise, Spec Bow stat is (I Believe) better over all than Normal bow build for AUTO ATTACK. While you Viewable stat is higher, the unseen onces kinda suck. That's because Spec Bow ATK comes from same source that gives CRT DMG (and Rate) and ASPD, while a Normal bow have stats that only gives ATK (DEX and STR does nothing for your ASPD or your CRT DMG). That's not saying Spec Bow is better, since Normal bow does have more (and better) choices of bows), while Spec has 3, lol Ex: (part of my long post lol) @ ~ L168 when we have enough for 2 capped stats Spec Bow 256 AGI + 256 CRT = 896 ATK + Max ASPD + ~90% CRT Rate + 128% CRT DMG (additional , as I do not know what, if any, our base is) Normal Bow 256 DEX (w Thimble) + 256 STR = 1280 + 5% CRT RATE + 0% CRT DMG (additional, as I do not know what, if any, our base is) So while Normal bow has higher ATK (viewable stat), you're hitting at base ASPD with most of your dmg as normal dmg and any crt that lands is also low. Perfect stat for AR but not AA. I kinda play my build..i want to know someone who dealt dmg like this or higher.. still experimenting though.^^ This.... This is awesome! If only dex str at early lvls is not a pain to level @-@
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Post by HawkEyè5 on Feb 13, 2015 2:21:21 GMT
So since the armor i think is perfect for auto attack sniper isnt even close to be released yet what is the best armor for us Autos Ultimi or Exelis III?
Here is the armor i feel will be us snipers goal. Furamuriesu (re-enhanced version)
DEF: 11-17 ATK: 25 ATK + 11% physical through + 20% STR + 5 CRT + 10 MaxHP + 2000 items delay -1.4 seconds percentage mitigation + 5% (hidden correction: physical power + Lv × 2)
Available: Riokutobu [blacksmith]
Sale price: 650,000
Remarks: DEF = numerical value of Furamuriesu numerical +3 ATK = Furamuriesu of (enhanced version) (enhanced version) +5
-Strengthening of Furamuriesu (enhanced version)
Finished product: Furamuriesu (re-enhanced version)
Cost: 1,000,000 Spina
Material: Furamuriesu (enhanced version) × 1, orb of fire dragon × 1, ultramarine of armor pieces × 15, fur of the receiving wind × 30
Or if you dont want a little extra hp you can keep you ultimi and go this route.
Arutimi (re-enhanced version) DEF: 23-28 ATK: 5 ATK + 12% MATK + 16% Improved Critical delay -1 seconds hit +100 absolute avoidance + 10% physical power +600 Available: Diosu village [blacksmith] Sale price: Remarks: DEF = numerical value of Arutimi numerical +7 ATK = Arutimi of (enhanced version) (enhanced version) +5
Please like this/tag me if you agree.
@ hawkeye45 just delete the space and boom you've tagged me.
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Post by Jeancarlo on Feb 13, 2015 16:36:49 GMT
So since the armor i think is perfect for auto attack sniper isnt even close to be released yet what is the best armor for us Autos Ultimi or Exelis III? Exe is not an AA gear, it's for skill spamming with it's -SD. No comment on the rest.
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