Aki
Community Contributor
bleh..
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Post by Aki on Jan 5, 2015 16:12:08 GMT
So I'm leveling my chant at nom and was thinking to myself how cool would it be if Enchanter had an aoe. Like a move like area rain and tempest. Call it like elemental rain.. You use it atk and chant wep skill will reach other mob. It be so cool if your a counter chant to just drain 3 mobs atk and see it hit the other 3. Also thought origin would play nc with it in sense of it copying ways of imperial. like use water get elemental rain water etc so on. We should tell aso this idea. I know this sounds too op but just look aat snipers and glads they so op with there pt aoe attacks lol. This just an idea I thought of and would be so cool if aso added in as a extra skill so we have a aoe move.
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Post by ManaKhe on Jan 5, 2015 23:23:34 GMT
So I'm leveling my chant at nom and was thinking to myself how cool would it be if Enchanter had an aoe. Like a move like area rain and tempest. Call it like elemental rain.. You use it atk and chant wep skill will reach other mob. It be so cool if your a counter chant to just drain 3 mobs atk and see it hit the other 3. Also thought origin would play nc with it in sense of it copying ways of imperial. like use water get elemental rain water etc so on. We should tell aso this idea. I know this sounds too op but just look aat snipers and glads they so op with there pt aoe attacks lol. This just an idea I thought of and would be so cool if aso added in as a extra skill so we have a aoe move. It sounds nice, but not op really. 1)Enchanters are tanks and this will probably be an AOE taunt, most likely you will want to use the same Element Origin as the enemy therefore you will do lower damage 2)This will basically make Enchanters Paladin clones with 4 elements. They will also probably balance it to do similar damage to Guardian Asobimo really needs to just create better opportunities for single target EXP parties and add in more single target DPS classes as well as a healer with 0 AOE skills. At the moment the main single target classes are Enchanter, Assassin, and Ninjas. Everyone else gets an AOE at some point(or in Samurais case can AOE tank at least). Also a team of Enchanters, Assassins, and Ninjas will probably almost instantly kill Megaroches but they gotta do it 1 by 1 which is slower than AOE parties despite higher DPS per target. This is going to get worse when Stat Release comes out as the increase in damage won't affect kill speed at all really since instant kills are still instant kills. Basically I think we just need a very high HP/EXP mob that hits hard and more classes without an AOE including a healer. By high HP I mean 2m+ or even higher as good single target parties will still completely destroy them at that amount.
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Post by Tyranull on Jan 6, 2015 15:09:04 GMT
Well, the skills and everything are already set in stone based on the other versions of the game. Only "aoe" I can possibly think of is the "aoe" of counters when I dive into aggro spawns. I only quote aoe because so many people tell me that isn't aoe, lol.
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Post by ManaKhe on Jan 6, 2015 16:43:41 GMT
Well, the skills and everything are already set in stone based on the other versions of the game. Only "aoe" I can possibly think of is the "aoe" of counters when I dive into aggro spawns. I only quote aoe because so many people tell me that isn't aoe, lol. I wouldn't say the skills are set in stone as things have been changed for the android/iphone versions of the game from imode. However it's probably set in stone that Enchanters are a single target class and will not get AOE. I don't really think they should at this point. Also yeah the counter thing may technically be AOE but uh...that's not what people are expecting xD. It's probably not as strong as most AOE's either, not even talking about the stupid powerful ones like Sniper's and Glad's.
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