|
Post by Deleted on Mar 14, 2014 5:19:28 GMT
great. i should just switch to a better crysta then. critical rate is acceptable now so i can ditch that critical 2 crysta & cat ears w/sharpness 2. maybe slot a boss colon for more additional damage and critical damage. sweet. maybe a pirate hat upgrade once its released. i never had any luck with additional magic damage equipment (claw bangle, ciel). enchanters are rich. except the one named syerin. sobs* :<
|
|
tasm
Member
Dead bones for sale... ~
|
Post by tasm on Mar 14, 2014 13:18:48 GMT
Try for eyepatch instead of ciel. Stats on rita eyepatch up are rivaling glory cloak (not released) imo.
Think it has 5% maybe 6% autoskill and a magic counterattack on defense. The magic counter on defense needs to be slotted over with magic additional on atk (still dnt have 1 ingame yet, either), but the absolute eva% and autoskill% are the real values of eyepatch up. Edit later with stat from jp wiki.
Edit: Rita's Eyepatch+: 12 def 11atk, max mp -30% skill delay -.5 seconds 5% absolute avoidance 6% autoskill, magic counterattack on defense with probability
Glory Cloak: 12-18 def, +2 int + 2 vit. When level 200 or more : atk & matk +5%, physical & magical resistance + 5%, autoskill +5%, darkness resistance -5%
Mir Symbol: def 13-18, matk & atk +3%, autoskill +5%, absolute avoidance +5%, wind resistance -5% -----
Rita's eyepatch is actually a bit closer to mir symbol. Guess it's an option; just slotting Eyepatch with a strong matk%/atk% xtal would surpass the glory cloak's dmg slotted with an additional magic atk xtal. The problem is, though, that defense xtals have proc rate of 0 if you're not taking any hits lol.
Anyways, both mir symbol and glory cloak are in the far future for us.
|
|
|
Post by Deleted on Mar 14, 2014 16:33:17 GMT
im not really that type of enchanter. i need a lot of mp so any equip with MaxMP-% is something i cant live with. im building my ATK so i will deal more additional damage. upgraded doggy ears still my choice.
|
|
|
Post by ManaKhe on Mar 15, 2014 1:41:26 GMT
I'm not a rich enchanter really I actually am planning on using a mezzaluna xtal to lower my MP if I ever get one haha. I also still need to get slot lotus seeds for another mezzaluna. If I get both of those I'll be hitting like 6k mana waves and 8k+ enchant weapon. That's about what a DEX build can do for right now. Maybe a little higher with a 2 slot Dia Espada +9. I have yet to see an Enchanter do that much without spell boost though.
|
|
|
Post by Deleted on Mar 15, 2014 3:58:45 GMT
i would want to try spellboost but its expensive & consume a lot of MP. same goes to mezaluna. magic bias makes all magic crysta worth a lot more than physical ATK crysta so im building to not use too much money. thankfully ATK really does help when it comes to the right weapon. oh, maxing critical will add somewhere around 76.8 MATK for the next upgrade & 128 MATK for another upgrade.
would be nice if i can get a hand on those top notch items but since i cant, this is the most efficient power to cash distribution i could do. of course, better item, better damage. explains why my damage is sub-par.
|
|
|
Post by ManaKhe on Mar 15, 2014 7:03:49 GMT
Spell boost isn't too hard to get but I use it sparingly anyways. Mezzaluna is hard to get though for an enchanter. Enchanter is probably one of the most useless classes against her haha, hard to damage her with her barrier up as enchanter. I think every DPS class can hit her harder than us. Luckily I have a monk that's about high enough to farm her. Monks + barriers= death.
|
|
|
Post by Deleted on Mar 15, 2014 7:16:03 GMT
as an enchanter, im poor. by poor i dont mean "enough money to buy just 1 mezaluna". poor means "just enough money to buy 38 poison vaccines".
also, i notice some mobs like mezaluna & specia switch elemental mid fight. they are enchanter-proof.
|
|
|
Post by ManaKhe on Mar 15, 2014 7:31:34 GMT
The switching element mainly only hurts tanking not damage. Origin doesn't really help overall damage that much.
I farmed my spell boost, it isn't too hard to farm, mostly just time consuming. Its really helpful for DPSing bosses that debuff MATK a lot. If you are focusing more on attack I wouldn't bother with it too much though. Kaiser might be better for your damage overall than BC though, magic is still gonna be a big part of your damage.
|
|
|
Post by Deleted on Mar 15, 2014 11:00:34 GMT
my additional magic damage are based on ATK. not MATK. that's why. and seriously? origin helps a bit for you? i gain another 700+ damages at least. 1100 damage at most. that translate to another 1k-3k additional depend on damage dealt. go beyond imaginable weapon for enchanter. im using equips that add physical damage now but someday the upgrade will boost MATK.
spellboost isnt hard to farm at all but the fee for making it makes it a deal breaker.
|
|
tasm
Member
Dead bones for sale... ~
|
Post by tasm on Mar 15, 2014 14:57:54 GMT
Spell boost isn't too hard to get but I use it sparingly anyways. Mezzaluna is hard to get though for an enchanter. Enchanter is probably one of the most useless classes against her haha, hard to damage her with her barrier up as enchanter. I think every DPS class can hit her harder than us. Luckily I have a monk that's about high enough to farm her. Monks + barriers= death. A friend and I (both enchanter) duo'd mezzaluna when she first was available. She's not that hard, he tried solo'ing, but then she started killing him repeatedly towards the end. xD Duo enchanter seems like it can take down most things actually. Spellboost's price did spike crazily, lately, >.> I remember struggling to get one sold at 2.5m ages ago.
|
|
|
Post by Deleted on Mar 16, 2014 0:18:38 GMT
i duo with aroxis. he's a tank, im a dps. some bosses requires him to tank. enchanter should probably duo instead of solo. solo is for youtube's "wohoo" stuff. duo for real life. i watched an enchanter posted by aroxis where the build is exactly like mine (except i lack of a couple dex) and i see exactly my potential later.
|
|
|
Post by ManaKhe on Mar 17, 2014 1:09:57 GMT
Sorry for the late reply, was having internet issues. Mezzaluna is easy, but enchanters do nowhere near the damage other DPS can do on her. It may be just that I didn't have enough MATK at the time. I'll have to try doing DPS again with spell boost. Spell boost is just annoying to use haha. Anyways from what I've experienced enchanters don't handle enemy def barriers well in general.
|
|
|
Post by Deleted on Mar 17, 2014 1:12:50 GMT
its not a problem if illness hit can be spammed. it deals some good damage as what i see. a bit like clone dance with 6 clones.
|
|
tasm
Member
Dead bones for sale... ~
|
Post by tasm on Mar 17, 2014 5:34:47 GMT
Nice, I'm glad we're getting at least one solid high dmging skill. No idea on it's cooldown or delay?
|
|
|
Post by Deleted on Mar 17, 2014 6:30:54 GMT
Nice, I'm glad we're getting at least one solid high dmging skill. No idea on it's cooldown or delay? credit to someone else, im just distributing a bit. let just say the cooldown is quite long even with high dex. still, it grant 30 second resistant so cooldown wont be an issue if its used for the right purpose instead of to do damage.
|
|