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Post by ManaKhe on Nov 14, 2014 8:12:11 GMT
Vanregal looked good, I heard glory cape was only worth it if you were lv 200+. And I couldn't find stats on asura stole xD I always forget about the 200+ thing on Glory Cape lol. You are right lol. Not worth using before 200. Asura stole stats are ATK 25, DEF 5ish, Atk+2%, Crt Dmg+4%, Absolute and Magic Eva+5%. I grind xp on the mob that drops them so I can give you one in game sometime if you would like.
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Post by sqwert on Nov 14, 2014 14:39:13 GMT
Vanregal looked good, I heard glory cape was only worth it if you were lv 200+. And I couldn't find stats on asura stole xD I always forget about the 200+ thing on Glory Cape lol. You are right lol. Not worth using before 200. Asura stole stats are ATK 25, DEF 5ish, Atk+2%, Crt Dmg+4%, Absolute and Magic Eva+5%. I grind xp on the mob that drops them so I can give you one in game sometime if you would like. That one or Vanregal would be my choice, and that sounds awesome thank you *o*
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Post by sqwert on Nov 14, 2014 14:39:44 GMT
Vanregal looked good, I heard glory cape was only worth it if you were lv 200+. And I couldn't find stats on asura stole xD I always forget about the 200+ thing on Glory Cape lol. You are right lol. Not worth using before 200. Asura stole stats are ATK 25, DEF 5ish, Atk+2%, Crt Dmg+4%, Absolute and Magic Eva+5%. I grind xp on the mob that drops them so I can give you one in game sometime if you would like. If you have a slot, how much are they?
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Post by sqwert on Nov 14, 2014 14:49:24 GMT
crt dmge set for levelling, crt dmge give more damage than attk set on regular mobs. except super def mobs like oltra. attk set for killing bosses or def mobs. lvllg set ; sion plzda (or elemental claw) , ultimi cerb, vanregal cerb, dcs wol for lvllg. eva, hp, tech, auto agi ability. bosses set ; bttle claw dullahan/mail break ziddu, exe up magonza, aulis sclngl (vida sold. lol), dcs wol/ jog. eva, eva, eva, auto, agi ability. That sounds incredible. I have no idea how I'll ever make that much money. XD
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Post by fosco on Nov 17, 2014 15:35:07 GMT
I actually have to disagree with a lot of the advice you are getting, pure agi crit is a waste on monk, many other classes will perform better with that build.
I built agi=crit=int, you loose slight damage and gain a lot with the int. I'm 204 now.
Bossheit is a great xtal for beginner monks and I've met many high level monks that love it.
Agi crit lacks any real bonus. The damage boost is slight and when I have an enchanter I do more damage than them. With INT I can solo easier as my heal is stronger, I can keep buffs up and rush continuously, have amazing mdef, making magic mobs easy.
Agi crit can't use half of a monks skills well... Its like a wanna be ninja build.
For gear I strongly recommend item abilities: Hp lvl 5 (ferzen) Regen lvl 5 (Minotaur) Technology lvl5 (Minotaur)
These will help you a lot... Esp.technology if you are lower level.
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Post by sqwert on Nov 17, 2014 19:22:27 GMT
I actually have to disagree with a lot of the advice you are getting, pure agi crit is a waste on monk, many other classes will perform better with that build. I built agi=crit=int, you loose slight damage and gain a lot with the int. I'm 204 now. Bossheit is a great xtal for beginner monks and I've met many high level monks that love it. Agi crit lacks any real bonus. The damage boost is slight and when I have an enchanter I do more damage than them. With INT I can solo easier as my heal is stronger, I can keep buffs up and rush continuously, have amazing mdef, making magic mobs easy. Agi crit can't use half of a monks skills well... Its like a wanna be ninja build. For gear I strongly recommend item abilities: Hp lvl 5 (ferzen) Regen lvl 5 (Minotaur) Technology lvl5 (Minotaur) These will help you a lot... Esp.technology if you are lower level. I see o3o I'm not big on abilities since I found out that Eva Lvl 5 (5m-6m) literally made a difference of 5 points into the Eva stat. Idk about others, but those will def come last. As for stats, I've currently got max Agi due to an accident; however, the build is actually working very well for me. There are a couple tweaks I'm going to give it definitely, for example I don't know that I'll max either AGI or crt. I'm probably going to go nearly max AGI, and maybe 200-225 crt, then put more in Vit and int. Int I only really use for buffs and chakra, that's why there's very little strain on it. Using my sion, I get about 1k heals on myself, which keeps me up well enough for mobs, though I'll need to tweak for bosses. I use flabellum as my only sort of heal set and can get up to about 1.5k heals. I had 140 int before star reset, and only got about 2-2.5k heals, so that is not yet my biggest worry. I still thank you for your advice, but those are my views on its current function.
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Post by ManaKhe on Nov 18, 2014 8:24:48 GMT
I actually have to disagree with a lot of the advice you are getting, pure agi crit is a waste on monk, many other classes will perform better with that build. I built agi=crit=int, you loose slight damage and gain a lot with the int. I'm 204 now. Bossheit is a great xtal for beginner monks and I've met many high level monks that love it. Agi crit lacks any real bonus. The damage boost is slight and when I have an enchanter I do more damage than them. With INT I can solo easier as my heal is stronger, I can keep buffs up and rush continuously, have amazing mdef, making magic mobs easy. Agi crit can't use half of a monks skills well... Its like a wanna be ninja build. For gear I strongly recommend item abilities: Hp lvl 5 (ferzen) Regen lvl 5 (Minotaur) Technology lvl5 (Minotaur) These will help you a lot... Esp.technology if you are lower level. With Monks I actually strongly recommend against adding INT early. Why? Because first off you need to make sure your Crit rate is high and that you get max AGI for the EVA. Adding INT early delays that and gimps you for a while for the sake of an unnecessary heal increase. Max CRT does actually add a decent bit of damage to be honest. There are plenty of equips that can make up for a lack of INT. You can actually solo High Ents without any INT very easily. If you really felt like it you could use Rush at level 140 on High Ents without adding INT. Although all that is really unnecessary, it's better to use more DPS oriented gear and just not use Rush. Sion Capell and max AGI alone make your heal near 1k. I could understand not maxing CRT first though, or not at all. However there shouldn't be a single point put into INT until you get max AGI and at least 180 CRT. Also I wouldn't really call full AGI CRT on Monk like a wannabe Ninja. Monk skills actually DO work well with pure AGI CRT. Ninjas literally only get 3 skills that are for AGI CRT builds. Everything else is either a general survival skill(outside of cloning using Desperate Move) or a magic skill. An AGI CRT Ninja is more like a wannabe Monk than vise versa.
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Post by sqwert on Nov 19, 2014 6:54:02 GMT
I actually have to disagree with a lot of the advice you are getting, pure agi crit is a waste on monk, many other classes will perform better with that build. I built agi=crit=int, you loose slight damage and gain a lot with the int. I'm 204 now. Bossheit is a great xtal for beginner monks and I've met many high level monks that love it. Agi crit lacks any real bonus. The damage boost is slight and when I have an enchanter I do more damage than them. With INT I can solo easier as my heal is stronger, I can keep buffs up and rush continuously, have amazing mdef, making magic mobs easy. Agi crit can't use half of a monks skills well... Its like a wanna be ninja build. For gear I strongly recommend item abilities: Hp lvl 5 (ferzen) Regen lvl 5 (Minotaur) Technology lvl5 (Minotaur) These will help you a lot... Esp.technology if you are lower level. With Monks I actually strongly recommend against adding INT early. Why? Because first off you need to make sure your Crit rate is high and that you get max AGI for the EVA. Adding INT early delays that and gimps you for a while for the sake of an unnecessary heal increase. Max CRT does actually add a decent bit of damage to be honest. There are plenty of equips that can make up for a lack of INT. You can actually solo High Ents without any INT very easily. If you really felt like it you could use Rush at level 140 on High Ents without adding INT. Although all that is really unnecessary, it's better to use more DPS oriented gear and just not use Rush. Sion Capell and max AGI alone make your heal near 1k. I could understand not maxing CRT first though, or not at all. However there shouldn't be a single point put into INT until you get max AGI and at least 180 CRT. Also I wouldn't really call full AGI CRT on Monk like a wannabe Ninja. Monk skills actually DO work well with pure AGI CRT. Ninjas literally only get 3 skills that are for AGI CRT builds. Everything else is either a general survival skill(outside of cloning using Desperate Move) or a magic skill. An AGI CRT Ninja is more like a wannabe Monk than vise versa. I'm going to stop Crit at 200, then put like 25 in int for more mp, then boost mah Vit until I can take a hit when Eva fails me.
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Post by sqwert on Nov 19, 2014 6:57:18 GMT
Ps I am going to put more in int after vit is higher, but I might end up matching my Dex with my int. Or like, keep them close-ish. But Idk.
Opinions on including dex in my build? I'm currently max AGI, almost 200 crt. At 200 will put ~25 in int, then Vit until I'm stable. When I get back around to int, should I bother with Dex? I've heard people do dex cause geo has too long a cool down. But doesn't dex add Att or something?
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New Monk.
Nov 19, 2014 8:08:55 GMT
via mobile
Post by ManaKhe on Nov 19, 2014 8:08:55 GMT
INT affects Geobreaker cooldown more than DEX does. Geo is special like that haha.
Basically never touch DEX on monk unless you are a geo spam build using throwing.
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Post by sqwert on Nov 19, 2014 12:25:05 GMT
INT affects Geobreaker cooldown more than DEX does. Geo is special like that haha. Basically never touch DEX on monk unless you are a geo spam build using throwing. Alright, good to know xD then all I'll have is int, vit, agi, crt.
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New Monk.
Nov 27, 2014 3:21:57 GMT
via mobile
Post by Deleted on Nov 27, 2014 3:21:57 GMT
hmm this whole thread really enlightened me would 180 crt base be good or will I eventually have to cap it and is it wise to do agi or crt first
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Post by ManaKhe on Nov 27, 2014 8:55:49 GMT
hmm this whole thread really enlightened me would 180 crt base be good or will I eventually have to cap it and is it wise to do agi or crt first 100-140 AGI to 150-180 CRT to 180 AGI/CRT. From there figure out if you want more CRT or not and if you do balance it with AGI but prioritize AGI especially when you get 210 CRT. 180 CRT is probably fine, it basically means less damage but higher heals/MP.
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New Monk.
Nov 27, 2014 14:21:25 GMT
via mobile
Post by Deleted on Nov 27, 2014 14:21:25 GMT
hmm this whole thread really enlightened me would 180 crt base be good or will I eventually have to cap it and is it wise to do agi or crt first 100-140 AGI to 150-180 CRT to 180 AGI/CRT. From there figure out if you want more CRT or not and if you do balance it with AGI but prioritize AGI especially when you get 210 CRT. 180 CRT is probably fine, it basically means less damage but higher heals/MP. Ah tanks bro im new to monk but all this advice really helped
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Post by fosco on Jan 6, 2015 11:12:29 GMT
Technology lvl 5 is very useful if you want higher int earlier. +25% crit rate. Stacking a lvl 5 with a lvl 4 gives +45% crit rate. That's roughly 135 crit poi TS worth (3 crit = +1% crit rate). The upside of int early is you can spam rush. somepeople get overwhelmed by all the skills though and prefer simpler builds, their is nothing wrong with that really. I did test and their isn't much of a difference in damage output though. I enjoy healing others with high int . Don't underestimate Int monks as healers with magic amp!
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