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Post by Random.Num.Generator on Dec 11, 2021 4:10:03 GMT
Explain to us all why you main your build. For "Etc...," help by explaining to us what it is and why you chose to main it.
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Post by Random.Num.Generator on Dec 11, 2021 4:20:53 GMT
I'll start this off myself. I main a MaxHP build. Guardian uses current-HP as a part of the damage formula. A lot of the skill a paladin has involves mitigating damage and/or damage cut in some way or another. The current high-level skill Chivalric Area transfers damage party members take onto yourself while boosting everyone's damage so it's always better to have higher MaxHP to keep this up. My Knight's Oath may not be over the top but it's really being used for the buff in my case to be able to use Divine Aura again.
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Post by blackghost on Dec 11, 2021 18:07:02 GMT
I don't have a main build. I just keep different sets of equips for different kinds of bosses. Tho it's a mix of Max HP and res+% that's the usual bread and butter.
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Post by senoragi on Dec 11, 2021 18:50:58 GMT
Explain to us all why you main your build. For "Etc...," help by explaining to us what it is and why you chose to main it. always holy thrust, spam to win!
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Post by Random.Num.Generator on Dec 13, 2021 4:18:47 GMT
I don't have a main build. I just keep different sets of equips for different kinds of bosses. Tho it's a mix of Max HP and res+% that's the usual bread and butter. My current set is somewhat similar. Roughly +300% MaxHP, +50% melee/magic resistance, +50% rate cut, +25% autoskill, etc. I already made a post with my sets and have reworked some of them, with around 600k MaxHP and -3 sec delay, skill and item delay, I use skills and items without any issues. Large Shield pet skill is basically paladin's Protect with -25% Atk/Matk, it'll cancel out Protect's buff.
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Post by Random.Num.Generator on Dec 13, 2021 4:23:41 GMT
Explain to us all why you main your build. For "Etc...," help by explaining to us what it is and why you chose to main it. always holy thrust, spam to win! I've just finished my AL page for Light Magic to increase my Holy Thrust's damage but haven't been able to try it out yet, still grinding my ench to cap to work out its set. It uses up more pots than Knight's Oath but with the up side of not having to wait 10 sec AND requiring for me to be almost dead to do the most damage possible. Love it for solo higher lv boss farms, solo lower lv boss farming is doable even with a full rare drop set.
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Post by blackghost on Dec 13, 2021 8:58:01 GMT
always holy thrust, spam to win! I've just finished my AL page for Light Magic to increase my Holy Thrust's damage but haven't been able to try it out yet, still grinding my ench to cap to work out its set. It uses up more pots than Knight's Oath but with the up side of not having to wait 10 sec AND requiring for me to be almost dead to do the most damage possible. Love it for solo higher lv boss farms, solo lower lv boss farming is doable even with a full rare drop set. Even if you do oath at full HP you shouly be able to deal +1m damage against dark mobs. Hell, back when I used to just use a genius (maxhp+20%), licht armor (maxhp+20%), knight of honor ns and myrica ns I was doing 900k-1.2m damage at lvl350 against dark mobs. Thinking about it now.... Aren't the only thing us paladins are proficient at killing are dark mobs? Are we destined to only slay demons, abominations and dark deities?
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Post by Random.Num.Generator on Dec 13, 2021 9:26:21 GMT
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Post by Shady_Shiroe on Dec 16, 2021 21:44:49 GMT
Paladins are more proficient in fighting dark-type mobs/bosses just like Assassins are against light-types. Crystal Hammer 2s is easy to farm, also being X-trade makes it so you kind of have to anyways, and so is Chainmail 2s, everything else takes much more time/spina just like it would to obtain gears for Knight's Oath. I forgot to specify the rare drop set part, it's easier to just KO lower lv bosses with it if farming it. The down side of using Knight's Oath is the waiting period for the skill to activate and the requirements required for the skill to activate, no dead party members, including pet, and no status ailments. JP-version has it easier as they have practically all the vaccines for every ailment whereas we don't. Knight's Oath should've never had that requirement, imo, as it made it almost impossible to use given that it did only so much damage AFTER waiting that 10 sec and praying that no ailment hits you at last sec. I really hope the Paladin update makes us more liked outside of MG. Damage? What damage? I just stand next to bosses till they destroy themselves from my parry/reflect
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Post by Random.Num.Generator on Dec 17, 2021 4:36:52 GMT
Honestly, parry used to be a grinding method before Knight's Oath, Guardian damage buff through Knight's Heart, as well as the ridiculous addition of having to wait 5 sec for it to reactivate. You would use Guardian/Provoke to pull mobs, mainly on Nommars and Tigris, and let parry do the job of finishing them off. Stun Parry already made us wait 5 sec every time it stunned a mob so it was really clueless of them to place a 5 sec reactivation on it. It'd be understandable if the 5 sec was only for when players aren't using a Shield on additional/accessory but no, using a Shield only increases the damage. It damages AND reduces only melee damage, which we all know can already be reduced to almost nothing, but I guess it made paladins TOO strong. On second thought though, I noticed a lot more people choosing Resistance for their main set. Would you all mind sharing your personal opinions on that?
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Post by Shady_Shiroe on Dec 17, 2021 4:44:42 GMT
Honestly, parry used to be a grinding method before Knight's Oath, Guardian damage buff through Knight's Heart, as well as the ridiculous addition of having to wait 5 sec for it to reactivate. You would use Guardian/Provoke to pull mobs, mainly on Nommars and Tigris, and let parry do the job of finishing them off. Stun Parry already made us wait 5 sec every time it stunned a mob so it was really clueless of them to place a 5 sec reactivation on it. It'd be understandable if the 5 sec was only for when players aren't using a Shield on additional/accessory but no, using a Shield only increases the damage. It damages AND reduces only melee damage, which we all know can already be reduced to almost nothing, but I guess it made paladins TOO strong. On second thought though, I noticed a lot more people choosing Resistance for their main set. Would you all mind sharing your personal opinions on that? I personally don't strive to be a DPS pally, idk about other players but if I tank then I tank. Also the parry thing was a joke, I guardian spam with full KoH gauge while popping pots like a madman to solo ep6. I delayed apo capping so I'm still not maxed but I have vit almost capped, got 450 str and dex, 150 on int, 100 on RD, and 100 exp (cuz why not, got plenty stelfy books)
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Post by Random.Num.Generator on Dec 17, 2021 5:35:04 GMT
I'm mostly going for a similar concept of tanking/support as a Paladin. I'm also planning on using stelfy to redo my stats, leaning more towards INT/VIT/DEX/RL/BL. ATK is not the main focus here as I'm going more towards MaxHP/MATK since outside of Knight's Oath ATK is only a small part of the equation for most of the other damage skills for a Paladin. RL/BL is for slightly more autoskill +% from purple lines on AL page when using disable set.
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Post by blackghost on Dec 17, 2021 22:29:10 GMT
Honestly, parry used to be a grinding method before Knight's Oath, Guardian damage buff through Knight's Heart, as well as the ridiculous addition of having to wait 5 sec for it to reactivate. You would use Guardian/Provoke to pull mobs, mainly on Nommars and Tigris, and let parry do the job of finishing them off. Stun Parry already made us wait 5 sec every time it stunned a mob so it was really clueless of them to place a 5 sec reactivation on it. It'd be understandable if the 5 sec was only for when players aren't using a Shield on additional/accessory but no, using a Shield only increases the damage. It damages AND reduces only melee damage, which we all know can already be reduced to almost nothing, but I guess it made paladins TOO strong. On second thought though, I noticed a lot more people choosing Resistance for their main set. Would you all mind sharing your personal opinions on that? I am tank. So I choose tank stuff.
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Post by Random.Num.Generator on Dec 18, 2021 5:40:38 GMT
Honestly, parry used to be a grinding method before Knight's Oath, Guardian damage buff through Knight's Heart, as well as the ridiculous addition of having to wait 5 sec for it to reactivate. You would use Guardian/Provoke to pull mobs, mainly on Nommars and Tigris, and let parry do the job of finishing them off. Stun Parry already made us wait 5 sec every time it stunned a mob so it was really clueless of them to place a 5 sec reactivation on it. It'd be understandable if the 5 sec was only for when players aren't using a Shield on additional/accessory but no, using a Shield only increases the damage. It damages AND reduces only melee damage, which we all know can already be reduced to almost nothing, but I guess it made paladins TOO strong. On second thought though, I noticed a lot more people choosing Resistance for their main set. Would you all mind sharing your personal opinions on that? I am tank. So I choose tank stuff. I feel you on that. I was so split on whether to focus on damage, resistance, etc. for a long time now and can say I really enjoy the set I'm using now because I can cover so much more ground with it.
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Post by Undyne on Dec 19, 2021 1:04:32 GMT
When it comes to paladin builds in my mind, it comes down to: "If I want a character to deal dmg, just about any other class will do more with less investment"
Paladins are amazing tanks, you don't lose much dmg by specializing in what you're already good at. But focusing on dmg with Paladin makes you take waaaay more dmg from attacks in return.
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