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Post by blackghost on Aug 1, 2021 6:28:57 GMT
I've been wondering what underrated ideas and opinions are circulating in the fandom.
I'll go first:
Enchanters aren't a DPS class but a support class.
Reason for this is because there are only two classes that are centred around 4 elemental magic: high wizard and enchanter. Between the two of them enchanters are the only ones that centre around buffs as a means of attack not to mention the fact they can share it and don't have an AOE despite being a magic class as if to emphasize that they aren't killing efficient while going solo. Besides, it's highly improbable they'd make two dps classes that specialize in all rounder means of attacking not to mention both are mages. Classes in this game tend to be unique.
They have a buff for giving a second layer of HP that they can share which is good for supporting tanks, they have an autoskill rate boost ability for supporting autoskill based builds, weapon enchant to further add to an auto attacker's damage, drain touch so they don't have to depend solely on bishops, they can also heal lots of mp when in a party. Their buffs are all over the place in purpose from enhancing magic damage, to physical, to autoskill, to tanking. I'm surprised there's none for evasion.
I dunno fam they seem more useful with support roles looking into it. The only reason they've been considered DPS is because of specific broken autoskills like yul and dajarte.
Also the only difference between a VIT/STR/DEX paladin and a VIT/INT/DEX paladin is that one has more damage and the other has a larger mp pool. That's it. No significant magic tanking capabilities to speak of, just the ability to spam guardian longer with the magic paladin. The damage on a common attack paladin isn't even that much higher (it is still higher tho). Both are equally useful in retrospect. That mp pool tho
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Post by senoragi on Aug 1, 2021 12:40:55 GMT
I've been wondering what underrated ideas and opinions are circulating in the fandom. I'll go first: Enchanters aren't a DPS class but a support class. Reason for this is because there are only two classes that are centred around 4 elemental magic: high wizard and enchanter. Between the two of them enchanters are the only ones that centre around buffs as a means of attack not to mention the fact they can share it and don't have an AOE despite being a magic class as if to emphasize that they aren't killing efficient while going solo. Besides, it's highly improbable they'd make two dps classes that specialize in all rounder means of attacking not to mention both are mages. Classes in this game tend to be unique. They have a buff for giving a second layer of HP that they can share which is good for supporting tanks, they have an autoskill rate boost ability for supporting autoskill based builds, weapon enchant to further add to an auto attacker's damage, drain touch so they don't have to depend solely on bishops, they can also heal lots of mp when in a party. Their buffs are all over the place in purpose from enhancing magic damage, to physical, to autoskill, to tanking. I'm surprised there's none for evasion. I dunno fam they seem more useful with support roles looking into it. The only reason they've been considered DPS is because of specific broken autoskills like yul and dajarte. Also the only difference between a VIT/STR/DEX paladin and a VIT/INT/DEX paladin is that one has more damage and the other has a larger mp pool. That's it. No significant magic tanking capabilities to speak of, just the ability to spam guardian longer with the magic paladin. The damage on a common attack paladin isn't even that much higher (it is still higher tho). Both are equally useful in retrospect. That mp pool tho Yeah...Enchanter is very unbalanced haha Late game its a tank (can tank sauro 450 and joshuca), its a support (Strong buffs for him and PT) and has 30x more damage per sec than his brother High Wizard. Lmao :v High Wizard in 10s dealt 4m dmg elemental or 7m zero ray, while Enchanter dealt 50m+ :v But his end is near. Rest in Peace
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Post by Nobody (Retired for now) on Aug 1, 2021 19:11:57 GMT
Before Yul and Dajarte.
Enchanters were ultra impopular classes, and were considered as fully Supporting Class.
In fact, their innate skills revolve around Support, and then slight DPS.
But, as how we are now. Enchanters can Tank, they can Support and they have the highest DPS.
Now, apparently Asobimo realized how broken they are, and they will nerf them in exchange.
(Expect many rants and rage quitting)
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Post by AnTz on Aug 1, 2021 19:46:02 GMT
Enchanter is always designed as semi-dps/support mage class. Their dps is moderate, not the highest but decent enough to be called as semi-dps role. They can support better in party than HW who is pure glass cannon (those cast time thou.. RIP), because most of their buffs can be shared to other pt members.
Then Dajarte come (and Yul as its successor), make the game balance become broken because the supposed to be semi-dps now become dps mage king. With high dps + high survival, enchanter becomes famous for the great soloer and also is welcomed in party as any role (tank/ main dps/ semi-dps support) , other than healer lol.
As an enchanter myself, of course I prefer not to be nerfed lol. But I know this should be done. For the sake of game balance. Enchanter should back to its nature. They are created to become master of four elements, not to specialized in dark magic. Farewell OP dps (soon) T_T
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Post by Done~with~forums on Aug 1, 2021 22:55:10 GMT
They should still do high dps with water or earth with the element booster but yea
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Post by blackghost on Aug 2, 2021 0:16:46 GMT
Enchanter is always designed as semi-dps/support mage class. Their dps is moderate, not the highest but decent enough to be called as semi-dps role. They can support better in party than HW who is pure glass cannon (those cast time thou.. RIP), because most of their buffs can be shared to other pt members. Then Dajarte come (and Yul as its successor), make the game balance become broken because the supposed to be semi-dps now become dps mage king. With high dps + high survival, enchanter becomes famous for the great soloer and also is welcomed in party as any role (tank/ main dps/ semi-dps support) , other than healer lol. As an enchanter myself, of course I prefer not to be nerfed lol. But I know this should be done. For the sake of game balance. Enchanter should back to its nature. They are created to become master of four elements, not to specialized in dark magic. Farewell OP dps (soon) T_T Devs said to go back to the dark ages and that's what we finna do.
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Post by Undyne on Aug 2, 2021 13:33:20 GMT
*eating popcorn in the back as he watches*
Alch is one of the weakest classes in the game. The dps sucks. Support ability sucks. Tanking ability sucks. Gameplay is boring.
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Post by Czardom on Aug 2, 2021 23:24:54 GMT
Any player with lesser amount of VIT has possibly among the weakest DPS in Iruna. They die on AOE, while dealt only about 1m throughout the entire boss battle (that if they even survive a hit), while others casually dealt 3m+ to the boss.
Weapon SR is overrated, Armor+Additional SR is a little underrated
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Aug 3, 2021 0:17:17 GMT
I hate this game but i still cant quit.
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Post by ShaDH04 on Aug 3, 2021 3:11:12 GMT
1. No such thing as a Support Servant, you can support as a Servant no matter what build you go and if you cant support as a Servant then its just a PIE build.
2. Rkk MQ isnt bad.
3. Leveling through MQ is a better than getting boosted at MG
4. Production is worth doing whether you're an Alch or not
5. Every Knight class can tank well, it's just that most people that use BK or Gladi don't build for it.
6. PF is not only for one shotting things, you can build a PF Ninja to fight the harder bosses (Ep6, ect.) consistently
7. You dont need Hide Attack to play PF
8. Hide Attack builds suck, whether its for Magic Blade or for Broom Sweep or for whatever else that benefits from Hide Attack
9. Samurai is a good class
10. The only 2s gear worth getting are the best ones
I feel like some of these are straight up facts but either people don't care about them or are just oblivious
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Post by outsider69 on Aug 3, 2021 16:44:32 GMT
my personal thoughts on Samurai, is it lacks a Recovery ability which most class have, and everyone relied on using Lifestealing basic attack using shippu jinrai and equip like huge cherry blossom, which is not really useful when fighting a boss with paralize, blind, and burn deals a huge damage for samurai too.
it's like the devs want us to choose between Auto attack or Skill Spam.
in the case of Skill spam i find it very bothersome to use, using Honkai renten, then use moonlight slash- then Finishing stroke which you will be lucky to even get a third strike if you use issen a few times- while the Magic Ninja can deal continues 600k- to 1million jutsu skill continuesly without much effort.
and im not very impressed to those who claim to deal 2-3m finishing stroke- on Luna? neutral enemy, what about the other element? nah... you did not bother testing cuz all you got is neutral attack to impress other, just to make you feel yourself looks satisfied (when actually not) from what others will say to you.
most samurai keeps using special sword when i personally think they should use normal sword, and Mental clarity 25 second cap is only 300 vit, speaking of it, i believe no one really bother using it cuz it eats a huge amount of your MP, and.. you still die in the end if you failed to finish your enemy.
well, i believe a rebalance should be needed to do in Samurai class, concerning adding Heal recovery- and they should longer skill buff like moonlight slash to 2 minutes, Zanshi to 2 minutes cuz it lowers skill delay to 1, and getting remove when tsubame triggers.
Other skills is ok, no need to lengthen Honkai renten cuz it will be really op spamming Finishing stroke 1 mp with Round Up.
that's all.
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Post by AnTz on Aug 3, 2021 19:41:35 GMT
I hate this game but i still cant quit. LOL. Damn this is so true
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Post by AnTz on Aug 3, 2021 19:46:29 GMT
my personal thoughts on Samurai, is it lacks a Recovery ability which most class have, and everyone relied on using Lifestealing basic attack using shippu jinrai and equip like huge cherry blossom, which is not really useful when fighting a boss with paralize, blind, and burn deals a huge damage for samurai too. it's like the devs want us to choose between Auto attack or Skill Spam. in the case of Skill spam i find it very bothersome to use, using Honkai renten, then use moonlight slash- then Finishing stroke which you will be lucky to even get a third strike if you use issen a few times- while the Magic Ninja can deal continues 600k- to 1million jutsu skill continuesly without much effort. and im not very impressed to those who claim to deal 2-3m finishing stroke- on Luna? neutral enemy, what about the other element? nah... you did not bother testing cuz all you got is neutral attack to impress other, just to make you feel yourself looks satisfied (when actually not) from what others will say to you. most samurai keeps using special sword when i personally think they should use normal sword, and Mental clarity 25 second cap is only 300 vit, speaking of it, i believe no one really bother using it cuz it eats a huge amount of your MP, and.. you still die in the end if you failed to finish your enemy. well, i believe a rebalance should be needed to do in Samurai class, concerning adding Heal recovery- and they should longer skill buff like moonlight slash to 2 minutes, Zanshi to 2 minutes cuz it lowers skill delay to 1, and getting remove when tsubame triggers. Other skills is ok, no need to lengthen Honkai renten cuz it will be really op spamming Finishing stroke 1 mp with Round Up. that's all. About special sword, well because only samurai (other than paladin) who can use special sword as main weapon (not for specific purpose, like disable set/ resist set). It's like samurai can choose, become squishy with higher dps or tanky with lower dps.
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Post by outsider69 on Aug 4, 2021 4:27:33 GMT
my personal thoughts on Samurai, is it lacks a Recovery ability which most class have, and everyone relied on using Lifestealing basic attack using shippu jinrai and equip like huge cherry blossom, which is not really useful when fighting a boss with paralize, blind, and burn deals a huge damage for samurai too. it's like the devs want us to choose between Auto attack or Skill Spam. in the case of Skill spam i find it very bothersome to use, using Honkai renten, then use moonlight slash- then Finishing stroke which you will be lucky to even get a third strike if you use issen a few times- while the Magic Ninja can deal continues 600k- to 1million jutsu skill continuesly without much effort. and im not very impressed to those who claim to deal 2-3m finishing stroke- on Luna? neutral enemy, what about the other element? nah... you did not bother testing cuz all you got is neutral attack to impress other, just to make you feel yourself looks satisfied (when actually not) from what others will say to you. most samurai keeps using special sword when i personally think they should use normal sword, and Mental clarity 25 second cap is only 300 vit, speaking of it, i believe no one really bother using it cuz it eats a huge amount of your MP, and.. you still die in the end if you failed to finish your enemy. well, i believe a rebalance should be needed to do in Samurai class, concerning adding Heal recovery- and they should longer skill buff like moonlight slash to 2 minutes, Zanshi to 2 minutes cuz it lowers skill delay to 1, and getting remove when tsubame triggers. Other skills is ok, no need to lengthen Honkai renten cuz it will be really op spamming Finishing stroke 1 mp with Round Up. that's all. About special sword, well because only samurai (other than paladin) who can use special sword as main weapon (not for specific purpose, like disable set/ resist set). It's like samurai can choose, become squishy with higher dps or tanky with lower dps. and because of that they are missing a lot of Elemental Power which normal sword have, all special sword does'nt have Element, and not having element does not mean it is Neutral Element, so, this Samurai instead use a Elemental crysta, while sacrificing a lot of Atk%, and Bag Space. but yeah, Special sword is really Good for Samurai, i wish the Devs should add Elemental Special Sword, like what they did to Special Throw like Raiju Jiulong 100 & 200 (Wind Element), it's the very first (that i know) special elemental throw, Luke Raider and Tysrary does not have element at all.
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Post by outsider69 on Aug 4, 2021 4:40:14 GMT
Speaking of Melee to Neutral %, as i mentioned above, a weapon with no Element does not mean it is Neutral Element, Same with no Element Physical Skill.
i Noticed many Player keeps Buying weapon with Melee to Neural %, which they Believe will Increased their Neutral Skill Power, but that SkiLl does not have Element
example is Issen , Finishing Stroke, BackStab, Hard Blow ,etc etc etc
so, When you add Melee to Neutral %, it does not increased this Skill Power personally, it will only increase your Damage to NEUTRAL MONSTER, like Luna.
this is why many players are confused about their build, well ,it is not the Guide fault, or our fault.
i think it's the dev own fault, cuz, when it comes to magic it is very Unfair, when you add FIRE MAGIC +10% to your Magic Fire Skill, the damage went Up, no matter what element monster you tried to use it for. while in Melee to Fire+10%, the Damage only Increase to fire element monster... ... so unfair right
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