|
Post by Brynne on Jun 18, 2021 3:49:51 GMT
Thank you for always playing "Iruna Online". We will explain about the new skill addition and skill adjustment experience server release scheduled to be released on July 7, 2021 (Wednesday) maintenance. table of contentsNew damage "clean hit" Autoskill calculation formula adjustment Added critical attack to summoned units Addition of new gladiator skills and skill adjustment Assassin's new skill addition / skill adjustment Enchanter new skill addition / skill adjustment Bishop's new skill addition / skill adjustment About future update schedule About the experience server release of new skills and skill adjustment source : irunablog.iruna.jp/?p=48348
|
|
|
Post by Nobody (Retired for now) on Jun 18, 2021 4:13:49 GMT
OMG
|
|
|
Post by Nobody (Retired for now) on Jun 18, 2021 4:28:50 GMT
Disclaimer: I wrote this as what I could understand, guided by Google Translate and its questionable translations, So you should trust more Loftyz47's comment here: irunaonline.boards.net/thread/27982/iruna-online-info-website?page=46 Well, Gladiator, Bishop, Assassin and Enchanter first. This is what I understood. ♤Assassin Backstab (Reworked) Damage +10%, Hit rate up by level. Saddon Accelerator (?)-Passive Based on that Assassins will have an skill that deals more damage when you use it from the front, do Backstab, and decreasing SD, and Sukia up by Agi. Twilight Raid (?)-Active And this other skill that its DPS is raised on poisoned enemies, drastically boosts Magic Eva giving a Buff, and synergies well with Phantom Step. ♡Bishop Faith (Reworked) When using attack skills, gives a buff called "Faith" which raises our Healing and Ailment Resist. (It will work differently on Monk and Servant, I do not know how). Bias Surge (?)-Active This skill will consume the Faith buff, and do light magic area damage, while at the same time heals the party members. Relinkish (?)-Passive When Nemesis puts the enemies under an ailment, it adds a buff to the party called "God Punishment" which boost our party members damage. The debuff from Resurrection is shortened each time the skill activates. ◇Gladiator Berserk (Reworked) Adds 10% of your Max HP to your base damage. Melee and Magic R increases. Scarface (?)-Passive ATK Up when HP under 50% Rampage (?)-Active Increases Max HP, Damage, and Double Attack Rate. Auto attack damage is boosted on enemies under ailments, boosts resistances (?) ♧Enchanter Enchant Weapon (Reworked) Autoskill damage+20% Elementalize (?)-Passive Gives a buff based on the last skill activated by Enchant Weapon, boosting its respective element magic and resistance. Affected by Origin. Attribute Length (?)-Active Neutral Magic that ignores MDEF. The element changes depending on the active Elementalize element. *Apparently the calculations from Enchant Weapon autoskills will be changed.
|
|
|
Post by Nobody (Retired for now) on Jun 18, 2021 4:33:27 GMT
The last skill updates are expected to begin until August 4th in JP Iruna.
Then these ones:
Copypasted:
After the first new skill addition and skill adjustment, we are planning to update with the next update schedule.
2nd new skill addition / skill adjustment Beast Night, Summoner, Necromancer, Servant
3rd new skill addition / skill adjustment Paladin, Sniper, High Wizard, Monk
4th new skill addition / skill adjustment Samurai, Ninja, Minstrel, Alchemist
|
|
|
Post by Nobody (Retired for now) on Jun 18, 2021 4:51:45 GMT
Looks like Assassins will have more combo skills, and survival from skills.
Bishops healing, DPS and buffs.
Gladiators DPS boost, and strangely, Autoattack qualities too.
Enchanters more elemental DPS and Autoskill. The last active skill, I can not understand if it will be an spammeable skill, or some kind of autoakill buff, like Enchant Weapon or Aura Espada.
|
|
|
Post by rakesh22 on Jun 18, 2021 4:55:27 GMT
Go to the link on Chrome and Google translate makes it readable. Gladi new skills and update is pretty trash. Just trying to make berserker gladi a thing but it's just not going to work. Sin on the other hand might just become super OP.
|
|
|
Post by Nobody (Retired for now) on Jun 18, 2021 4:58:04 GMT
New type of Damage: Clean Hit. Apparently this kind of damage is affected by Hit Rate, and occurs with both Magic and Melee damage, but, only on Critical/Spell Burst.
Summoned creatures: Now, they will be able to do Critical hits, both Wraits, and Summoned Beasts. It does not mention under what parameter or stat this will be affected.
|
|
|
Post by blackghost on Jun 18, 2021 7:01:19 GMT
The last skill updates are expected to begin until August 4th in JP Iruna. Then these ones: Copypasted: After the first new skill addition and skill adjustment, we are planning to update with the next update schedule. 2nd new skill addition / skill adjustment Beast Night, Summoner, Necromancer, Servant 3rd new skill addition / skill adjustment Paladin, Sniper, High Wizard, Monk 4th new skill addition / skill adjustment Samurai, Ninja, Minstrel, Alchemist Ah yes, a new reason to live
|
|
|
Post by blackghost on Jun 18, 2021 7:03:24 GMT
New type of Damage: Clean Hit. Apparently this kind of damage is affected by Hit Rate, and occurs with both Magic and Melee damage, but, only on Critical/Spell Burst. Summoned creatures: Now, they will be able to do Critical hits, both Wraits, and Summoned Beasts. It does not mention under what parameter or stat this will be affected. Wait, is this a summoner or necromancer skill? Or is this a skill crysta type beat?
|
|
|
Post by Miuna on Jun 18, 2021 7:19:21 GMT
Gladiator with basic attack will join the Meta!
|
|
|
Post by Done~with~forums on Jun 18, 2021 10:39:41 GMT
Gladiator with basic attack will join the Meta! they could always do it just no one was interested in it
|
|
|
Post by Nobody (Retired for now) on Jun 18, 2021 13:11:27 GMT
New type of Damage: Clean Hit. Apparently this kind of damage is affected by Hit Rate, and occurs with both Magic and Melee damage, but, only on Critical/Spell Burst. Summoned creatures: Now, they will be able to do Critical hits, both Wraits, and Summoned Beasts. It does not mention under what parameter or stat this will be affected. Wait, is this a summoner or necromancer skill? Or is this a skill crysta type beat? Both are new mechanics.
|
|
|
Post by Undyne on Jun 18, 2021 14:08:13 GMT
Wait, is this a summoner or necromancer skill? Or is this a skill crysta type beat? Both are new mechanics. as I understood it, Clean hits proc on all attacks. They're saying they can stack with Critical hits/Spellburst. Big buff to Magic classes as I was expecting
|
|
|
Post by Nobody (Retired for now) on Jun 18, 2021 14:19:24 GMT
Undyne I am just gonna say something: I did well adding Dex to my Assassin XD Tho, sorry, my poor Monk, my low Dex Agi Necromancer. And Damn you My high Dex Bishop and Summoner.
|
|
|
Post by Loftyz47 on Jun 18, 2021 14:39:34 GMT
the translations in this thread are very wrong
|
|