My ideas for HW rework (new balance patch)
May 22, 2021 22:27:43 GMT
AliceNoble, Undyne, and 1 more like this
Post by senoragi on May 22, 2021 22:27:43 GMT
Hi guys, hello Iruna developer (if you're reading). im Stone Head Br (or SenôrAGI)
I am that annoying guy who has been sending messages on "Contact Us" for years, giving several ideas of new skills and changes.
I like creating things in my free time, when I started playing High Wizard after the balance patch of 2018
I noticed several problems, unlike the other classes that can spend money to fix their problems, high wizard cannot,
ex: if you spend billions of spina to fix your insane cast time, your dmg will reduced. it's like the class had a chronic problem.
because of that I started writing some .txt files with ideas for High Wizard rework 2021 or 2022...
the class seems to have stopped in the year 2016. haha
I made these changes keeping in mind that a High Wizard should be dominant in the 4 basic elements of the game,
being weaker when fighting against Dark, Light and Neutral enemies.
a "Wizard" has knowledge of the lower magic (fire lance, ice spear, thunderbolt and earth pike) while a
High Wizard has knowledge of the great magic (Meteor Storm, Blizzard, Thor Hammer and EarthQuake),
because of that I took in consideration the Imperial's process of transforming a great magic into an "ultimate" magic.
"ultimate" magic skill is like for ex... Ninja's tenchi bansho etc etc.
many ideas were reused by some forum users, such as the user "blackmoon", "Aza (On break)", and our Global Moderator "Undyne"
Lets gooo
Skill 140 "Head Crush": no longer add 5sec fear to enemies.
now add standard 10sec dizzy.the time increases with INT and chance with CRT.
1 int = 10sec
400 int = 20sec
1 crt = 40% chance
256 crt = 95% chance (cap)
Skill 140 "Earthquake": earthquake paralysis (5sec) no longer cancel higher value paralysis (ex: thunderbolt 11sec time)
since skill "bandersnatch" has a little more range, this skill now has the same range as bandersnatch.
Skill 140 "Meteor Storm": casting time has been reduced and is now the same as Blizzard cast time.
since skill "bandersnatch" has a little more range, this skill now has the same range as bandersnatch.
Skill 160 "Thor Hammer": Thor hammer blind (5sec) no longer cancel higher value blind (see Grigori changes)
since skill "bandersnatch" has a little more range, this skill now has the same range as bandersnatch.
Skill 180 "Blizzard": Blizzard freeze (30sec) cannot be erased by Grigori's freeze. (see Grigori changes)
since skill "bandersnatch" has a little more range, this skill now has the same range as bandersnatch.
Skill 240 "Imperial Ray lv1": minimum casting time has been increased from 1sec cast to 1.5sec cast.
add 10sec "law of element" buff.
"law of element" buff cannot be deleted by buff delete.
"defense" buff no longer halves atk interval (rip my super high wizard autoskill)
the color of the explosion changes depending on the element.
imperial blast: white
imperial rock: yellow
imperial freeze: blue
imperial fire: red
imperial thunder: green
since skill "bandersnatch" has a little more range, this skill now has the same range as bandersnatch.
Skill 260 "Grigori": no longer add "dizzy".
the chance of adding Ailment now increases with Dex.
the duration of Ailments "fear", "freeze", "lethargic" and "blind" has been increased from 5sec to 10sec.
Assault chance of bandersnatch increased from 80 ~ 85% to 100%.
Skill 260 "Bandersnatch": no longer teleports the character to melee range.
always teleports character to the maximum range of Bandersnatch (rip my hw autoskill again).
assault time is fixed at 5sec even if you have level 2.
no longer decreases the effects of "assault" when using skills (ex: drain, zero ray, etc etc)
when "assault" is activated, is impossible to use this skill.
"assault" will hold its own buff time in 1sec when an "imperial ray" is being cast.
Skill 300 "Zero Ray": range changed from "melee range" to "same range as the bandersnatch".
can only be used 1 time during each assault.
since Bandersnatch suffers from the same negative, you can only use 1 zero ray every 5sec.
stun rate up from about 40~45% to 70%.
no damage formula changes.
Skill 320 "Imperial Ray lv2": "Law of element" buff time increase from 10sec to 20sec.
"law of element" buff cannot be deleted by buff delete.
Skill 340 "Multicast": when used, Imperial Ray minimum casting time is no longer 1.5sec but 3sec.
No longer reduces "imperial ray" damage when "casting skill too fast" because its now fixed in 3sec cast.
however, other great spells still dealt reduced damage. (Earthquake, Meteor Storm, Thor Hammer and blizzard)
Skill 340 "Force Boost": Recast reduced from 60sec to 30sec.
>>>>>IF NEW SKILLS THEN:
New Skill 360 "Mana Stock lv3": stock 3/3 when used instead 2/3 from lv2 and 1/3 from lv1.
New skill 360 "Imperial Ray lv3": a little more damage than lv2.
"Law of element" buff time increase from 20sec to 30sec.
"law of element" buff cannot be deleted by buff delete.
----------------------------------------------------------------
>>>ABSTRACT<<<
"Head Crush" changed to increase High Wizard's firepower and influence the user to place points in CRT(spell burst).
"Earthquake" "Meteor Storm" "Blizzard" and "Thor Hammer" changed to be more attractive and to have more range.
"Imperial Ray" changed to be the main damage skill, to have more range and improved skill graphics.
Imperial RAY best time is 1.5sec cast and 1sec delay so = 2.5sec.
with multicast its 3sec cast and 1sec delay so = 4sec.
the dmg is doubled...is worth to use multicast now.
also when casting for 3sec your Cast Barrier passive will reduce dmg. worth.
"Grigori" changed to be more effective in ailments. we will no longer be trolled for the failure of the assault.
"Bandersnatch" changed to be a defensive and offensive buff at the same time.
"Zero Ray" changed to be a secondary damage spell that will help imperial ray in terms of damage and survival.
ex: bandersnatch to damage buff and evasion>zero ray to stun and damage>mana stock 1 time>imperial to destroy.
"Multicast" changed to be more impactful and worth waiting for 3sec imperial ray cast time.
"Force Boost" changed to be used more often in real time. the party will not wait 60sec. LOL.
"Mana Stock lv3" IS A MUST! quality of life buff!
"Imperial Ray lv3" Mr.Dev, implement if you want. 30sec law of element is nice.
~~Bye
I am that annoying guy who has been sending messages on "Contact Us" for years, giving several ideas of new skills and changes.
I like creating things in my free time, when I started playing High Wizard after the balance patch of 2018
I noticed several problems, unlike the other classes that can spend money to fix their problems, high wizard cannot,
ex: if you spend billions of spina to fix your insane cast time, your dmg will reduced. it's like the class had a chronic problem.
because of that I started writing some .txt files with ideas for High Wizard rework 2021 or 2022...
the class seems to have stopped in the year 2016. haha
I made these changes keeping in mind that a High Wizard should be dominant in the 4 basic elements of the game,
being weaker when fighting against Dark, Light and Neutral enemies.
a "Wizard" has knowledge of the lower magic (fire lance, ice spear, thunderbolt and earth pike) while a
High Wizard has knowledge of the great magic (Meteor Storm, Blizzard, Thor Hammer and EarthQuake),
because of that I took in consideration the Imperial's process of transforming a great magic into an "ultimate" magic.
"ultimate" magic skill is like for ex... Ninja's tenchi bansho etc etc.
many ideas were reused by some forum users, such as the user "blackmoon", "Aza (On break)", and our Global Moderator "Undyne"
Lets gooo
Skill 140 "Head Crush": no longer add 5sec fear to enemies.
now add standard 10sec dizzy.the time increases with INT and chance with CRT.
1 int = 10sec
400 int = 20sec
1 crt = 40% chance
256 crt = 95% chance (cap)
Skill 140 "Earthquake": earthquake paralysis (5sec) no longer cancel higher value paralysis (ex: thunderbolt 11sec time)
since skill "bandersnatch" has a little more range, this skill now has the same range as bandersnatch.
Skill 140 "Meteor Storm": casting time has been reduced and is now the same as Blizzard cast time.
since skill "bandersnatch" has a little more range, this skill now has the same range as bandersnatch.
Skill 160 "Thor Hammer": Thor hammer blind (5sec) no longer cancel higher value blind (see Grigori changes)
since skill "bandersnatch" has a little more range, this skill now has the same range as bandersnatch.
Skill 180 "Blizzard": Blizzard freeze (30sec) cannot be erased by Grigori's freeze. (see Grigori changes)
since skill "bandersnatch" has a little more range, this skill now has the same range as bandersnatch.
Skill 240 "Imperial Ray lv1": minimum casting time has been increased from 1sec cast to 1.5sec cast.
add 10sec "law of element" buff.
"law of element" buff cannot be deleted by buff delete.
"defense" buff no longer halves atk interval (rip my super high wizard autoskill)
the color of the explosion changes depending on the element.
imperial blast: white
imperial rock: yellow
imperial freeze: blue
imperial fire: red
imperial thunder: green
since skill "bandersnatch" has a little more range, this skill now has the same range as bandersnatch.
Skill 260 "Grigori": no longer add "dizzy".
the chance of adding Ailment now increases with Dex.
the duration of Ailments "fear", "freeze", "lethargic" and "blind" has been increased from 5sec to 10sec.
Assault chance of bandersnatch increased from 80 ~ 85% to 100%.
Skill 260 "Bandersnatch": no longer teleports the character to melee range.
always teleports character to the maximum range of Bandersnatch (rip my hw autoskill again).
assault time is fixed at 5sec even if you have level 2.
no longer decreases the effects of "assault" when using skills (ex: drain, zero ray, etc etc)
when "assault" is activated, is impossible to use this skill.
"assault" will hold its own buff time in 1sec when an "imperial ray" is being cast.
Skill 300 "Zero Ray": range changed from "melee range" to "same range as the bandersnatch".
can only be used 1 time during each assault.
since Bandersnatch suffers from the same negative, you can only use 1 zero ray every 5sec.
stun rate up from about 40~45% to 70%.
no damage formula changes.
Skill 320 "Imperial Ray lv2": "Law of element" buff time increase from 10sec to 20sec.
"law of element" buff cannot be deleted by buff delete.
Skill 340 "Multicast": when used, Imperial Ray minimum casting time is no longer 1.5sec but 3sec.
No longer reduces "imperial ray" damage when "casting skill too fast" because its now fixed in 3sec cast.
however, other great spells still dealt reduced damage. (Earthquake, Meteor Storm, Thor Hammer and blizzard)
Skill 340 "Force Boost": Recast reduced from 60sec to 30sec.
>>>>>IF NEW SKILLS THEN:
New Skill 360 "Mana Stock lv3": stock 3/3 when used instead 2/3 from lv2 and 1/3 from lv1.
New skill 360 "Imperial Ray lv3": a little more damage than lv2.
"Law of element" buff time increase from 20sec to 30sec.
"law of element" buff cannot be deleted by buff delete.
----------------------------------------------------------------
>>>ABSTRACT<<<
"Head Crush" changed to increase High Wizard's firepower and influence the user to place points in CRT(spell burst).
"Earthquake" "Meteor Storm" "Blizzard" and "Thor Hammer" changed to be more attractive and to have more range.
"Imperial Ray" changed to be the main damage skill, to have more range and improved skill graphics.
Imperial RAY best time is 1.5sec cast and 1sec delay so = 2.5sec.
with multicast its 3sec cast and 1sec delay so = 4sec.
the dmg is doubled...is worth to use multicast now.
also when casting for 3sec your Cast Barrier passive will reduce dmg. worth.
"Grigori" changed to be more effective in ailments. we will no longer be trolled for the failure of the assault.
"Bandersnatch" changed to be a defensive and offensive buff at the same time.
"Zero Ray" changed to be a secondary damage spell that will help imperial ray in terms of damage and survival.
ex: bandersnatch to damage buff and evasion>zero ray to stun and damage>mana stock 1 time>imperial to destroy.
"Multicast" changed to be more impactful and worth waiting for 3sec imperial ray cast time.
"Force Boost" changed to be used more often in real time. the party will not wait 60sec. LOL.
"Mana Stock lv3" IS A MUST! quality of life buff!
"Imperial Ray lv3" Mr.Dev, implement if you want. 30sec law of element is nice.
~~Bye