Post by Czardom on May 20, 2021 22:41:28 GMT
I don't know why nobody has ever openly discussed or compared these two in terms of "the better attack interval halving passive" (I mean Daily Raid has been implemented more than a year ago...).
Since this thread focuses on Adventurers only (who usually excels more in physical damage than magical damage), which one could be better for us Adventurers? I can make some pointers but I can't decide the better of the two yet.
Here's the stats (decoded):
◇Interfike: Halves Attack Interval MaxMP -100% Item Recovery -100% Heal Recovery -100% Accuracy -50% Critical rate -50% Melee R -25% Magic R -25% ATK -10% MATK -10% Chance of using HP by attack
▲Stormia: Halves Attack Interval Item Recovery -100% Heal Reward -100% Melee R -25% Magic R -25% MP Cost +50% Autoskill -10% Melee Pierce -10% Magic Pierce -10%
1. ◇Interfike needs to be put in 2-slotted equips to work best (paired with an Autoskill-consuming xtal). While ▲Stormia needs to be put in Apostolia, and its color is random for every lottery we try.
2. To get ◇Interfike you need to farm a xtal from Lv 200 Interfike (rare mob!). While ▲Stormia you need to do Stormia's Daily Raid (Lv 400) and you can only get it by doing lottery with 3 Fragment of ▲ (Wind), which chances are slim to get.
3. DPS-wise, ▲Stormia is better since there is no ATK-%. It also doesn't make you half-blind unlike ◇Interfike (Accuracy & Critical rate -50%!), although it's Autoskill-% is real trouble. While ◇Interfike excels for battling barrier'd bosses (not for the most of time, but yeah).
4. Party-wise (but is there really anybody who parties with Adventurer for the sake of DPS? lol), ◇Interfike is better since it has normal Heal Reward, meaning you can be healed by others (or yourself) fully. Theoretically, you can get only 1 HP Heal if you use ▲Stormia and no other Heal Reward+/+% equips.
5. ▲Stormia doesn't really has combo-equips AFAIK. While ◇Interfike has at least Cursed Bangle with the combo of MaxMP-100% and Cursed Bangle's Autoskill, you can heal 100% of your HP if it procs (of course we would never put ◇Interfike in Cursed Bangle itself).
6. Everything else is pretty much the same. MaxMP-% and MP Cost+% aren't really negatives since we mostly only use pet skills (which you can just switch gears before buffing anyway).
So...basing on those pointers (or if anyone added more it would be better), which is better for us Adventurers?
Since this thread focuses on Adventurers only (who usually excels more in physical damage than magical damage), which one could be better for us Adventurers? I can make some pointers but I can't decide the better of the two yet.
Here's the stats (decoded):
◇Interfike: Halves Attack Interval MaxMP -100% Item Recovery -100% Heal Recovery -100% Accuracy -50% Critical rate -50% Melee R -25% Magic R -25% ATK -10% MATK -10% Chance of using HP by attack
▲Stormia: Halves Attack Interval Item Recovery -100% Heal Reward -100% Melee R -25% Magic R -25% MP Cost +50% Autoskill -10% Melee Pierce -10% Magic Pierce -10%
1. ◇Interfike needs to be put in 2-slotted equips to work best (paired with an Autoskill-consuming xtal). While ▲Stormia needs to be put in Apostolia, and its color is random for every lottery we try.
2. To get ◇Interfike you need to farm a xtal from Lv 200 Interfike (rare mob!). While ▲Stormia you need to do Stormia's Daily Raid (Lv 400) and you can only get it by doing lottery with 3 Fragment of ▲ (Wind), which chances are slim to get.
3. DPS-wise, ▲Stormia is better since there is no ATK-%. It also doesn't make you half-blind unlike ◇Interfike (Accuracy & Critical rate -50%!), although it's Autoskill-% is real trouble. While ◇Interfike excels for battling barrier'd bosses (not for the most of time, but yeah).
4. Party-wise (but is there really anybody who parties with Adventurer for the sake of DPS? lol), ◇Interfike is better since it has normal Heal Reward, meaning you can be healed by others (or yourself) fully. Theoretically, you can get only 1 HP Heal if you use ▲Stormia and no other Heal Reward+/+% equips.
5. ▲Stormia doesn't really has combo-equips AFAIK. While ◇Interfike has at least Cursed Bangle with the combo of MaxMP-100% and Cursed Bangle's Autoskill, you can heal 100% of your HP if it procs (of course we would never put ◇Interfike in Cursed Bangle itself).
6. Everything else is pretty much the same. MaxMP-% and MP Cost+% aren't really negatives since we mostly only use pet skills (which you can just switch gears before buffing anyway).
So...basing on those pointers (or if anyone added more it would be better), which is better for us Adventurers?