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Post by Aza on Oct 4, 2020 15:55:43 GMT
say, if i resets my eva type Hw to full vit (450+ vit), and use forbidden book 30% cast defense, 10% from 2x agira, 5% from leviam al, 5% from blaiard relic, 40% passive skill (90% total), and switch play with resist set, can i kill joshuca? ರ╭╮ರ Maybe still no because cast barrier need cast time and hw skills that have cast time are low dmg at josh. Also Idk if hw can also endure josh's bomb, backstab and field effects. I think josh is not for a hw to solo but for mq yea suree you can pass josh easily with a good resist and spamming bander. Btw full vit hw have like 40k-50k HP and with mirage it's enough to endure 1 big aoe dmg from ep.6 boss which is usually around 50k+. So hw is actually safe to farm ep.6 bosses as long as there is a tank.
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 4, 2020 21:29:45 GMT
say, if i resets my eva type Hw to full vit (450+ vit), and use forbidden book 30% cast defense, 10% from 2x agira, 5% from leviam al, 5% from blaiard relic, 40% passive skill (90% total), and switch play with resist set, can i kill joshuca? ರ╭╮ರ Maybe still no because cast barrier need cast time and hw skills that have cast time are low dmg at josh. Also Idk if hw can also endure josh's bomb, backstab and field effects. I think josh is not for a hw to solo but for mq yea suree you can pass josh easily with a good resist and spamming bander. Btw full vit hw have like 40k-50k HP and with mirage it's enough to endure 1 big aoe dmg from ep.6 boss which is usually around 50k+. So hw is actually safe to farm ep.6 bosses as long as there is a tank. awww... i really like this job. once upon a time, when im completely newbie i saw a guy wearing a garb, pointed hat, holding white book. wherever he raised up his book, ice spears appears and instant killed the flame rocher. while im struggling really hard just to kill one. much later i know the garb was mage garb, sorcerer hat and that superb looking book was the ice book. then, the senior in guild asked me, what do u want to become as mage? cleric or wizzard? i answered "i want to cast ice magic". app.wizard then he said. so, that magical occupation was a wizzard! I'll become a wizzard in this game! and its my third HW. I have tryed few other magic occupation but still coming back here. that first impression last forever. (・ัω・ั) my only regret was, i never tasted Zero-Ray before nerfed. and now, Hw is simple never enoght occupation. not enough Hp, not enough delay, not enough cast time, not enough support, not enough survivability. ai~ it must because we are so famous before, almost 1/3 irunian was Hw. so asobimo worked half-heartedly on rebalance Hw, restrains this, restrains that. to decrease Hw population. what a wonderful genocides~ (╯ರ ~ ರ)╯︵ ┻━┻
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 4, 2020 22:11:55 GMT
Btw full vit hw have like 40k-50k HP and with mirage it's enough to endure 1 big aoe dmg from ep.6 boss which is usually around 50k+. So hw is actually safe to farm ep.6 bosses as long as there is a tank. about mirage, im using headguard slotted inilaba before as my resist-set and my mirage cant stand the jusal's magic/ crit atk, its ended easily. i thought the ice witch atk specially can penetrate my full resistance set. but after i changed it back to sieger plate and the Mp point differ much, my mirage rarely ended. and i literally can farming quite easily there. so, max MP affect the mirage?? how's it work? is it something like this? >> jusal final dmg hit 25k, my max Mp 11k, my max Hp 20k. sure kill but mirage mitigated 11k dmg as much as max Mp and the rest of jusal dmg will be halving once more on my current Hp. and mirage buff ended. ᕙ(⇀‸↼‶)ᕗ
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Post by Aza on Oct 4, 2020 23:27:49 GMT
about mirage, im using headguard slotted inilaba before as my resist-set and my mirage cant stand the jusal's magic/ crit atk, its ended easily. i thought the ice witch atk specially can penetrate my full resistance set. but after i changed it back to sieger plate and the Mp point differ much, my mirage rarely ended. and i literally can farming quite easily there. so, max MP affect the mirage?? how's it work? is it something like this? >> jusal final dmg hit 25k, my max Mp 11k, my max Hp 20k. sure kill but mirage mitigated 11k dmg as much as max Mp and the rest of jusal dmg will be halving once more on my current Hp. and mirage buff ended. ᕙ(⇀‸↼‶)ᕗ Yea it's supposed to reduce dmg taken by 50% then further reduced by MaxMp. As for why mirage rarely ends when you use sieger maybe it's also related to VIT it gives so at some point the dmg taken is no longer lethal to you. Afaik mirage will be activated only if the dmg is lethal but if after mirage calculation the sum dmg is above your current hp then you'll still die. I also can farm Jusal on full dmg set no iniliba with full VIT and queen poofer al.. ..But it's neither a quick farm nor enjoyable. I have alt with same level of resources and she can do better. Maybe mirage has another hidden effect that I don't know yet. When mirage is activated, I can always see my char fades out for a sec and smol dmg appear. But sometimes it doesn't remove the mirage buff. Idk why and how.
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 5, 2020 6:06:37 GMT
about mirage, im using headguard slotted inilaba before as my resist-set and my mirage cant stand the jusal's magic/ crit atk, its ended easily. i thought the ice witch atk specially can penetrate my full resistance set. but after i changed it back to sieger plate and the Mp point differ much, my mirage rarely ended. and i literally can farming quite easily there. so, max MP affect the mirage?? how's it work? is it something like this? >> jusal final dmg hit 25k, my max Mp 11k, my max Hp 20k. sure kill but mirage mitigated 11k dmg as much as max Mp and the rest of jusal dmg will be halving once more on my current Hp. and mirage buff ended. ᕙ(⇀‸↼‶)ᕗ Yea it's supposed to reduce dmg taken by 50% then further reduced by MaxMp. As for why mirage rarely ends when you use sieger maybe it's also related to VIT it gives so at some point the dmg taken is no longer lethal to you. Afaik mirage will be activated only if the dmg is lethal but if after mirage calculation the sum dmg is above your current hp then you'll still die. _________ it seems so, wanna try on harder bosses. but the newer bosses halving zero dmg ._. cuz, not enough MATK as required or smply the bosses hv hight m.deff n my lack of mgc.pnetrate. I also can farm Jusal on full dmg set no iniliba with full VIT and queen poofer al.. __________ 28k Hp on resist, 17k Hp by zero set. someday ihv to try full VIT Hw. (。•̀ᴗ-)✧ they seems tought! ..But it's neither a quick farm nor enjoyable. I have alt with same level of resources and she can do better. Maybe mirage has another hidden effect that I don't know yet. When mirage is activated, I can always see my char fades out for a sec and smol dmg appear. But sometimes it doesn't remove the mirage buff. Idk why and how. _________ mirage, abs.eva, mgc.eva hve the same "faded"/ "blinked" appearance. n sukia too, except sukia have dmg's number on faded char. if i remember correctly, mirage + impe-ray defense buff give tons of mgc.eva. first time those 2 skills released i tryed them on mgc mobs at boss Doom area (accompanying my guildfolk treasure hunting battered weapon), almost all the thunderbolt casted by those mobs never touch me, when defense buff + mirage active.
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Post by Aza on Oct 5, 2020 6:43:21 GMT
mirage, abs.eva, mgc.eva hve the same "faded"/ "blinked" appearance. n sukia too, except sukia have dmg's number on faded char. if i remember correctly, mirage + impe-ray defense buff give tons of mgc.eva. first time those 2 skills released i tryed them on mgc mobs at boss Doom area (accompanying my guildfolk treasure hunting battered weapon), almost all the thunderbolt casted by those mobs never touch me, when defense buff + mirage active. I see o.o I'll try that mgc.eva from imperial later. Afaik Imperial defense buff only gives def,mdef,eva based on INT so non-agi HW can have high evasion too. I think I can reach 1k eva if I use quick turn.
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Post by senoragi on Oct 5, 2020 20:04:57 GMT
7. its completely new idea (completely copying snip n necro though) ohoho - renew GRIGORI buff skill. as lv.260 skill, Grigori failed us too much, when almost other jobs got "complete" when they reach lv.260, H.wizz still struggling finding the way. when lv.320-340 skills released other jobs completely reached new heights, h.wizz still struggling to survive 😭😭 so, this is the idea to maxing ultimate lv.260 Grigori. ___ when Grigori activating, it will leave a Grigori's mark on the ground (kinda like sniper's doll) the mark will be a "teleport point". when you use Grigori for second time, you will be instanly teleported back to the mark (assassin's "step-back" err... skill). when force up buff active, activating Grigori will removing the first mark and completely make different mark (magic circle) on the ground. magic circle will be another type of small area buff that'll granting 100% rate cut, double the force up buff duration, double cast barrier to the caster. walking out the magic circle will remove all the buff and Caster's MP become 0. (kinda like summoner and necromancer, isn't it?) "remove buff" boss area will remove teleport mark but not to the magic circle. how is it? sounds great right? so we got 2 type's playing roleplaying. zero ray HW will be flying around, buzzing like the flies. and impe ray HW will stand still casting long spells. Asobimo is very lazy to do these things, honestly, for me, hw only needs 3 adjustments: law of element time, multicast reduced dmg, force boost recast. 1- adjust the imperial lv 1 to add 15sec '' force '' buff and the lv 2 to 30sec '' force '' buff. cannot be deleted by boss... only if you die, time end or leave the game. *this will make Hw lv 240+ players have the discipline to focus on having the shortest cast time possible (even losing damage with a Tank set), because they will be getting + 50% fire / wind / water / earth element if the Law Of Element is at 100%, so they can make MQ more easily up to 260 or 300. 2- remove the multicast damage reduction penalty when you cast the skill too quickly. *it doesn't make sense for you to spend all your life's money to decrease the cast time and end up losing damage with it, Hw is one class that you spend money to get '' weak '' (Lmao), a great example of this is the my hw, i need to have around 300% cast time to spam imperial ray with active multicast + scroll case, i can do this in pt, however, the damage reduced by casting too fast is huge, a simple ninja who has not spent even 2b spina is simply more effective no matter how much I spend because of the reduced damage. the reduced damage is insane, to give you an idea, it is possible to reach a point that placing 1 green relic (-2% cast time) can make you lose 200 to 300k damage (soon I will record this for you in my channel. don't be sad watching...) 3- .60sec recast end when change maps. *the Recast time is as long as Bishop's Ressu in the balance patch (60sec revival impossible), however, for bish asobimo had the Decency to make this debuff revival end when you change maps, but for Hw ... well, wait 1 minute to make a big explosion. xD not even closing the application can make the recast disappear. sometimes I kill myself inside or outside the boss with poison or MP heal to make the recast go away. (pet or bish, heal me pls xD) As you can see, HW is a class that was left behind by the game's creators during the balance patch, almost dead, has been dragging and surviving by eating bread crumbs. (freezing enemies. lmao) is a class dependent on bish and mins, mins may even feel sorry for you and help you, but the bishop if he is smart he will try solo. ***well, basically with these adjustments we will have a HW that continues the same thing lv 120 - 239, but when it arrives at 240 it has more possibilities to use to be tank set + a little fluency abi(cast time) to defeat its enemies while the zero ray cannot be used yet. lv 320 will get even easier because it will be 30sec force buff that the imperial will give, and at lv 340 you will finally become the god of wizards if you are fighting against one of 4 basic elements of the game, since your damage against dark light or neutral is very low. I wouldn't change anything to zero ray because in my concept of the hw the 'zero ray' skill is just a skill to be used against enemies that imperial ray cannot work (dark, light, neutral. or basically any final boss of the game + any sauro xD xD xD) this is one of hw's weaknesses: having to use zero ray.
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 6, 2020 5:34:01 GMT
Asobimo is very lazy to do these things, honestly, for me, hw only needs 3 adjustments: law of element time, multicast reduced dmg, force boost recast. 1- adjust the imperial lv 1 to add 15sec '' force '' buff and the lv 2 to 30sec '' force '' buff. cannot be deleted by boss... only if you die, time end or leave the game. *this will make Hw lv 240+ players have the discipline to focus on having the shortest cast time possible (even losing damage with a Tank set), because they will be getting + 50% fire / wind / water / earth element if the Law Of Element is at 100%, so they can make MQ more easily up to 260 or 300. ______ yes. 100% LoE gauge (see it as 50% elements magic) lost just because 0,001 second late casting next impe-ray. haven't seen this crazy logic on other occupations. 2- remove the multicast damage reduction penalty when you cast the skill too quickly. *it doesn't make sense for you to spend all your life's money to decrease the cast time and end up losing damage with it, Hw is one class that you spend money to get '' weak '' (Lmao), a great example of this is the my hw, i need to have around 300% cast time to spam imperial ray with active multicast + scroll case, i can do this in pt, however, the damage reduced by casting too fast is huge, --------- i can accept this cast time logic. as a spell caster, casting too quick will make ur spells unstable. u need too focus n etc etc but pls make the reward for slow casting significantly tempted, >4s cast impe-ray = dmg multiplication 8-9. 1s impe-ray 1-3 dmg multiplication. etc~ stabily, yes. 2s cast impe-ray +10% spellburst rate. 4s cast impe-ray + 30% spellburst rate. so, we can put CRT point onto another support stats, vit/agi. a simple ninja who has not spent even 2b spina is simply more effective no matter how much I spend because of the reduced damage. _______ seeing ur most basic raton-katon transformed from 15k to 600k (800k sb) with some gears just because u levelled up to 320 and 340. its incomprehensible and unacceptable. i stopped playing m.nin at 342. to cast spell u have to dictated by the heaven will, if not u'll lost ur gauge. "u dare! now repent n do as i ur god tells. good boi!" i can cast only to type spells n heaven cant intervent me. thats a FLAW. the reduced damage is insane, to give you an idea, it is possible to reach a point that placing 1 green relic (-2% cast time) can make you lose 200 to 300k damage (soon I will record this for you in my channel. don't be sad watching...) _____ im waiting~ (~ ̄³ ̄)~ 3- .60sec recast end when change maps. *the Recast time is as long as Bishop's Ressu in the balance patch (60sec revival impossible), however, for bish asobimo had the Decency to make this debuff revival end when you change maps, but for Hw ... well, wait 1 minute to make a big explosion. xD not even closing the application can make the recast disappear. sometimes I kill myself inside or outside the boss with poison or MP heal to make the recast go away. (pet or bish, heal me pls xD) _____ yeah, changing map will remove 'recast', that will enoght. just like a monk, they have 2 life every changed map. As you can see, HW is a class that was left behind by the game's creators during the balance patch, almost dead, has been dragging and surviving by eating bread crumbs. (freezing enemies. lmao) _____ asking lv.400+ to be theirs freezing servant, outrageous! ill do it alone even it took more time. is a class dependent on bish and mins, mins may even feel sorry for you and help you, but the bishop if he is smart he will try solo. ***well, basically with these adjustments we will have a HW that continues the same thing lv 120 - 239, but when it arrives at 240 it has more possibilities to use to be tank set + a little fluency abi(cast time) to defeat its enemies while the zero ray cannot be used yet. lv 320 will get even easier because it will be 30sec force buff that the imperial will give, and at lv 340 you will finally become the god of wizards if you are fighting against one of 4 basic elements of the game, since your damage against dark light or neutral is very low. I wouldn't change anything to zero ray because in my concept of the hw the 'zero ray' skill is just a skill to be used against enemies that imperial ray cannot work (dark, light, neutral. or basically any final boss of the game + any sauro xD xD xD) this is one of hw's weaknesses: having to use zero ray. _____ my first intension playing Hw is for multicast n forceboost. but, after played some it gave me really hard time. t conclusion is i hv to own zero-set, rsist set n heal set. n the sets lessen much my burden as Hw. n eventually i forgot my first intension, n i forgot i hve forceboost. ¯\_ಠ_ಠ_/¯
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 6, 2020 5:37:59 GMT
Asobimo is very lazy to do these things, . thats the whole point! haha just for suggestions u hve to speak Japanese to be heard more.
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Post by senoragi on Oct 6, 2020 9:53:18 GMT
Asobimo is very lazy to do these things, . thats the whole point! haha just for suggestions u hve to speak Japanese to be heard more. I once convinced around 50 players within the game to go to the game shop>Contact Us to complain about HW. We just need these three changes and everything is okay. We will remain fragile as always, we will not have any support/survival buffs like Ench/Necro (The enchanter has around 6 buffs to help people, some ailments, has 10x more damage than us and is more resistant than a paladin if played well. Lmao) our life is all in the hands of the mirage or Cast defense. Damage only. For me these three changes are completely fine.
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Post by senoragi on Oct 6, 2020 19:49:30 GMT
Asobimo is very lazy to do these things, . thats the whole point! haha just for suggestions u hve to speak Japanese to be heard more. As said, here is the video of the reduced damage of multicast with just 2% cast time: I hope everyone now knows the truth about this skill ... If you consider that this decrease also occurs for the Imperial's 2nd damage, we have a total of 200 ~ 300k reduced dmg.
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Post by senoragi on Oct 6, 2020 19:53:20 GMT
thats the whole point! haha just for suggestions u hve to speak Japanese to be heard more. As said, here is the video of the reduced damage of multicast with just 2% cast time: I hope everyone now knows the truth about this skill ... If you consider that this decrease also occurs for the Imperial's 2nd damage, we have a total of 200 ~ 300k reduced dmg. Not only for imperial, but for the other 4 elemental spells too.
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Post by ishayel on Oct 17, 2020 22:26:43 GMT
For buff time left, do like near all games, put buff time left on the button with the buff. Even with all this changes, the way they decide how to play hw make it weak. actually, just do zeros ( but not more than 1 per assault, because, -15% dmg per zero afterthe first just lol) Have tried all kind of gears and, with high cast spd, you do no dmg with imperial ray, and with low cast speed, you don't do dmg too because boss die before you cast it lol HW have very low dps, it does same dmg than other jobs with gear equivalent but with cast time. Got a lot of chars, and i near never play hw, eartquake just sux with the hp cost, i refer use other jobs for aoe, that do the job faster and safier. For boss farm, i prefer necro or sin, they would do better job. More and more bosses put traps on ground, this make hw very weak if you use imperial ray. And no time you cast, boss will not wait, and even with defense and cast def, time you cast your imperial ray, you are dead meat. Drain even don't cover normal atk dmg you take. It's ok until ch5, but after, even with full cast def % and some resdam, you still take up to 30k hits. Whatever you want to do, there is a better job to do it, even some can aoe and full heal themselfs lol. as we have no buff or passives that helps to reduce dmg we take, only full resdam can with rc abis, so a hw with 6k matk at lvl 410 -.- Need something like aegis , sowe can replace some inilibas for dmg or hp lol. I know what hw need, only one thing : Hwiz xtall : if used by hw , +500000 hp at least we will be able to do somethi,ng , tank.
So after wizard, you can change your job to Low wizard.... More risky, longer, and lower dmg
If you want things change, only 1 way, stop giving cash to asimobo until they change a lot of things ( don't want spam 15x mp pot to get a mp heal, nor kicked by server while fighting a boss and go back to town when log, wtf need close my game screen to see if my buff is on, and search in the list ?, etc etc there is so many bugs that kill you or make game no enjoyable..)
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 18, 2020 14:25:42 GMT
So after wizard, you can change your job to Low wizard.... More risky, longer, and lower dmg Hahaha... Low wizard! The higher the level the dumber mr.wizard become. ┌(˵༎ຶ ل͟ ༎ຶ˵)┐ Range atk, as a spellcaster, Hw's casting range just toooo short. 3 steps from boss and daring to cast magic, +long cast time make it imposibble to kiting. Casting during stunned, practically lost consciousness but somehow still successfully casting magic. To magical!! Waiting for next 340-360-380 skills 🤯🤯🤯🤯
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Post by ishayel on Oct 19, 2020 2:37:03 GMT
If they balance with use of the job on the server, why they don't nerf bishops, with all this bots, it may be the job the most used. If a job can easely full heal himself, don't need high dps, or would be a bot job. This may lower server lag as well as a bot take a lot more bandwidth than yrue players. About hw 340 skills, for me it's settled. After hours to test, to find how to, with my built it simply is useless. Aside for monster farm with earthquake to be sure to one shoot, i don't use multi cast, it destroy my dps, as well as mana stock. Perhaps my built wrong, but it goes this way ( i don't have 2s gear aside crescent moon and i prefer universe for survivability). On baums warriors solo carrier, no support, it goes this way : Imperial ray : near 1s cast, avg 800k. With multi cast : near 2s cast, avg 2x300k But why??? Because 12s force is short and when killing a pack of 3, i save it while while mobbing, or just when buffing. As server lagging, got a stun after killing one that is 1-2s stun, that don't help to save it. About mana stock : his cast + delay ( mainly skill animation) make the bonus it gives too weak for the time you loose. I have calculated, with some hours ( around 100 lol), with different gears set (slow cast, high cast high burst), i kill avg +30% more baums on pta without using multi cast. So have saved one shortcut, two because no mana stock too) It may be strange, but with very high cast spd, better simply ignore multi cast and mana stock, just spam large magic + imperial, and target + drain to aggro, mp charge. You get full force bonus in a blink of eye and save it easely for the hour of pta. And you are more mobile, so more safe for boss fights. Easier to switch set to resdam if things going bad, or take a hard hit, bye bye those traps that kills you while casting and easier to oppose to a boss atk your cast def.
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