blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Sept 22, 2020 5:54:10 GMT
umm if you have read the other thread where senoragi listed his dmg. it clearly shows that you deal higher dps when you have faster cspd, but if you really just want to see those big numbers then stick to your long cast time imp. yes. when you go to Elban to do the Multicast Quest for the first time and press '' more information '' about the ability, something appears on the screen like: a technique to duplicate great spells, the damage falls if you cast too fast.'' dmg down a lot when u try spam with multicast. the skill is unproductive, but I use the long cast to defend myself more and more, you can reach 70 - 80% cast defense (or even 95%), this not only decreases melee and magic damage, but also hp based damage like the 3i shell break, yarde's eq, etc. etc. etc., you become ''very tank'' if you focus on delay and make the cast very slow, so you will be “always” in constant cast, but not it's just as cool as other forms of defense like clones, ench stone skin w / lot of hp etc. thanks u so much, i got 2 new info - slower casting do more dmg (rip my dream casting impe as fast as casting mana wave, currently hve around 1,2k CSPD self buff + coco-jelly, and its still slow ಠ﹏ಠ) - the longer u casting spellt more dmg absorbed by Cast-Defend (i thought it fixed at 40% (or 50%? psv cast-dfnd)
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Post by Undyne on Sept 22, 2020 5:55:10 GMT
1) Buff Cast Barrier to 15% per skill level. You want to encourage the use of elemental skills (and by extension, imperial) at least give a significant damage cut to help in successfully using the skill. 2) Bander Lv2. 450% Neutral magic, not for Zero Ray though. Zero imo is a dead skill, Neutral imperial is realistically stronger and safer to use (with enough Cast defense) 3) Remove. Multicast. Cast time. Penalty. 75% is ridiculous when the main skill to use it with requires 1100+ Cspd. Also who the hell thought reducing the damage if you manage to get the cast time low was a good idea? 4) Buff Neutral imperial slightly. Allow it to generate Defense/Force buffs, why make Imperial Blast a thing if it has no reason to be used? 5) Mana Stock 3 for instant Charges, Mirage Lv2 for 50% Cast Time, maybe some Magic/Abs Eva, or Magic Resist, just something more than disposable Rate Cut. Please. 6) Buff Rod Mastery to give Magic RESISTANCE instead of Defense. It doesn't have to be much. 5% Per level would go a long way. Edit: 8) Make Law of Element more like Tempest%. Having it all just disappear after 10 seconds makes it pretty useless for boss farming, would be nice if it slowly decreased instead of all disappearing at once.
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Post by senoragi on Sept 22, 2020 13:08:46 GMT
yes. when you go to Elban to do the Multicast Quest for the first time and press '' more information '' about the ability, something appears on the screen like: a technique to duplicate great spells, the damage falls if you cast too fast.'' dmg down a lot when u try spam with multicast. the skill is unproductive, but I use the long cast to defend myself more and more, you can reach 70 - 80% cast defense (or even 95%), this not only decreases melee and magic damage, but also hp based damage like the 3i shell break, yarde's eq, etc. etc. etc., you become ''very tank'' if you focus on delay and make the cast very slow, so you will be “always” in constant cast, but not it's just as cool as other forms of defense like clones, ench stone skin w / lot of hp etc. thanks u so much, i got 2 new info - slower casting do more dmg (rip my dream casting impe as fast as casting mana wave, currently hve around 1,2k CSPD self buff + coco-jelly, and its still slow ಠ﹏ಠ) - the longer u casting spellt more dmg absorbed by Cast-Defend (i thought it fixed at 40% (or 50%? psv cast-dfnd) hw passive give 40%, but u can up to 95% using cast defense%. In jnp anniversary event theres a book that give like:dex+20, magic penetration +27%,; cast time-20, cast defense+35%, imperial ray power+15%. (Sadly no imp lv+1 or force time+15sec) If you use 2x agira on sbs and this book, you will reach 85% and keep dmg
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Post by J.D.X. on Sept 22, 2020 13:34:11 GMT
- Reduce Mirage skill delay. This will make surviving a liitle bit easier. Also, make mirage icon so we know when it's gone. yes, that one! haha! little icon on left top screen, must have for soloer. or just tap - tap - tap menu just for checking out the mirage buff. and after revived by pet, scroll up log battle searching for "mirage effect ended" ಠ_ಠ Honestly, they should add icons for almost all buffs
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Post by senoragi on Sept 25, 2020 17:48:15 GMT
yes. when you go to Elban to do the Multicast Quest for the first time and press '' more information '' about the ability, something appears on the screen like: a technique to duplicate great spells, the damage falls if you cast too fast.'' dmg down a lot when u try spam with multicast. the skill is unproductive, but I use the long cast to defend myself more and more, you can reach 70 - 80% cast defense (or even 95%), this not only decreases melee and magic damage, but also hp based damage like the 3i shell break, yarde's eq, etc. etc. etc., you become ''very tank'' if you focus on delay and make the cast very slow, so you will be “always” in constant cast, but not it's just as cool as other forms of defense like clones, ench stone skin w / lot of hp etc. thanks u so much, i got 2 new info - slower casting do more dmg (rip my dream casting impe as fast as casting mana wave, currently hve around 1,2k CSPD self buff + coco-jelly, and its still slow ಠ﹏ಠ) - the longer u casting spellt more dmg absorbed by Cast-Defend (i thought it fixed at 40% (or 50%? psv cast-dfnd) Hello again, blackmoon. I searched on internet (in Japanese) until I found out about multicast. here you will see a graph of reduced multicast damage. I didn't understand it very well, but it looks like something like: from 0 to 100% of cast time you only lose 1% of damage, but after 100% of cast time you start to lose 1% of damage for every 5% of cast time . www.ramiel-iruna.net/entry/2018/12/12/222106
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 3, 2020 6:36:24 GMT
7. its completely new idea (completely copying snip n necro though) ohoho - renew GRIGORI buff skill. as lv.260 skill, Grigori failed us too much, when almost other jobs got "complete" when they reach lv.260, H.wizz still struggling finding the way. when lv.320-340 skills released other jobs completely reached new heights, h.wizz still struggling to survive 😭😭 so, this is the idea to maxing ultimate lv.260 Grigori. ___ when Grigori activating, it will leave a Grigori's mark on the ground (kinda like sniper's doll) the mark will be a "teleport point". when you use Grigori for second time, you will be instanly teleported back to the mark (assassin's "step-back" err... skill). when force up buff active, activating Grigori will removing the first mark and completely make different mark (magic circle) on the ground. magic circle will be another type of small area buff that'll granting 100% rate cut, double the force up buff duration, double cast barrier to the caster. walking out the magic circle will remove all the buff and Caster's MP become 0. (kinda like summoner and necromancer, isn't it?) "remove buff" boss area will remove teleport mark but not to the magic circle. how is it? sounds great right? so we got 2 type's playing roleplaying. zero ray HW will be flying around, buzzing like the flies. and impe ray HW will stand still casting long spells.
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 3, 2020 6:49:09 GMT
+1. when teleported back to the teleport mark hate rise will become 0. (when the danger coming, a new plan is starting!)
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 3, 2020 7:07:48 GMT
+2. Grigori grants 100% bander's assault, no more random chance this chance that. (i got full 4 times continuously failed bander's assault when Grigori active, and 3 continuously success bander's assault when grigori not casting). bander without Grigori will be 0% succes rate. when magic cirle active, bander sussec rate become 0. so, when you in magic circle and trapped by boss's red area, you just need cast bander and zap! teleported away and all agro removed, with all buffs and all MP as sacrifice.
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Post by Undyne on Oct 3, 2020 14:05:22 GMT
Imo Grigori should be buffed. Not quite in the way you suggest though lol...
I feel like it should give 10% Magic (Relic 1% Magic, not Elemental Magic%). Maybe have it give -Delay as well, -1 sec would be wonderful. Nothing extremely broken, just something more than a random chance to inflict 5 sec ailments on enemies. Or be used for the skill that Asobimo effectively killed.
Hw needs too damn many buffs I swear.
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 3, 2020 15:57:13 GMT
Imo Grigori should be buffed. Not quite in the way you suggest though lol... I feel like it should give 10% Magic (Relic 1% Magic, not Elemental Magic%). Maybe have it give -Delay as well, -1 sec would be wonderful. Nothing extremely broken, just something more than a random chance to inflict 5 sec ailments on enemies. Or be used for the skill that Asobimo effectively killed. Hw needs too damn many buffs I swear. Awww~ Zip! Zap! Hw sounds great tho. they put the first idea of teleportation on Hw but effectively implemented on Assassin. Booo~!! Palli's Oath, Bish's Bright heal, enchn, glady, atc they all completely "full job" when reached 260. but with chronos changed to grigori, Hw lost the cornerstone to become full. although we got it later at 340, but still..... just change grigori as substitute to bandit then, grigori passively give spells lifesteal/ life drain. 1-5% spell dmg as Hp-rec will be sufficient. 🤭 but still.... zip! zap! hw.... it'll completely changes Hw's role-playing. just like ninja with ying-yang-ton-no-oh-jutsu
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 3, 2020 16:27:02 GMT
In jnp anniversary event theres a book that give like:dex+20, magic penetration +27%,; cast time-20, cast defense+35%, imperial ray power+15%. (Sadly no imp lv+1 or force time+15sec) If you use 2x agira on sbs and this book, you will reach 85% and keep dmg is it possible this heavenly book implemented on eng.serv? if do, when? or it's just like a legendary yui for enchi?
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 3, 2020 17:21:13 GMT
Edit: 8) Make Law of Element more like Tempest%. Having it all just disappear after 10 seconds makes it pretty useless for boss farming, would be nice if it slowly decreased instead of all disappearing at once. i dare asobimo to put this restriction also on magic ninja. one wrong spell, puff!! all gauge lost. can use only 2 spells instead of 4 without any pinalty! good! good! how about m.nin still can use 2spells but gain nothing from lv.340 skill. no gauge up, so no dmg up. are they still dare using 2spells only? aiii~ only in IrunaOnline, a wizzard become a fool. in other game wizzard have kinda like powerful wise-man aura, but in iruna wizard kinda looks alike a petty-stone-head old man. haiiss~ maybe i should playing toram instead. the mage there is a real one. widest aoe, good dmg, so dam good finale visual, so magical. their blizzard is a real blizzard too. time to watch some yutub 🤣
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Post by senoragi on Oct 3, 2020 19:25:23 GMT
In jnp anniversary event theres a book that give like:dex+20, magic penetration +27%,; cast time-20, cast defense+35%, imperial ray power+15%. (Sadly no imp lv+1 or force time+15sec) If you use 2x agira on sbs and this book, you will reach 85% and keep dmg is it possible this heavenly book implemented on eng.serv? if do, when? or it's just like a legendary yui for enchi? maybe 2021 or 2022
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 4, 2020 12:32:34 GMT
hw passive give 40%, but u can up to 95% using cast defense%. In jnp anniversary event theres a book that give like:dex+20, magic penetration +27%,; cast time-20, cast defense+35%, imperial ray power+15%. (Sadly no imp lv+1 or force time+15sec) If you use 2x agira on sbs and this book, you will reach 85% and keep dmg I tried kill some bosses without "turtle shell set" just depending on 80% cast barrier (forbidden book +30% cast barrier, +40% from passive, 10% more from 2x agira), although its good seeing almost all the dmg being absorbed but still getting hit and died In-between casting spells ¯\_༼ ಥ ‿ ಥ ༽_/¯ lowest skill delay needed, and huge amount of Hp. switching resist set still the wisest act. and im also tryed abs.eva set, machtrario, ultimi, druj plume, shelk and adv al (41% abs.eva), 256 agi - 4 greenline - 100 glb. its so good at lesser monster, seeing ur char blinked continuously evading the crt dmg. pta-ing at adamant arrow mobs and buffed with warrior song and become the untouchables (feels being assassin) ヾ( ͝° ͜ʖ͡°)ノ♪ work also on some bosses, except magic type boss, just spam bander and enjoy it. just for fun 😢😢 yup, only for fun.
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blackmoon
Member
Wondering how im still wandering here
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Post by blackmoon on Oct 4, 2020 15:30:42 GMT
say, if i resets my eva type Hw to full vit (450+ vit), and use forbidden book 30% cast defense, 10% from 2x agira, 5% from leviam al, 5% from blaiard relic, 40% passive skill (90% total), and switch play with resist set, can i kill joshuca? ರ╭╮ರ
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