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Post by Loftyz47 on Sept 8, 2020 4:18:31 GMT
they should implement a Collection Log (like the one in Old School Runescape). A readable item/menu that lists all the rare mobs & bosses and what they drop. It keeps track of all their drops and marks each drop as 'complete' when it drops for you. If you mark off all the drops from a boss, you get 1 bonus stat point.
that'd keep all the bosses filled with players. removing boss field time limit completely would increase the amount of unloaded boss fields, which might cause lag or other server issues.
if you only make $300 a month; reconsider your career path. The internet is full of people making +$150 a day, cause that's a normal salary in the 1st-world, so figure out how to get their money.
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Post by godofafro on Sept 8, 2020 4:57:34 GMT
they should implement a Collection Log (like the one in Old School Runescape). A readable item/menu that lists all the rare mobs & bosses and what they drop. It keeps track of all their drops and marks each drop as 'complete' when it drops for you. If you mark off all the drops from a boss, you get 1 bonus stat point. that'd keep all the bosses filled with players. removing boss field time limit completely would increase the amount of unloaded boss fields, which might cause lag or other server issues. if you only make $300 a month; reconsider your career path. The internet is full of people making +$150 a day, cause that's a normal salary in the 1st-world, so figure out how to get their money. I'm for this idea, anything that would keep the game more "alive" and community driven (seeing everyone helping each other out like back in the days, instead of charging to help mq) But I'm worried that the stat point given would be a little too op for them to actually agree to this concept But who am I kidding, they never take en players ideas seriously too
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Post by divinelight on Sept 8, 2020 11:05:09 GMT
i see dragsbro but do you think it is even possible for a party even in jp to defeat even just the mq version of the final boss of episode 6 that probably has about 1 billion+ hp in 15 minutes altogether let alone any single class soloing it in 15 minutes? Assuming that is how much hp the mq mode of the final boss of episode 6 could theoretically have and possibly beyond that hp if we go by difficulty scaling that it has to be so difficult to the point that it makes even non-mq mode joshuca look like a joke in comparison, and possibly take far longer than 15 minutes which could justify the removal of boss timers but it could also possibly lead them to design new equipments or upgrades and xtals al crystas etc to allow classes the power necessary to defeat even just the mq mode of the final boss of episode 6 with 1 billion+ hp within 15 minutes, what do you think? the non-mq mode of final boss of episode 6 also possibly even has 20 billion+ hp, and for reference joshuca non-mq only has 30 million hp but gives even fully equipped eng parties a hard time because of her map effects and thorns and also massive resistances etc. Joshuca got nerfed after japanese player's feedback, so yea they won't have any problems since if they do, it'll get nerfed ._.Currently the average boss has 10m hp right? the last boss definitely won't get that 20b you're talking about, don't worry. Joshuca may have 30m HP but remember that it is 3 times the current bosses' HP. 1b would be... 100 times that. 20b.... 2 000 times. It's probably not happening ^^' that's great to know dragsbro glad they most likely won't make bosses with hp that is insanely high like 1b+ and beyond as even my bishop and ench and magic nin would suffer greatly there lol, i am working on a necromancer that is level 167 atm and have dark book 4 sauro 2 strugg drag o lantern and dark helm 2s 2 mujie and sbs 2 agira and als with resist set for it once i begin mq, hope the hate rise from 2 mujies isn't too problematic when it comes to bone knight tanking and depending on any expert advice i may need to replace at least one of the mujies with dunkelis 2.
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Post by divinelight on Sept 8, 2020 11:18:25 GMT
my servant friend solution to doing joshuca solo magic auto set xD (also grinded as hell before doing mq -- do some hardcore farming with another char to get the gears needed) guess its only the mq rushers that find the 15 min time limit as impossible (also as this game is an mmo -- partying is a requirement for lower solo capab class --- coming from a soloist that doesnt sond as convincing xD --- i havent mq on my serv though and mainly lvling via mob farming haha already got my counter set ready for when i have the motivation to mq --- having good pets also helps reduce waiting time if u have the time to raise one (i mean i did spent over 3 months making my kijimu strong -- currently at 241 int and 230 vit --still working on making it hit 250 really long process) thats interesting Sumire so even servants can solo joshuca with the right equipments which is auto magic xD,yes a well raised pet can revive fast, and right perhaps only mq rushers who never bothered farming the necessary equipments find 15 minutes as impossible
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Post by blackghost on Sept 12, 2020 4:17:30 GMT
Once again, as a paladin with a build that has the lowest DPS of it's class which could already be called "disadvantaged" otherwise, I CAN'T RELATE. I'm not even a JP player and even I find this topic laughable. Joshuca is already +111 lvls higher than me and by my calculations I just need to lvl 2 more times to beat him. Its not like I'm a rich player, right a now I have 5mil in my pocket, but any good gamer knows that when you try everything and you can't win just lvl up, being weak is no excuse, SURPASS YOUR FUCKIN LIMITZ. It doesn't matter how many times you've lost, come back stronger then show no mercy. You think I've ever PT to fight a boss before? Or pay someone to fight for me before? HUH?! BAKAYEROU! Weakness disgusts me *angry OP character noises* sUrPaSs YoUr FuCkIn LiMiTs *more angry OP character noises*
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Post by divinelight on Sept 12, 2020 5:23:47 GMT
Once again, as a paladin with a build that has the lowest DPS of it's class which could already be called "disadvantaged" otherwise, I CAN'T RELATE. I'm not even a JP player and even I find this topic laughable. Joshuca is already +111 lvls higher than me and by my calculations I just need to lvl 2 more times to beat him. Its not like I'm a rich player, right a now I have 5mil in my pocket, but any good gamer knows that when you try everything and you can't win just lvl up, being weak is no excuse, SURPASS YOUR FUCKIN LIMITZ. It doesn't matter how many times you've lost, come back stronger then show no mercy. You think I've ever PT to fight a boss before? Or pay someone to fight for me before? HUH?! BAKAYEROU! Weakness disgusts me *angry OP character noises* sUrPaSs YoUr FuCkIn LiMiTs *more angry OP character noises* servants without resist set disable set nor autoskill magic set would be far more disadvantaged than palidan, and i never used disadvantaged classes i was just setting them as an example of classes that could never hope to stand a chance against episode 6 final boss that is most certainly far above joshuca no matter what strategy they use even if they were somehow cap level of 410+ if they don't have resist nor autoskill magic to justify the removal of boss field time limit lol
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Pixie
Member
Profile pic wip by @Acetyl
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Post by Pixie on Sept 13, 2020 3:23:08 GMT
When I did my Servant's mq, the only bosses I got stuck on were Pauk and Botanutte. Not only do both bosses have bs effects, they were wind too. Broom Sweep already does low dmg and against wind bosses its lowered by -50%. It didnt matter how many times I would do those bosses because I knew I was gonna lose to those two by a stupid ass timer (I was so sure I'd lose by the timer that I didnt even bother to solo the bosses after I saw my dmg against those two and just died once to get out and just asked friends to help me out). I have never played a game where there is a timer for every single boss. If you take a look at Iruna, you will clearly see why most games just dont do that at all. And to answer the question, even if someone emailed Asobimo to remove the timer, I doubt they'd actually listen. I had to use dmg negate set for batonette but pauk was impassible lol.
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