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Post by divinelight on Sept 4, 2020 23:59:08 GMT
Sorry guys I can't relate. I'm a Magic paladin too. I usually have equal trouble with all bosses, Pauk and all but after studying their attack patterns, avoiding AOE (certain Area effects activate under certain conditions like after 30secs activating if you're using a skill, not activating otherwise) and using the skill most suited to the job (for example if the boss uses lots of status effects like Paul then use holy thrust over knight's oath, despite having lower damage spamming it gives higher DPS but requires lots of MP restorers, such strategy allowed me to beat pauk at lvl280 without dying even once). Right now the only problem I have is with lvl400 joshuca who I can get to 1/5 of his HP after spamming holy thrust which does only 250k damage every 5 to 10 seconds (depends on MP restorers but 3 is a minimum) and using vampire blow and dying only once. Quite frankly if I had extended time by about 1:30 I'd have killed him on our second fight. While making it easier on classes with Low DPS is important, making it too easy is also a concern. The characters we have are immortal in battle as we can/will be revived by pets but once a boss is dead that's it, giving players more time means that a win is inevitable which kills the point of fighting. Also, anyone that has high or mid tank capability and has 350k DPS but ends up losing just needs to adapt better in your perspective it is a concern on never actually losing, and the mq disadvantaged classes such as servant minstrel etc are effectively immortal in mqs, but consider this dying already technically equals a loss, each death could simply just count as a loss subjectively, also if you still want boss timers, here is an alternative solution for iruna online boss field time limit, maybe the mq version of bosses could have no time limits, but the after-mq versions of the bosses have the time limits, sounds better to you? With this no one is barred from mq only contents especially unemployable aged children playing disadvantaged classes that for some reason cannot get a 2nd and 3rd device because of parents and also that due to their age cannot get even a part time job to buy the said multiple devices to make advantaged classes to help their disadvantaged classes on their own, realistically help is not always available, effectively force mq locking them forever until they can pay that 300m+ which could take them weeks of producing and selling empty crystas, which very few if any of those unemployable aged children playing disadvantaged class will have the patience to do, because what if on the next very next week while they are just half way on reaching said spina value of 150m, greedy people with advantaged classes decided to raise the price of helping on said bosses up to 1b+ or better yet to multiple sauro iis and beyond? That effectively makes alot of future potential great servants quit iruna forever or delete and remake character to become advantaged classes just because of duh reality ➡️ they can't expect nice capable helpers on every boss they go to on a whim, and also this((greedy people with advantaged classes: this boss will be 10 sauro ii please))
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Post by wonderer on Sept 5, 2020 3:32:22 GMT
Why even make a class with disadvantages? It's like intentionally asking for trouble and whining about it, that's just ridiculous. And why would anyone even need more than one device to play a game like iruna, seriously in other high end games, you don't need 2nd device.
Just play with a class without any disadvantages. No need to play with classes with disadvantages just to make yourself feel special, only to cry about it. LoL
I don't understand the logic of some people.
And no one gonna listen to you, unless you are a jp player. If jp players don't feel any problem with classes that you believe have disadvantages, nothing gonna change.
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Post by wonderer on Sept 5, 2020 3:41:15 GMT
And besides toram has it's own problem. Unlike iruna where your pet can revive your character indefinitely and even pets can revive themselves. In toram pets cannot revive you. In solo if you take mercenary, then they can revive you, but when the mercenary dies along with you, it's game over. And without timer in iruna the battle will probably never end if your character keeps dying while your pet keeps reviving.
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Post by divinelight on Sept 5, 2020 4:10:43 GMT
Why even make a class with disadvantages? It's like intentionally asking for trouble and whining about it, that's just ridiculous. And why would anyone even need more than one device to play a game like iruna, seriously in other high end games, you don't need 2nd device. Just play with a class without any disadvantages. No need to play with classes with disadvantages just to make yourself feel special, only to cry about it. LoL I don't understand the logic of some people. And no one gonna listen to you, unless you are a jp player. If jp players don't feel any problem with classes that you believe have disadvantages, nothing gonna change. i am not speaking for myself as i use bishop enchanter and magic ninja on 2 seperate devices, i am just giving reasons why removing boss field timers can benefit not just those unemployable children who have strict parents who won't let them have multiple devices that want to make disadvantaged classes their primary class but also benefits everyone in the future such as the final boss of episode 6 who might have 500 million to billions of hp and might take hours to defeat even in full party which is way above 15 minutes and makes even non-mq mode joshuca look like a complete joke in comparison, and about your 2nd paragraph that is why i mentioned suggesting to to a english player who happens to also play jp to talk to native jp players that may happen to not have multiple devices that could understand a situation like those aforementioned children if they were in an iruna society that charges mq rushing children with disadvantaged classes that have no multiple devices or have helpful friends/guild and if they can imagine themselves if they were in that situation themselves, if that can be done then they may request something at least similar what this thread suggests to the developers who may listen to the jp players requesting the changes.
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Post by divinelight on Sept 5, 2020 4:38:42 GMT
Why even make a class with disadvantages? It's like intentionally asking for trouble and whining about it, that's just ridiculous. And why would anyone even need more than one device to play a game like iruna, seriously in other high end games, you don't need 2nd device. Just play with a class without any disadvantages. No need to play with classes with disadvantages just to make yourself feel special, only to cry about it. LoL I don't understand the logic of some people. And no one gonna listen to you, unless you are a jp player. If jp players don't feel any problem with classes that you believe have disadvantages, nothing gonna change. i am not speaking for myself as i use bishop enchanter and magic ninja on 2 seperate devices, i am just giving reasons why removing boss field timers can benefit not just those unemployable children who have strict parents who won't let them have multiple devices that want to make disadvantaged classes their primary class but also benefits everyone in the future such as the final boss of episode 6 who might have 500 million to billions of hp and might take hours to defeat even in full party which is way above 15 minutes and makes even non-mq mode joshuca look like a complete joke in comparison, and about your 2nd paragraph that is why i mentioned suggesting to to a english player who happens to also play jp to talk to native jp players that may happen to not have multiple devices that could understand a situation like those aforementioned children if they were in an iruna society that charges mq rushing children with disadvantaged classes that have no multiple devices or have helpful friends/guild and if they can imagine themselves if they were in that situation themselves, if that can be done then they may request something at least similar what this thread suggests to the developers who may listen to the jp players requesting the changes. we just need a eng/jp player that could translate what is suggested here to jp players who will have differing spectrums of views that might offer a chance that at least some of them may request similar changes to the developers
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Post by wonderer on Sept 5, 2020 4:44:48 GMT
Idk how you related everything to real life, I think you taking a game too seriously.
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Post by godofafro on Sept 5, 2020 5:12:32 GMT
i am not speaking for myself as i use bishop enchanter and magic ninja on 2 seperate devices, i am just giving reasons why removing boss field timers can benefit not just those unemployable children who have strict parents who won't let them have multiple devices that want to make disadvantaged classes their primary class but also benefits everyone in the future such as the final boss of episode 6 who might have 500 million to billions of hp and might take hours to defeat even in full party which is way above 15 minutes and makes even non-mq mode joshuca look like a complete joke in comparison, and about your 2nd paragraph that is why i mentioned suggesting to to a english player who happens to also play jp to talk to native jp players that may happen to not have multiple devices that could understand a situation like those aforementioned children if they were in an iruna society that charges mq rushing children with disadvantaged classes that have no multiple devices or have helpful friends/guild and if they can imagine themselves if they were in that situation themselves, if that can be done then they may request something at least similar what this thread suggests to the developers who may listen to the jp players requesting the changes. we just need a eng/jp player that could translate what is suggested here to jp players who will have differing spectrums of views that might offer a chance that at least some of them may request similar changes to the developers I don't necessarily disagree with your views, but the japs will find this hilarious. What we find tough here, would be child's play to them - this suggestion is unlikely to be lobbied through
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Post by divinelight on Sept 5, 2020 5:21:27 GMT
we just need a eng/jp player that could translate what is suggested here to jp players who will have differing spectrums of views that might offer a chance that at least some of them may request similar changes to the developers I don't necessarily disagree with your views, but the japs will find this hilarious. What we find tough here, would be child's play to them - this suggestion is unlikely to be lobbied through so disadvantaged classes such as servants are op and could take down the final boss of episode 6 who may have 500m+ to billions of hp within 15 minutes solo in jp? That would be interesting to see lol
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Post by ifron on Sept 5, 2020 20:41:14 GMT
When mqs came out they came out at a certain lvl of of players like cap lvl so if someone doing mq that came out for when cap was already over 320 or more or less and if ur lvl is alot lower than ur gonna have difficulty killing
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Sept 7, 2020 13:30:23 GMT
I don't necessarily disagree with your views, but the japs will find this hilarious. What we find tough here, would be child's play to them - this suggestion is unlikely to be lobbied through so disadvantaged classes such as servants are op and could take down the final boss of episode 6 who may have 500m+ to billions of hp within 15 minutes solo in jp? That would be interesting to see lol On the other hand, this is an MMO, and i don't think the weakest-dps support class is meant to be able to solo a final boss? They have amazing buffs which are its whole point, as well as a pretty good ranged AOE. With the right gears they can easily solo bosses too (like Ouvel) but of course they'd have a hard time with the big HP Pools of ep5+, which isn't a problem since they definitely aren't a class meant to solo bosses in the first place I think the 15 minute limit is ok, it simply means that if you and your party can't do it within that time, you ought to grind/farm/organize a bit before coming back at the boss ._.
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Post by divinelight on Sept 7, 2020 14:23:54 GMT
so disadvantaged classes such as servants are op and could take down the final boss of episode 6 who may have 500m+ to billions of hp within 15 minutes solo in jp? That would be interesting to see lol On the other hand, this is an MMO, and i don't think the weakest-dps support class is meant to be able to solo a final boss? They have amazing buffs which are its whole point, as well as a pretty good ranged AOE. With the right gears they can easily solo bosses too (like Ouvel) but of course they'd have a hard time with the big HP Pools of ep5+, which isn't a problem since they definitely aren't a class meant to solo bosses in the first place I think the 15 minute limit is ok, it simply means that if you and your party can't do it within that time, you ought to grind/farm/organize a bit before coming back at the boss ._. i see dragsbro but do you think it is even possible for a party even in jp to defeat even just the mq version of the final boss of episode 6 that probably has about 1 billion+ hp in 15 minutes altogether let alone any single class soloing it in 15 minutes? Assuming that is how much hp the mq mode of the final boss of episode 6 could theoretically have and possibly beyond that hp if we go by difficulty scaling that it has to be so difficult to the point that it makes even non-mq mode joshuca look like a joke in comparison, and possibly take far longer than 15 minutes which could justify the removal of boss timers but it could also possibly lead them to design new equipments or upgrades and xtals al crystas etc to allow classes the power necessary to defeat even just the mq mode of the final boss of episode 6 with 1 billion+ hp within 15 minutes, what do you think? the non-mq mode of final boss of episode 6 also possibly even has 20 billion+ hp, and for reference joshuca non-mq only has 30 million hp but gives even fully equipped eng parties a hard time because of her map effects and thorns and also massive resistances etc.
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Post by Undyne on Sept 7, 2020 15:03:47 GMT
"Disadvantaged Class" is a very vague term here. Everything has a disadvantage, it's called game balance.
Battlefield timer is very unlikely to be removed, not because it's needed, but because removing it wouldn't make a lot of sense. If you're incapable of killing a boss in 15 minutes (especially the super nerfed MQ versions) it would be a better use of your time to grind/farm a different boss.
It also encourages party play, because as Dragsbro said, a servant isn't made to solo Joshuca lol.. and a Sin isn't made to tank god raids, there's just things every class suffers at doing. Also making nothing but "Advantaged" classes results in the game becoming the 2017 Meta again.
Can pretty safely say no one wants that.
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Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
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Post by Dragsbro on Sept 7, 2020 19:23:24 GMT
On the other hand, this is an MMO, and i don't think the weakest-dps support class is meant to be able to solo a final boss? They have amazing buffs which are its whole point, as well as a pretty good ranged AOE. With the right gears they can easily solo bosses too (like Ouvel) but of course they'd have a hard time with the big HP Pools of ep5+, which isn't a problem since they definitely aren't a class meant to solo bosses in the first place I think the 15 minute limit is ok, it simply means that if you and your party can't do it within that time, you ought to grind/farm/organize a bit before coming back at the boss ._. i see dragsbro but do you think it is even possible for a party even in jp to defeat even just the mq version of the final boss of episode 6 that probably has about 1 billion+ hp in 15 minutes altogether let alone any single class soloing it in 15 minutes? Assuming that is how much hp the mq mode of the final boss of episode 6 could theoretically have and possibly beyond that hp if we go by difficulty scaling that it has to be so difficult to the point that it makes even non-mq mode joshuca look like a joke in comparison, and possibly take far longer than 15 minutes which could justify the removal of boss timers but it could also possibly lead them to design new equipments or upgrades and xtals al crystas etc to allow classes the power necessary to defeat even just the mq mode of the final boss of episode 6 with 1 billion+ hp within 15 minutes, what do you think? the non-mq mode of final boss of episode 6 also possibly even has 20 billion+ hp, and for reference joshuca non-mq only has 30 million hp but gives even fully equipped eng parties a hard time because of her map effects and thorns and also massive resistances etc. Joshuca got nerfed after japanese player's feedback, so yea they won't have any problems since if they do, it'll get nerfed ._.Currently the average boss has 10m hp right? the last boss definitely won't get that 20b you're talking about, don't worry. Joshuca may have 30m HP but remember that it is 3 times the current bosses' HP. 1b would be... 100 times that. 20b.... 2 000 times. It's probably not happening ^^'
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♪Sumire
Member
Summoner new skills pls *-*
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Post by ♪Sumire on Sept 8, 2020 3:58:59 GMT
my servant friend solution to doing joshuca solo
magic auto set xD (also grinded as hell before doing mq -- do some hardcore farming with another char to get the gears needed)
guess its only the mq rushers that find the 15 min time limit as impossible (also as this game is an mmo -- partying is a requirement for lower solo capab class --- coming from a soloist that doesnt sond as convincing xD --- i havent mq on my serv though and mainly lvling via mob farming haha already got my counter set ready for when i have the motivation to mq ---
having good pets also helps reduce waiting time if u have the time to raise one (i mean i did spent over 3 months making my kijimu strong -- currently at 241 int and 230 vit --still working on making it hit 250 really long process)
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Post by NightBreeze on Sept 8, 2020 4:12:24 GMT
I don't play Iruna because it's easy, but because it's rewarding. How are you going to get satisfaction from completing a quest/kill if you know that you can do it no matter what?
New players usually choose popular classes, I think it's unlikely to find someone make a servant as their first character. If they do, it's going to be tough but not impossible. Servants in jp can do 100k+ dps with yul auto set, so they probably won't complain.
If you can't kill a boss, just level up more and upgrade your gear. Or make friends and ask them to help you, it's an mmo after all. That theoretical boss with billions of HP can't be used as an argument in favor of the change, because it doesn't exist.
Also one can do just fine without sbs and relics.
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