Idk if this topic is important but idc. Im gonna explain how it works.. 1st at start, 8th is the final calculation.
For melee class. They have 1st Atk and atk% 2nd Melee pierce% 3rd Melee% 4th Melee to element% 5th Melee to boss% 6th Crit dmg% 7th Shellbreak (auto monk have highest chance, 3% auto= 1% s.break, chance to deal dmg up to 1~4x c.dmg, other class than monk can have this passive via consuming ycb) 8th Fixed melee
For magic class. They have 1st Matk and matk% 2nd Magic pierce% 3rd Magic% 4th Elemental magic% 5th Elemental advantage (??+30% elemental magic if use the right spell on target weakness, '??' Refers to random number) 6th Magic to boss% 7th Spellburst (multiply magic dmg by 50% by chance) 8th Fixed magic.