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Post by blackghost on Aug 3, 2020 8:52:21 GMT
I'm black ghost a lvl280 magic paladin and if you're anything like me, you tank melee and magic attacks like a boss but burn, shell break and rate cut% attacks almost completely nerf you. But what can you do other than get stronger? Get on that yards board and lvl up. Oh wait you can't do it efficiently because your attack stats are shat and your friends are offline or non existant, so how are you going to beat this boss?
I'm creating this guide to give you insight on how to surpass these paladin weaknesses during battle. Now let's start:
1. If the boss has low movement speed first stay at a distant, let him chase at you, move in the opposite direction and use holy thrust. Rinse and repeat till the boss is dead. Do it right and you'll escape the whole battle with not even a single scratch on your HP but I can't guarantee the same for your pockets, cause for this you'll need a lot of MP restorers on auto consume.
2. If the boss has a field effect that activates in a certain area simply move out of that area and time when it comes back by using a 60 second or less power up (fortis or heal recovery) and simply deal damage till its time to move. Of course the timing varies depending on the boss' phases but studying the timing may also help a lot in the case of a rematch.
3. Use vaccines of all kinds right before battle. Despite not curing it exactly when you want it to, its very convenient for when you just don't have the time or button space to use antidote and other medicinal items or have something on autu consume. And of course do it right before battle.
PS: Tvrog is for healing Burns but they're hard to get.
4. If a boss K. O.s you too fast try changing your equipment to something else. Keeping multiple different types of sets to alternate between them depending on the situation. Like in a case where the enemy has extremely high defense something with skill delay and so you can spam guardian easier to give more DPS.
5. If the boss is spamming a status effect and you're using Knight's oath wait until the ailment reaches its last 9 seconds (8 to be safe) so the moment it ends you'll do damage but that's if he doesn't immediately recast the debuff.
If I missed any strategies or you're a different class that may provide some insight I beg of you pls enlighten. Us magic paladins need to compensate for our extreme lack of dmg.
Update: I have all the skills now and have formulated other means of playing
Strategy #1:
-Use mp restorers on auto consume. Preferably dango or thick revita. Coockies if it does better at your mp. Make sure you heal at least 6k hp with heal skill. Before fighting fully buff yourself. And the final buff should be heal recovery.
-first spam provoke until the hate gauge is peak.
-secondly spam holy thrust until you can't anymore.
-while waiting for auto consumables to restore enough MP use heal lvl1 on yourself repeatedly and uninterrupted.
-Go back to spamming holy thrust.
-When the bosses HP reaches 30%-40% use knights oath until it dies. Cast heal or heal recovery in the middle of oaths. Of course if it spams status ailments ignore this step and simply repeat steps 2-4.
Do it right and you'll end up with a higher DPS than normal. Giving you the damage you need.
Note: until the boss' HP reaches 30%-40% do not let your own hp go below 50% at all costs. After that just go ape PIE. You can also switch over to HP restorers when spamming oath if the boss does more damage than what heal recovery can heal. Combining heal and heal recovery is pretty op btw.
Update (2):
This is more general stuff
-If a boss is using a skill when he isn't targeting you or anyone then it's not a boss skill its a field effect
-At the core of paladin battle is consumables. If you can't use them then you're fucked. As such item delay and item recovery are more valuable stats than what they're credited for by far. Especially item recovery.
-When in a boss battle that recuires obscured amount of precise skill and item usage, turn off auto consume and do it manually. This helps when you wanna stop the Onigiri on auto consume to use a moist dirt to get rid of burn as well as various ailment cures.
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Post by konbanwa on Aug 3, 2020 9:26:43 GMT
good tips and tricks.
1. also there are stuff called rate and range cut to reduce hp based attack's and aoe's dmg.
2. i understand that you may or may not have friends, but paladins are very sought after in pta. no problem in lvling, unless you really insist to not do pta. oh, not only pta but even boss farms.
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mcserg
The one and only beautiful Mc
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Post by mcserg on Aug 3, 2020 9:28:43 GMT
good tips and tricks. also there are stuff called rate and range cut to reduce hp based attack's and aoe's dmg. Range cut only works if you're not being targeted so wouldn't work on pally
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Post by blackghost on Aug 8, 2020 3:47:26 GMT
good tips and tricks. 1. also there are stuff called rate and range cut to reduce hp based attack's and aoe's dmg. 2. i understand that you may or may not have friends, but paladins are very sought after in pta. no problem in lvling, unless you really insist to not do pta. oh, not only pta but even boss farms. a poem from my people: char blup, shok rut, myrica wristlet has -20% rate cut. Most paladins use it so either way we're f*cked
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Post by blackghost on Aug 8, 2020 7:41:27 GMT
good tips and tricks. 1. also there are stuff called rate and range cut to reduce hp based attack's and aoe's dmg. 2. i understand that you may or may not have friends, but paladins are very sought after in pta. no problem in lvling, unless you really insist to not do pta. oh, not only pta but even boss farms. Also this post is of course in reference to MQ boss battles and frankly speaking, waiting in the boss room for someone to come help me is quite impractical and inefficient. I'm better off soloing most times. Plus, even tho I do have friends they are rarely ever online when I am plus I don't wanna take up their game time with my probs anyway. Further more the whole reason I play this game is because I wanted a anime type RPG with extreme difficulty so I can further evolve my gaming skills and find something challenging. I cant tell you how many games I've played where I've end up in the top 500-1000 charts in 3 days because they aren't challenging enough, I end up deleting them before even finishing the MQ because I'm surprisingly good at gaming. When I found iruna I was grasping at straws desperately. I even decided I'd take the seemingly hardest class to lvl, solo and farm with and it was astonishingly effective. If anyone is a gamer like me who's like Game designer: how hard do you want the game difficulty? Me: Y E S. Then soloing with a character that mainly parties and has low dps is as hard mode as it gets. So I thought dropping a few tips for fellow hardcore gamers would help ease the pain a bit.
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Post by konbanwa on Aug 8, 2020 8:57:27 GMT
good tips and tricks. 1. also there are stuff called rate and range cut to reduce hp based attack's and aoe's dmg. 2. i understand that you may or may not have friends, but paladins are very sought after in pta. no problem in lvling, unless you really insist to not do pta. oh, not only pta but even boss farms. Also this post is of course in reference to MQ boss battles and frankly speaking, waiting in the boss room for someone to come help me is quite impractical and inefficient. I'm better off soloing most times. Plus, even tho I do have friends they are rarely ever online when I am plus I don't wanna take up their game time with my probs anyway. Further more the whole reason I play this game is because I wanted a anime type RPG with extreme difficulty so I can further evolve my gaming skills and find something challenging. I cant tell you how many games I've played where I've end up in the top 500-1000 charts in 3 days because they aren't challenging enough, I end up deleting them before even finishing the MQ because I'm surprisingly good at gaming. When I found iruna I was grasping at straws desperately. I even decided I'd take the seemingly hardest class to lvl, solo and farm with and it was astonishingly effective. If anyone is a gamer like me who's like Game designer: how hard do you want the game difficulty? Me: Y E S. Then soloing with a character that mainly parties and has low dps is as hard mode as it gets. So I thought dropping a few tips for fellow hardcore gamers would help ease the pain a bit. okayyy mr pro gamer xd. im happy that you like the game. yes, iruna is hard, but once you get to midgame you will most probably know alot of the game, unless youre lazy, and it becomes a little bit easy from there. i disagree with "the seemingly hardest class to lvl, solo and farm with" as pally is so good with those stuff. i would have to say adventurer would probably be the hardest, everyone have their opinions or experiences so it may vary. everyone is a hardcore player since every class experiences this "hardness" on mq especially if they are under geared, except maybe two or three of them. also mq bosses are way weaker than their non mq counterparts. if one is having a hard time, he/she should/must try to levelup, gear up or maybe just seek for help.
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Roxzen
Community Contributor
Goodbye :) Thanks for the memories Iruna, the Forums was an awesome place!
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Post by Roxzen on Aug 9, 2020 21:06:51 GMT
Shouldn't this thread go into Paladin section?
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Post by blackghost on Aug 9, 2020 21:23:11 GMT
Also this post is of course in reference to MQ boss battles and frankly speaking, waiting in the boss room for someone to come help me is quite impractical and inefficient. I'm better off soloing most times. Plus, even tho I do have friends they are rarely ever online when I am plus I don't wanna take up their game time with my probs anyway. Further more the whole reason I play this game is because I wanted a anime type RPG with extreme difficulty so I can further evolve my gaming skills and find something challenging. I cant tell you how many games I've played where I've end up in the top 500-1000 charts in 3 days because they aren't challenging enough, I end up deleting them before even finishing the MQ because I'm surprisingly good at gaming. When I found iruna I was grasping at straws desperately. I even decided I'd take the seemingly hardest class to lvl, solo and farm with and it was astonishingly effective. If anyone is a gamer like me who's like Game designer: how hard do you want the game difficulty? Me: Y E S. Then soloing with a character that mainly parties and has low dps is as hard mode as it gets. So I thought dropping a few tips for fellow hardcore gamers would help ease the pain a bit. okayyy mr pro gamer xd. im happy that you like the game. yes, iruna is hard, but once you get to midgame you will most probably know alot of the game, unless youre lazy, and it becomes a little bit easy from there. i disagree with "the seemingly hardest class to lvl, solo and farm with" as pally is so good with those stuff. i would have to say adventurer would probably be the hardest, everyone have their opinions or experiences so it may vary. everyone is a hardcore player since every class experiences this "hardness" on mq especially if they are under geared, except maybe two or three of them. also mq bosses are way weaker than their non mq counterparts. if one is having a hard time, he/she should/must try to levelup, gear up or maybe just seek for help. thinking about it adventurers probably really do have it harder. Also the farming is easy dependent on the mob. If its a high HP mob (as so often the case when exp farming) then it'll take a paladin a long ass time to defeat him cause even I a lvl280 paladin can only do an average of 30K DMG person guardian which continually drops because it uses 2% of HP each time used. Even pallies with OP rare pally equips like holy mail (25% melee and magic defense, 12% HP, 35% hate rise excluding slot) , crysta hammer (40% HP, 30% mdef, 35% hate rise excluding slot) and knight of honor (22% hp, vit +15, 15% melee def, etc.) will end up taking an L to bosses with shellbreak or burn even after lvling up. And exp farming as a pally is only easier at higher lvls, anything below lvl240 gets clapped by a yarde or don't have enough dmg to efficiently farm them (this is assuming you have the above equips which focus on HP which gives guardian damage and Hate rise which gives additional melee damage excluding slot). Even if you use a build that specializes in damage (eg VIT/STR/DEX) you'd have a lack of MP to efficiently farm anything and if oh choose one with an mp pool (eg VIT/INT/DEX) you end up lacking damage and if you use one that has both (eg VIT/INT/STR or VIT/STR/INT) You end up not being able to make use of equipment or skills that can maximize either's potential due to low dex which ups atk and matk and lowers cool down time. In essence its a class perfect for tanking but not farming (having an AOE doesn't mean your class is a good class for farming, its AOE and DMG that should make it good for farming, in this case its better for drawing the enemy's attention and rounding them up while your comrades attack the monster than anything). For a pally its hard to MQ or fight in general which is fine for me but then farming is a whole other cup of tea. Whether it's items (messed up drop rate and most good equips come from high lvl bosses FML) or exp farming (needs like 268 billion exp just lvl up once when yardes drop 500K exp on a good day) a pally job in truth is not good a for these despite the AOE. They probably gave pallies an AOE so they could attract multiple mobs when In a party so other people can K. O. Them, which is excellent party strategy but not good for soloing. Even knight's oath uses 50% of HP but imagine using that against high lvl mobs that have rate cut and high HP or a boss that spams status ailments (which is most bosses over lvl190). Simply put, a paladin is near useless outside a party, that's coming from a paladin. But thats also why I love this class, the difficulty is definitely high and challenging plus the benefits are having records in 2-3 different stats, only melee class with heal and a moderate AOE.
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Post by Owe on Aug 9, 2020 23:21:47 GMT
Lol definitely paladin has its flaws and disadvantages, but the whole hard to level argument always struck me as funny. Really grinding in this game is just objectively hard. To me the difference is working smarter not harder. Yarde is a great place for an assassin to level because of their darkness buff that boosts their already high dps and the fact that a rate cut attack is easily healed by them because of their already low hp. Yarde is TERRIBLE for paladin because of the reasons you gave. Are you going to give up dmg for higher mp? And will doing either even be enough to kill them effectively? Likely not. And if a yarde sneezes on you well... good luck Charlie
To me a paladin should be grinding a dark element mobs that they CAN one shot even if the exp given is only like 30k. 3x30k= 90k exp/sec. Not bad considering it probably takes 15-30s or more to kill a single yarde. On top of that it’s less stressful.
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Post by nani on Aug 10, 2020 1:41:16 GMT
Assuming this is all from your personal experience, I think the issue you're having is incorrectly gearing yourself while thinking you have to solo everything as a Paladin. Also, a little misinformed. If you're so worried about shell break damage or any HP% damage, equip rate cut abilities. There should be plenty of bosses that you can one shot with K.O. that drop rate cut abilities. At your level, I believe finding a pt at 3i or MG should be pretty easy with DPS players who can kill fast enough as long as you can keep them safe. Sure we have to compete with tank Servants now but we are still VERY popular for pt grinds and quite popular for pt boss farms. If you want to solo level, there are suggestions for what you could do that people have posted above me. MQ probably might not be too difficult since Paladins have been able to solo it even before the re-balance and gears like BoO, Genius, and many others that give many great beneficial stats. As for Guardian, don't sleep on that skill. It's a good skill despite the recoil you receive. Lastly, yeah, Paladins will use a lot of pots but that's kinda what you signed up for so no sense in complaining I think. All-in-all, it's a popular class. While the points you made are pretty lackluster, it still is good that you pointed them out~ P.S. If you made it this far, I say all this in the nicest way possible and to help out like the others!
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Post by konbanwa on Aug 10, 2020 3:09:49 GMT
1. i dont think any pally would farm a pretty high hp mob. afaik, they only farm mobs in which they can one or two shot.
2. those equips are decent but not recommended. you see, if you use those equips vs mobs/bosses that has rc% attacks, it would surely dent your hp for those equips youve mentioned only excells in giving hp rather than giving resist, they even lack rc (and by lacking i mean zero rc). idk how pallys optimize their eqs to deal high guardian dmg because i havent been a pally yet, but i think caliburn monty would be enough(caliburn because youre a magic sword user, spec swords use fudo?. also idk what arm to use because you cant get atk from boo if youre a magic sword). you could even just use genius/caliburn,boo/licht,monty/lucioscudo/wolfpup/headguard,myrica and youre tanky.
3. mp problems? there are pots everywhere and are readily available x.x with pt play you will not have these problems.
4. ailments. just use cures or vaccs x.x
5. leveling. just use immo set and find a pt x.x
and lastly 6. palls are not the only melee class that has heal and aoe. bk and gladi have their psuedo-heals in forms of autoskill for bk and well a heal that uses pots for gladi lol. these classes have pretty good aoe too, but bk's aoe is pretty underwhelming.
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Post by blackghost on Aug 10, 2020 3:55:56 GMT
Assuming this is all from your personal experience, I think the issue you're having is incorrectly gearing yourself while thinking you have to solo everything as a Paladin. Also, a little misinformed. If you're so worried about shell break damage or any HP% damage, equip rate cut abilities. There should be plenty of bosses that you can one shot with K.O. that drop rate cut abilities. At your level, I believe finding a pt at 3i or MG should be pretty easy with DPS players who can kill fast enough as long as you can keep them safe. Sure we have to compete with tank Servants now but we are still VERY popular for pt grinds and quite popular for pt boss farms. If you want to solo level, there are suggestions for what you could do that people have posted above me. MQ probably might not be too difficult since Paladins have been able to solo it even before the re-balance and gears like BoO, Genius, and many others that give many great beneficial stats. As for Guardian, don't sleep on that skill. It's a good skill despite the recoil you receive. Lastly, yeah, Paladins will use a lot of pots but that's kinda what you signed up for so no sense in complaining I think. All-in-all, it's a popular class. While the points you made are pretty lackluster, it still is good that you pointed them out~ P.S. If you made it this far, I say all this in the nicest way possible and to help out like the others! you see, at best that only solves the rate cut. The shell break is just as dangerous and so is the burn. And that's assuming there is good pally equip with rate cut, I've even checked and they're either event specific, xtrade, wrong weapon type or just have too many disadvantages compared to my current equipment to ever use and they still only give 10%-15% rate cut per equip at best (22% is the highest I've seen which is on a Zweig shield fully strengthened which is the only real decent rate cut equip out there), so when a boss like jahoel comes in you find yourself K. Oed in seconds regardless of rate cut abilities. And the only equipments that would give you good rate cut in combination don't give good HP boosts so you'd just end up lacking in defense against the enemy's melee and magic attacks. Btw my pally equip is genius (sauro II and regenerate ability), holy mail (Sauro II, provoke lvl4 ability), knight of honor (mdef lvl3) and myrica wristlet. I have other equips like hihiro hammer (20% HP), licht armor (Vampire blow), carmo hood (vampire blow, melee def lvl2), Monty beret (Rowell), Zweig shield (20% HP), mirage stone and the immortal set. I alternate between them depending on the kind of enemy I'm fighting but essentially my main set has high HP and resistance as well as a decent amount of attack which is made for both tanking and attacking using guardian with a base hp of 153K and +180k when buffed, so guardian gives a 28-30k dmg and tanks like a champ, geared myself while thinking I need to be versatile. Also the guide is for learning fighting strategies when you're not in a party or can't bother to find one, after all, not everyone has friends or have friends that are online all the time.
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Post by blackghost on Aug 10, 2020 4:06:11 GMT
1. i dont think any pally would farm a pretty high hp mob. afaik, they only farm mobs in which they can one or two shot. 2. those equips are decent but not recommended. you see, if you use those equips vs mobs/bosses that has rc% attacks, it would surely dent your hp for those equips youve mentioned only excells in giving hp rather than giving resist, they even lack rc (and by lacking i mean zero rc). idk how pallys optimize their eqs to deal high guardian dmg because i havent been a pally yet, but i think caliburn monty would be enough(caliburn because youre a magic sword user, spec swords use fudo?. also idk what arm to use because you cant get atk from boo if youre a magic sword). you could even just use genius/caliburn,boo/licht,monty/lucioscudo/wolfpup/headguard,myrica and youre tanky. 3. mp problems? there are pots everywhere and are readily available x.x with pt play you will not have these problems. 4. ailments. just use cures or vaccs x.x 5. leveling. just use immo set and find a pt x.x and lastly 6. palls are not the only melee class that has heal and aoe. bk and gladi have their psuedo-heals in forms of autoskill for bk and well a heal that uses pots for gladi lol. these classes have pretty good aoe too, but bk's aoe is pretty underwhelming. mobs with good exp are always high HP mobs unfortunately. My equip gives me me +15% melee magic red on my sword plus +30% HP with 10% rate cut, holy mail 20% mgc res, darkness resistance, my add has mdef ability and same for acc and fortis already gives tons of elemental resistance so focusing on HP isn't a bad idea. The cure for burn is hella hard to get a stack out of, the rest of vaccines are easily gotten tho.
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Post by blackghost on Aug 10, 2020 4:14:42 GMT
Lol definitely paladin has its flaws and disadvantages, but the whole hard to level argument always struck me as funny. Really grinding in this game is just objectively hard. To me the difference is working smarter not harder. Yarde is a great place for an assassin to level because of their darkness buff that boosts their already high dps and the fact that a rate cut attack is easily healed by them because of their already low hp. Yarde is TERRIBLE for paladin because of the reasons you gave. Are you going to give up dmg for higher mp? And will doing either even be enough to kill them effectively? Likely not. And if a yarde sneezes on you well... good luck Charlie To me a paladin should be grinding a dark element mobs that they CAN one shot even if the exp given is only like 30k. 3x30k= 90k exp/sec. Not bad considering it probably takes 15-30s or more to kill a single yarde. On top of that it’s less stressful. I'm taking notes fam thanks. I'll get straight into research. Also the MP pool comes with mdef and matk (which would be good for magic based auto skills)
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Post by konbanwa on Aug 10, 2020 5:44:46 GMT
sau2 in arm hurts, shouldve gone for iniliba.
tvrog is cheap in stall.
and mentioning magic autos on pally is confusing.
mdef and def stats(except equip def) are practically useless.
the only magic sword that is better than caliburn is mirror sword mre which has rc.
you couldve just used your licht (assuming its fully upgraded) and put maxhp+20% xtal in it and it would be better than your holy mail. all your adds are mediocre at best for tanking, wolf pup chapeau with iniliba can sub all those or just put iniliba in your zweig shield. and if you want to upgrade from there, then get a lucioscudo. especially youre using myrica and zweig's rc is just enough to counter myrica's negative.
idk how much resist/rc pally skills give, you still wouldnt want to miss out those res from equips. all i can think of is that youre going for is utilizing eq def and getting magic res from eqs and xtals, since your als are kinda restricted because of that "revive mechanic with ignition" als.
also its not always good on focusing on raising hp because you lack rc and you complain about how shell breaks(which are hp based if u dont know) deletes your hp. unless you get rc abis or malti and vulchem als.
melee resist can also reduce rc dmg. that means you have two layers of dmg reduction for rc attacks. not sure about eq def, but if its reduces rc dmg then you have three layers of dmg reduc which will dramatically reduce your dmg taken.
i know that you really prefer going solo rather than having a pt of random people, that means youre only playing the rpg part of iruna and not the mmo part. youre missing alot especially iruna is encouraging players to pt thats why they released pta.
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