Private Claw [Claws] ATK: 280 Magic R -5%, Evasion+10% Ailment R +20%, Autoskill+4% Movement speed +5% Damage cut if HP is 25% or lower. Magic R -5% Evasion +10% Ailment R +20% Autoskill +4% Movement Speed +5% Autoskill
With 210 vit at lvl 360 with warcry my hp is around 46k hp, 25% of that is around 11,5k hp, and with 210 vit i can normal attack fast using claw. Could bk have immortal potential like pally with this?
Btw mg dealt melee damage 1,8k and magic damage 4-6k to me with sword. How pally immortal set works? I never tried immortal set, too poor for that LoL
Yes, it has potential. The issue is the private gear is xtrade, so you need to have a char with chasing 242 on that account to be able to have the claw on the BK. It will work as long as you don't get hit for more than 25% of your HP. Using claw you don't get the bonus 30% resistance, so keep that in mind. Might be better to use the private sword if your stats allow it.
Pally immortal set works by having 2 gear with 50% dmg reduction at 25% HP or lower. So the result is 100% dmg reduction at 25% HP or lower. I read that sometimes these gears reduce more than 50% of dmg, so the extra reduced dmg is transformed into a heal. So even if you spam guardian your HP never gets too low.
yes, that's right. I'm actually playing a paladin now: A min of 2 dmg disable gear is enough to transform any hit taken into dmg healed instead - this allows guardian to be infinitely used in mobs or bosses.
you can wear a immortal set into bosses, but your weaknesses are still the same: multi-attacks and rate cut. one way to mitigate this is to really have a lot of hp
My recommendation for the top-fastkill-solo class will still ultimately be Alchemists due to Damage disable sets and defense-ignoring Ailment damages. It's nigh-impossible for any other class to easily catch up, even with the introduction of Lv360 skills in the far-off future.
MGC pally here, guardian with immortal sets are a good match but because of game mechanics it slowly reduces your HP with the set anyway. I think it has to do with an extremely momentary delay in which the DMG reduction is calculated in the equation, at that moment more if damage is additionally done then DMG is done to you than what is calculated to be reduced. Usually happens when you use HP reducing moves that don't show how much is reduced on the screen (HP bar aside).
Fun fact you can use this bug to make the item delay with auto consume on go back to normal when you use berserk by activating it the skill the moment the item cool down bar is about to end. You'll get the aspd buff, you'll see the skill cool down bar go down like how it should but the item cool down bar move as if nothing happened.