This channel holds information about a guild event that we will be regularly hosting, Daily Raid.
ref:
iruna-online.com/info?no=3652-------------
Daily Raid is a group/guild fight in Lograth (Ep 3) - it offers various powerful equipments and ALs that end-game players desire.
The minimum requirement to attend Daily Raid is to clear Ep2 MQ and reach Ep3. So long as you can see NPC Vesti in Lograth, you're good to go.
There are 2 participation options - Group or Guild. The one that we're hosting is the Guild option!
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Despite the name, Daily Raid only opens on certain days of the week: Tuesday, Thursday, Saturday and Sunday. Boss appearances also varies on different days too.
It has 3 timeslots per day, with a 8 hour interval between each.
The timeslots are →
00:00-08:00,
08:00-16:00 and
16:00-00:00. (Note: all timings are in Japan Standard Time)
At 20mins after every timeslot (e.g at 08.20 jst), if you achieved a minimum number of kills, you will receive a mail reward from the iruna team giving you 3 boss fragments. These fragments can be used in the lottery from NPC Vesti.
Remarks: 2 kills minimum required. Pure leeching in DR will disqualify as a kill (?.. unconfirmed)
NPC Vesti will indicate the number of participations you have done, so you can check with her.
The type of boss fragments the iruna team gives you depends on the month itself. The full list is as followed:
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In short, if you participate in DR 2 times a day per timeslot for all timeslots, you get 9 boss fragments - in which that you're able to draw lottos 3 times!
Each lotto draw consumes 3 fragments. What you get from the lotto is by chance, but you can get the boss respective equips or ALs. Don't worry, they have very OP stats.
Of course, even if you clear DR 1 million times during a timeslot, you won't get anything special from the iruna team - they will always mail you 3 boss fragments.
So what's the point of multiple farming then? First off, you can farm the boss more for better experience so that you know what to expect. As quoted from the Sun Tzu:
Second, it's for the boss rares! They have a chance to drop 1x Fragment of their boss type (e.g if it's Obligaus he'll drop
Fragment of Justice), or their respective God Additional Gear. (see equip stats below).
What can you do with 1x Fragment of that boss type? Nothing...yet! You need minimum 3x piece of the same Boss Fragment in order to draw a Lottery for that boss type.
So let's say you needed Obligaus +5% Autoskill AL. But the iruna team will only mail 3x fragments of his as a reward for 2x DR participation in July only. The remaining option left is to farm out his rares (to get alot of fragment) in order to draw his lotto for his Equip/AL during the other months.
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The bosses are Lv400 God bosses, who are significantly hard to solo (deal high damage and bulky) and thus are recommended to face in a group. Even then, prepare to die frequently if you don't have a Resistance or Damage disable set. A wise choice to unburden teammates will be to have those ready before the raid.
Here are the Rankings of the boss difficulty based off the guild's experience farming DR, from easiest to hardest:
Easy difficulty
Flammel
Obligaus
Freedos
Moderate to Hard difficultyStormia
Oritius
Eldas
Almas
Hell difficulty
Wasseria
Sofys
Veltria
Dunkelis
Specia
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Now, what are the incentives you can get from participating in such a difficult boss kill, you might ask.
Here's the full list:
AL Crysta ▲ Specia
Effect: All Damage Reduction +10%, Auto HP/MP Recovery +50%.
▲ Freedos
Effect: ATK +50, MATK +50, MaxHP +3500, MaxMP +1500.
▲ Flammel
Effect: Fire resistance +20%, ASPD +40%, Cast time -40%.
▲ Dunkelis
Effect: Magic +3%, Spell burst rate +5%, Magic Pierce +20%, MaxMP -50%.
▲ Almas
Effect: All Stats +7
▲ Wasseria
Effect: Water resistance +20%, Absolute Accuracy +20%, Critical damage +8%.
▲ Oritius
Effect: ATK +9%, Melee Pierce +3%, Melee to boss +2%, MaxHP -15%.
▲ Eldas
Effect: Earth resistance +20%, Skill delay -1.2 seconds, Item delay -1.2 seconds.
▲ Stormia
Effect: Halved Attack Interval. Decreases Various Ability.
Remarks: Melee & Magic Resistance -25%, Heal Received -100%, Item Recovery -100%, MP Cost +50%, Autoskill -5%.
▲ Veltria
Effect: Hate Received -30%, MP cost -15%.
▲ Obligaus
Effect: Auto skill +5%, Melee up by STR and INT.
▲ Sofys
Effect: INT +16
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Equips (all xtrade)
SpeciaSoyl Tiara [Additional]
DEF: 12
VIT+15, MaxHP&MP+15%, Auto recovery +20%, All elements R +10%, INT+15, DEF up chance by defense.
FreedosUnity Symbol [Additional]
DEF: 13
ATK +8%, MATK +8%, Autoskill +9%, If Str > Int, gain Critical damage +9%. If INT > STR, gain MATK +5%.
[Bonus effects with Bows] ATK +5%, Range +1, Magic Evasion +3%.
FlammelEl Blenen [Additional]
DEF: 9
VIT +7, AGI +25, CRT +18, Critical damage +10%, Fire Magic +15%, Fire R +10%, Magic attack chance by attack.
[Bonus effects with Claws] Critical damage +3%, Absolute Evasion +3%, Magic R +5%.
DunkelisAlma Prima [Additional]
ATK: 20, DEF: 10
MATK +7%, Magic R +6%, Absolute Evasion +10%, Dark R +5%, All Magic +7%, Cast defense -50%.
[Bonus effects with Staffs] MATK +5%, Heal Recovery +5%, Cast Time -3%.
AlmasHonor Cape [Additional]
DEF: 12
ATK&MATK+10%, Melee&Magic R +5%, Additional effects if stats over 399.
Remarks:
If [STR >= 400] then ATK +5% STR +15.
If [INT >= 400] then MATK +5%, INT+15.
If [VIT >= 400] then MaxHP +12%, VIT +15.
If [AGI >= 400] then AGI +15, Attack Interval Cut when attacking.
If [DEX >= 400] then Skill Delay -0.5s, DEX +15.
If [CRT >= 400] then Critical damage +3%, CRT +15.
WasseriaHermies [Additional]
DEF: 10
MATK +10%, MP Cost -10%, Hate Rise -15%, Delay -1.0s, Water R +10%, Spellburst +5%.
[Bonus effects with Throwings] ATK +3%, MATK +3%, Skill Delay -0.2s.
OritiusHyrik Helm [Additional]
ATK: 10, DEF: 14
ATK +17%, Melee R +8%, Critical damage +2%, Melee +800, Skill Delay +0.7s, Item Delay +0.7s.
[Bonus effects with Swords] ATK +5%, DEF +2%, Autoskill +2%.
EldasYield Peace [Additional]
DEF: 14
MaxHP +35%, Melee R +7%, Heal Reward +10%, Earth R +10%, DEF up by Lv, Damage cut chance by defense.
[Bonus effects with Swords] ATK +5%, DEF +2%, Autoskill +2%.
StormiaAulis Blast [Additional]
DEF: 1
DEX +30, AGI +20, Evasion +50%, Magic Evasion +12%, Critical up, Wind R +10%, Evasion up chance by attack.
[Bonus effects with Bows] ATK +3%, Range +1, Magic Evasion +3%.
VeltriaGnade Tail [Additional]
DEF: 11
Hate Rise -30%, Heal Recovery +35%, Cast Time +20%, Range cut +15%, Light R +9%.
[Bonus effects with Staffs] MATK +5%, Heal Recovery +5%, Cast Time -3%, INT +9.
ObligausVampal Tune [Additional]
ATK: 8, DEF: 4
VIT +5, Critical damage +22%, Neutral R -50%, Range cut -10%, Crt rate up chance by defense.
[Bonus effects with Claws] Critical damage +3%, Absolute Evasion +3%, Magic R +5%.
SofysSofys Spectacles [Additional]
DEF: 8
MATK +12%, MaxMP +30%, INT +9, DEX +18, Cast Time -20%, Cast defense +10%, Small MP recovery chance by defense.
[Bonus effects with Throwings] ATK +3%, MATK +3%, Skill Delay -0.2s
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Boss strategies
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Stormia:
Run as far as you can if your screen flashes yellow. She'll perform a wide aoe thunder attack around her: it hits me with a base damage of 90k's with full resist, and reflects MORE damage afterwards...additional 45k's...around to anyone in the animation range and is sadly stackable, depending on how many peeps are near you. She does mostly magic attacks. One particular feature you have to avoid from Stormia is when she starts to gather power- for she'll unleash insane damage afterwards.
Flammel:
Prepare recovery potions (burn heals too). He have 2 debuffs, a [Critical Damage] debuff that makes your melee attacks miss, and a [Casting Time] debuff which makes you as slow as a snail. With high evasion you can dodge most of his hits. Flameel can enable his flames to do a special attack which drops a portion of your HP and MP.
Obligaus:
He frequently does this aoe EQ attack that cuts your HP to 10% and stuns you for 5 seconds. Be wary of that...best way to survive it out is to have stun reducing items so that you'll recover instantly from the blow and spam your potions. Tried rate cut % equips on him but to no use - it should be a field rate cut effect. With high evasion you can dodge most of his hits. RIP nigdu users.
Freedos:
Freedos is an easy boss that can blind and frequently lowers your attack/magic attack. Beware of his 4 clones that he summons in the arena every 2-3 mins. The longer the clones stay, the more your HP, MP and Hate decreases over time - as well as a annoying side effect of having your stats decrease: such as STR (huge speed slow, some form of auto attacks missing), INT (large mp drain). The clones additionally deal heavy damage inflicting on you depending on how many remain in the field. One weakness of Freedos is that he's very susceptible to blind ailments. A fast attacking character with Cephalopod Ink for example, will ensure his attacks will never crit. Freedos, at rare moments during the battle, will unleash a high-level blow averaging 300k's.
Almas:
Almas is a rather moderately easy boss if you can kill him before 4.5 min. Beyond that, he'll summon various statues, starting from 2 and maxing out at 4. It is believed that each statue contributes to 15 additional seconds of stunning you with a "Power up" debuff. (e.g 4 statues, 1min of stun). At 30% HP, he'll apply a map-wide exhaustion and skill debuff. This exhaustion effect lowers your HP/MP greatly (think it's -90%)
Sofys:
Watch out for his Fire Lance special attack, it hits you for 100000 damage, and he's able to spam this skill at times. His map-poison-effect occurs very frequently (10k interval damages if you leave it be). The best way to counter Sofys is to get lot of HP.
Dunkelis:
She's infamous for almost permanent blinds, lethargy, fear, HP/MP draining (HP Recovery debuff) and super ultra slow item/skill delay (Delay). The more you stay in her purple circle, the more those buffs will never expire.
Veltria:
Veltria is painful. Upon the first hit, she immediately debuffs all skills...so don't bother buffing beforehand. Second to Specia in ailment applying, you'll be barraged with paralysis, burn, freeze, stun and so on. What's more annoying about Veltria is that she, like Sofys, occasionally deals those insane special attacks that hits for crazy damage. This ranges from 50k's to 150k's. Veltria is also able to do multi hits attack invoking the previous insane special attacks damages, so heads up on that. Mirroring Gatekeeper, Veltria possesses a skill named Judgement of Harmony, when used it switches your current HP and MP.
Oritius:
Oritius retains his high defense / purple barrier moments from the Divine Tower battle. He has a new feature in which he stands immobile for around 10seconds, thereafter blasting out a huge AOE that mass stuns for the same amount of time. You can avoid the stun by standing in a white circley buff that appears when he does that move - you can see an example in the image below. Oritius occasionally deal those insane damages that hit over 100k's as well.
Eldas:
Specia:
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I'll apply formatting once the whole guide is finished by him...