°Malice°
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Do you breath in dreams?
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Post by °Malice° on Jan 13, 2020 12:50:00 GMT
Well I did have 4k atk. On 3i on around 50% combo I can deal 100k autoskill dmg. It's all about abusing elementals. also overall stat, not only atk and elemental. Since own lvl and target lvl difference also involved in raw atk calculation.
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Post by Aza on Jan 13, 2020 13:02:10 GMT
Well I did have 4k atk. On 3i on around 50% combo I can deal 100k autoskill dmg. It's all about abusing elementals. also overall stat, not only atk and elemental. Since own lvl and target lvl difference also involved in raw atk calculation. Yesh even 50 difference in lvl multiplied by many diferent factors will meant something. Unlike fixed melee power xD. Anw, the white physical formula written somewhere here hasn't include the melee+% and melee+% to boss. Maybe melee power is multiplied by those stats. Or maybe not.
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°Malice°
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Do you breath in dreams?
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Post by °Malice° on Jan 13, 2020 14:52:13 GMT
also overall stat, not only atk and elemental. Since own lvl and target lvl difference also involved in raw atk calculation. Yesh even 50 difference in lvl multiplied by many diferent factors will meant something. Unlike fixed melee power xD. Anw, the white physical formula written somewhere here hasn't include the melee+% and melee+% to boss. Maybe melee power is multiplied by those stats. Or maybe not. melee multiplier is put on after calculation of raw atk and atk multiplication then combo multiplier is put on if available then critical multiplier is put on after that if its crit, after that shellbreak multiplier is put on if triggered and lastly fixed melee is added if available. Fixed melee is multiplied by combo if available. I guess thats how the flow is.
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°Malice°
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Do you breath in dreams?
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Post by °Malice° on Jan 27, 2020 11:57:58 GMT
Got and idea how to estimate total fix melee in setup. Im using ring of illusion (melee -100% to neutral) which means it will nullify all dmg except fixed melee cuz fix melee is added only at final calculation. Im testing it on 3i.
Suprisingly I do a fixed dmg cuz only fixed melee involved. Fixed melee number increased as ur combo% increase. When shellbreak triggered, the dmg is higher than normal auto atk. SHELLBREAK ALSO MULTIPLY UR FIXED MELEE
I stopped at 72% combo (1.72 multiplier) Crit autoatk dmg 4946 Crit shellbreak dmg 9304 Actual crit autoatk with no combo% 2875
In my equip setup, im using blast claw (melee up by lv, crt, dex) my lvl is 344 and crt is 361, total 705 fixed melee
And d.mail rereup with iniliba (melee&magic power up by lv) total 344 fixed melee
Total sum of fixed melee 1049
If the actual crit autoatk minus with my total sum of fixed melee, thers still 1826 fixed melee left. Fixed melee might hold a great potential same as high atk% build.
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°Malice°
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Do you breath in dreams?
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Post by °Malice° on Jan 27, 2020 12:21:55 GMT
2nd test with same setup but turn off martial art and combo passive. Still using ring of illusion
On 3i - crit autoatk dmg 3.2k ish On layve - crit autoatk 3.2k ish Tbh thers still rng involved idk where it comes from but it rarely happen and the range of rng is extremely small
Both monster have no element = neutral. From the numbers it obviously fixed melee. And shellbreak dmg is higher than crit autoatk which mean shellbreak multiply fixed melee too.
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°Malice°
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Do you breath in dreams?
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Post by °Malice° on Jan 27, 2020 16:58:01 GMT
Test with martial and combo ON
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°Malice°
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Post by °Malice° on Jan 28, 2020 2:57:52 GMT
Third test. This time i reduce my atk value in stat window. It wont go lower than that. Still with ring of llusion. Tested on javali Tested on layve
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°Malice°
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Do you breath in dreams?
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Post by °Malice° on Jan 28, 2020 3:02:21 GMT
The 8 atk value from stat window is totally removed from play cuz of monster's def. Only fixed melee involved. Im not using blast claw though. So thers no additional fixed melee. At lvl 344 probably u got base 1723 fixed melee or maybe fixed magic too.
If 1723/344 = 5.008
Maybe, base fixed melee/magic Lv x 5= base fixed melee/magic.
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x2nd
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Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Jan 28, 2020 3:27:31 GMT
The 8 atk value from stat window is totally removed from play cuz of monster's def. Only fixed melee involved. Im not using blast claw though. So thers no additional fixed melee. At lvl 344 probably u got base 1723 fixed melee or maybe fixed magic too. If 1723/344 = 5.008 Maybe, base fixed melee/magic Lv x 5= base fixed melee/magic. - Apprentice Warrior, Apprentice Mage, and Branch Classes - - Battle Mastery - - Upward adjustment of rising ATK amount. - Added fixed damage before the calculation of damage resistance or targeted bosses and monsters. - Mana Mastery - - Added fixed damage before the calculation of damage resistance or targeted bosses and monsters. iruna-online.com/info?no=3371Ah same page see also this - Correction of Item Effects - We are performing corrections to the effects of some items. - We are correcting a problem wherein the recovery amount of Darkness Lv1 for the weapon "Eraser" can exceed 10% of damage dealt just before the activation and 10% of Max HP.
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°Malice°
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Do you breath in dreams?
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Post by °Malice° on Jan 28, 2020 4:02:17 GMT
The 8 atk value from stat window is totally removed from play cuz of monster's def. Only fixed melee involved. Im not using blast claw though. So thers no additional fixed melee. At lvl 344 probably u got base 1723 fixed melee or maybe fixed magic too. If 1723/344 = 5.008 Maybe, base fixed melee/magic Lv x 5= base fixed melee/magic. - Apprentice Warrior, Apprentice Mage, and Branch Classes - - Battle Mastery - - Upward adjustment of rising ATK amount. - Added fixed damage before the calculation of damage resistance or targeted bosses and monsters. - Mana Mastery - - Added fixed damage before the calculation of damage resistance or targeted bosses and monsters. iruna-online.com/info?no=3371Ah same page see also this - Correction of Item Effects - We are performing corrections to the effects of some items. - We are correcting a problem wherein the recovery amount of Darkness Lv1 for the weapon "Eraser" can exceed 10% of damage dealt just before the activation and 10% of Max HP. Oh this is the reason thers fixed dmg eventho without fixed melee/magic gears. I also tested with greenish meat for blind (0 c.rate) So its clearly only fixed melee in dmg. No atk involvement which can be multiply with c.dmg%
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x2nd
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Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Jan 28, 2020 4:12:38 GMT
- Apprentice Warrior, Apprentice Mage, and Branch Classes - - Battle Mastery - - Upward adjustment of rising ATK amount. - Added fixed damage before the calculation of damage resistance or targeted bosses and monsters. - Mana Mastery - - Added fixed damage before the calculation of damage resistance or targeted bosses and monsters. iruna-online.com/info?no=3371Ah same page see also this - Correction of Item Effects - We are performing corrections to the effects of some items. - We are correcting a problem wherein the recovery amount of Darkness Lv1 for the weapon "Eraser" can exceed 10% of damage dealt just before the activation and 10% of Max HP. Oh this is the reason thers fixed dmg eventho without fixed melee/magic gears. I also tested with greenish meat for blind (0 c.rate) So its clearly only fixed melee in dmg. No atk involvement which can be multiply with c.dmg% Sadly it seems adventurer not mentioned in t update list Apprentice Warrior, Apprentice Mage, and Branch Classes -
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°Malice°
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Do you breath in dreams?
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Post by °Malice° on Jan 28, 2020 4:19:40 GMT
Hmm does it mean special class dont have this base fixed melee/magic by passive? Dats not fair i guess
Wish i have a char with special class so i can test it out.
But im just lazy
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x2nd
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Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Jan 28, 2020 7:29:52 GMT
Hmm does it mean special class dont have this base fixed melee/magic by passive? Dats not fair i guess Wish i have a char with special class so i can test it out. But im just lazy Based on relic map i think special class can be considered as warrior or mage coz hv both warrior map n mage map. So highly possible also get base fixed melee n magic. As for adventurer if not mistaken remember dont hv option warrior map n mage map on relic so not considered as warrior nor mage. Maybe theres who hv high adventurer that can clarify bout t relic map
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Post by Aza on Jan 28, 2020 7:43:54 GMT
How do you reduce your ATK stat? I'll try that later on my Samu. I'm curious how much fixed melee Samurai get, since many of our passive/buff are damage oriented.
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°Malice°
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Do you breath in dreams?
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Post by °Malice° on Jan 28, 2020 7:48:21 GMT
How do you reduce your ATK stat? I'll try that later on my Samu. I'm curious how much fixed melee Samurai get, since many of our passive/buff are damage oriented. i used toy sword (limited time event equip) and benihisago total -108% atk
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