Recently made a magic ninja and thought about how to balance MATK, MATK% and elemental magic. That led me to making this thread. It is far from being completed, so if anyone wants to join in that'd be great. Here's what I have so far:
*My ninja is still only Lv307 as of this post so I don't have access to all skills yet. I also assumed that except for Earthshaker, the elemental magic goes in the formula like this: [skill MATK formula] x [1 + elemental magic %].
Summary:
Yang Combo Multiplier- Katon = 2.5
- Raiton = 3.94 (round up to 4?)
No Yang ComboKaton
| Lv1 | Lv2 | Lv3 | Lv4 |
Lowest | MATK x 1.35 | MATK x 1.57 | MATK x 1.79 | MATK x 2.02 |
Average | MATK x 1.42 | MATK x 1.65 | MATK x 1.9 | MATK x 2.14 |
Highest | MATK x 1.5
| MATK x 1.75 | MATK x 2 | MATK x 2.24 |
Raiton
| Lv1 | Lv2 | Lv3 |
Lowest | MATK x 1 + INT x 4 - enemy MDEF | MATK x 1.36 + INT x 4 - enemy MDEF | MATK x 1.64 + INT x 4 - enemy MDEF |
Average | MATK x 1.1 + INT x 4 - enemy MDEF | MATK x 1.44 + INT x 4 - enemy MDEF | MATK x 1.72 + INT x 4 - enemy MDEF |
Highest | MATK x 1.2 + INT x 4 - enemy MDEF
| MATK x 1.51 + INT x 4 - enemy MDEF | MATK x 1.81 + INT x 4 - enemy MDEF |
EarthshakerWithout the correct ailments
| Lv1 | Lv2 | Lv3 |
Lowest | (MATK x 1.08 + INT x 2) x (1 + dark magic %) + (MATK x 1.08 + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF |
Average | (MATK x 1.14 + INT x 2) x (1 + dark magic %) + (MATK x 1.08 + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF |
Highest | (MATK x 1.2 + INT x 2) x (1 + dark magic %) + (MATK x 1.2 + INT x 2) x (1 + light magic %) - enemy MDEF
| (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF |
With correct ailments
| Lv1 | Lv2 | Lv3 |
Lowest | MATK x | MATK x | MATK x |
Average | MATK x | MATK x | MATK x |
Highest | MATK x
| MATK x | MATK x |
Test Notes:
Other findings• After reviewing the results, I've noticed that ES without the ailments did lower damage on Blaiard. I'm planning to do the rest of this with as much magic pierce as I can manage to get, so the next update might take some time to come out
• Katon and Raiton's ailment chance doesn't seem to be affected by accuracy rate. Tested with Ring of Rush + Daiginjo [Holiday] and the ailments apply with every hit at any level.
• There is no fixed damage value for Katon and Raiton. Tested with Flaring Sun and Immovable stone and the damage was fixed at 1.
• Using Spell Boost somehow made the MATK multipliers drop for Raiton. I'm not sure if Spell Boost has a hidden stat that could affect the results. I probably won't look into more detail in the future since I'm mostly doing this only to get a general idea of the skill damage formulas.
• Figured out Spell Boost's formula: MATK+Lv, MATK+32%~33%
•
We have an irreducible base MATK of 15 We can achieve a maximum of -99% MATK (tested and confirmed by
Dragsbro ). Tested with Moonlight (-25%), Quick Cool 1 (-6%), Dragon Mail (+6%), Mask of Collapse (-20%), Wisdom Earring (-5%), Adventurer (+4%) and 3 Imsetis (-60%) for a total of -106% MATK.
Not sure if this applies to all classes, or if this is exclusively for Ninjas. I also have a hunch that it's coming from the passive skill Nindo, but no evidence to support it
•
Earthshaker is a b*ch