Testing Magic Skill Damage Formulas (WIP)
Sept 4, 2019 13:58:03 GMT
Niu, nyanya, and 1 more like this
Post by Geødude on Sept 4, 2019 13:58:03 GMT
Recently made a magic ninja and thought about how to balance MATK, MATK% and elemental magic. That led me to making this thread. It is far from being completed, so if anyone wants to join in that'd be great. Here's what I have so far:
*My ninja is still only Lv307 as of this post so I don't have access to all skills yet. I also assumed that except for Earthshaker, the elemental magic goes in the formula like this: [skill MATK formula] x [1 + elemental magic %].
Summary:
Yang Combo Multiplier
- Katon = 2.5
- Raiton = 3.94 (round up to 4?)
No Yang Combo
Katon
Raiton
Earthshaker
Without the correct ailments
With correct ailments
Test Notes:
Other findings
• After reviewing the results, I've noticed that ES without the ailments did lower damage on Blaiard. I'm planning to do the rest of this with as much magic pierce as I can manage to get, so the next update might take some time to come out
• Katon and Raiton's ailment chance doesn't seem to be affected by accuracy rate. Tested with Ring of Rush + Daiginjo [Holiday] and the ailments apply with every hit at any level.
• There is no fixed damage value for Katon and Raiton. Tested with Flaring Sun and Immovable stone and the damage was fixed at 1.
• Using Spell Boost somehow made the MATK multipliers drop for Raiton. I'm not sure if Spell Boost has a hidden stat that could affect the results. I probably won't look into more detail in the future since I'm mostly doing this only to get a general idea of the skill damage formulas.
• Figured out Spell Boost's formula: MATK+Lv, MATK+32%~33%
•We have an irreducible base MATK of 15 We can achieve a maximum of -99% MATK (tested and confirmed by Dragsbro ). Tested with Moonlight (-25%), Quick Cool 1 (-6%), Dragon Mail (+6%), Mask of Collapse (-20%), Wisdom Earring (-5%), Adventurer (+4%) and 3 Imsetis (-60%) for a total of -106% MATK. Not sure if this applies to all classes, or if this is exclusively for Ninjas. I also have a hunch that it's coming from the passive skill Nindo, but no evidence to support it
• Earthshaker is a b*ch
*My ninja is still only Lv307 as of this post so I don't have access to all skills yet. I also assumed that except for Earthshaker, the elemental magic goes in the formula like this: [skill MATK formula] x [1 + elemental magic %].
Summary:
Yang Combo Multiplier
- Katon = 2.5
- Raiton = 3.94 (round up to 4?)
No Yang Combo
Katon
Lv1 | Lv2 | Lv3 | Lv4 | |
Lowest | MATK x 1.35 | MATK x 1.57 | MATK x 1.79 | MATK x 2.02 |
Average | MATK x 1.42 | MATK x 1.65 | MATK x 1.9 | MATK x 2.14 |
Highest | MATK x 1.5 | MATK x 1.75 | MATK x 2 | MATK x 2.24 |
Raiton
Lv1 | Lv2 | Lv3 | |
Lowest | MATK x 1 + INT x 4 - enemy MDEF | MATK x 1.36 + INT x 4 - enemy MDEF | MATK x 1.64 + INT x 4 - enemy MDEF |
Average | MATK x 1.1 + INT x 4 - enemy MDEF | MATK x 1.44 + INT x 4 - enemy MDEF | MATK x 1.72 + INT x 4 - enemy MDEF |
Highest | MATK x 1.2 + INT x 4 - enemy MDEF | MATK x 1.51 + INT x 4 - enemy MDEF | MATK x 1.81 + INT x 4 - enemy MDEF |
Earthshaker
Without the correct ailments
Lv1 | Lv2 | Lv3 | |
Lowest | (MATK x 1.08 + INT x 2) x (1 + dark magic %) + (MATK x 1.08 + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF |
Average | (MATK x 1.14 + INT x 2) x (1 + dark magic %) + (MATK x 1.08 + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF |
Highest | (MATK x 1.2 + INT x 2) x (1 + dark magic %) + (MATK x 1.2 + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF | (MATK x ? + INT x 2) x (1 + dark magic %) + (MATK x ? + INT x 2) x (1 + light magic %) - enemy MDEF |
With correct ailments
Lv1 | Lv2 | Lv3 | |
Lowest | MATK x | MATK x | MATK x |
Average | MATK x | MATK x | MATK x |
Highest | MATK x | MATK x | MATK x |
Test Notes:
Other findings
• After reviewing the results, I've noticed that ES without the ailments did lower damage on Blaiard. I'm planning to do the rest of this with as much magic pierce as I can manage to get, so the next update might take some time to come out
• Katon and Raiton's ailment chance doesn't seem to be affected by accuracy rate. Tested with Ring of Rush + Daiginjo [Holiday] and the ailments apply with every hit at any level.
• There is no fixed damage value for Katon and Raiton. Tested with Flaring Sun and Immovable stone and the damage was fixed at 1.
• Using Spell Boost somehow made the MATK multipliers drop for Raiton. I'm not sure if Spell Boost has a hidden stat that could affect the results. I probably won't look into more detail in the future since I'm mostly doing this only to get a general idea of the skill damage formulas.
• Figured out Spell Boost's formula: MATK+Lv, MATK+32%~33%
•