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Post by Owe on May 25, 2019 19:19:42 GMT
Updated! All skills up to 360 are in here now! Bite Lv 1 App Beast Knight Lv 2 Beast Knight full class Lv 3 180 quest (Port Spargas Pub)
Early on this is a fantastic skill for AGI build. It recovers HP by doing a double attack. The optimal way to play bellow 220 is by auto attack so it’s a great way to get hp just by doing what you normally do. When I got to 240 and started turning auto attack off, I used this skill to get hp back when it was low. Diel Style Lv 1 App Beast Knight Lv 2 Beast Knight Lv 3 200 item (Eryldan Desert)
This skill is one of the stranger skills because it’s kinda useless... it increases your ASPD based on VIT if you use swords or claws. Beast Slash Lv 1 App Beast Knight Lv 2 160 quest (Elban castle) Lv 3 240 item (Draftbourg: Matif)
Great skill. Starts bleed, and is easy to spam. Great for early on if using Sp Claw build because it is so easy to spam and deals enough dmg. It’s the only skill that we have to start Bleed as far as I know. Fear Howl Lv 1 Beast Knight Lv 2 200 item (Eryldan Desert)
Aoe provoke skill with multiple effects. First it provokes enemies you have targeted and enemies you have not. Secondly, it greatly increases your hate. Thirdly it has a chance to put provoked enemies in fear. Fear duration is based on skill level and current beastliness. Lastly, it provides a pt wide buff “vitalized” that gives some range cut. With the new balance the buff also gives atk and matk if the pt is targeting a feared enemy. Ps. One use I thought of this skill might be as tank position in party. Howl would maintain hate and if used while spamming tyrant edge would be a clone + evasion buff or just spam fear howl to buff your pt and keep hate. Magic Parry Lv 1 160 quest (Elban castle) Lv 2 220 item (Drafbourg: Matif) Lv 3 280 item (Kreya: Sitara)
Passive that counters magic attack. Also reduces magic attack damage by 75% (50% if using swords). Can only be used once every 5 seconds. The parry rate is fairly high. Besides the cooldown time, this skill is fairly effective at protecting from magic attacks. Tyrant Edge Lv 1 180 quest (Port Spargas Pub) Lv 2 260 item (Lograth:Delma)
This skill ignores def but does not crit. A tad bit hard to spam. It is an aoe skill but does not target more than one enemy. Must use Fear Howl, or target up to 3 mobs first to make it aoe if solo, but will attack up to 3 mob if party members have targeted them. It will also create a clone if a mob has Fear. The biggest drawback of this skill is that it takes hp to use it.
UPDATE: with the new skill release and rebalance, tyrant edge can make a clone without applying fear to the enemy (really good because some enemies cannot be inflicted with status ailments). I don’t know the exact requirements to create the clone though. Rapid Fang Lv 1 220 quest (Draftbourg:Matif) Lv 2 300 item (Kreya:Sitara)
Our first real dmg skill. Does critical damage and damage increases the further away you are from a mob. Can also inflict stun, does it more often the further away you are. Very useful for one shot farming. Only downside is that it uses 10% of mp.
April 2022 update: Added an effect that increases the "Beast" gauge by 50%. When used, the continuous effect "Recast" (30 seconds) is given, and even if the skill is used during that time, no effect is obtained. Impact Blow Lv 1 240 quest (Draftbourg:Matif) Lv 2 320 item (Kreya:Sitara)
Our second real damage skill. It makes Bleed proc at a higher damage. Increases the initial Bleed amount 4 times until Bleed is 20,000. The dmg you do with the skill also increases 4 times until Bleed is 20,000. Bleed also always happens when you use this skill because we’re using claws (pretty sure the crt dmg goes up further if using swords), so it’s like 20,000 extra flat dmg regardless of def. Quick note, Bleed cannot kill an enemy so if you reduce them to 1 you might need to attack again. I prefer this skill for dmg against a boss. It has an easy spam and does solid dmg (P.S. Lv2 raised Bleed dmg to 40,000)
With brute struggle passive, applies dizzy by chance. Cannot apply dizzy if enemy is already dizzied. Alleviation Lv 1 260 quest (Lograth:Delma)
The bread and butter of Beast Knights. Gives 30% ailment resistance and it gives Absolute & Magic evasion if using claws (Physical & Magic resistance if using swords, 30% for both types). Tests I’ve seen shown 45% but I’ve seen anywhere between 40-45% Locura Lv 1 280 item (Kreya:Sitara)
This skill is wonky to me. It cuts your attack interval to make you attack at interfike/monk rush speeds. But it’s only a 10 second buff. Also you can’t use any recovery items like Remagic. Beasty Lieb Lv1 300 quest (Eldan:King Elbano)
It’s our damage gauge skill and is shown as a Beast % (i.e. Beast 49%). All of our damage skills go up as this number goes up. The maximum percentage we can reach is 100%. Normal attack, Bleed, bite, beast slash, tyrants edge, and impact blow will all increase the Beast %. Rapid Fang and cross fang will lower it. Cross Fang Lv1 320 quest (Eldan:King Elbano)
Very powerful skill and has two uses. If you attack a mob/boss from the front, it will increase your Hate from the mob/boss. If you attack from the side, you will do extra damage. For me, front attack is less than Rapid Fang while side attack is much more than Rapid Fang. You must have Beast 50% to use this skill, and it uses 50% beast so it’s not spammable (i.e. if you have Beast 63%, if you use cross fang you will have Beast 13%)
Blood Nail Lv1 340 quest (Elban:King Elbano)
Really cool buff to increase atk and critical damage. It also increases our bleed dmg a little. Uses 15 beastliness on activation Wild Hunt Lv1 360 quest (Eldan:King Elbano)
Damage skill that increases in damage when you have bleed, dizzy and fear your enemy. Uses half of you beastliness gauge on activation. You must have 50% beast to use. This quest is really easy.
April 2022 update: Added an effect to the skill "Wild Hunt" that can extend the duration of the continuous effect "Struggle" by the "Beastness consumed" of Brute Struggle. Brute Struggle Lv1 360 item (Dorizola Wasteland:Letzel)
Super good skill. We gain beast when we’re attacked (whether it hits or miss) so it acts as kinda an overall combat buff. On top of that, the new cap for our beastliness is 150%. Secondly, when you use a skill that consumes beastliness, you will now have a buff “combative” which increases atk and the effectiveness of some of our skills (I will need to test more to see which ones). Combative duration is related to the amount of beast consumed. Thirdly, brute struggle gives impact blow the chance to inflict dizzy.
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Post by Owe on May 25, 2019 19:20:32 GMT
I came up with a different build much in the same vein as this one, click to see our new take of the claw buildOld Build: Hi all! Haven’t found very much info on nail builds on the forum or anywhere for that matter, which I think is a shame. BK is very well set up to be solo MACHINES, so I made that my goal. The way I decided to do that was a mix of EVA and Res while making sure not to skimp DMG. Nail Bk get a massive amount of absolute and magic evasion with nail thanks to the 260 alleviation skill so I tried to exploit that as much as possible. The build I’m going for is Crt>Agi>Str with 200 dex/100 GR and 175 vit The build at Lv 198: The stats I’m going for at 260 are: 325 agi 200 dex 180+ Crt 100 GR 75 vit No str yet Here are my current stats: {My equips and ALs:} Sauro Fang L3 (Sauro II) [no abi] ATK +12% Critical damage +12% MaxMP +25% VIT +8 AGI +8 Melee pierce +10% Range +2 (MaxHP +20%, MaxMP +20%, Exp +5%. On weapon, ATK +15%, MATK +20%, Melee pierce +5%, Magic pierce +5%) Ultimi Re Up (iniliba) [eva 5] ATK+12% MATK+16% Improved Critical delay -1 seconds Hit +100 absolute avoidance + 10% physical power +600 (Damage cut chance by defense, ATK +10% on Armor, MATK +10% on Armor (Consumes autoskill) Hidden Melee & Magic Res +10%) Gloire Up (Rogelio) [eva 4] ASPD +20%, Melee Pierce +8%, Evasion +30%, Critical up, Small Magic R up by AGI. CRT rate up chance (VIT +5, Melee R +4%, MDEF +5%, Hate Rise +10%, Heal Reward +8%, Ailment R +7%) Acc [rate cut 3] Douin’s talisman (Rogelio) [rate cut 4] Evasion +10%, Melee pierce +3%, Melee pierce up by DEX (VIT +5, Melee R +4%, MDEF +5%, Hate Rise +10%, Heal Reward +8%, Ailment R +7%) {ALs} All green: Vatendeth: Melee R +10%, Magic R +10%, Hate rise -20%, Melee pierce +15%, Magic pierce +15%
Irai: MaxHP +3% Melee R +10% Heal Reward +5%
Leviam: MaxMP +10%, Magic R +10%, Magic evasion +5%, Cast defense +5%
Shelk: AGI +5, Evasion +15%, Absolute & Magic evasion +5%, Counter on evasion +5%
Malti: Rate cut +10% Melee pierce +10% Ailment R +5% With gear/al alone we have a respectable amount of defensive capabilities. 38% melee res 43% (325 agi gives Gloire 13%) 38% rate cut (abis are expensive plans is to farm add up to lv 5 and put lv 3 on nail. It will be 58% at that point) Not bad... with Guard Lv2 we get boosted to 68% melee res and Magic Parry will reduce magic dmg by 75% because we use nails. Not great for a pure tank for sure but #1 we aren’t pure tank and #2 we’re using eva so res only tells half the story: With al/gears we have 55% eva 32% absolute eva (eva 5 has 4% and eva 4 has 3%. Also you get 10% abs/magic eva from all green AL and 100 GR) 20% magic eva (10% from line bonus) This gets us to a whopping 65% magic eva and 77% absolute eva with Alleviation skill 😮 So nearly 80% of all physical attacks are instantaneously misses and that doesn’t include the Eva stat which is already quite high. With the two combined, we are left with a very resilient build. But it’d all be worthless if there’s not enough dmg to go around. Once I get rapid fang and other skills I will do tests with them. These are done with only warcry buff on Megaroches Normal attack Crt 10k Double attack Crt 14.9k Beast slash 18.5k Tyrant edge 32k I’m not sure if it’s good or not, but for lv 198, I don’t think it’s bad, probably about average. It’s good enough to solo though, however if anyone has any suggestions to boost dmg without sacrificing much survival I’d appreciate it. For me I’m looking at the Rogelios but we’ll see after 260. The Build at Lv 260: The stats I’m going for at 320 are: 300 Agi 200 Dex 320 Crt 180+ Str 100 GR 100 Vit Here are my current stats: My equips have stayed the same as have the ALs. I will be trying different gears as I work through 260. Alleviation!! Wow if I evaded before, I feel untouchable now. 😈 I’ll do some more tests on video when I get the time. I really do feel like I’m evading a lot more absolutely. The way I think evasion in Iruna works is it sees if you’ll evade normally then sees if you’ll evade absolutely. The way you know you evaded absolutely is your character “shimmers” it’s quite cool tbh. The second I got the skill I went to Almas and I soloed with a pet and heals but no resurrect. I’ll try posting some videos Small update did a test of evasion rate against Third Eyes I’ll update this more with other mobs 81 hit attempts, 6 hits for 92.6% total evasion rate
Against goblins on the way to plazuda who only do magic damage 103 hit attempts, 46 hits landed for 55.4% evasion rate. A tad lower than expected (65% rate was expected) I’ll try again and see if it’s around this much again Tried another go at the goblins 102 hit attempts, 39 hits landed for 61.8% evasion rate. Still lower than expected but higher than before. Alleviation eva rate seems like its 40 +/- 5%. I’ll do more tests Megaroche Dmg 12.5k normal attack crit 18k Double Attack crit ?? Beast Slash 51k tyrant edge 153k Rapid Fang 49k max impact blow Rapid fang was a welcomed addition. Sometimes you just need to do a bit more dmg haha. Would definitely be higher if I went the Sp Claw route but still not bad I’d say. Impact blow is the skill I like the best because that 49k is misleading. I actually do about 69k (dank lol) if I included Bleed. Going to be focusing more on damage stats this next bit of levels o.o/ The Build at Lv 326: I almost completely reshaped my gears to double down on absolute and definitely magic eva rather than going hybrid on eva and resistance.My current gears are:
Sauro Fang L3 ATK+12%, Critical damage +12% VIT&AGI+8 MaxMP+25% Range+2 Melee pierce +10% ◇ Sauro II MaxHP +20%, MaxMP +20%, Exp +5%. On weapon, ATK +15%, MATK +20%, Melee pierce +5%, Magic pierce +5%
Heinrich Mail (Strengthened 2) ATK&MATK+14%, Melee&Magic pierce +6% Magic evasion +8%. Heal reward +1000 Dmg cut if HP is 25% or lower. ◇Iniliba [Crystas] Damage cut chance by defense ATK&MATK+10% on Armor (Consumes autoskill) [Armor] [Melee up by Lv] [Magic Power up by Lv]Melee R +10% Magic R +10%
Asura Stole (Strengthened 2) ATK+6%, Critical damage +8%, Abs& Magic evasion +9%, Item rec -10%. Add Crt damage +2% if DEX>255 ◇Nigdu ATK up based on Lv KO time +3sec
Douin's Talisman Evasion +10%, Melee pierce +3%, Melee pierce up by DEX Dex = 8% ◇Crescent MaxHP+18%, Rate cut +4% Chance of resurrection on Special (Consumes autoskill)
Abilities: Eva 5/4, Rate cut 4/3, quick use 1
ALs: ▲Cerbera ASPD+10%, Absolute evasion +5% Magic evasion +5% ▲ Vatendeth Effect: Melee R +10%, Magic R +10%, Hate rise -20%, Melee pierce +15%, Magic pierce +15% ▲ Shelk Effect: AGI +5, Evasion +15%, Absolute & Magic evasion +5%, Counter on evasion +5% ▲Malti Rate cut +10%, Melee pierce +10% Ailment R +5% ▲ Leviam Description: MaxMP +10%, Magic R +10%, Magic evasion +5%, Cast defense +5%
Using the calculations we used before of +10% absolute/magic eva from 100 GR and all green lines +45% absolute/magic eva from alleviation +7% absolute evasion from Eva 5/4 abilities The build would currently have 81% absolute evasion and 87% magic eva Looking to make some pickups when these events roll around too: Snowflower Ribbons Autoskill+10%, Critical damage -10% ASPD-20%, A.&Magic evasion +15% Evasion rate up by chance ▲ Gun Ryu Critical Damage + 4% Absolute Avoidance + 3% Evasive Counterattack Rate + 10% Physical Penetration + 7% switching out malti which would put us at 90% absolute evasion and 93% magic evasion! Can’t wait! That’s it for my build!! I will be posting updates as I get higher leveled and do some more testing. Please let me know what you think about it!! Thank you!!
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Post by Owe on May 25, 2019 19:20:47 GMT
Wanted to put up a little guide on some gears, xtals and ALs you could use for a build like this. IMO you should balance out eva, dmg, and res for the best possible solo build, but you can do anything you want lol {Weapons} Mirror Claw (X)AG Element. ATK +15% Absolute Evasion +10% Magic Evasion +10% Autoskill +5%, AGI Up by Lv
Knuckle Shield MaxMP +33% Auto MP Recovery +20% VIT +11 Rate cut +18% Melee R +13% Magic R +13% Autoskill
Maniji II ATK +8%, Hate rise -15%, All elements, Melee up by half of Lv, Small MP recovery by attack
Rob Sickle Description: ATK: 265-280 MaxMP +15%, Critical rate +20%, CRT up by 6% of Lv. Magic R -5%, Critical damage +13%, Absolute evasion +5%
Black Rose Chakram Description: ATK+10%, MaxHP+10%, Critical up, Bleed rate +3%, Bleed damage +20%, Magic resistance -15%, HP recovery chance by attack {Armor} Heinrich Mail (strengthened 2) ATK +14%, MATK +14%, Melee pierce +6%, Magic pierce +6% Magic evasion +8% Heal reward +1000, Damage cut if HP is under 25% or lower
Yang Ninja Garb (Strengthened 2) Critical damage +13%, Melee R -5%, AGI +20, Absolute evasion +9%, Hate rise -20%, Ailment R +10%
Dragon Mail (Strengthened 2) ATK +9%, MATK +10%, Critical rate +15, Critical damage +8%, Melee and Magic R +6%, Absolute accuracy +15%, Autoskill +5%
Tentacion ATK -6%, MATK -6%, Skill Delay -2sec, Absolute Evasion +10%, Magic R +12% {Additionals} Asura Stole (Strengthened 2) ATK +6% Critical damage +8% Absolute Avoidance +9% Magical evasion +9% Item recovery -10%. If DEX >= 256 Critical damage +2%
Arelta (Strengthened 1) Auto MP recovery +20%, MaxHP +15%, ATK +7%, MATK +7%, Absolute evasion +6%, Magic evasion +6%, Crt rate +20, Skill delay -1 sec
Monty Beret (Strengthened) Melee R +8%, Magic R +8%, Skill delay -1.2 sec, Absolute accuracy +9%, ATK up by DEX, Item recovery +25%, ATK +9%
Headgear Melee and Magic R +6 rate-Range cut +6% Evasion +6% Absolute Evasion +6% Magic Evasion +6%
Mysterious Wind-up ATK +13, ATK +10%, MATK -10%, MaxHP & MaxMP -10%, Counter on evasion +4%, Autoskill +6%, Absolute & Magic Evasion +5%
Solua Coat (Strengthened 1) Absolute evasion +5% if STR > 299. Counter chance by defense, ATK +5%, Melee pierce +3%, MaxMP +7% Feel free to suggest some more gears I’ll be updating then periodically
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♪Sumire
Member
Summoner new skills pls *-*
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Post by ♪Sumire on May 26, 2019 6:26:46 GMT
some correction -- nail/claws dont get resist from alleviation --instead they gain absolute and magic evasion(i think this is jsut a typo on ur part since u also mentioned abso/magic eva later on things to consider when trying to make a guide skill explanation gears Al list Abis used cause tbh looking at the first post -- i have no idea where u get the numbers aside from the alleviation boost, guard 2 boost, and gloires stats(which i also run in a calculator to double check ) also whats the dex for (skill delay?) STR=CRT=DEX 50-100vit 100GR users actually got a good setup as of late heres my list (this is rapid type though) Mirror Claw SR ATK: 270 DEF: 10 Special Claw, ATK +14% Melee R +10% Magic R +10% Rate cut +10% (Should explain itself already -- downside is that sp claw doesnt have the element melee advantage over regular claws but sp claws gets a very high atk boost early on since u can focus on crt and str early while dex allows u to uses monty / and interchangeable to sword build) Bellow of order iniliba (the very staple of resist+dmg) 13% mel/mag res + 10% mel mag res +atk Monty Beret Up (all in one add) 8% mel/mag res + atk Optional - Catura talisman spec (but u can use others) / or NoM without the spec (at lvl 260 with alleviation skill u can get up to 41% melee and magic resist (gears alone) / +30% mel res again from Guard 2 (note: magic parry only works once every 5 sec) 45% absolute and magic eva 10% rate cut now with 6 green lines + 100 gr = using ur data , so thats another 10% magic and abso eva so far a total of 41% mag res / 71% mel res 10% rate cut 55% absolute and magic eva with at least 600 eva Throw in a shelk and get additional 5% magic&abso eva , and 15% evasion throw in a vatendeth and vulchem for an additional 10% mel/mag res and 10% rate cut (last slot up to user) so in total 81% mel res (86% with catura) 60% abso and magic eva 51% magic res (56% with catura) 20% rate Cut (25% with catura) and u still have options on abis to use n.n as well as xtals aside on armor (if u manage to get quick turn pet skill much better) compare to ur plan build this one allows u allocate more stats on the important stuffs (urs stretch stats too much) keep in mind u can only get +/-1600 stats at most rn (Lv401 overcap with capped apos) realistically speaking lets say u allocate 350 stats each on STR/DEX/CRT 100 on GR 100 VIT = 1250 stats Lv 320 with Cap apos (at current lvl only) will be enough to satisfy this with ur build (lets say 350 all) AGI350 CRT350 STR350 VIT75 DEX200 GR100 --this will require 1425 stats which is alot ( i set the minimum of the dmg stats to 350 since this is the best place to compare) at lv380 with cap apos u can get around 1523 stats p.s. this is just my opinion based on facts and calculations concerned with end game stuffs.
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Post by Owe on May 26, 2019 7:20:51 GMT
Thanks for the help!! I’m planning on adding a lot more info on the thread for others who want to try the build soon!! I didn’t want to clutter up the post is why I didn’t post the gear info at first, but it’s fixed now The reason Dex is at 200 even though it is sub optimal is indeed for delay, also at 200 dex Douin’s Talisman gives an 8% melee pierce (not super important, but it’s there lol) That mirror claw sr looks awesome too o.o I’ll add it to the list, it seems interesting the amount of different builds you can make just switching a gear or two As far as stat build the reason I’d say Crt>Agi>Str vs Crt=Str=Dex is that 256+ agi will lead to better evasion vs 0 agi even if the EVA stat is the same between the two. With your set, I know that 3/5 times you would be evading it absolutely, but that’s still a 2/5 chance you get hit... Wanna make that 2/5 chance I get hit even lower by having more normal EVA. If you’re fighting a higher lvl mob/boss 600 eva isn’t going to help a super huge amount. I wanted as much defensive capabilities as possible without sacrificing too much dmg at the same time. And putting even 100 agi on the Sp Claw build (even 100 agi helps overal evasion rate) would be stats not really going anywhere. But then again I put DEX on my build XD
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♪Sumire
Member
Summoner new skills pls *-*
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Post by ♪Sumire on May 26, 2019 8:07:16 GMT
Thanks for the help!! I’m planning on adding a lot more info on the thread for others who want to try the build soon!! I didn’t want to clutter up the post is why I didn’t post the gear info at first, but it’s fixed now The reason Dex is at 200 even though it is sub optimal is indeed for delay, also at 200 dex Douin’s Talisman gives an 8% melee pierce (not super important, but it’s there lol) That mirror claw sr looks awesome too o.o I’ll add it to the list, it seems interesting the amount of different builds you can make just switching a gear or two As far as stat build the reason I’d say Crt>Agi>Str vs Crt=Str=Dex is that 256+ agi will lead to better evasion vs 0 agi even if the EVA stat is the same between the two. With your set, I know that 3/5 times you would be evading it absolutely, but that’s still a 2/5 chance you get hit... Wanna make that 2/5 chance I get hit even lower by having more normal EVA. If you’re fighting a higher lvl mob/boss 600 eva isn’t going to help a super huge amount. I wanted as much defensive capabilities as possible without sacrificing too much dmg at the same time. And putting even 100 agi on the Sp Claw build (even 100 agi helps overal evasion rate) would be stats not really going anywhere. But then again I put DEX on my build XD tbh too much dex wasnt of much importance on sp claw build (although it matters if ur actually a switch type .. SP claw/regular sword) also on end game u have alot of leftover stats compare to a 5 stat build so u can just dump as much agi as u want on the build i mentioned n.n ------ Resist is pretty high enough to take the hits that goes through n.n also i forgot to point it out --- ur crt at lvl 260 is so low -- u wont get alot of dmg out of that since crt dmg multiplier from CRT is much higher than critical dmg% from gears(which was badly nerfed) -- rapid and impact is heavily influenced by CRT so u cant hold back there while compare to sp claw build u can already dump as much CRT as u can since it also increases atk on sp claw / u can use Boo early on as well since ur 2 main stats is STR and CRT -- once u get rapid fang u wont need too much delay since ur reloading ur next max dmg shot
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Post by godofafro on May 26, 2019 14:50:51 GMT
With al/gears we have 55% eva 32% absolute eva (eva 5 has 4% and eva 4 has 3%. Also you get 10% abs/magic eva from all green AL and 100 GR) 20% magic eva (10% from line bonus) I may not own a bk char, but having a monk, one suggestion of mine to improve your eq would be snowflower ribbons - see how you can customize it with wizard and so on to get cap m.res and nearly unhittable avoidability. www.iruna-online.info/item/snowflower_ribbonsBy the way, im interested in the data you provided for abs eva and m.eva in al. If 10% is correct, wouldnt that make it merely +3% abs and magic eva for maxing all 6 lines? I was hoping to be 6%, with one % per line
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Post by Owe on May 26, 2019 16:20:17 GMT
tbh too much dex wasnt of much importance on sp claw build (although it matters if ur actually a switch type .. SP claw/regular sword) also on end game u have alot of leftover stats compare to a 5 stat build so u can just dump as much agi as u want on the build i mentioned n.n ------ Resist is pretty high enough to take the hits that goes through n.n also i forgot to point it out --- ur crt at lvl 260 is so low -- u wont get alot of dmg out of that since crt dmg multiplier from CRT is much higher than critical dmg% from gears(which was badly nerfed) -- rapid and impact is heavily influenced by CRT so u cant hold back there while compare to sp claw build u can already dump as much CRT as u can since it also increases atk on sp claw / u can use Boo early on as well since ur 2 main stats is STR and CRT -- once u get rapid fang u wont need too much delay since ur reloading ur next max dmg shot Aww feels bad if I wasted stats lmao, so how much dex is usually used on a Sp Claw build?? I’m glad you caught this before it was too late lol cause you’re absolutely right about where my CRT would’ve been at 260, I decided to stop AGI at 275 (11% magic res from Gloire) and put the rest of my stats from 233-260 into crt. Should get me to the mid 200s in CRT
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Post by Owe on May 26, 2019 16:58:59 GMT
I may not own a bk char, but having a monk, one suggestion of mine to improve your eq would be snowflower ribbons - see how you can customize it with wizard and so on to get cap m.res and nearly unhittable avoidability. www.iruna-online.info/item/snowflower_ribbonsBy the way, im interested in the data you provided for abs eva and m.eva in al. If 10% is correct, wouldnt that make it merely +3% abs and magic eva for maxing all 6 lines? I was hoping to be 6%, with one % per line Wow never knew that eq existed lol imma try and make a “tank set” (max res, max eva) because that would be just amazing. As far as the line bonus, do you mean having all of the green or 6 of them green?? As far as I know from research online, you get a little 1% abs/mag eva from having 1 line and over .3% per line extra (.34% about) with no GR So for instance with no GR and 4 lines you have [1% (one line) + (.34*3) (the other 3 lines)] = 2.02% What GR does is multiply that number. It multiplies by 2 at 50 and 3 at 100 So at 50 gr 4 lines will give you 4% At 100 they’ll give 6% My sources of info is here: Magic Eva test - ameblo.jp/wapi-iruna/entry-12288402661.htmlApostolia color bonus - ameblo.jp/1234gonn/entry-12125835256.htmlThe reason I suspect both of them are true is because the magic eva test came after the line bonus post meaning they weren’t assuming it was correct and yet both of them arrived at the same conclusion for 1 line and 8 lines Hope this was helpful o.o/
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Post by godofafro on May 27, 2019 2:46:25 GMT
I may not own a bk char, but having a monk, one suggestion of mine to improve your eq would be snowflower ribbons - see how you can customize it with wizard and so on to get cap m.res and nearly unhittable avoidability. www.iruna-online.info/item/snowflower_ribbonsBy the way, im interested in the data you provided for abs eva and m.eva in al. If 10% is correct, wouldnt that make it merely +3% abs and magic eva for maxing all 6 lines? I was hoping to be 6%, with one % per line Wow never knew that eq existed lol imma try and make a “tank set” (max res, max eva) because that would be just amazing. As far as the line bonus, do you mean having all of the green or 6 of them green?? As far as I know from research online, you get a little 1% abs/mag eva from having 1 line and over .3% per line extra (.34% about) with no GR So for instance with no GR and 4 lines you have [1% (one line) + (.34*3) (the other 3 lines)] = 2.02% What GR does is multiply that number. It multiplies by 2 at 50 and 3 at 100 So at 50 gr 4 lines will give you 4% At 100 they’ll give 6% My sources of info is here: Magic Eva test - ameblo.jp/wapi-iruna/entry-12288402661.htmlApostolia color bonus - ameblo.jp/1234gonn/entry-12125835256.htmlThe reason I suspect both of them are true is because the magic eva test came after the line bonus post meaning they weren’t assuming it was correct and yet both of them arrived at the same conclusion for 1 line and 8 lines Hope this was helpful o.o/ Thanks - here's my opinion on the subject after going through these data: 6 lines (gr) should be enough (3% abs and magic eva); the extra 100 points into the special stat GR isn't necessary. Here's my take why: these stats could be used elsewhere (like vit instead) I slapped my monk with cap resistance, high evasion and high rate cut %, yet I'm having troubles tanking non-mq joshchua (kept failing at around 30% HP), despite my HP being around 35k-ish. I estimate the necessary HP for soloing such bosses (applies to ep6 as well) to be around 50k to be on the safe side. (Not to mention special map attacks in bosses like josh doesn't apply towards abs and magic evasion too, they hit you regardless of anything...) Of course, having built your char with equips and so on with cap resistance and rate cut, your damage will suffer badly. Hence my stat distribution went towards maximizing my att as much as possible - so that I can kill bosses reasonably and quickly - sometimes a prolonged fight will lead towards one's death (a good example is amatis, you would want to end his fight asap) My intended stat distrib is: cap str/agi/crt, rest towards vit. Your thoughts?
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Post by Owe on May 27, 2019 13:59:12 GMT
Thanks - here's my opinion on the subject after going through these data: 6 lines (gr) should be enough (3% abs and magic eva); the extra 100 points into the special stat GR isn't necessary. Here's my take why: these stats could be used elsewhere (like vit instead) I slapped my monk with cap resistance, high evasion and high rate cut %, yet I'm having troubles tanking non-mq joshchua (kept failing at around 30% HP), despite my HP being around 35k-ish. I estimate the necessary HP for soloing such bosses (applies to ep6 as well) to be around 50k to be on the safe side. (Not to mention special map attacks in bosses like josh doesn't apply towards abs and magic evasion too, they hit you regardless of anything...) Of course, having built your char with equips and so on with cap resistance and rate cut, your damage will suffer badly. Hence my stat distribution went towards maximizing my att as much as possible - so that I can kill bosses reasonably and quickly - sometimes a prolonged fight will lead towards one's death (a good example is amatis, you would want to end his fight asap) My intended stat distrib is: cap str/agi/crt, rest towards vit. Your thoughts? To be 100% honest, this is the first character that I have ever used all green ALs on because IMO you’re right. If you have a character whose not a bk the most absolute evasion you can realistically get in a set of gears is 25-30% maybe 40% if you completely forsake dmg. That’s still lower than the starting point for BK. And with that you still have a 60% chance of getting hit (even higher if you don’t go full tank) so the small 3-6% differences don’t realllly matter What I typically would do is put green ALs on the outside then put a red in the middle then max GR. With this set up 100 GR will get you about 60ish atk... not ideal but better than completely wasting the stats. But what you said about hp is interesting because tbh the two things I’m really worried about is 1) magic dmg and 2) inescapable effects that deal immense dmg. I think it could be mitigated by like you said a little more hp. If only I knew how to actually use the HP formula
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Post by Owe on May 27, 2019 22:54:41 GMT
Alleviation!! Wow if I evaded before, I feel untouchable now. 😈 I’ll do some more tests on video when I get the time. I really do feel like I’m evading a lot more absolutely. The way I think evasion in Iruna works is it sees if you’ll evade normally then sees if you’ll evade absolutely. The way you know you evaded absolutely is your character “shimmers” it’s quite cool tbh. The second I got the skill I went to Almas and I soloed with a pet and heals but no resurrect. I’ll try posting some videos Small update did a test of evasion rate against Third Eyes I’ll update this more with other mobs 81 hit attempts, 6 hits for 92.6% total evasion rate
Against goblins on the way to plazuda who only do magic damage 103 hit attempts, 46 hits landed for 55.4% evasion rate. A tad lower than expected (65% rate was expected) I’ll try again and see if it’s around this much again Tried another go at the goblins 102 hit attempts, 39 hits landed for 61.8% evasion rate. Still lower than expected but higher than before. Alleviation eva rate seems like its 40 +/- 5%. I’ll do more tests
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Post by godofafro on May 27, 2019 23:21:45 GMT
Alleviation!! Wow if I evaded before, I feel untouchable now. 😈 I’ll do some more tests on video when I get the time. I really do feel like I’m evading a lot more absolutely. The way I think evasion in Iruna works is it sees if you’ll evade normally then sees if you’ll evade absolutely. The way you know you evaded absolutely is your character “shimmers” it’s quite cool tbh. The second I got the skill I went to Almas and I soloed with a pet and heals but no resurrect. I’ll try posting some videos Small update did a test of evasion rate against Third Eyes I’ll update this more with other mobs 81 hit attempts, 6 hits for 92.6% total evasion rate Yeah, in some ways I feel that this game is quite similar to Pokemon battles. I feel that this is how game damages work: (1) A boss throws an attack at you! (2) The game checks if it's a special unavoidable or unique constant attacks etcra. If it is, your HP or resistances if applicable is your life saving tool here (3) Your absolute evasion and magic evasion comes in next to help you dodge attacks. Any absolute accuracy the boss possesses will be calculated in here. (4) Any attack that gets past #3, if it's a physical attack, it gets checked via boss's hit amt vs your eva amt. If your dodging value is higher, it checks your agi next. If it's over 256, you have a 5% rng of dodge fail. (4.5) If it's a rate cut attack, it gets checked with your melee resistance/rc and gets decreased accordingly. (5) You get damaged here. Resistances and defense apply here. Count in melee pierce effects and so on from bosses here too.
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Post by Owe on May 28, 2019 2:56:16 GMT
Yeah, in some ways I feel that this game is quite similar to Pokemon battles. I feel that this is how game damages work: (1) A boss throws an attack at you! (2) The game checks if it's a special unavoidable or unique constant attacks etcra. If it is, your HP or resistances if applicable is your life saving tool here (3) Your absolute evasion and magic evasion comes in next to help you dodge attacks. Any absolute accuracy the boss possesses will be calculated in here. (4) Any attack that gets past #3, if it's a physical attack, it gets checked via boss's hit amt vs your eva amt. If your dodging value is higher, it checks your agi next. If it's over 256, you have a 5% rng of dodge fail. (4.5) If it's a rate cut attack, it gets checked with your melee resistance/rc and gets decreased accordingly. (5) You get damaged here. Resistances and defense apply here. Count in melee pierce effects and so on from bosses here too. Yeah I’m thinking so too interesting the way eva comes together in the game!
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Post by godofafro on May 29, 2019 3:29:50 GMT
Owe Someone msged me to ask about my monk build so I figured to post it here for him to see - tagging you in it to see if you can add in suggestions to better optimize it - as well as for you to see if you can use it in your set Lv380Stat build str: 427 vit: 100 agi: 446 (capped) crt: 444 igr: 100 apos stats- str 181, int 181, vit 181, agi 190, dex 182, crt 190 atk: 8.8k eva: 1.3k hp: 35k mp: 7.3k dclaw3/ sau2 sau2 boo/ inil monty/ ideaus ideaus hvyboots/ telon telon abi: lv3/4/5 RC (wpn,arm,spc), lv4/5 autoskill (addgr, access) (all GR) vaten leviam malti vulschem shelk No relics EQDef: 96 melee res: +51% magic res: +96% rate cut: +68% autoskill: +27% autoskill heal amt: highest 32k on mobs weak to dark elem Weaknesses in this set: - Evasion: Need like 1.6k eva to safely dodge EP 6 stuff like mg - Recoil/Fear: Need higher autoskill% or more heal proc like SSF inside to counter such debuffs (e.g from kagan) - HP: Need 50-60k to reliably tank some mobs in EP 6 - SD: Cannot spam rush/asura aura quickly when needed - Autoskill: pretty much fugged if there's a boss that throws autoskill debuff, like niapa - Rate cut: I believe my RC should be around 80%-ish if you count in melee res, but a non-95% rc is still a loophole
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