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Post by Done~with~forums on Feb 20, 2019 22:46:13 GMT
So I got a arelta re up def 28 Vida/Vida and a Monty up def 21 iniliba
When I was grinding 3 eye I noticed I take 200dmg less when I equip arelta.. But it has no melee resistance in its stats other than 28+9=37% from refinement and my Monty has 39+9=48%(Monty also has 1% all elemental from abi)
My other gears I kept the same Low II def 10+9 Boo II def 26+9 Wild ring -10%resistance to all
So in all Monty set 93% melee Arelta set 82%melee res
Unless I'm missing something here cuz I'm a nub to all this resistance stuff
I'm my stats it is 479 def Monty /480 arelta
So it must have neutral resistance% or all dmg cut% right..... Or am I blanking out on something
or is 1 def really that big of a difference
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Post by godofafro on Feb 20, 2019 23:26:00 GMT
So I got a arelta re up def 28 Vida/Vida and a Monty up def 21 iniliba When I was grinding 3 eye I noticed I take 200dmg less when I equip arelta.. But it has no melee resistance in its stats other than 28+9=37% from refinement and my Monty has 39+9=48%(Monty also has 1% all elemental from abi) My other gears I kept the same Low II def 10+9 Boo II def 26+9 Wild ring -10%resistance to all So in all Monty set 93% melee Arelta set 82%melee res Unless I'm missing something here cuz I'm a nub to all this resistance stuff I'm my stats it is 479 def Monty /480 arelta So it must have neutral resistance% or all dmg cut% right..... Or am I blanking out on something or is 1 def really that big of a difference You're correct in the sense that equip defense and refine values (addgr, armor) are added together to form a physical damage mitigation. However, melee resistance do not get added into it. If I recall, the formula is something like.. 1-(def+refine<95) x 1-(melee resist<95) or something. There should be a thread somewhere mentioning about this. But in simple speak, it's better to accmuluate either def or melee res. Let's assume a boss smacks you for 100k. The lowest that it can be reduced to is 5k dmg. (95% reduced) If you have def+refine / melee res totalling 95 or 95%, you receive 5k dmg. But let's say ur def+refine is 80. And your melee res is 15%. What happens next? Reducing off damage from def+ref, the remainder is: 100k - 80% = 20k dmg received Now for melee res: 20k dmg - 15% = roughly 17.5k dmg received. To reduce it down to 5k, your melee resistance need to be about 75% instead. - - - - - - - - - - Note that the formula isn't that straightforward like that, but it's an example illustration of how it'll be. - - - - - - - - - - Tldr: max either one, or do math and find out how much u need to balance both.
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Post by godofafro on Feb 21, 2019 0:23:56 GMT
No, I beg to differ from your class's perspective. Gladiators have very high base melee res, so it's a good idea to cap that instead (or get a high enough amt to compensate a lower def).
Sr is horridly difficult for 2s equips, so...
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Post by Done~with~forums on Feb 21, 2019 0:25:16 GMT
Arelta D 28 R +9 Vs Monty D 21 R +9 Melee 18%
Difference 7 def arelta wins for def Difference 18% melee Monty wins for res
If def = melee % from gears then monty should beat Arelta by 16% but yet I take lower damage useing arelta
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Post by Done~with~forums on Feb 21, 2019 0:35:57 GMT
They way I read it is
100k-37%(def+ refinement )=63k
Now for Monty it would be
100k-30%(def+ refinement)=70k but then you add the melee % 70k-18%=57,400
That would mean Monty wins
Monty 57k taken Arleta 63k taken
Or am I doing that wrong but Monty didn't win when I tried it T.T
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Post by Done~with~forums on Feb 21, 2019 0:53:08 GMT
Monty highest 482 Arelta highest 192 The only buff used is hp recovery so I won't die from rate dmg
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Post by godofafro on Feb 21, 2019 2:45:38 GMT
Here's the formula:
Received Physical Damage Calculation = (Enemy ATK + Random Value (0 to about 20% of the Enemy ATK) - Own DEF) × [1 - (Equip DEF Values + Complete Equip Refine Value) ÷ 100] × (1 - Physical Resistance)
From the data you've provided, it would seem that 3i have some level of melee pierce, hence your melee res would be less effective.
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Post by Done~with~forums on Feb 21, 2019 2:49:01 GMT
Here's the formula: Received Physical Damage Calculation = (Enemy ATK + Random Value (0 to about 20% of the Enemy ATK) - Own DEF) × [1 - (Equip DEF Values + Complete Equip Refine Value) ÷ 100] × (1 - Physical Resistance) From the data you've provided, it would seem that 3i have some level of melee pierce, hence your melee res would be less effective. ah but I got the same results in dif mobs all types of elements
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Post by godofafro on Feb 21, 2019 2:59:50 GMT
That is interesting. Is there a way to confirm that arelta has no hidden? Kijimu Party
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Post by Done~with~forums on Feb 21, 2019 3:12:03 GMT
Just tried it on yarde a light mob Monty 400 dmg Arelta 300 dmg
Not as big as 3 eye but that may be do to yarde not having a large melee p like 3 eye
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Post by Done~with~forums on Feb 21, 2019 3:25:00 GMT
Gauchel test I picked him cuz he lowers evasion You can see the dmg change 1500 Then 1100
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Post by Done~with~forums on Feb 21, 2019 3:40:01 GMT
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Post by NightBreeze on Feb 21, 2019 8:08:56 GMT
Taking into account all your equips:
1. 100 - (10 + 26+9 + 28+9) - (13 +10 - 10)% = 18 - 13% = 15.66% dmg received with Arelta.
2. 100 - (10 + 26+9 + 21+9) - (13 +10 +8 +10 -10)% = 25 - 31% = 17.25% dmg received with Monty Beret.
I think Arelta has no hiddens.
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Post by Done~with~forums on Feb 21, 2019 8:23:44 GMT
So that mean 7 def > 18% melee res
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Post by Done~with~forums on Feb 21, 2019 8:30:16 GMT
Got to stop over complicating things then my bad >.<
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