Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
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Post by Makina Yuki on May 4, 2019 8:09:48 GMT
オーゼン I dont know whether it because you equip weapon with atk up by INT or rebalance that improve ench base attack per INT even without magic weapon.
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Post by Yoh on Jul 23, 2019 4:11:24 GMT
First of all, let me introduce myself : My IGN is Mikoto88, a lvl 364 Enchanter from start I noticed that enchanters guide from caporal is Outdated, so I decided to remaking his guide. I will add updated information such as newest gear and gameplay also with some Walktrough for newbies. Most information that I provide are either proven by myself or by other enchanters. Great credits I give to caporal as the original creator of this guide, that really help me in past when I still newb ench QwQ {Introduction} Enchanter is unique Wizard branch class. Unlike High wizard or Necromancer, they can use sword and damaging enemies via auto attack. Enchanter is Wizard branch class that capable to dealt high DPS via Autoskill (mostly Magic-Type) and has good tanking or survival ability.
Survive as Enchanter is fairly easy because we had Stoneskin which cover your HP with layer that based on your VIT and Illnes Hit which transfer aliment to enemies and make us immune against same aliment for 30 sec.
For DPS, Enchanter can become best damager class in Iruna (even beat famous DPS class such as Assassin or High Wizard) if condition meets. Each Enchanter autoskill can reach over 100k damage because we had skill to break autoskill damage limit.
However, Enchanter is one of most complicated class in Iruna because you need know what your gear does (since autoskill description rarely described) and how to distribute stats at early level. Moreover, Ench DPS will be limited if we face enemies that hard to be auto attacked.
{Requirement} Apprenticeship Requirement: • Level 120 Wizard • Fire Lance 3 (quest in the church at sofya) • Ice Spear 3 (quest in the churche at sofya) • Mana Recharge 3 (quest from synthetiser (tbc) at kleya) • Thunderbolt 1 (quest from Nesri at Saterica)
Then : Talk to Nesri in President's Office, northeast building of Capital city Saterica.
Enchanter Requirement: • Level 140 Apprentice Enchanter
Then : Talk to King Elban in the Palace of Elban City.
{Pros & Cons} Pros: -High DPS -Decent Survival even with Full DPS set -Good for Tanking -Almost need no recovery Item for grind or farm -Can Solo “almost” all Boss -Immune to most of status ailment -Creative gameplay
Cons : -Complicated skill and gameplay for new player (for Auto-attack build) -Need correct gear set to do high DPS or Tanking -No AoE -Low Normal attack Damage -Has attack accuracy problem against high evasion enemies
{Stats} INT (First priority after AGI 256): • For MATK (since most ench damage source is magic autoskill) • For MDEF • For MP pool • For ATK with magic swords, magic bows, and throw • For CGB ATK & MATK boost
VIT (2nd priority if you dont satisfied with your HP pool): • For more HP and survivability • For Struggler Hidden (at least 175) • For DEF
AGI (First priority until 256): • For EVA and survival (for auto - attack builds, minimum MUST 256) • For ASPD • For Hiereus stats bonus
DEX (Last Priority): • For 0 sec cast time of Magic Blade • For Hit rate (minimum 70 at low level) • For ATK and MATK (including via CGB) • For shorter Cast Time and Skill Delay
CRT (not reccomended to add unless you know what you do) : • For critical hit rate and Critical damage (CRT ench user), so higher normal attack damage and heal from HP heal by attack gear (ex: Eraser, HCB, SSF) • For higher Magic Blade physical part damage via Hide Attack (only at first hit)
GL (after AGI 256, DEX 235, VIT min 175, and INT already capped): • for matk • for evasion, absolute evasion, and magic evasion • for magic pierce
BL (if any spare point and only add if GL already maxed): • for matk • for magic pierce • for more MP
{Build} First, unlike past, auto attack on/off function has been implementated which means Magic Blade user can also had AGI for more survival or Auto attack ench can spam Magic Blade without worry about ASPD. Still, there are 2 major build for enchanter:
◎Auto Attack Build◎ Auto attack build mainly focused to dealing high damage via autoskill from gear or skill that proc via normal attack. Unlike most auto attack class, enchanter normal attack damage is the lowest one compared to monk or even samurai. HOWEVER, enchanter potential DPS is highest among all other auto attack class because we can remove Magic Autoskill damage limit, so thats common to see enchanter can do 100k-600k damage in single autoskill. Which means, if we total all 5 auto at once, enchanter can reach 1m+ damage per single attack with attack interval cut feature :3 Here some Auto attack enchanter stats build: ▶ ▷ INT DEX focused build : INT, DEX, AGI & VIT (min 256), GL, GB Weapon Choice: Magic Sword, Magic Bow (cant draw Hiereus full potential), Throw, Rod, Normal weapon with magic attack chance (ex: Pramia) Pros : - Highest Autoskill damage - Can use almost all enchanter gear set - High boost from CGB Cons : - Low normal attack damage - Lower survival compared to VIT or AGI focused (by little margin) - Without tech abi, most attack will miss against high evasion mob/boss
▶ ▷ AGI focused build : INT, AGI (300+), DEX, VIT, GL Weapon Choice: Hiereus, Magic Bow, Magic Sword, Throw, Rod, Normal weapon with magic attack chance (ex: Pramia) Pros : - Highest Evasion among all other build - Can draw Hiereus full potential - Many gear selection (including claw) Cons : - Lower MATK compared to INT DEX focused Build - Sometimes, evasion isnt realible - Without tech abi, most attack will miss against high evasion mob/boss
▶ ▷ VIT focused build : INT, VIT (300+), DEX, AGI (min 256), GL. Weapon Choice: Magic Sword, Magic Bow (cant use Hiereus full potential), Throw, Rod, Normal weapon with magic attack chance (ex: Pramia) Pros : - High maxHP and thicker Stoneskin - Great to counter HP drain/ special attack gimmick - Highest tanking capability compared to other build Cons : - Lower MATK compared to INT DEX focused Build - Higher damage from rate HP/Special attack - Without tech abi, most attack will miss against high evasion mob/boss
▶ ▷ Minimum AGI build : INT, VIT, DEX, AGI (45-150), BL, GL/RL Weapon Choice: Magic Sword, Magic Bow, Throw, Rod Pros : - More stats to spread - Easy to build at early level - Can become magic blade spammer or counter ench Cons : - Lowest survival, especially against recent boss - Need recast stoneskin almost everytime - Cant use full DPS set against recent boss
▶ ▷ CRT build : INT, CRT, DEX, VIT & AGI (min 256) Weapon Choice: Magic Sword, Magic Bow, Throw, Rod, Claw with magic attack chance (ex: Pramia). All mixed with CRT or ATK stats Pros : - Higher hit rate - Higher heal from HP drain gear such as as Huge Cherry Blossom - High Magic blade damage on 1st hit (see Magic Blade CRT build) Cons : - Lowest DPS compared to other build - Questionable survival - Lower magic blade damage after 1st hit
. ◎Magic Blade Build◎ Magic Blade is enchanter skill that can be unlocked at Level 220. This skill main feature are; –Can make your opponent Dizzy (your enemies takes +10% damage) –Has two damage part, Physical (ATK based) and Magic (MATK based). Magic Blade spam DPS isnt as high as Auto attack one, but has simple gameplay and still able dealt reasonable damage to newest boss (100k-500k each). Please note that Magic Blade cant critical, spellbursted, or shell break. However, if you has Hide Attack skill, your physical part damage can dealt higher damage based on your Critical Damage part (either from gear, apos, relic, or CRT stats). Here some Magic Blade enchanter stats build: ▶ ▷ Tank build : INT, DEX, VIT, GL, BL Weapon Choice: Magic Sword, Throw, Special Sword Pros : - High MagicDamage part damage - Consistent DPS - High tanking ability (Comparable with Knight branch Class) Cons : - Low evasion can be troublesome against some boss - Lower damage compared to Auto attack build - Rate HP cut damage can be troublesome sometimes
▶ ▷ Counter build : INT, VIT, DEX, BL, GL (Blue dominated cyan Apos) Weapon Choice: Rod, Throw Pros : - High Magic autoskill counter damage - Damage disable set can negate damage and heals you with same amount - Can afk grind at aggressive mob :v Cons : - Low evasion can be troublesome against some boss - Low DPS against boss with slow ASPD - Weak against Special attack gimmick
▶ ▷ STR build : INT, STR, DEX (235), VIT (120-175), GL, BL Weapon Choice: Throw, Rod, Magic Sword Pros : - Highest Magic Blade dps potential - Has many gear selection (including Normal weapon) - Consistent DPS Cons : - Low survival - Lower damage compared to Auto attack build - Lower MP heal compared to other build
▶ ▷ CRT Build (One shoot build) : INT, CRT, STR, DEX (235), VIT (120-175) Weapon Choice: Throw, Rod, Magic Sword Pros : - Highest Magic Blade damage potential on first hit - Has many gear selection (including Normal weapon) - Can one shoot many high exp mob and some Episode 3 or lower boss Cons : - Low survival - Only high damage on first hit - Need Hide attack { Skills} This table is made by Takarra, I have to copy it because he is really really good. However, edit some skill description and info due to newest adjustment. Absorb Converts some damage received into MP Minimum of 1 MP gained | Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | P | N/A | N/A | N/A | App. Enchanter Job Change | 2% of damage converted to MP | Lv.2 | P | N/A | N/A | N/A | Enchanter Job Change | 4% of damage converted to MP
| Lv.3 | P | N/A | N/A | 200 | Item - Matif (Drafbourg) | 6% of damage converted to MP | Lv.4 | P | N/A | N/A | 260 | Item - Sitara (Kreya City) | 8% of damage converted to MP
| Lv.5 | P | N/A | N/A | 320 | Item - Sitara (Kreya City) | 10% of damage converted to MP
| Enchant ATK up based on INT when a magic weapon is equipped
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | P | N/A | N/A | N/A | App. Enchanter Job Change |
| Lv.2 | P | N/A | N/A | N/A | Enchanter Job Change |
| Lv.3 | P | N/A | N/A | 260 | Item - Sitara (Kreya City)
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| Lv.4 | P | N/A | N/A | 320 | Item - Sitara (Kreya City)
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| Draw Increases autoskill trigger rate | Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A | 88 | 5 min | N/A | App. Enchanter Job Change | Autoskill +5% | Lv.2 | A | 152 | 6 min | N/A | Enchanter Job Change | Autoskill +10% | Lv.3 | A | ?
| ?
| 220
| Item - Matif (Drafbourg)
| Autoskill +15% | Lv.4 | A | ?
| ? | 320
| Item - Sitara (Kreya City) | Autoskill +20% | Magic Barrier
DEF&MDEF up by INT MaxHP is also increased
| Skill | P/A | MP | Time | Lv. | Get | Info
| Lv.1 | A | 480 | 10 min | N/A | App. Enchanter Job Change | MaxHP +1000 | Lv.2 | A | 720 | 10 min | N/A | Enchanter Job Change | MaxHP +2000
| Lv.3 | A | 960 | 10 min | 180 | Quest - Levia (Port Spargas) | MaxHP +3000
| Lv.4 | A | 1200 | 10 min | 280 | Item - Sitara (Kreya City)
| MaxHP +4000
| Enchant Weapon Chance of triggering a random elemental magic attack during a normal attack (Magic Effect only applied on caster) Remove autoskill damage Limit (Caster only)
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A | 320 | 5 min | N/A | Enchanter Job Change | Magic autoskill effect: 1) Fire Lance: Fire Magic, Ignore 50% your enemies DEF/MDEF 2) Ice Spear: Water Magic, Adds ATK part on Damage Calculation 3) Thunderbolt: Wind Magic, Chance to Paralyze enemies 4) Earth Pike: Earth Magic, Chance to Stun enemies
| Lv.2 | A | 480 | 6 min | 200 | Item - Filely (Eryldan Desert) | Additional Magic autoskill added: 5) Stardust Cannon: Neutral Magic, effect currently unknown
| Lv.3 | A | 640 | 7 min | 260 | Item - Sitara (Kreya City)
| Additional Magic autoskill added: 6) Qadal: Netural Magic, Adds Special Status Buff
| Stone Skin Temporarily reduces damage received Wears off after a few hits The more VIT you have, the longer it will last
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A | 100 | 5 min | 160 | Quest - King Elbano (Elban City) | Lasts for 30sec + MaxMP/200 | Lv.2 | A | 130 | 6 min | 220 | Quest - Levia (Port Spargas) | Lasts for 30sec + MaxMP/200 | Lv.3 | A | 160 | 7 min | 300 | Quest - King Elbano (Eldan City) | Lasts for 30sec + MaxMP/200
| Mana Burn
Generate an attack that might hit and stun the enemy The closer to the target, the higher the chance of hitting them Damage is based off of MaxMP and MATK
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A | 1000 | N/A | 160 | Quest - Levia (Port Spargas) | If skill succeeds, the user and target are stunned If skill fails, 1 dmg is dealt to enemy
| Power Enhancement
Increase STR&CRT by cutting DEX value in half Reduction of DEX allocated to STR&CRT equally
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A | 8 | 15 min | 210 | Quest - Vafardo (Elban City) | Effect of skill only ends after time runs out | Origin Party buff to change your element Increase elemental resistance, melee to element, and magic elemental damage Change Magic Blade element Increase chance triggering certain Enchant Weapon autoskill element (only for caster)
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A | 160 | 2 min | 180 | Quest - Levia (Port Spargas) | Fire-element (Ignis Blade; Higher chance to proc Fire Lance) | Lv.2 | A | 160 | 2 min | 180 | Quest - Levia (Port Spargas)
| Water-element (Aqua Blade; Higher chance to proc Ice Spear) | Lv.3 | A | 160 | 2 min | 180 | Quest - Levia (Port Spargas) | Wind-element (Gale Blade; Higher chance to proc Thunderbolt)
| Lv.4 | A | 160 | 2 min | 180 | Quest - Levia (Port Spargas)
| Earth-element (Magna Blade; Higher chance to proc Earth Pike) | Illness Hit Transfer status ailments back to your foe You will then become immune to those status ailments for 30 seconds
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A | 64 | N/A | 200 | Quest - Levia (Port Spargas) | Transfer poison, paralysis, or blind | Lv.2 | A | 96 | N/A | 240 | Item - Levia (Lograth City) | Transfer poison, paralysis, blind, freeze, or burn
| Magic Blade Deal physical and magic damage at the same time Attribute is based on Origin buff (Netural element if no Origin buff) High chance to make enemy dizzy If DEX >234, cast time= 0 sec
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A | 100 | N/A | 220 | Quest - Matif (Drafbourg) |
| Lv.2 | A | 500 | N/A | 320 | Item - Sitara (Kreya City) |
| Qadal A neutral magic attack followed by Special Status buffs for 15 second (fixed) MATK&ATK, DEF&MDEF, and autoskill rate Increases depend on Magic Overheat gauge Reduce attack interval if Magic Overheat is >90% If cast skill when Magic Overheat > ~60%, All buff deleted & Magic Overheat become 30%
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A | See Info | 10 sec | 240 | Quest - Matif (Drafbourg) | Special Status Buff 15 sec
| Lv.2 | A | See Info | 10 sec | 320 | Quest - King Elbano (Eldan City) | Special Status Buff 15 sec
| Limit Break Can only be casted if Magic Overheat >30% Remove Qadal negative when cast it on Magic Overheat >~60% After duration ends, give Intelligence Buff (same effect with Special Status buff)
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A | ? | 15 sec
| 260 | Quest - Levia (Lograth City) | Intelligence Buff 2 minute
| Job Mastery Increase in status
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | P | N/A | N/A | 280 | Quest - King Elbano (Eldan City) |
| Excess Magic
An technique to excess Magic Overheat Limit up to 150% After duration ends, greatly reduce Magic Overheat gauge and give Outflow buff If you recast this skill when Outflow buff still on Your Magic Overheat gauge become 100% and MP become 0 after buff end
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A
| ?
| 15 sec
| 340 | Quest - King Elbano (Capital City Eldan) | Out of Control Buff 15 second
| Mana Combat
Party buff that Increase Physical and Magic Elemental damage If cast with same Origin level, more chance to do Spell burst damage Cost 10% MP each 5 second during buff duration
If MP<10%, Buff end
| Skill | P/A | MP | Time | Lv. | Get | Info | Lv.1 | A
| ?
| 60 sec
| 340 | Quest - King Elbano (Capital City Elban) | Fire-Element
| Lv.2 | A
| ? | 60 sec | 340 | Quest - King Elbano (Capital City Eldan) | Water-Element | Lv.3 | A
| ? | 60 sec | 340 | Quest - King Elbano (Capital City Eldan) | Wind-Element | Lv.4 | A
| ? | 60 sec | 340 | Quest - King Elbano (Capital City Eldan) | Earth-Element
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{ Building Enchanter Gear Set} Auto-attack Damage SetThis set is must for Auto-attack enchanter and you must get this set first before thinking to another set. This set main purpose is to kill enemies as soon as possible either for grind or farming. For damage set, all your gear (including xtall on gear) must have 1 Magic attack chance stats. But there are exception if you dont use Special Status buff, you can use one attack interval cut autoskill on gear and other gear are Magic attack chance. ________________________________________________________________________________________________________ Stats Priority: 1) Magic Attack Chance: If you want put gear that has no Magic attack Chance stats, make sure that you put xtall with Magic attack chance on it. For damage set, all your gear must have this stats. 2) Autoskill Rate: Autoskill rate will be important since you need proc as many as possible autoskill to do consistent DPS. Make sure that you has minimum 30% to 50% autoskill rate (depend on what gear you use) from gear and Draw skill to do consistent damage. 3) MATK: After you had enough autoskill rate, MATK is your priority now. Without good MATK, enchanter dps will be very low. Gear with MATK and autoskill rate will be main priority. But there are exception for Struggler which is best Armor for DPS set after Lv.260. 4) Element Magic: There are a point where high MATK cant even enough to lift your DPS any further. To break this wall, you need Element Magic boost from gear. Make sure you had at least 8k MATK (with spellboost) before thinking to increase this part. 5) Others: Rest up to you. If you want spam Dual Blow, use gear with –sd. If you want more Spellburst rate, use gear with Spellburst rate boost. But always get points 1-4 on top of priority first.
________________________________________________________________________________________________________ There are some gear set example and short review about that set. For gear review, you can see in my other post. You can two 2 part equip on gear set with another element. For example, you can use 2 dajarte on armor & special equip on your Wind Set.
Dark Set Highest damage dealing set in EN Iruna. Can do very high damage but has low proc rate and survival. Gear Set: Weapon: Gram-Frederico; Dark Book Vol.4-Dajarte; Hiereus II- Dajarte Armor: Struggler Up-Dajarte; Bellow of Order-Dajarte Additional: Fallen Angel Wing-Dunkelis II; Doggy Ears Reup-Dajarte Special: Craft Guide Book-Dajarte; Special Blessed Stone-Dajarte –Agirajarma
MP cost SetThis set is second priority if you want fast farm as enchanter. This set main idea are for as low as possible MP Cost to buffing yourself. You will need this set to fast farm because Limit Break & Qadal eats many MP and has long Skill Delay. Due to Auto Attack ON/OFF function already implemented, you can use it to prevent your char do Auto Attack while you spamming Qadal, buffing yourself, or casting Limit Break. ________________________________________________________________________________________________________ Stats Priority: 1) MP Cost: Limit Break consume 60% your MaxMP, so you will need this stats to reduce MP Cost as well as other buffing skill. If you want low MP Cost even with Spellboost buff, have at least -130%-200% MP Cost from gear. 2) Skill Delay: Some enchanter skill has long Skill Delay. Magic Barrier has 2 sec, Enchant Weapon ~1.5 sec, Qadal 2 sec, and Limit Break ~4 sec. This SD will affect your killing time, so you need at least -3 sec skill delay to counter them. 3) Defensive Stats: Any Resist + or Evasion + will help you to counter enemies attack while you cast Limit Break or buffing. ________________________________________________________________________________________________________
Here For gear set example:
MP Cost Set Gear Set: Weapon: Moonlight-Rossam; Saint Scripture-Rossam; Amber Sail IV- Kagan Armor: Deceiver Up-Rossam; Country Road-Rossam Additional: Kijimu Hat-Rossam; Ardour Cachnez-Rossam Special: Spec Slot-Rossam; Specia Blessed Stone-Rossam –Rossam
Damage Negate SetThere are unique gear that give damage negate feature and some of them give heal hp based on damage you take. On enchanter case, you can make this gear set has >80% proc rate which hard to achive via another class in Iruna. Furthermore, with enchanter Absorb skill, you can also get MP heal via defense. Sounds OP is it? However, this feature hard to achive in practice. Some boss has special attack which cant be negated via this gear. Rate HP attack and over current HP damage cannot be negated via this set. SR gear will help this problem (except on special attack damage). You can mix this gear on DPS set (just put Dragon Mail on armor) for better kill time. ________________________________________________________________________________________________________ Stats Priority: 1) Damage Disable Autoskill: Added soon. 2) Autoskill Rate: Added soon. 3) MaxHP: Added Soon. 4) Resist & Rate Cut: Added Soon. ________________________________________________________________________________________________________
Example: Damage Negate SetPut any xtall except that consume autoskill. Gear Set: Weapon: Genius-Frederico; Judgement III-Dajarte Armor: Dragon Mail reup-Bodyguard Cordal; Schwremer reup- Bodyguard Cordal Additional: Luna Epaullette-Rudolf; Blue Epaullette-Rudolf Special: Currently no Damage Negate autoskill on spec This may have been said already, and I'm about a year late, but Enchant Weapon Lv3 is a quest from Levia in Lograth. Not an item from Sitara in Kreya.
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Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
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Post by Makina Yuki on Jul 26, 2019 8:46:27 GMT
Yoh really? I got it from Sitara long time ago. Let me check again
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Post by Yoh on Jul 27, 2019 4:03:05 GMT
Yoh really? I got it from Sitara long time ago. Let me check again Yeah. I spent like 2 hours trying to figure out why it wasn't at Sitara. Then just got the idea that maybe it was a quest. It was
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Post by yolo on Jul 28, 2019 3:44:54 GMT
Guys has earth bell up been out yet? I searched iruna info and it said rokoko city but i cant find it at the blacksmith.
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Post by Geødude on Aug 26, 2019 14:18:21 GMT
Hey everyone. I need opinions on an ench I plan on making
Build: INT AGI DEX 200VIT
Auto resist set: Caliburn (Wizard) Struggler (Dajarte) Rebellion Mask (Wizard) Festan Ring (Wizard) Vatendeth Leviam Irai Ignatz Shelk 6 purple 2 red Tech 4&5 abi Total: 96% magic r, 40% melee r, at least 40 equipment DEF, 15% eva, 95 crt rate
The damage set can come later. Any thoughts?
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Aug 26, 2019 15:14:21 GMT
Hey everyone. I need opinions on an ench I plan on making Build: INT AGI DEX 200VIT Auto resist set: Caliburn (Wizard) Struggler (Dajarte) Rebellion Mask (Wizard) Festan Ring (Wizard) Vatendeth Leviam Irai Ignatz Shelk 6 purple 2 red Tech 4&5 abi Total: 96% magic r, 40% melee r, at least 40 equipment DEF, 15% eva, 95 crt rate The damage set can come later. Any thoughts? ◇ Dajarte [Crystas] Magic R -11%, Magic evasion -11% ATK+11%, Put dark magic attack on the equipment. (Consumes autoskill) ATK +11% Magic R -11% Magic Evasion -11% Autoskill Notes: Note:? Add magic attack damage ATK and MATK dependent (ATK × 2 + MATK × 4) - about enemy MDEF about trigger percentage of 15%? Dragon Mail (Strengthened 3) [Armor] ATK: 16 DEF: 22 ATK+11% MATK+13%, Critical rate +20 Critical damage +12% Melee & Magic R +7% Absolute hit +20% Autoskill +8% ATK +11% MATK +13% Critical rate +20 Critical damage +12% Melee R +7% Magic R +7% Absolute Accuracy +20% Autoskill +8% INT +12 CRT +10 Autoskill Notes: Hidden Performance: Damage Null Chance by defense Maybe dmail daja nice altou dmail auto eaten by daja. Dmail hv 8% autoskill that strug dont hv. Afaik daja proc rate kinda low so additional autoskill% seems nice Rebellion Mask (Strengthened 2) [Additional] ATK: 34 DEF: 12 CRT+30, Auto MP recovery +150 Melee R +10%, Critical damage +9% Magic attack chance by attack CRT +30 Auto MP Recovery +150 Melee R +10% Critical damage +9% Autoskill This also seems nice with dmail hv crt + for crt hit rate. So can put off tech 4 for auto abi to make daja proc higher Nice very high magic resist but might abit vulnerable by physical atk due to daja negative. Dmail can also further compensate t daja negative. T ai part seems no autoskill ai. 6purple 2red with 100red 100blue gv 6%autoskill but might sacrifice lot stat to get its benefit. Might abit hard on power n survival if used at lower level when notmuch stat point available. Maybe single colour full red or full green with auto ai is nice. Saving up 100stat on main stat
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Post by Geødude on Aug 26, 2019 16:38:31 GMT
Hey everyone. I need opinions on an ench I plan on making Build: INT AGI DEX 200VIT Auto resist set: Caliburn (Wizard) Struggler (Dajarte) Rebellion Mask (Wizard) Festan Ring (Wizard) Vatendeth Leviam Irai Ignatz Shelk 6 purple 2 red Tech 4&5 abi Total: 96% magic r, 40% melee r, at least 40 equipment DEF, 15% eva, 95 crt rate The damage set can come later. Any thoughts? ◇ Dajarte [Crystas] Magic R -11%, Magic evasion -11% ATK+11%, Put dark magic attack on the equipment. (Consumes autoskill) ATK +11% Magic R -11% Magic Evasion -11% Autoskill Notes: Note:? Add magic attack damage ATK and MATK dependent (ATK × 2 + MATK × 4) - about enemy MDEF about trigger percentage of 15%? Dragon Mail (Strengthened 3) [Armor] ATK: 16 DEF: 22 ATK+11% MATK+13%, Critical rate +20 Critical damage +12% Melee & Magic R +7% Absolute hit +20% Autoskill +8% ATK +11% MATK +13% Critical rate +20 Critical damage +12% Melee R +7% Magic R +7% Absolute Accuracy +20% Autoskill +8% INT +12 CRT +10 Autoskill Notes: Hidden Performance: Damage Null Chance by defense Maybe dmail daja nice altou dmail auto eaten by daja. Dmail hv 8% autoskill that strug dont hv. Afaik daja proc rate kinda low so additional autoskill% seems nice Rebellion Mask (Strengthened 2) [Additional] ATK: 34 DEF: 12 CRT+30, Auto MP recovery +150 Melee R +10%, Critical damage +9% Magic attack chance by attack CRT +30 Auto MP Recovery +150 Melee R +10% Critical damage +9% Autoskill This also seems nice with dmail hv crt + for crt hit rate. So can put off tech 4 for auto abi to make daja proc higher Nice very high magic resist but might abit vulnerable by physical atk due to daja negative. Dmail can also further compensate t daja negative. T ai part seems no autoskill ai. 6purple 2red with 100red 100blue gv 6%autoskill but might sacrifice lot stat to get its benefit. Might abit hard on power n survival if used at lower level when notmuch stat point available. Maybe single colour full red or full green with auto ai is nice. Saving up 100stat on main stat With D.Mail, my melee r will go up to 47%, and magic r will go down to 89%. Is it worth the trade off? Cuz I think I'll be fine with melee attacks if I have high enough evasion, which I could further enhance with Snowflower Ribbons auto (and I have Quick Turn, although they don't stack since they have the same buff name). Yeah I skipped out on a lot of the autoskill+% cuz I wanted a high resist ench. I will, of course, make a separate al xtal page for damage, but for now, I want resistance. I'm not sure if I want to spend stat points on special stats. I was planning to really just stick with INT AGI DEX with 200 VIT so when I feel like switching al xtal pages, there won't be any wasted stat points.
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Aug 26, 2019 21:28:37 GMT
◇ Dajarte [Crystas] Magic R -11%, Magic evasion -11% ATK+11%, Put dark magic attack on the equipment. (Consumes autoskill) ATK +11% Magic R -11% Magic Evasion -11% Autoskill Notes: Note:? Add magic attack damage ATK and MATK dependent (ATK × 2 + MATK × 4) - about enemy MDEF about trigger percentage of 15%? Dragon Mail (Strengthened 3) [Armor] ATK: 16 DEF: 22 ATK+11% MATK+13%, Critical rate +20 Critical damage +12% Melee & Magic R +7% Absolute hit +20% Autoskill +8% ATK +11% MATK +13% Critical rate +20 Critical damage +12% Melee R +7% Magic R +7% Absolute Accuracy +20% Autoskill +8% INT +12 CRT +10 Autoskill Notes: Hidden Performance: Damage Null Chance by defense Maybe dmail daja nice altou dmail auto eaten by daja. Dmail hv 8% autoskill that strug dont hv. Afaik daja proc rate kinda low so additional autoskill% seems nice Rebellion Mask (Strengthened 2) [Additional] ATK: 34 DEF: 12 CRT+30, Auto MP recovery +150 Melee R +10%, Critical damage +9% Magic attack chance by attack CRT +30 Auto MP Recovery +150 Melee R +10% Critical damage +9% Autoskill This also seems nice with dmail hv crt + for crt hit rate. So can put off tech 4 for auto abi to make daja proc higher Nice very high magic resist but might abit vulnerable by physical atk due to daja negative. Dmail can also further compensate t daja negative. T ai part seems no autoskill ai. 6purple 2red with 100red 100blue gv 6%autoskill but might sacrifice lot stat to get its benefit. Might abit hard on power n survival if used at lower level when notmuch stat point available. Maybe single colour full red or full green with auto ai is nice. Saving up 100stat on main stat With D.Mail, my melee r will go up to 47%, and magic r will go down to 89%. Is it worth the trade off? Cuz I think I'll be fine with melee attacks if I have high enough evasion, which I could further enhance with Snowflower Ribbons auto (and I have Quick Turn, although they don't stack since they have the same buff name). Yeah I skipped out on a lot of the autoskill+% cuz I wanted a high resist ench. I will, of course, make a separate al xtal page for damage, but for now, I want resistance. I'm not sure if I want to spend stat points on special stats. I was planning to really just stick with INT AGI DEX with 200 VIT so when I feel like switching al xtal pages, there won't be any wasted stat points. Oh 1more thing. T set might seems not yet hv any rate cut. I heard rate atk can ignore stone skin-clone-solid skin-eva. Directly hit t hp%
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Post by Geødude on Aug 27, 2019 4:31:43 GMT
With D.Mail, my melee r will go up to 47%, and magic r will go down to 89%. Is it worth the trade off? Cuz I think I'll be fine with melee attacks if I have high enough evasion, which I could further enhance with Snowflower Ribbons auto (and I have Quick Turn, although they don't stack since they have the same buff name). Yeah I skipped out on a lot of the autoskill+% cuz I wanted a high resist ench. I will, of course, make a separate al xtal page for damage, but for now, I want resistance. I'm not sure if I want to spend stat points on special stats. I was planning to really just stick with INT AGI DEX with 200 VIT so when I feel like switching al xtal pages, there won't be any wasted stat points. Oh 1more thing. T set might seems not yet hv any rate cut. I heard rate atk can ignore stone skin-clone-solid skin-eva. Directly hit t hp% I see hmm... RC abi I guess xD
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Post by Aza on Aug 27, 2019 9:48:13 GMT
Hey everyone. I need opinions on an ench I plan on making Build: INT AGI DEX 200VIT Auto resist set: Caliburn (Wizard) Struggler (Dajarte) Rebellion Mask (Wizard) Festan Ring (Wizard) Vatendeth Leviam Irai Ignatz Shelk 6 purple 2 red Tech 4&5 abi Total: 96% magic r, 40% melee r, at least 40 equipment DEF, 15% eva, 95 crt rate The damage set can come later. Any thoughts? Hi. I think it's a good resistance set. MQ will be very easy. it may be 'too bulky' for grinding and your dmg will suffer alot tho. If you plan to use this set for grinding too, you can use Javali (if you're <260 or you still want to familiarize with ench skills) to speed up things. What I found unique in enchanter is their atk interval buff is short but you can dish out some pretty dmg in that short interval (15 sec). Besides, if you kill fast, mobs have less chance to dmg you and you level up fast. So I prefer an all-out dmg approach especially for grinding. Killing 3-4 Yardes/BW in one special status is possible. Heal/pots/stone skin between each special status. I prefer 256 VIT 'cause I have tried lower but died alot, by magic hits and Yardes/3i special. It depends on each person though cause maybe you prefer the monk-like relaxing grind then yea drain+javali and some resistance is the way to go.
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Post by godofafro on Aug 27, 2019 9:54:49 GMT
Hey everyone. I need opinions on an ench I plan on making Build: INT AGI DEX 200VIT Auto resist set: Caliburn (Wizard) Struggler (Dajarte) Rebellion Mask (Wizard) Festan Ring (Wizard) Vatendeth Leviam Irai Ignatz Shelk 6 purple 2 red Tech 4&5 abi Total: 96% magic r, 40% melee r, at least 40 equipment DEF, 15% eva, 95 crt rate I'll just add on to whats been said above first distinct thing I can rule off is the tech abis. 6 purples provides you with cap crit rate already melee r also substitutes for rate cut...40% melee res means 40% rate cut in effect you can apply rate cut abis but it'll be a bit more complicated... generally 60-80% total rc is enough for soloing, so plug in ur melee res into the formula to find out how much rc% you should need to mitigate 60-80% against 100% rc attks (in worst case scenarios) you're correct that quick turn doesn't stack with snowflower ribbons buff - I believe the former adds 10% eva but the latter adds your agi amount into your eva pool with 40% melee res, you will need 92 equip def minimum to reduce 100k dmg to 5k
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Post by Geødude on Aug 27, 2019 10:00:48 GMT
Hey everyone. I need opinions on an ench I plan on making Build: INT AGI DEX 200VIT Auto resist set: Caliburn (Wizard) Struggler (Dajarte) Rebellion Mask (Wizard) Festan Ring (Wizard) Vatendeth Leviam Irai Ignatz Shelk 6 purple 2 red Tech 4&5 abi Total: 96% magic r, 40% melee r, at least 40 equipment DEF, 15% eva, 95 crt rate The damage set can come later. Any thoughts? Hi. I think it's a good resistance set. MQ will be very easy. it may be 'too bulky' for grinding and your dmg will suffer alot tho. If you plan to use this set for grinding too, you can use Javali (if you're <260 or you still want to familiarize with ench skills) to speed up things. What I found unique in enchanter is their atk interval buff is short but you can dish out some pretty dmg in that short interval (15 sec). Besides, if you kill fast, mobs have less chance to dmg you and you level up fast. So I prefer an all-out dmg approach especially for grinding. Killing 3-4 Yardes/BW in one special status is possible. Heal/pots/stone skin between each special status. I prefer 256 VIT 'cause I have tried lower but died alot, by magic hits and Yardes/3i special. It depends on each person though cause maybe you prefer the monk-like relaxing grind then yea drain+javali and some resistance is the way to go. Great points. Thank you. My basic plan is to get to lv305 via mq, then grind right after. I should have time to make one good damage set by that time hopefully, although I will be stuck with my defensive al xtals for a while until I get a 2nd page. As for my VIT amount, I was able to get by with 100 on my samurai, and I think ench is tougher than them so I think I will be fine. But since you think it's a bad idea since you did learn it based on experience, I might consider adding more. Thanks!
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Post by Geødude on Aug 27, 2019 10:09:13 GMT
Hey everyone. I need opinions on an ench I plan on making Build: INT AGI DEX 200VIT Auto resist set: Caliburn (Wizard) Struggler (Dajarte) Rebellion Mask (Wizard) Festan Ring (Wizard) Vatendeth Leviam Irai Ignatz Shelk 6 purple 2 red Tech 4&5 abi Total: 96% magic r, 40% melee r, at least 40 equipment DEF, 15% eva, 95 crt rate I'll just add on to whats been said above first distinct thing I can rule off is the tech abis. 6 purples provides you with cap crit rate already melee r also substitutes for rate cut...40% melee res means 40% rate cut in effect you can apply rate cut abis but it'll be a bit more complicated... generally 60-80% total rc is enough for soloing, so plug in ur melee res into the formula to find out how much rc% you should need to mitigate 60-80% against 100% rc attks (in worst case scenarios) you're correct that quick turn doesn't stack with snowflower ribbons buff - I believe the former adds 10% eva but the latter adds your agi amount into your eva pool with 40% melee res, you will need 92 equip def minimum to reduce 100k dmg to 5k I have read somewhere in the forum that 6 purple lines give 45 crit rate, and that adding 100 to blue and red doubles that amount to 90. Adding our base crt rate of 5 to that achieves the cap crt rate. So if you mean that, then yes, I will not need tech abi. However, I do not plan on spending stat points on special stats as I have mentioned before so I will only have 50 crit rate without the tech abis. I am not sure how accurate the numbers are, but I have tried using 6 purple on my agi bish and I do not crt all the time. Thank you for the info on rc abi. If I use 3 abi slots for rc, the max I'd get is 48%, I believe. Looks like I'd need to rely on sr @-@
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Aug 27, 2019 15:59:25 GMT
Hey everyone. I need opinions on an ench I plan on making Build: INT AGI DEX 200VIT Auto resist set: Caliburn (Wizard) Struggler (Dajarte) Rebellion Mask (Wizard) Festan Ring (Wizard) Vatendeth Leviam Irai Ignatz Shelk 6 purple 2 red Tech 4&5 abi Total: 96% magic r, 40% melee r, at least 40 equipment DEF, 15% eva, 95 crt rate The damage set can come later. Any thoughts? Wow, its a while since I give advice in this post 😂😂😂 Anyway, if you want more survival, I still suggest cyan apos than purple one since at 260+, purple apos isnt as effective as cyan. For resist set with light magic, you can use this setup: •Caliburn -wizard/frederico •Struggler - Gewalt •Angel Ring -wizard •Sbs -wizard+gewalt With those set, you will had around 60-80% magic resist just from gear with around 60k-80k damage per autoskill (around 240k damage per normal attack). I still not reccomend mixed light & dark set because it either lower survival or lowish damage. Most eps 5+ boss still farmable with full dark set (aka suicide set) so it better to choose which route do you want.
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