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Post by nic123 on Nov 19, 2018 5:47:00 GMT
Multicast basically lets you use all great magic and imp ray twice with one cast, the second one looks like an additional attack and it does like 20% less damage than the first, the cast speed becomes high though. I was able to 2 shot bergen while trying it for the first time, it looked something like Meteor storm 400k, then you see the other one white damage from multicast do around 340k Imp ray 800k, then you see the other one do around 600k Not the exact numbers but just an example, Cast time wayyy to high, i cant spam it cuz i need sb abis for 100% rate Force is easy, after you use great magic+imp ray combo, you have 10 seconds to activate force It just ups the damage of that element by an amount for a bit, then you have a cooldown Maybe in a full party with mins bish tank, these skills will be better, cuz the damage output is crazy Edit: against a boss with one of the 4 eles for imp to be viable Ive tested on BW and at 100 Law of Element and during power up buff, there was no decrease on 2nd imp rayw. Maybe your 2nd imp ray was not on spell burst? I got 100% sb but i didnt have 100 law and my 2nd imo didnt cast on bw cuz they dont have enough hp, i dont think i ever really tested 100 law
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Post by rave on Nov 19, 2018 6:14:10 GMT
Here's some of my multicasting ^^/ this was during recast debuff tho. BW kept dying during "Power Up" buff and couldn't proc 2nd imp cuz it's dead. :3 Here's bander-imp combo, multi cast still works on imp :3
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Post by rave on Nov 30, 2018 16:53:54 GMT
Hello ^^// So I partied with my friend's minstrel and this is my damage at bw during 100 Law of Element, force boost buff "Power Up", and spell boost. I haven't tried doing with mana stock cuz everything went by fast and this is the only time imp ray proc'ed twice at high damage at bw ^^" Imagine if with full pt and with better gears to a boss that's weak at one of the four elements I guess like about like 3m dmg per combo XD My gears were: Caduceus IV nuitram Struggler up Moldus Sage hat reup Ushilth Chief God Stone agira jarma
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Post by ishayel on Dec 18, 2018 1:40:36 GMT
for me those new skills are useless and totaly improductive. There are very rare time they could be usefull, and they finally don't change dps. vs bosses, zero still better ( you can use dmg resistance set with zero), even with minstrel, for monsters, the buff is useless as when you can cast it, monsters already dead, time to aggro, buff is gone. multicast is same useless, the time you loose to kill one pack is longer. So atm last skills we got is mana stock 2. HW have so low hp and defense that you can't stay without moving time to cast, even with 1400 cast speed, impe too slow. The only boss i don't use zero is agira,and only with a tank, solo still use zero. What i have notice, is more the lower dmg of all our skills, like meteor up to 200k, more than half i was doing before, and my impe on bw have drop from 1m to 700k. Was on mind that they want only kill hw, and we don't have new gear since a lot of time. Best elemental add is still sage hat,fallen angel very bad add for zero as well because of the mp up that kill our dps ( we loose more time with mp charge, less zero chain). With our actual skills, hw don't need more mp, 10k max is perfect, one mp charge, two zero. Our big elemental skills was adjusted each other to get same average damage.... Our skill multiplier ( dmg = matk x x) are very bad, nemesis for exemple are a multiplier twice stronger than our earthquake, and don't cost mp. HW is bit by bit becoming the worst magic dps, and it don't tank nothing. And even physical jobs are better, for exemple a ninja can do easely 1m dmg with explosion on agira, well i do 900k-1300k with impe but slower to do this dmg, and ninja can dodge, hw don't dodge, don't tank, don't heal and is 2-3 shoot while trying cast impe , even with 1400 cast spd.... Have loose faith on hw, and got no fun playing it.
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Makina Yuki
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Post by Makina Yuki on Dec 18, 2018 5:04:22 GMT
ishayel I agree and disagree at same time with your argument about hw. I agree about lack aoe damage part. In fact, higher cast time, hw should be at least had highest single skill cast aoe damage. I mean, just look sniper with 1m+ ar+cf at multiple enemies. However, I disagree with ninja part. Ninja need self sustain mp since clone eats mp now. Unless you are magic ninja, self sustain mp, doc+pf then recast via yin will be takes more time than doing bandersnatch + zero if you fight high difficulty enemies. Also, dont forget that there are many hw gears that support AGI hw (magic amp, raziel, etc) which means hw can do that ninja could do minus clone ofc. And, remember that now, hw is fastest rebuff class since grigori sd only 1 sec now.
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Post by rave on Dec 18, 2018 9:25:14 GMT
In my opinion,they shouldn't have touched our bandersnatch and zero ray in the first place. Those skills were our only skills against bosses that are not weak to earth/wind/water/fire. HW has poor survival skills in the first place so they gave us mirage and assault buff then but they nerfed those skill so we're back to being glass. Not only our greater magic casts slowly, its combo skill(imp ray) casts super slow. We die before we can cast any skill to a boss. How can we juggle cast, dmg, and survival in 1 set, >.> Let's face it, when we are in our elem set we can't switch to our resist set(if u have it) in casting greater magic -> imperial ray, cuz the dmg will be "meh" even on the right elem and u can't switch while on casting mode. Those elem skills and combo are designed for party play They went and buffed all other classes so they shouldn't have nerfed our only skill against bosses. And also new bosses seem to have either no weakness to elem or just weak to light and dark. So yeah our new skills won't be used as much. Even I prefer to just use zero in all bosses...
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Post by ishayel on Dec 18, 2018 10:07:54 GMT
ishayel I agree and disagree at same time with your argument about hw. I agree about lack aoe damage part. In fact, higher cast time, hw should be at least had highest single skill cast aoe damage. I mean, just look sniper with 1m+ ar+cf at multiple enemies. However, I disagree with ninja part. Ninja need self sustain mp since clone eats mp now. Unless you are magic ninja, self sustain mp, doc+pf then recast via yin will be takes more time than doing bandersnatch + zero if you fight high difficulty enemies. Also, dont forget that there are many hw gears that support AGI hw (magic amp, raziel, etc) which means hw can do that ninja could do minus clone ofc. And, remember that now, hw is fastest rebuff class since grigori sd only 1 sec now. for mp, you can use mp pot, we are all hl crafter in our guild so this is not a trouble. btw playing hw i try to give mp when i can. I was comparing impe combo vs explosion, as they do near same dmg , if you dont count that the ninja have 9k atk, and me 14500 matk :-). Even in this case, ninja would get more luck to chain his combo explosion than a hw his combo imperial, solo vs the bosses. Even in team, elemental have crap dps and no survivability, i prefer chain 800-900k zero than 900k-1m after a long time, in team it's even more true when you have a minstrel, chaining bander and 4 zero in a row better. btw most of bosses have aoe, you can dodge them with bander move. The res dmg while casting is totally useless, most of boss skill one shoot us, with or without. It should be 70% MIN, so we can use a set with the 25% missing and still get some dmg. Yes we lack of aoe, the true one is earthquake. We need at least one other that aggro alone like earthquake. must will be one of each element. With they balance on our elemental skills, some skills loose their useless, better use earthquake near always farming monsters than thor hammer, same dmg but aoe. Meteor really need to aggro like earthquake, so we can farm earth monsters too. And honestly, high wizard have high only high in name. Because having sacrifice so much on crt, to do same dmg on aoe than a supposed support job with nemesis just make me cry. Tested on neutral monster , bishop with 8k matk, no crt, nemesis does 110-140k. hw with 11k matk, 330 crt, earthquake does 80-140k, just deceipt.
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Makina Yuki
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Post by Makina Yuki on Dec 18, 2018 11:02:20 GMT
I confused which skill that you compared by. You says about zero vs pf doc but then you says about pf doc vs imp. To be honest, pf doc via yin recast is risky and current boss has high accuracy even at high evasion char (ex: ignatz). Thats will makes ninja pf doc do inconsitent damage since doc damage still affected by number of clones. Hw still do more consistent damage than pf ninja.
For mp issue, items cant solve that problem. You need a lot of -item delay gear to make mp drain isnt troublesome for ninja. With so many -item delay, ninja dps also will be lower. Playing as pf doc ninja way more harder than play as magic ninja at this current meta.
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Post by Geødude on Dec 18, 2018 11:36:29 GMT
I confused which skill that you compared by. You says about zero vs pf doc but then you says about pf doc vs imp. To be honest, pf doc via yin recast is risky and current boss has high accuracy even at high evasion char (ex: ignatz). Thats will makes ninja pf doc do inconsitent damage since doc damage still affected by number of clones. Hw still do more consistent damage than pf ninja. For mp issue, items cant solve that problem. You need a lot of -item delay gear to make mp drain isnt troublesome for ninja. With so many -item delay, ninja dps also will be lower. Playing as pf doc ninja way more harder than play as magic ninja at this current meta. Hello. Sry I dont have hw, but take a look at this. I think its relevant in your conversation ♪Sumire Makina Yuki @zura NightBreeze Eaysley EVERYONE STOP EVERYTHING YOU CAN CANCEL THE MP DRAIN FOR 30 MINUTES YOU JUST HAVE TO REPLACE THE (ACTIVE) DOMI/DESP BUFF BY CRACKED MAGE ORE OMG YES xlucazx SAVED US ALL
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Post by ishayel on Dec 18, 2018 11:42:14 GMT
have just tested ninja vs hw on 3i. ninja with 9k atk, me with 11k matk. ninja one shoot 3i, one every 2 s. i kill one 3i every 15-20s. most of time, i am healing hp n mp, and high probability to be 2 shoot even before zero..... for impe, om agira, ninja does exactly 1m dmg every 2s, other ninja tanking boss. I do 900- 1.3m ( very rare , mostly around 1m) every 7s with imperial freeze and 14.5k matk ( +14% water dmg ).
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Post by Aza on Dec 18, 2018 11:43:50 GMT
-Yes crappy new skills. -Survivability is problem to many dps class.Even ninja die a lot.Especially pf ninja.We r no different. -While ninja has clone,our only solution to increase survivability is through increasing survival stat,max sr gear and let servant "serve" us -Today,higher survivability doesn't always mean lower dps.With enough survival stat you can chain zero more quickly -It's not our time to shine but labeling hw as the worst magic class is a bit exaggeration
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Makina Yuki
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Post by Makina Yuki on Dec 18, 2018 11:47:05 GMT
Geødude in case against debuff type boss or buff delete boss, it hardly to keep mp still sustain as ninja. Also, I dont know whether thats feature is well intended or just bug like lge revival, thats why I use safe assumption that you need use dm or es to get mp recovery buff. Even with that stuff, hw still better in maintain mp than ninja. Plus, hw only need at least 1 buff (2 buff if you use mirage) once they get buff delete.
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Post by Aza on Dec 18, 2018 11:51:55 GMT
-Better kill 3i with zero instead of new skills.We can use spellboost/uber rod or something else to 1 zero-shot 3i. -Pf ninja is better at one shoting enemies.Everyone has specialization.Hw still has versatility:aoe,mp heal,quick rebuff,stun chance from zero etc -Pots is pricey.Hw mp heal is free.
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Makina Yuki
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Post by Makina Yuki on Dec 18, 2018 11:52:54 GMT
Aza agree, thats main point behind my argument. To be honest, I saw zero ray still do 1.5m-3m per assault buff which still high for current meta. The main problem is when they face eps 5 or more boss which hard to be killed in 1 assault buff sesion. Even with that fact, zero hw still welcomed in today boss farm party. Also for pf ninja, doc then recast yin takes 2 sec and that fixed. It will be hurt for pf dps against high hp boss, especially melee barrier boss are more common than magic barrier one (not counting being hited which reduce their dps as well)
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Post by ishayel on Dec 18, 2018 12:04:17 GMT
-Yes crappy new skills. -Survivability is problem to many dps class.Even ninja die a lot.Especially pf ninja.We r no different. -While ninja has clone,our only solution to increase survivability is through increasing survival stat,max sr gear and let servant "serve" us -Today,higher survivability doesn't always mean lower dps.With enough survival stat you can chain zero more quickly -It's not our time to shine but labeling hw as the worst magic class is a bit exaggeration after up vit to 400 i don't see, got gk n sauro ll. perhaps should i up vit to 5000 to get 100k hp ? About survivability, easy, our tank on agira is a ninja......He dies sometime, but even a tank dies sometime by one shoot. Hw is the worst magic dmg dealer class. I do more dps and a lot more safety with my necro ( he have summon tank, dodge, hp ). on my guild there is a bishop doing 300-400 k with nemesis, he can heal full hp with his heal, and buff himself. aside mirage that give us 25% cast speed, we have no buff, grigori only give more luck to assault appear and give status to our skill, nemesis dont need grigori to give status.
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