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Post by ▬━╤デ╦︻ on Aug 6, 2018 4:32:53 GMT
I have a free slot and intend to create an alchemist only to production. I read about it a lot on forum and get the general idea and alread know the basic about how to create items stuff. I already know that:
STR affects SMITHING INT affects ALCHEMY VIT affects CARPENTRY AGI affects TAILORING DEX affects CHASING CRT affects COOKING
and some equips and buffs affects my luck on specific productions.
My problem is that I do not know if the Alchemist class really has increased chance in production. I read a lot about this but it was not clear, since the description of most skills looks like CTRL-C CTRL-V from the wiki and is as generic and explanatory as [Apple - It has five letters and is a fruit]. So please, i don't want to get a "read that topic -a link-" as a reply, just simple answers.
1 - Alchemist class really have increased chance in production? If yes, is the Craft Technique passive who do this?
2 - At what level is it possible to do MQ and solo bosses without suffering much?
3 - Mana Bullet need any item to be cast?
4 - When I became a necromancer, I kept some skills from when I was a mage, is it going to happen the same when I become an alchemist or will I lose everything as if I were a minstrel? If yes, will I still have Heal skill?
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Post by isntjoaquim on Aug 6, 2018 8:24:30 GMT
1) Yes and yes, craft technique increases your sucess rate a bit (also secret production book works better if you are alchemist) 2) As long as you have poison/burn and a decent resist set, you can solo most bosses in game 3) No 4) Yes, youll lose all of your skills, wich includes your heal. Alchemist has its own heal skills, they consume itens and heal you/your party members based on their hp% (Haze Revita, wich is aoe heal) or based on your matk (Throw Revita, wich cant be used on defeated players)
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Post by NightBreeze on Aug 6, 2018 13:34:01 GMT
Craft Technique raises success rate and decreases lost materials. The rest of the questions were answered above.
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Post by Zensui_X on Aug 6, 2018 14:42:48 GMT
at question 2.
I just wanted to point out that Alchemist is a special class, what is the stat build you wish to have? INT/VIT/DEX? then be a HW/Bish first, STR/CRT/AGI? be a Monk, to whatever stat build option you choose be the class you are comfortable with doing MQ, then just change to Alche afterwards.
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Post by ▬━╤デ╦︻ on Aug 6, 2018 15:53:46 GMT
So is better if I become Alchemist at lvl 160 because of Throw Revita? Or I'll be able to kill bosses fast before it (lvl 100-150)relying only on potions? If not, is a good idea to get a ◇Veltria to be able to heal myself?
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Post by lahunts on Aug 6, 2018 17:27:10 GMT
I started alchemist at 100 and I didn't have much problems with early bosses. Basically, I cast poison bomb and just kite until the boss is dead. It works for most bosses in ep1 and ep2 and the ones it doesn't work for bring a stack of thick Rev M and remagic S(most spells cost 1mp) This works best with a poison set which can double your poison dmg.
Also for increased aliment dmg focus on leveling alchemy for poison, Smithing for burn, and carpentry for bleed. Int and dex will get you the highest dmg potential.
Also, gear that has element dmg up or down also affect your success rate for example Smithing is fire so equipping an ice element claw with increase your success rate while equipping a gear that reduces dmg to fire will decrease your success rate.
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Post by ▬━╤デ╦︻ on Apr 11, 2020 23:53:06 GMT
That last part was a bit confuse to me. Could you explain?
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Post by Loftyz47 on Apr 12, 2020 2:00:00 GMT
That last part was a bit confuse to me. Could you explain? +5% melee to [element] = +1% success rate +25 [stat] = +1% success rate STR & Melee to Fire affects SMITHING INT & Melee to Dark affects ALCHEMY VIT & Melee to Earth affects CARPENTRY AGI & Melee to Wind affects TAILORING DEX & Melee to Light affects CHASING CRT & Melee to Water affects COOKING irunaonline.boards.net/thread/30739/success-rate-guide
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