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Post by rave on Feb 5, 2018 2:43:53 GMT
Hello, I'm Rave and i recently made an ench (lvl 297 now). My main's an hw ^^/.
I'm curious what these new future skills exactly do. I haven't seen a thread that discuss this except yazmat's. I know its has been released in iruna Japan so it's much appreciated if someone that has access to iruna japan kindly explain it. (I couldn't also search for vid in youtube for it).
Thank you *^*/
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Post by rave on Feb 5, 2018 2:55:07 GMT
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Post by rave on Feb 5, 2018 3:08:56 GMT
From what i understood based on the description:
Exas magic seems like an aura buff (like monk's asura aura or sniper's overclock) it kinda says excessively consumes magic runaway(magic overheat?). Making it 100% --> 0%
Mana convert seems like it strengthens our origin and it consumes mp while its active?
I'd love someone give insight to this. Asobimo is slow on skill updates. I want my draw 3 and 4 already too q.q
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Makina Yuki
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Post by Makina Yuki on Feb 5, 2018 4:09:40 GMT
Exas magic Allows you reach over 100% magic overheat gauge (up to 150%). More magic overheat = more autoskill damage & proc rate for ench. Demerit, reduce magic overheat gauge drastically when buff dissapear (make your gauge become 50%-60%, not 0%).
Mana Convert Further increase 4 element autoskill magic damage (similiar with origin, but more magic elemental boost value). Demerit, consume 10% maxMP each 5 sec. This skill make any crappy elemental magic auto (such as ifrit & leviathan) damage become higher. I saw JP ench can reach 100k per auto damage with leviathan while normally leviathan auto just do 40k-50k damage per auto.
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Makina Yuki
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Post by Makina Yuki on Feb 5, 2018 4:18:26 GMT
Mana Convert demonstration with Dark, Earth, and Water magic auto set:
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Post by rave on Feb 5, 2018 4:31:15 GMT
Exas magic Allows you reach over 100% magic overheat gauge (up to 150%). More magic overheat = more autoskill damage & proc rate for ench. Demerit, reduce magic overheat gauge drastically when buff dissapear (make your gauge become 50%-60%, not 0%). Mana Convert Further increase 4 element autoskill magic damage (similiar with origin, but more magic elemental boost value). Demerit, consume 10% maxMP each 5 sec. This skill make any crappy elemental magic auto (such as ifrit & leviathan) damage become higher. I saw JP ench can reach 100k per auto damage with leviathan while normally leviathan auto just do 40k-50k damage per auto. Omg thank youuu. Now I'm more excited for the new skills. *^*
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Post by UIRepth on Feb 5, 2018 4:38:51 GMT
Mana Convert demonstration with Dark, Earth, and Water magic auto set: cool that was like more than 1m dps
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Makina Yuki
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Post by Makina Yuki on Feb 5, 2018 4:42:03 GMT
Mana Convert demonstration with Dark, Earth, and Water magic auto set: cool that was like more than 1m dps Not including all auto spellbrust, exas magic, plus gram & faw hidden. I saw 300k spellbrusted single dajarte damage in that video tho
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Post by rave on Feb 5, 2018 4:52:03 GMT
cool that was like more than 1m dps Not including all auto spellbrust, exas magic, plus gram & faw hidden. I saw 300k spellbrusted single dajarte damage in that video tho Ohh so mana convert isn't limited to the 4 elements? It also includes light and dark?
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Post by UIRepth on Feb 5, 2018 5:11:55 GMT
Not including all auto spellbrust, exas magic, plus gram & faw hidden. I saw 300k spellbrusted single dajarte damage in that video tho Ohh so mana convert isn't limited to the 4 elements? It also includes light and dark? i think exas empowered all auto to the point that dark auto out dmg elemental even after mana convert xD
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Makina Yuki
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Post by Makina Yuki on Feb 5, 2018 5:16:50 GMT
Yep, even with mana convert, dark magic still beat earth magic set. Make me wonder if mana convert also boost non 4 element magic damage by little.
With mana convert: *Dark magic = around 170k/auto *Earth magic= around 150k/auto *Water magic= around 110k/auto
Dark magic still do highest damage which means I dont need rework my enchanter gear review when new skill released.
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Makina Yuki
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Post by Makina Yuki on Feb 22, 2018 10:20:52 GMT
Tested ench new skill in JP test server, sadly I cant judge its performance due to most mob/boss hp in test server is bellow 1m However, I can easily do 200k dajarte damage no spellburst via exas magic. I cant test mana convert for now because I dont get any cherose or earthquake bell from test ticket yet.
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Post by mystery on Feb 24, 2018 6:17:23 GMT
So if we use exas Magi while on Special status does that mean it will consume/replace special status too? Then the attack interval will be slower cause special status is gone, So if it is, then the +skill delay set will not be that useful in the future?
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Makina Yuki
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Post by Makina Yuki on Feb 24, 2018 10:30:10 GMT
mystery After you cast exas you still able active either limit break or qadal, so +sd set still useful.
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Post by mystery on Feb 24, 2018 15:52:19 GMT
Oh so it will be like this
Limit break > Qadal > 100% magic gauge > Exas > Qadal > then +sd set for another Qadal cast for longer special status buff.
Hmm that seems not too complicated. I wanna try it asap tho. Asobimo... Please XD
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