Makina Yuki
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Post by Makina Yuki on Jan 15, 2018 14:05:29 GMT
does enchant weapon only release soft cap for additional magic dmg or it need to be lvl 3 to release soft cap? i juz got lvl 2 enchant weapon and my auto deal 10k dmg, and all my triple add atk deal 12k~ dmg.. it should be atleast 17k~18k... welp lucky i hold myself from getting bodyguard cordal otherwise ill prolly waste spina there e.e Your question is my main reason why I want make physical autoskill ench. I heard that enchant weapon can increase magic & physical autoskill damage. Long time ago I test mura on my ench (lol :v). My normal attack damage only 6k and become 3k when javali auto active. Suprisingly, I can reach around 12k-14k muramasa damage even with javali buff. However, I cant assume that enchant weapon skill increase physical autoskill as well because my base physical damage is too low :/
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Post by UIRepth on Jan 15, 2018 14:14:39 GMT
does enchant weapon only release soft cap for additional magic dmg or it need to be lvl 3 to release soft cap? i juz got lvl 2 enchant weapon and my auto deal 10k dmg, and all my triple add atk deal 12k~ dmg.. it should be atleast 17k~18k... welp lucky i hold myself from getting bodyguard cordal otherwise ill prolly waste spina there e.e Your question is my main reason why I want make physical autoskill ench. I heard that enchant weapon can increase magic & physical autoskill damage. Long time ago I test mura on my ench (lol :v). My normal attack damage only 6k and become 3k when javali auto active. Suprisingly, I can reach around 12k-14k muramasa damage even with javali buff. However, I cant assume that enchant weapon skill increase physical autoskill as well because my base physical damage is too low :/ muramasa and veleno are exception tho. both of them ignore soft cap limit. staph using muramasa on ench unless u can counter that -200% atkspd
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Makina Yuki
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Post by Makina Yuki on Jan 15, 2018 14:20:28 GMT
UIRepth I do test with mura because its my samu weapon, so I dont need worries about my resources. I want do test at wyn & wol in future since my samu need them too.
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Post by rave on Jan 15, 2018 14:33:28 GMT
You can try silver mail: Silver Mail [Armor] ATK: 5 DEF: 25 Description: Magic R +15%, Melee R -5%, MaxHP +10%, VIT +5, Melee +15% to Dark, Dark R +5%, Magic counter chance Complete: Magic R +15% Melee R -5% MaxHP +10% VIT +5 Melee to Dark +15% Dark R +5% Autoskill
I think its bugged to phys auto counter instead of magic auto counter. It might be good for phys ench ^^/
Or probably not ^^"
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Post by melancia on Jan 18, 2018 12:07:42 GMT
The enchanter has a skill
Power Enhancement Increase STR&CRT by cutting DEX value in half Reduction of DEX allocated to STR&CRT equally
Maybe that's a good idea of what you're building. Please post a video when it's ready!
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Post by 🔷Raichant🔷 on Jan 18, 2018 13:33:48 GMT
Probably i will buy reset book and test this for fun xD.
Btw why not utilize special status mode for atk interval instead of using javali or other atk interval cut gear?
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Post by noobasalways on Jan 18, 2018 13:49:14 GMT
I know this is crazy idea, but probably I will try this build in future with my new char: Stats: Str, Crt, Dex, Agi, Vit, maybe with 100 Int or 100 GR Weapon: Muramasa Shinuchi-grapagos/sauro ii Ultimi reup/Ira re up/boo-wyn Bolachnez/Monty berret-wyn or hcb up-raton Javali bangle or Cat forepaw I had most gear that I mentioned above at my samu, so I think spina isnt problem except for apos. Any opinion? :3
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Post by noobasalways on Jan 18, 2018 14:20:05 GMT
I tried muramasa on ench with special status buff ..yeah it is fast but kinda choppy ..this also applies to javali bangle..so i think samurai can only negate its -200%aspd I agree using wyn or veleno as physical autoskill..and about veleno that needs to be poisoned to increase auto i dont think ench being poisoned is really a problem because we have vit and have a skill drain too ..the only problem in this is that when we fight boss especially with different ailments such as frozen and paralyzed we often use illness hit to remove those and if the poison got removed the dmg gets lower ..you cant just use poison dango again because illness hit can nullify it for 30seconds..stacking vaccines for ench is kinda meh..so veleno is mostly for grind or those bosses with no ailments
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Post by noobasalways on Jan 18, 2018 14:32:07 GMT
The problem of using power enhancer is that it cuts your dex..thus having your magic blade to have a cast time(235dex to remove its cast time)not unless if u have 470dex or dont worry about the casttime..magicblade is essential in increasing dmg as it makes your enemy dizzy and deals more dmg(melee&magic+10%?)
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Jan 18, 2018 14:48:34 GMT
Probably i will buy reset book and test this for fun xD. Btw why not utilize special status mode for atk interval instead of using javali or other atk interval cut gear? Because I dont want too much relies at special status buff against harder boss and I dont know any other gear with attack interval cut autoskill :/. Fyi, when I fight high hp boss (more than 4m), I usually switch my spec to javali for constant dps, then refil my magic overheat gauge when it bellow 95%. But yea, probably I will try maximize special status buff too
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Makina Yuki
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Post by Makina Yuki on Jan 18, 2018 14:52:06 GMT
The enchanter has a skill Power Enhancement Increase STR&CRT by cutting DEX value in half Reduction of DEX allocated to STR&CRT equally Maybe that's a good idea of what you're building. Please post a video when it's ready! Power enhancer is wasted skill for ench in my opinion. It cut dex and give half of it to str & crt which will not give huge difference. If only it cut dex and gains str & crt amount without divided, it will be usefull skill when you want use gear like hcb or claw weapon.
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Jan 18, 2018 15:08:05 GMT
I thinking to go with this route, at level 140 my stats will be: -Agi 140 -Crt 90 ish -Vit 70 ish -Int rest (or I will remove this?)
At level 140, I will try doing mq and do Agi:Crt = 2:1. Then after I had 256 Agi, I will do Crt:either dex, str, or Int=2:1, then I have no idea xD.
If only there are any magic weapon that gains atk from Int & Crt, physical auto ench will be viable build in future. Just imagine, ench using hcb xD (maybe magic claw, When asobimo! ;w;)
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Post by noobasalways on Jan 18, 2018 17:18:03 GMT
Int is a must for ench..for mdef/mp..and from the skill magicbarrier which increase def by int..also by enchant passive atk up by int..
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eiric
Member
315 Enchanter and still going strong!
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Post by eiric on Jan 28, 2018 21:08:28 GMT
I thinking to go with this route, at level 140 my stats will be: -Agi 140 -Crt 90 ish -Vit 70 ish -Int rest (or I will remove this?) At level 140, I will try doing mq and do Agi:Crt = 2:1. Then after I had 256 Agi, I will do Crt:either dex, str, or Int=2:1, then I have no idea xD. If only there are any magic weapon that gains atk from Int & Crt, physical auto ench will be viable build in future. Just imagine, ench using hcb xD (maybe magic claw, When asobimo! ;w;) The stats I won't go into too much detail but this sort of build is viable but not so much when up against higher level bosses that have ridiculous mdef and def stats. Suggestions for weapons: Pramia+: Matk+6%, Crt dmg-9%, Crt rate+30, Magic R-10%, magic attack by chance. Armor suggestions: Bellow of Order (atk up by str and dmg cut by defense), D.mail (crt rate+10), I think Ultimi would be alright but I'd have to check the stats, adds: possibly white maid headdress (autoskill and aspd+10%) add burnos to it for cheap speed xD, Boster has a similar effect of attack interval cut (just as good as javali if you upgrade it). Monty Beret is good too. murmasa is good but you would want more tank stats or a way to counter the -200% aspd.
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Post by 9ball on Mar 4, 2018 8:26:56 GMT
maybe have your pet learn double atk skill and use boost ring after special status ends, i found out that with high auto% while in special status mode, my double atk procs 90% of the time cuz it temporarily consumes my other autos
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