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Post by bikini on Nov 11, 2017 21:58:52 GMT
talking about servant buffs, not bad just different than bish,
atm servant got
1 hp/mp buff, transfer stats and hihg bless, clone and PIE shield, show element of monsters.
2 For self buff&debuff - Soul Conect&Magic Soul and Ministerium.
3 Aura Espada is a good buff for almost all classes. Hw can deal 250k+ auto when use bander.
Future skills bring more heal, skill delay and +cast skills, matck or atack℅ buffs etc..
i wish longer skilks, at least 1min per buff instead 30 segs.
If any1 played final fantasy, bishops skills are very similar from white mages.
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Post by Krish (Retired Player) on Nov 12, 2017 0:52:04 GMT
I think this is a very great patch coming to the game and was needed for a long time coming. Classes are definitely not as balanced and I don't mind getting nerfed on any of my classes if it will bring about change with the bosses in PTs and Raids. This seems very beneficial as well given that they said they were also working on creating better boss content this time around in EP6. I think we may see more variety in classes. Not only this, but maybe bosses will be more challenging in terms of HP Pools, phases, special attacks, etc. where you will actually need to devise a strategy with your team. Overall people might not be that excited about this patch coming short term but I think long term it will be a great change to the game.
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Post by mystery on Nov 12, 2017 1:00:53 GMT
It would be really cool if some physical attack can cleave.
Like 100% damage on the main Target and 10% to the surrounding areas.
or if they could do an aoe autoskill attack so it will be easier to level for some non-aoe classes, without relying much on main quest.
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Post by rakesh22 on Nov 12, 2017 1:04:10 GMT
Yeah let's reduce the physical critical dmg.. Critical dependent gladiators which are already the weakest fckin dps class be like yea let's get even fckin weaker. We already weak as PIE so doesn't matter PIE
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(0_0)
Member
4ever a poor person T^T
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Post by (0_0) on Nov 12, 2017 1:09:12 GMT
Yeah let's reduce the physical critical dmg.. Critical dependent gladiators which are already the weakest fckin dps class be like yea let's get even fckin weaker. We already weak as PIE so doesn't matter PIE ehhhh, a lot of classes depend on crit damage. Beside they are doing balancing, so maybe they'll tweak around gladi's skill, who knows.
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asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Nov 12, 2017 3:04:13 GMT
Gladi needs to come up a bit, they're op but they kinda got forgotten when other classes were getting large dmg skills, 100k double attacks is cool tho, maybe that's why
I don't think Iruna could actually have lvl caps on gear, the most they can do is effect lvl <___
We don't have many armours and most weps already have stats like that, specs too, adds as well but it's not so common
It's be cool if they nerfed u when ur in ep 6 and leave everything the same in other eps, so far each episode has it's own special thingy
1- story and God's 2-first lvling spot and the og skill 3-apost system 4-slotted specs and op gears 5- bad writing..whoops I meant bad story... whoops I meant grammer errors..whoops I mean delayed mqs...whoops I mean...uh....skip mq dio? yay?
If ep 6 makes u use ur head more then I'm all for it, but Iruna doesn't really support certain things, like in toram u have red sections u move out of, in Iruna u gotta stare at ur feet and walk around, in aurcus u have manual dodges, Iruna can't support that
It doesn't really support watching ur enemy's movements and adapting (like mh or other action RPGs)
There isn't alot u can do with Iruna outside of changing or adding skills, u can't add like a transformation sequence or stuff like that, but I don't think it's exactly fair to pull the rug out from under ppl that supported u for like 5 years
Screw lge tho, pet solo>lge ftfw
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Post by Messiah on Nov 12, 2017 4:14:45 GMT
If they want players to use their heads more in bosses just give the bosses a rage mode....for instance when a boss has less that 20% hp they get stronger and faster but their def drop and their atk pattern change.... (in your mind your like "where have i seen something like this?" I stole the idea from sao...deal with it )
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asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Nov 12, 2017 4:44:29 GMT
I think bosses do that sorta, not as drastic as Sao (well...some do like crescent or xeltysis) idk maybe it's just me but it feels like bosses get tougher ish the more health they lose Rage mode is a good idea, I think asobimo would lean more towards like needing a full pt and needing 4ppl to stand in a exactly location otherwise the boss does something Fixing insta death is sorta pretty good in itself, if field aoe stopped killing u mq would be much easier, and even better if they dropped time limit on mq Res is fine I think, the SD is kinda steep and u need some sort of basic skill to use it, everyone still dies once or twice in fights sometimes, and bishops can't look away without seeing displeasure in the chat box, in boss fights it's nice but for like mob grinds heals are better, or even just buffing resume every few mins is nice cuz u can split up in a area and it's like a mini bish when u die Making highness bless for Serv a pt aoe type of range buff would be awesome,if they had a pt buff for HP rec then even better Resu might be op but u need a build and gear for it, same as Mana burn, if all enches could spam Mana burn no one would want tanks, actually if ppl knew how Mana burn worked Mana burn built enches would be rampant in Iruna You could argue against most buffs and skills, i just hope they don't go oh whoops ko,o ray,sk,blood thirst HP/mp rec and resu? Yeah those don't exist anymore, also we're delaying BK skills
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Nov 12, 2017 4:53:59 GMT
I own a cap bishop, ninja and gladiator and honestly I don't mind if my characters get nerfs... esp bishop and ninja. They are way too broken. Too broken that at some point, I had 3 bishops. Lol.
I don't mind nerfing critical damage but I hope they boost the multiplier of gladiator skills or at least make tempest usable on regular mobs. It's bad enough we do not have massive dealing skills.
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Post by ricmoon on Nov 12, 2017 8:13:10 GMT
I think one easy good way to make balance in the game is to release bosses that a certain class will be useless or least efficient. This would mean that everyone may need to use their alts in order to farm the boss. A samu, glady or other non mainstream dps class would be more needed when farming those boss. i.e. a boss that has 100% resist to magic or use your imagination
This way, nobody will be butthurt and asobimo can earn more due to more char slot. This will also be good for our economy as new alts in diff class = more farming to do.
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Post by 'AhSaN' on Nov 12, 2017 9:12:39 GMT
I think one easy good way to make balance in the game is to release bosses that a certain class will be useless or least efficient. This would mean that everyone may need to use their alts in order to farm the boss. A samu, glady or other non mainstream dps class would be more needed when farming those boss. i.e. a boss that has 100% resist to magic or use your imagination This way, nobody will be butthurt and asobimo can earn more due to more char slot. This will also be good for our economy as new alts in diff class = more farming to do. That'd make those item go for great price. And if someone needs that, can't farm it, has to buy it for high price, No money = R.I.P (Like me )
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Post by 'AhSaN' on Nov 12, 2017 9:13:11 GMT
I think one easy good way to make balance in the game is to release bosses that a certain class will be useless or least efficient. This would mean that everyone may need to use their alts in order to farm the boss. A samu, glady or other non mainstream dps class would be more needed when farming those boss. i.e. a boss that has 100% resist to magic or use your imagination This way, nobody will be butthurt and asobimo can earn more due to more char slot. This will also be good for our economy as new alts in diff class = more farming to do. That'd make those item go for great price. And if someone needs that, can't farm it, has to buy it for high price, No money = R.I.P (Like me xD)
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Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
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Post by Makina Yuki on Nov 12, 2017 13:40:55 GMT
My idea for monk: Make asura aura and rush delay can be reduced, I always saw monk has hard time during rebuff since asura aura and rush delay is pain. They should be can do very fast attack (attack interval reduced by half) without much effort like samu or ench does ._.
My idea for gladi: Make they can do 100k+ double attack during berserk mode, cannot be stunned and had chance to stun enemies during berserk mode (but cost their defense or resist will be reduced), and make bloodthrist+berserk combo works :v
My idea for sniper: Frozen arrow can make boss unable to move so sniper will be usefull at boss farm party.
My idea for enchanter: Give us enchant barrier skills so we can fully utilize gear potential xD
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Nov 12, 2017 14:12:17 GMT
My idea for monk: Make asura aura and rush delay can be reduced, I always saw monk has hard time during rebuff since asura aura and rush delay is pain. They should be can do very fast attack (attack interval reduced by half) without much effort like samu or ench does ._. My idea for gladi: Make they can do 100k+ double attack during berserk mode, cannot be stunned and had chance to stun enemies during berserk mode (but cost their defense or resist will be reduced), and make bloodthrist+berserk combo works :v My idea for sniper: Frozen arrow can make boss unable to move so sniper will be usefull at boss farm party. My idea for enchanter: Give us enchant barrier skills so we can fully utilize gear potential xD Over 100k is already doable even without Berserk. Bloodythirst and Berserk also stacks already. Berserk removes the warrior's ability to use any other skill and items. It also drains MP to 1. I think that's already balanced at it is. Berserk and Esperanza increases defense and resistance. That's already balanced because Esperanza turns evasion to 1. Esperanza does give a massive attack boost (ATK+STR), but it takes 50 seconds of exhaustion afterwards (can be countered by Bloodthirst - I think this was added because noone uses this sht skill and its dumbarse exhaustion) I'm sure at this stage, gladiator needs skill buffs not nerfs. I still believe all damages (esp magic) need to be nerfed.
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asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Nov 12, 2017 14:14:25 GMT
Ench should get skills later to enchanted armours, like counter by def on arm, some sort of support auto on add, like dmg disable or heal, and atk or matk on spec
More equips should have class specific stats, gladi should get an array of swords that just boost AA dmg by 100%, then even if u Nerf the formula for dmg they still do the best(ish) auto atk DPS
Samu vs gladi is a old argument but I'm gladi is a better natural tank, with guard and espranza u have like +60% res, with samu u have hcb sure but if u do what I did and not add any vit then healing yourself a ton isn't gonna halp much
On a side note my gladi is my only char that I haven't really geard or bought also for >.< But still pretty strong
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