asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Nov 11, 2017 1:36:54 GMT
They nerfed lge, no more assassin solo vids
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Post by Done~with~forums on Nov 11, 2017 1:42:07 GMT
They nerfed lge, no more assassin solo vids I have a sin and never used lge and i only solo farm with sin its relaxing to just stun and spam bs
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Nov 11, 2017 1:50:12 GMT
If you saw riku asassin new video (who first lge spammer piooner), he never use lge again (except against cecilia since she has death claw). He can solo all hard boss just using item delay set combined with hp recovery item per second, so I think sin soloing boss without lge is possible.
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Post by ricmoon on Nov 11, 2017 2:23:55 GMT
Yall know now bish power mwhaha. Kidding aside, resu already has downsides such as 7sec cast, high mp usage, and high hate rise. Without glady or pally, bish hate is as much as other dps class. The new bish resu skill cant be casted in boss field map. Nerfing resu will also change the whole economy as farming will be difficult i.e. annihilation in gk or s400. If we talk about balance, it should mean that any other dps class should have the same attention not just sin, hw and sk. IMO, sk should be nerfed(pls dont hate me lol). Silent kill doesnt have negatives except that you need to have op equips and elemental throws(pls correct me if im wrong on this part). Sin has bs that can be difficult and its difficult to grind to cap. HW has mp issues with zero and that grigori skill. Also ninja can have it easy on grinding as you can level cap with barely having good equips *ehem mins*. One negative of sk is it consumes a clone so your going to be constantly recasting bunshin no jutsu to keep up clones which can drain your mp, plus if you miss a bunshin, get stunned, or get blinded you have a high chance of dying unless your in a pt with a healer of some sort, another potential negative is that most sk use spell boost to increase damage so if solo your using a lot of mp to cast spell boost(maybe not so much if you switch to -mp cost set for sb) and then bunshin and sk mp cost is doubled making you loose mp even quicker when your in your damage set. The switching to mins to level has it's own drawbacks in that there is so many people who are temporarily mins that half the time you won't find a pt, and then if you do make it to high level your going to have to buy the gear needed for the class your switching to so unless the character your doing this for is an alt that you have already bought the gear for then it may take a while to get the gear unless you make it into some lucrative farm pt At that first part, thats mostly when a sk farming solo. Everyone have drawbacks when farming solo. When on a pt farm, those drawbacks mostly dont matter i.e. bish resu and mins sandstorm. And on that second part, just compare the experience of other classes when level capping. Ive quit my sin knowin Ill have to do nommars from 260 to 300+, solo. I bet other dps class has their own difficulties. Even a HW can have a hard time levelin from 260 to 320 as they cant find good pt without friends or op gears. Ninja or spec class can really have it easy as you can spend abt 100-200m to level cap, no need op gears as you can stay mins until cap, all way third eye. But going back to the topic, this is to have balance attention to all class, not just mainly sk, hw, and bish in the census. To make it balance with support class, a resu somewhat like skill can be added to servant class.
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Makina Yuki
Community Contributor
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Post by Makina Yuki on Nov 11, 2017 2:33:25 GMT
ricmoon do you know how hard pure leveling as magic ninja from level 260 to 300? I never change to mins since I restart my ninja back to ninja again at level 240 xD. But I agree with part "you can change to ninja everytime part" since most dps class has hard time from level 260-300. In party mode, sin should be more better than sk (especially if auto bs is implemanted). I hope that magic ninja (not sk) will got more love since playing with this build is hard.
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Post by ManaKhe on Nov 11, 2017 4:26:22 GMT
Resurrect is broken plain and simple. Bosses are designed around it and it makes tanks pointless. Any class in the game with the way things are setup now would require Resurrect to be an efficient healer. Servant is just drastically inferior because of this. Of course even outside of Resu, Bishops still have way better buffs than Servant does. However I wouldn't say Bishops buffs are OP outside of Resurrect, Servants are just underpowered in this regard. Servants are just underpowered in general, sure they can sorta get the job done but Bishop is vastly superior. There are specific changes to Servant I think would make them easily competitive after a Resu fix.
Another thing that plain breaks tanks is that the resistance cap is 95%. The only classes that should even come close to this are the tanks. I'd say 50% would be a better limit, also remove the weird armor def mechanics where it acts as a second resistance basically. Tanks could stack damage reduction skills on top of this as well and have high DEF/MDEF stats.
All the instant death attacks in this game are silly. This is how bosses are designed around Resurrect. This should be a very very rare thing.
Single target classes can't even come close to competing with AOE classes when it comes to leveling. The "high HP" EXP mobs currently don't have anywhere close to enough HP for a single target party to be efficient.
Hwiz isn't OP because it does too much damage or anything like that. It's broken because it does tons of damage, has the best AOE in the game, can heal MP, and can cause all sorts of status effects. Hwiz were still very popular and highly requested before Zero Ray, now they are basically required.
Ninja. Yikes. Now I personally think clone mechanics should change but I won't go into that. I just have issues with the way the class is designed not in how powerful it is and thats just preference. If the instant kill and resu spam meta is changed I think this will naturally balance out Ninjas. Statuses could be an issue though and Ninja may need adjustments because of that.
Gladiator is plain underpowered. Started as a DPS and then they morphed it into a Tank, but then they made Paladin do more damage while also being more tanky.
Tanks in general are poorly balanced. Paladin's Oath is a very terribly designed skill for a tank. Gladiator I mentioned above, should probably just go back to being a DPS with strong solo capabilities like before. Samurai did the opposite of Gladiator and went from tank to DPS and isn't great at either atm, should be switched back to tank. Enchanter needs to either fill a similar role to Hwiz or needs to be more of a tank. Also wouldn't hurt to have Stoneskin scale with MATK, MDEF, and/or INT.
Minstrel is probably the most balanced class. Easy thing to fix for them:Remove HP cost on all abilities. If anything maybe some of their buffs should be weakened but not much. Dnewt could get changed a bit in order to be stronger solo than it is now as well.
A lot of the gimmicky 260 skills were just dumb imo. Oath, Bloodlust(thats the Glady skill right? Makes it so they don't want heals lol), Qadal/Limit Break, etc.
This is just speaking about end game stuff. There is other stuff but these are the most glaring flaws balance wise I can think of. Some is nitpicky haha.
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Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
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Post by Makina Yuki on Nov 11, 2017 5:08:54 GMT
ManaKhe Actually nowdays enchanter role is more dps type (or semi tank & dps type) class since they can dealt high damage per auto attack. But yea, you will need ressu buff to avoid constant instant death skill from boss (example s400) will make ench little bit harder to do dps and keep hate at same time (see ench video that pt farm at s400, they can keep hate and do dps but need ressu almost all time). Iruna need remove instant death skill from boss, so class that can do many heal per second (gladi and servant) can get place in party. Seriously, instant kill skill make survival orianted class become useless
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asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Nov 11, 2017 12:13:14 GMT
BK is pretty balanced, I think res cap should fluctuate based on class, or change it so u have a (m/p res value% here)% chance to get 100% less dmg if any changes need to be made
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♪Sumire
Member
Summoner new skills pls *-*
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Post by ♪Sumire on Nov 11, 2017 12:42:48 GMT
pretty sure all they need to do is give en an active gm and a close to impossible to hack security
for all aoe party grind I see ..its almost 90% consist of speedhacking hw and bishop +bot while the rest are pallies/snipers)
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asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Nov 11, 2017 16:28:47 GMT
It doesn't matter that much, we all know how speedy asobimo is when it comes to implementing things in en so I wouldn't worry about it for another year or 3
Looking at you passives on and off
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Yazmat
Community Contributor
Pally Lv351 | Alchy Lv318
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Post by Yazmat on Nov 11, 2017 17:01:37 GMT
It doesn't matter that much, we all know how speedy asobimo is when it comes to implementing things in en so I wouldn't worry about it for another year or 3 Looking at you passives on and off But skill modifications have always been imple1in JP and EN at the same time... only new skills comes a year later...
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Just Shu
Member
Am quitting Iruna now. Or a really long hiatus, idk. Thanks to everyone tho. :)
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Post by Just Shu on Nov 11, 2017 17:41:20 GMT
Nooo, why u all (ok, maybe not all but some) want samu to be tank and have a hate-getting skill? I think samu is a solo-ist's class.
Sure, lower damage to prevent the damage inflation but… being a tank…? Am tired of my tank days. I dont want to be in parties anymore. Q∆Q
Ok, am now a crying brat but… qwq
I think Paladins will do a better job. Samurai doesnt have a defence against magic attacks. Unless u want to waste some time using and re-using tsubame gaeshi and zanshin as u slowly lose hate. Then, the boss/ mob will start taking interest on other pt members.
Well, there's servants but… still… sigh, ok. :/
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asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Nov 11, 2017 19:38:09 GMT
I don't mind tanky classes but imo paladin should be the best, they had the right idea with rage force
I'm all for balance but I don't think ppl should want Sam over pally for tank, or gladi over pally for tank, or pally over anything for dps
Also I don't play jp but if what yazmat says is true about skill changes happening in en the same time jp does it then I really don't think we have anything to worry about if nothing happens next update
I still think all they mean is 1b dmg from monk is broken so let's just take a step back on op formulas, I think I'd be a bit upset if I owned a game that I wanted to be more social then solo and everyone playing it brags about soloing everything and how weak all the bosses are
Sorta glad they aren't making the bosses all like minela or something, by balance they prob mean like difficulty, not classes, if u play other games games more easy to do stuff (asobimo games) at whatever lvl
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asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Nov 11, 2017 19:51:49 GMT
An example of that is like aurcus or the one asobimo keeps taking down, u can't access certain maps till u do mq and u can't equip certain gear till ur the lvl for it, but killing mobs n stuff all seems equal, like being the max lvl for the first few maps and being capped in the lat few maps feels like the same thing ish, even in *bleehhh* toram some stuff is challenging but feels completely do able without feeling breezy, which is a good reason to not cap in any game
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Post by Done~with~forums on Nov 11, 2017 20:30:13 GMT
An example of that is like aurcus or the one asobimo keeps taking down, u can't access certain maps till u do mq and u can't equip certain gear till ur the lvl for it, but killing mobs n stuff all seems equal, like being the max lvl for the first few maps and being capped in the lat few maps feels like the same thing ish, even in *bleehhh* toram some stuff is challenging but feels completely do able without feeling breezy, which is a good reason to not cap in any game if gears with lvl req is added in iruna i will flat out stop playing and all meh real money will be gone with me
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