Blerfy
Member
I am your mother, accept my love
|
Post by Blerfy on Nov 10, 2017 18:59:00 GMT
I think what they should have done instead was give less popular classes more to be desired, and fix things like hate growth. Lowering dmg of classes is just gonna cause frustration from players.
As someone who enjoys every class for different reasons, I saw no reason for this so called "balance". Especially considering bosses are only getting harder and harder for even pts.
I'm not quitting any time soon, but I fear some people who are dear to me will be thanks to this. Ah well, nothing to do now (unless they decide adjust back- Pray to Almas they do)
|
|
Serena
Member
~Nhà nghèo character đông~
|
Post by Serena on Nov 10, 2017 19:05:24 GMT
Like what I said, even eliminate resu, sk & hw in "meta pt" still prefer bish instead of servant because the buff skills fit to them. If servant players want to join that pt, there is only 1 way that nerf all skills buff of bish. Resu not increase hate for others but increase tons of hate for bish when spam it, I think it's already a nerf. Not only servant, all classes think that can not join a pt, (exactly that can not join with sk or hw or both of them), because of dont have enough skills till now but still want to farm big boss or they make a wrong combination pt, such as want to replace bish to join with sk or hw. What I know is dmg of enchant and monk is great too, why dont auto type job pt together and make it be an awesome pt like meta pt? And why do classes have skill stop at 260 compare themself that cant farm big boss as great as meta pt then feel inbalance? Just remember the day that sk and zero didnt release yet and see how hard they farm. Stop trying to break meta pt for joining in, to create new type parties will be better.
Btw, in the future, combo highness bless + hate management heal + sweet aroma from servant will be awesome, good for some classes such as pally (as I know pally doesnt really need spam resu, I was pt farm with pally at cordal, heal him only), so servant players no need to feel inbalance with resu ^^.
Another "btw", not as you think that meta pt can kill boss without tank or hate management, actually they need. When I pt farm at cordal with sk instead of pally because couldnt find any pally at that time, sk had to attack first, the others stay far and of course no spam resu, sk got agro after about 3-5s then I started resu and hw spam zero, if we not do like that the pt be a mess and boss send all to town. Another example is pt farm s400, they prefer 2 sk than 1 sk 1 hw because hw in there easily be targeted and sk hard to keep the boss, with bander skill, hw makes boss run confusingly, and when bish get agro, bish will die certainly. As you see, sk takes tank roll in pt. A pt without servant manage hate too but by other ways like using distance, first attack, dmg dealing...
|
|
|
Post by bikini on Nov 10, 2017 19:10:44 GMT
before zero and sk, nin and hw were top jobs, even before imperial hw was a top job.
They just continue with damage, but idk why not others classes, well soon monk will be very op. Servant and mins are suport job with bish, but play with bish is easy and cheap with aoe.
|
|
Serena
Member
~Nhà nghèo character đông~
|
Post by Serena on Nov 10, 2017 20:01:42 GMT
Nin and hw have skill up lv300+ before other classes so of course we see it deal dmg better than others and become top classes, that's easy to understand. If want to know balance or not, compare the same lv and skill realease. How can we compare a class skill up to lv 200 with a class skill at lv 260? So what I meant is think about the old nin and hw before get skill 300+ then look back to classes now have skill stop at lv260. How nin and hw skill 260 farm and how other classes now skill 260 farm? Maybe better than nin and hw before, that's not count new equip. Other examples, when update skill for servant, at lv 140 servant will have aoe, but how about bishop, their aoe at lv 180. Pally lv 260 with oath can deal from 500k to over 1m dmg without open apos yet, no buff from other classes ( up to each boss), can nin or hw at lv 260 do that? New skill up to 260 (jp) of necro reaches 700k dmg what I remember.
|
|
|
Post by Deleted on Nov 10, 2017 20:13:37 GMT
Why bishops are overplayed is simple. They are the most self sufficient class in game. I have played one for a while, and trying a different class just feels so weird to me. I tried a hw, and although damage is great, walking to places suck (And no drain doesn't always save u). Spamming eq consumes hp. Healing mp consumes hp. Etc.
|
|
|
Post by Undyne on Nov 10, 2017 20:40:05 GMT
IMO of you want to "balance" the current meta pt, change resu. It should be a safety net, not a crutch. I know most people will hate this idea, but why not prevent resu from being rebuffed in a party field? Discourage the mentality that "I'll just get killed and revive from resu, so why be careful, invest in survival, or pt an actual tank?" I promise if you remove the ability to rely completely on resu for survival in bosses, servants would have a much easier time getting pts at many bosses, especially rebuff/aoe bosses using mirror and shield of light. before someone comes along and suggests that I have no clue what I'm talking about here or I'm just a salty "non-meta" class or something, I've played hw for 3 years and bishop for going on 2 and have always thought resu spamming was a bit cheap in boss fights. its a glass cannon class, should not be able to charge in and just murder any lv 300+ boss without dying, simply because one buff.
On the note of the formula changes, they're really not needed. Bosses are getting more and more def/mdef/HP ,with new bosses, using the buffs that I'd normally use in a party, instead of 1.1-1.3m DPS I get knocked back to 750-800k including cleave from a mins. To me it seems the melee CRT formula change is aimed at ninjas. The other melee classes who rely on critical are either somewhat balanced or slightly underpowered. The element magic adjustment, meh. I rarely use imp unless I'm being lazy at bw or spamming eq xD, and ench usually rely on dark magic for DMG, and there's not an abundance of light element bosses where it'd make a difference.
|
|
|
Post by Done~with~forums on Nov 10, 2017 20:49:11 GMT
Im a servant and im always beged to go farm bosses so idk what yall are talking about.... The only ppl that dont pt me are the ones that dont understand servant or its skills like 70% of new ppl that pt ask me if i can heal and i just wana face palm
|
|
Blerfy
Member
I am your mother, accept my love
|
Post by Blerfy on Nov 10, 2017 20:56:07 GMT
IMO of you want to "balance" the current meta pt, change resu. It should be a safety net, not a crutch. I know most people will hate this idea, but why not prevent resu from being rebuffed in a party field? Discourage the mentality that "I'll just get killed and revive from resu, so why be careful, invest in survival, or pt an actual tank?" I promise if you remove the ability to rely completely on resu for survival in bosses, servants would have a much easier time getting pts at many bosses, especially rebuff/aoe bosses using mirror and shield of light. before someone comes along and suggests that I have no clue what I'm talking about here or I'm just a salty "non-meta" class or something, I've played hw for 3 years and bishop for going on 2 and have always thought resu spamming was a bit cheap in boss fights. its a glass cannon class, should not be able to charge in and just murder any lv 300+ boss without dying, simply because one buff. On the note of the formula changes, they're really not needed. Bosses are getting more and more def/mdef/HP ,with new bosses, using the buffs that I'd normally use in a party, instead of 1.1-1.3m DPS I get knocked back to 750-800k including cleave from a mins. To me it seems the melee CRT formula change is aimed at ninjas. The other melee classes who rely on critical are either somewhat balanced or slightly underpowered. The element magic adjustment, meh. I rarely use imp unless I'm being lazy at bw or spamming eq xD, and ench usually rely on dark magic for DMG, and there's not an abundance of light element bosses where it'd make a difference. long story short, blame bish for everything xD ninja too sincerely, a bish lover
|
|
asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
|
Post by asteg on Nov 10, 2017 20:58:37 GMT
I wouldn't mind stats and dmg stuff down if mob HP decreased and exp went up
|
|
Dragsbro
Community Contributor
I'm kind of a necromancer, as in playing with SK is just toying with dead stuff at this point
|
Post by Dragsbro on Nov 10, 2017 21:02:54 GMT
I wouldn't mind stats and dmg stuff down if mob HP decreased and exp went up The point of nerfing dmg would be lost if hp would decrease as well tho XD but even if only exp and drops would increase alongside dmg nerf itd be totally fine by me
|
|
|
Post by Deleted on Nov 10, 2017 21:24:27 GMT
IMO of you want to "balance" the current meta pt, change resu. It should be a safety net, not a crutch. I know most people will hate this idea, but why not prevent resu from being rebuffed in a party field? id be just fine with that since I personally don't need res when I solo, buuuuuuuuuut... just imagine what s400 farms would be like lololol. Going back to the stone-age days of "heal when dead".
|
|
|
Post by Maxwello on Nov 10, 2017 21:47:35 GMT
If formulas for damage change then 'best' gears may get shuffled...it does feel a bit like you spend 4 years playing and when you can just about gather enough info to think you just about maybe know what's what... By nature I'm a problem solver not a problem creator yet I don't like the idea. Alas..
|
|
|
Post by ricmoon on Nov 11, 2017 0:16:00 GMT
Yall know now bish power mwhaha.
Kidding aside, resu already has downsides such as 7sec cast, high mp usage, and high hate rise. Without glady or pally, bish hate is as much as other dps class. The new bish resu skill cant be casted in boss field map. Nerfing resu will also change the whole economy as farming will be difficult i.e. annihilation in gk or s400.
If we talk about balance, it should mean that any other dps class should have the same attention not just sin, hw and sk.
IMO, sk should be nerfed(pls dont hate me lol). Silent kill doesnt have negatives except that you need to have op equips and elemental throws(pls correct me if im wrong on this part). Sin has bs that can be difficult and its difficult to grind to cap. HW has mp issues with zero and that grigori skill. Also ninja can have it easy on grinding as you can level cap with barely having good equips *ehem mins*.
|
|
|
Post by pingrek on Nov 11, 2017 0:29:05 GMT
Yall know now bish power mwhaha. Kidding aside, resu already has downsides such as 7sec cast, high mp usage, and high hate rise. Without glady or pally, bish hate is as much as other dps class. The new bish resu skill cant be casted in boss field map. Nerfing resu will also change the whole economy as farming will be difficult i.e. annihilation in gk or s400. If we talk about balance, it should mean that any other dps class should have the same attention not just sin, hw and sk. IMO, sk should be nerfed(pls dont hate me lol). Silent kill doesnt have negatives except that you need to have op equips and elemental throws(pls correct me if im wrong on this part). Sin has bs that can be difficult and its difficult to grind to cap. HW has mp issues with zero and that grigori skill. Also ninja can have it easy on grinding as you can level cap with barely having good equips *ehem mins*. One negative of sk is it consumes a clone so your going to be constantly recasting bunshin no jutsu to keep up clones which can drain your mp, plus if you miss a bunshin, get stunned, or get blinded you have a high chance of dying unless your in a pt with a healer of some sort, another potential negative is that most sk use spell boost to increase damage so if solo your using a lot of mp to cast spell boost(maybe not so much if you switch to -mp cost set for sb) and then bunshin and sk mp cost is doubled making you loose mp even quicker when your in your damage set. The switching to mins to level has it's own drawbacks in that there is so many people who are temporarily mins that half the time you won't find a pt, and then if you do make it to high level your going to have to buy the gear needed for the class your switching to so unless the character your doing this for is an alt that you have already bought the gear for then it may take a while to get the gear unless you make it into some lucrative farm pt
|
|
Makina Yuki
Community Contributor
Follow & Subscribe My Youtube channel : https://www.youtube.com/channel/UCggJhNLV8YxW9gFWMVDAzLw/vid
|
Post by Makina Yuki on Nov 11, 2017 1:20:49 GMT
I wonder why many ppl still think sk is Op. I had sk, and I can say they are not really Op. When I farming dunkelis team during anniversary, I partied with my zero friend. He has same level with my sk and has decent equip (as good as my sk) and he kills vaten & halios faster than me. Also, during boss farm, Sin has huge advantage especially if you farm raton and almas (thanks to their sicarius that able stun boss in 10 sec ._.). Even today enchanter can do dps as high as sk (sometimes higher at certain boss such as s350).
|
|